Coloso
Constructed Resilience.
You have advantage on saving throws against being poisoned, and you have
resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest.
When you take a long rest, you must spend at least six hours in an inactive, motionless
state, rather than sleeping. In this state, you appear inert, but it doesn’t render you
unconscious, and you can see and hear as normal.
Integrated Protection.
You gain a +1 bonus to Armor Class.
Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former
military organization still recognize your authority and influence, and they defer to you
if they are of a lower rank. You can invoke your rank to exert influence over other
soldiers and requisition simple equipment or horses for temporary use. You can also
usually gain access to friendly military encampments and fortresses where your rank is
recognized.
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus
action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the
damage roll that increases as you gain levels as a barbarian, as shown in the
Rage Damage column of the Barbarian table. (+2)
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while
raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your
turn ends and you haven't attacked a hostile creature since your last turn or taken
damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages
column of the Barbarian table, you must finish a long rest before you can rage again. (4)
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be,
giving you an edge when you dodge away from danger. You have advantage on
Dexterity saving throws against effects that you can see, such as traps and spells. To
gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce
desperation. When you make your first attack on your turn, you can decide to attack
recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until your next turn.
Ancestral Protectors
Starting when you choose this path at 3rd level, spectral warriors appear when you enter
your rage. While you're raging, the first creature you hit with an attack on your turn
becomes the target of the warriors, which hinder its attacks. Until the start of your next
turn, that target has disadvantage on any attack roll that isn't against you, and when the
target hits a creature other than you with an attack, that creature has resistance to the
damage dealt by the attack. The effect on the target ends early if your rage ends.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the
Attack action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy
armor.
Spirit Shield
Beginning at 6th level, the guardian spirits that aid you can provide supernatural
protection to those you defend. If you are raging and another creature you can see
within 30 feet of you takes damage, you can use your reaction to reduce that damage by
2d6.
Feral Instinct
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated,
you can act normally on your first turn, but only if you enter your rage before doing
anything else on that turn.
Instinctive Pounce
At 7th level, as part of the bonus action you take to enter your rage, you can move up to
half your speed.