Kachina NVL 30
Kachina NVL 30
2
Fiedra K Inferiority K
■ Mistrust K■ Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 80
(MIG x 5) + LEVEL + OTHER
40
CRISIS
80
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 85
(WLP x 5) + LEVEL + OTHER
85
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 12 12
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL ROGUE lvl 10 FREE BENEFITS +2 IP
5
0 At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. [1] CHEAP SHOT: When you hit a creature with an attack, if the attack only targeted that creature and they are suffering from one or more
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 14(18) status effects, you may have it deal extra damage equal to SL + the number of status effects on the creature
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
MAGIC DEFENSE: [5] SOUL STEAL: You may use an action to perform a DEX + WLP Check against the Magic Defense of a creature you can see. If you
10
succeed and the target is a soldier, you recover SL Inventory Points; if they are an elite or champion, the GM gives you the target’s
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons soul treasure, an item worth an amount of zenit equal to or lower than the target's level multiplied by 30, or by 50 if they are a
EQUIPPED ITEM DESCRIPTION
Villain . This soul treasure will appear inside your backpack; a creature can be successfully stolen from with this Skill only once. You
gain a bonus equal to SL to your DEX + WLP Checks for this Skill.
[1] SEE YOU LATER: You may use an action and spend 1 Fabula Point to vanish from the current scene, reappearing whenever you want
CLASS / LEVEL WEAPONMASTER lvl 10 FREE BENEFITS +5 HP Can use martial melee weapons and martial shields.
ACCESSORY during a different scene in which another Player Character is present. Describe how you escaped and miraculously got here!
[3] DODGE:
SKILL As long as you have no shields and no martial armor equipped, your Defense score is increased by SL
INFORMATION
ARMOR
Zecahaka DEFENSE: DEX size +1 M. DEFENSE: INS size +2 [4] MELEE WEAPON MASTERY: You gain a bonus equal to SL to all Accuracy Checks with melee weapons.
[4] BREACH: You may use an action and spend 10 Mind Points to perform a free attack with a melee weapon you have equipped; this
attack must target only one creature. If the attack is successful, choose one option: the attack deals no damage and, until the
MAIN HAND
Zephir HR+12 [DEX+WLP]+2 Elemental (Trevas) start of your next turn, your allies deal SL + 4 extra damage to its target; or the attack deals SL × 5 extra damage and all its
damage ignores Resistances, but it also ignores Vulnerabilities unless the type of damage dealt is physical.
[1] BONE CRUSHER: When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no
OFF-HAND damage. If you do, choose one option: inflict dazed on each target hit by the attack; or inflict weak on each target hit by the attack; or
each target hit by the attack loses SL × 10 Mind Points. Describe your maneuver!
BACKPACK & NOTES CLASS / LEVEL TINKERER lvl 10 FREE BENEFITS +2 IP You may initiate Projects.
[1] BLADESTORM: When you perform a melee attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2); or
REPENTANT ENFORCER you increase
SKILL the attack's multi property by one, up to a maximum of multi (3).
INFORMATION
CORAÇÃO QUIMÉRICO (Resistência: Trevas Fraqueza: Luz) Ritual de Entropismo [4] GADGETS: ALCHEMY: Basic - 3 IP - Roll two d20s and assign one to target and one to effect.
SURVIVOR (+5 HP, +5 MP e +2 IP) INFUSIONS: Basic, Advanced and Superior
[1] EMERGENCY ITEM: Once per conflict scene, if you are in Crisis, you may perform an additional action on your turn. This action must be
ZENIT the Inventory action.
[5] SECRET FORMULA: When you create a potion or magisphere whose effects restore HP and/or MP, each restored amount is increased
320 by SL × 5 . When you create an elemental shard, potion or magisphere that deals damage, that item deals SL extra damage.
CHARACTER NAME Kachina
OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
CRYO - The attack deals 5 extra damage, and its damage becomes ice.
PYRO - The attack deals 5 extra damage, and its damage becomes fire.
BOLT - The attack deals 5 extra damage, and its damage becomes bolt.
ADVANCED INFUSIONS 2 IP
CLASS / LEVEL FREE BENEFITS CYCLONE - The attack deals 5 extra damage, and its damage becomes air.
SKILL INFORMATION
EXORCISM - The attack deals 5 extra damage, and its damage becomes light.
SEISMIC - The attack deals 5 extra damage, and its damage becomes earth.
SHADOW - The attack deals 5 extra damage, and its damage becomes dark.
SUPERIOR INFUSIONS 2 IP
VAMPIRE - Choose one option: you recover an amount of HP equal to half the HP loss suffered by the target of the attack; or you recover
an amount of MP equal to half the HP loss suffered by the target of the attack. This infusion can only be used if the attack targeted a
single creature.
CLASS / LEVEL FREE BENEFITS VENOM - The attack deals 5 extra damage, its damage becomes poison, and each creature hit by the attack suffers poisoned.
1-6 - ... you or one ally you can see that is present on the scene.
7-11 - ... one enemy you can see that is present on the scene.
12-16 - ... you and every ally present on the scene.
17-20 - ... every enemy present on the scene.
ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
IAIDŌ STYLE
Once per turn during a conflict, if you have exactly one weapon equipped and that weapon is a two-handed sword or a weapon module
(see Pilot) belonging to the sword Category, you may use an action to enter a iaidō stance. While in your iaidō stance, you gain a bonus
equal to your Skill Level in Melee Weapon Mastery to your Defense and Magic Defense scores. When an enemy you can see begins
their turn, if you are in your iaidō stance, you may exit it to perform a free attack with a weapon belonging to the sword Category you
have equipped. This attack must include that enemy among its targets and you choose up to two options: the attack deals extra damage
PALM
equal toAND2STEP STYLE
+ (twice your Skill Level in Melee Weapon Mastery) ; or fill or erase 1 section of a Clock if the attack hits all its targets; or
the attack can target creatures that cannot be targeted by melee attacks; or damage dealt by the attack ignores Resistance and Immunity;
As each
or long creature
as you have no the
hit by martial items
attack equipped,
cannot performyou may
free use an
attacks action
until the to
endperform up to three
of the current turn.consecutive free attacks with an unarmed
strike you have equipped
You automatically (against
exit iaidō stancetheatsame target
the start of or against
your turn, different targets).
or if you no longerIfhave
you do,
theeach
sameattack
swordreceives
weaponaequipped
bonus equal to more
or have your
Skill Level
than in Dodge
one weapon + your Skill Level in Indomitable Spirit to the Accuracy Check, loses the multi property and cannot gain it, and
equipped.
deals damage equal to 4 + (twice your Skill Level in Dodge) + (twice your Skill Level in Indomitable Spirit) + your current Bravery Points
(see the Rising Tide Heroic Skill) instead of the normal amount of damage it would deal (this value cannot be modified by sources of
PILLAGE
extra damage, multiplications, subtractions, or divisions; however, Affinities will apply to any Hit Point loss it causes as normal).
When you use the Soul Steal Skill, you may target any number of creatures at the same time (you perform a single Check and compare it
to the Magic Defense of each creature you are attempting to steal from).