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Game Seq

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0% found this document useful (0 votes)
27 views1 page

Game Seq

Uploaded by

kingdalua
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GAME SEQUENCE

1. SET UP THE BATTLE


e Each player selects a kill team for the battle.
e Determine a mission pack and mission.
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e Set up terrain features and ensure their types are specified.


e Roll-off — the winner decides who has initiative. In the Multiplayer Ops mission pack,
establish player order for initiative.
e Set up objective markers. Other than in Killzone: Bheta-Decima, all objective markers must
be set up on the killzone floor.
e Each player selects a different drop zone, starting with the player with initiative.

2. SELECT OPERATIVES
e Each player secretly selects their operatives for the battle, adhering to the selection
requirements in their kill team’s rules. They then reveal their selections simultaneously.
e Each player secretly selects up to four equipment options. Each option cannot be selected
more than once per player. They then reveal their selections simultaneously.
e Each player gains 2CP.

3. SET UP OPERATIVES
e Each player alternates setting up an item of equipment that’s set up before the battle (ladders,
etc.), starting with the player with initiative. Note it’s item by item, not option by option.
e Each player alternates setting up one third of their kill team (rounding up), starting with the
player with initiative. When a player sets up an operative, it must be wholly within their drop
zone and must be given a Conceal order.

4. PLAY THE BATTLE


e In the first turning point, the players roll-off and the winner decides who has initiative. If it’s
a tie, the player who didn’t have initiative during set up decides (this takes precedence over
roll-offs and ties).
e In the Multiplayer Ops mission pack, establish player order for initiative.

9. END THE BATTLE


e The battle ends when the mission specifies. If one player has no operatives in the killzone but
the battle hasn’t ended, the other player(s) play out each remaining turning point until it does.
e The player with the most VP is the winner. If all the players are tied, it’s a draw. In the Joint
Ops mission pack, the mission’s victory condition will specify how to determine the winner.

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