Fallout 4 Script Extender v0.7.
2 BETA
by Ian Patterson, Stephen Abel, and Brendan Borthwick (ianpatt, behippo, and plb)
The Fallout 4 Script Extender, or F4SE for short, is a modder's resource that
expands the scripting capabilities of Fallout 4. It does so without modifying the
executable files on disk, so there are no permanent side effects.
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All native code plugins (.dlls) need to be updated by their
creators for 1.10.980+.
Old native code plugins not loading is not a problem with F4SE.
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Compatibility:
F4SE will support the latest version of Fallout available on Steam and GOG, and
_only_ these versions. The MS Store/Gamepass/Epic are not supported. When a new
version is released, we'll update as soon as possible: please be patient. Don't
email asking when the update will be ready; we already know the new version is out.
The editor does not currently need modification, however when available a custom
set of .pex/psc files must be installed.
This version is compatible with runtime 1.10.984. You can ignore any part of the
version number after those components; they're not relevant for compatibility
purposes.
[ Installation ]
1. Copy f4se_1_10_984.dll and f4se_loader.exe to your Fallout installation folder.
This is usually C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\, but if
you have installed to a custom Steam library then you will need to find this folder
yourself. Copy the Data folder over as well.
2. Ignore the 'src' folder. It is for programmers.
3. Launch the game by running the copy of f4se_loader.exe that you placed in the
Fallout installation folder.
4. If you are looking for information about a specific feature, check
f4se_whatsnew.txt for more details.
[ FAQ ]
* Console version?
- No. Not possible due to policy restrictions put in place by the console
manufacturers.
* My virus scanner complains about f4se_loader. Is it a virus?
- No. DLL injection sets off badly-written virus scanners. Nothing we can do about
it.
* Can I redistribute or make modified versions of F4SE?
- No. The suggested method for extending F4SE is to write a plugin. If this does
not meet your needs, please email the contact addresses listed below.
* How do I write a plugin for F4SE?
- There is no example plugin yet, so you'll need to look at PluginAPI.h for
details on the high-level interface. The API is not currently locked down due to
the early state of the project, so anything may change in later versions. Note that
plugins must have their source code publicly available.
* How do I uninstall F4SE?
- Delete the three files you copied to your Fallout installation folder.
* How much does this cost?
- F4SE is free.
[ Contact ]
If you are having trouble with the installation instructions or are running in to
other problems, post on /r/f4se. We cannot help you solve load order problems.
THIS IS A VERSION FOR MOD DEVELOPER TESTING ONLY. General reports that a mod
doesn't work or crashes that require a complicated mod list are not helpful at this
time. Even vanilla 1.10.980 appears to be unstable. Reports like "when I call
GetWaterType on this specific cell with editor ID [whatever] it returns the wrong
result" would be ideal, but I'll be doing investigation as needed. Please keep in
mind that I am one person, and there are a *lot* of mods out there.
Ian (ianpatt)
Send email to ianpatt+f4setest [at] gmail [dot] com
[ Standard Disclaimer ]
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.