College of
the Mariachi
a bard subclass
Bards of the College of the Mariachi make striking Lively Lariat
figures. They sparkle in the spotlight, especially when 3rd-level College of the Mariachi feature
two or more of them harmonize strumming fingers and
toe-tapping beats. When a song particularly speaks to When you give a creature a Bardic Inspiration die, you
them, they might be overcome with an urge to shout. can weave your grito to create a magical rope, which
These cries, called gritos, are often vocalized as a loud, appears in your hand. The lively lariat lasts for one hour
“Ayyyyyy-ay-ay-ay!” Allies can’t help but feel inspired plus a number of hours equal to your proficiency bonus.
when they hear the joyful shout of a College of the Once you use this feature, you can’t use it again until
Mariachi musician. you finish a short or long rest.
Not only can these bards wield harmonies and Lively Lariat
emotions like weapons and armor, members of this Wondrous item, very rare
college are renowned for their prowess with lariats. This stiff rope is 35 feet long and weighs 2 pounds. If
They’re capable of spinning ropes with dizzying speed. you spin a lasso loop and throw it at a creature within
Bards of the College of the Mariachi are also famous 20 feet of you as an action, the rope will fly out and
for their horsemanship because of the supernatural attempt to ensnare your target. The creature must
steed often found at their side. They embark on long succeed on a Dexterity saving throw against your spell
rides together to perform in towns along the road save DC or be grappled.
they’re following, honing both their survival and
showmanship. Spectral Serenade
6th-level College of the Mariachi feature
Bonus Proficiencies
Your equestrian mastery has strengthened into a
When you join the College of the Mariachi at 3rd level,
spiritual form. You gain access to the spell find steed
you gain proficiency in Animal Handling and Survival.
without the paladin class requirement.
You also gain proficiency with the trumpet, violin, and
guitar, and can use the instrument as a spellcasting
At 6th level, your horsemanship is awe-inspiring
focus for your bard spells.
to those who see you perform. You can influence
your companions’ bravery with your bardic dressage
Grito with your summoned steed. When you expend one
3rd-level College of the Mariachi feature
You can expand the range of your Bardic
Inspiration. Proudly sing your grito, which
is audible up to 300 feet from you, to give
a creature Bardic Inspiration.
Resounding Refrain
3rd-level College of the Mariachi feature
Starting at 3rd level, your musical
performance sways other performers.
As an action, your Resounding Refrain grants an AC
bonus of +1 to a target of your choosing as long as you
are performing and the target can hear you. Using a
bonus action or reaction, or becoming incapacitated,
ends the effect. The AC bonus is increased by one for
each bard performing with you, regardless of their
College. Once you use this feature, you can’t use it
again until you finish a short or long rest.
c
of your uses of Bardic Inspiration and dance with
your steed, choose up to six friendly creatures who This subclass is an homage to two iconic aspects of
can see and hear you and your steed. Each creature Mexican culture, the mariachi and the charro. Mariachi
gains temporary hit points equal to your level + your bands play rousing songs with the beautiful harmony of
Charisma modifier. A creature can’t gain temporary trumpets, violins, vihuela, guitarróns, and voices. Their
hit points from this feature again until it has finished a elaborate clothing is inspired by the charros, Mexican
long rest. horse riders. Charros are famous for their impressive
rodeo skills, including roping and dressage.
Bedazzling Ballad
14th-level College of the Mariachi feature
You are a world-class performer who can move Credits
audiences to tears of joy or sorrow. Starting at 14th
level, you can instill emotions in your audience by Designers: Bianca Bickford and Kelly Knox
singing, dancing, or playing an instrument for at least
ten minutes. At the end of the performance, choose Art: Cover Art by Alex Whitelaw
a number of humanoids within 60 feet of you who Interior Art by Tortoise & Hare Creations
watched and listened to all of it, up to a number equal to
your Charisma modifier (minimum of one). Each target Special Thanks: Mario Ortegón, Anthony Joyce-Rivera,
must succeed on a Charisma saving throw against Jason Burrows, Kari Jo “Kage” Freudigmann,
your spell save DC or be charmed by you; a creature Kat Kruger
can choose to fail this saving throw if it wishes. While
charmed in this way, the target experiences a strong
single emotion of your choosing such as feeling happy,
sad, proud, romantic, or heartbroken. You must declare
the emotion before you begin your performance.
This effect ends on a target after 1 hour, if it takes
any damage, if you attack it, or if it witnesses you
attacking or damaging any of its allies. If a target
succeeds on its saving throw, the target has no hint that
you tried to charm it. Once you use this feature, you
can’t use it again until you finish a short or long rest.
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