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Barbarian

The document outlines a character sheet for a Barbarian class in a role-playing game, detailing attributes such as strength, dexterity, and skills. It includes information on abilities like Rage, Reckless Attack, and features related to the character's subclass. Additionally, it provides sections for inventory, proficiencies, and magic items, along with rules for ability score improvements and combat mechanics.

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joeygoldwasser
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0% found this document useful (0 votes)
51 views2 pages

Barbarian

The document outlines a character sheet for a Barbarian class in a role-playing game, detailing attributes such as strength, dexterity, and skills. It includes information on abilities like Rage, Reckless Attack, and features related to the character's subclass. Additionally, it provides sections for inventory, proficiencies, and magic items, along with rules for ability score improvements and combat mechanics.

Uploaded by

joeygoldwasser
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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RACE/SUBRACE BACKGROUND

Barbarian CLASS
SUBCLASS
CHARACTER NAME
ALIGNMENT EXPERIENCE POINTS LEVEL

STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA


Inspiration INITIATIVE

SPEED
ARMOR
CLASS

PROFICIENCY CLIMB SIZE


BONUS
SWIM
FLY

EX SKILLS SAVING THROWS


___ Acrobatics (Dex) ___ Strength HIT POINTS TEMP HP
___ Animal Handling (Wis) ___ Dexterity
___ Arcana (Int) ___ Constitution RAGE
You can enter a rage as a bonus action. 1
___ Athletics (Str) ___ Intelligence
While raging, you gain the following benefits
___ Deception (Cha) ___ Wisdom HIT DICE if you aren’t wearing heavy armor:
___ History (Int) ___ Charisma
• You have advantage on Strength checks and
___ Insight (Wis) MAX HIT POINTS Strength saving throws.
___ Intimidation (Cha) • When you make a melee weapon attack using
___ Investigation (Int) Strength, you gain a +2 bonus to the damage roll.
PROFICIENCIES SUCCESS FAILURE This bonus increases as you level.
___ Medicine (Wis) Light Armor • You have resistance to bludgeoning, piercing, and
___ Nature (Int) Medium Armor slashing damage.
___ Perception (Wis) Heavy Armor • If you are able to cast spells, you can’t cast them
___ Performance (Cha) MELEE ATTACK RANGED ATTACK or concentrate on them while raging.
Shields
BONUS ATTACKS BONUS
___ Persuasion (Cha) Simple Weapons
Your rage lasts for 1 minute. It ends early if you are
knocked unconscious or if your turn ends and you
___ Religion (Int) Martial Weapons haven’t attacked a hostile creature since your last turn
___ Sleight of Hand (Dex) or taken damage since then. You can also end your
___ Stealth (Dex) ATTACK rage on your turn as a bonus action.
___ Survival (Wis) Passive (Wisdom) ATTACK BONUS DAMAGE / NOTES Once you have raged the maximum number of
Perception times for your barbarian level, you must finish a long
rest before you can rage again. You may rage 2 times
at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.
TOOLS, LANGUAGES, AND SENSES

UNARMORED DEFENSE
While you are not wearing any armor, your 1
Armor Class equals 10 + your Dexterity modifier
+ your Constitution modifier. You can use a shield
and still gain this benefit.

DANGER SENSE
You have advantage on Dexterity saving throws 2
against effects that you can see, such as traps and
PP GP SP CP spells. To gain this benefit, you can’t be blinded,
deafened, or incapacitated.

INVENTORY
BONUS TOTAL RAGE
RECKLESS ATTACK
When you make your first attack on your turn, you 2
DAMAGE RAGES can decide to attack recklessly. Doing so gives you
advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have
advantage until your next turn.

RACIAL TRAITS
PRIMAL PATH FEATURE
3
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 4 RELENTLESS RAGE
If you drop to 0 hit points while you’re raging 11 FEATS AND NOTES

by 2, or you can increase two ability scores of your and don’t die outright, you can make a DC 10
choice by 1. As normal, you can’t increase an ability Constitution saving throw. If you succeed, you
score above 20 using this feature. drop to 1 hit point instead.
Each time you use this feature after the first, the
DC increases by 5. When you finish a short or long
rest, the DC resets to 10.
EXTRA ATTACK
You can attack twice, instead of once, whenever 5
you take the Attack action on your turn.
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 12
by 2, or you can increase two ability scores of your
FAST MOVEMENT
Your speed increases by 10 feet while you aren’t 5 choice by 1. As normal, you can’t increase an ability
wearing heavy armor. score above 20 using this feature.

PRIMAL PATH FEATURE


6
PRIMAL PATH FEATURE
14

FERAL INSTINCT
You have advantage on initiative rolls. 7
Additionally, if you are surprised at the
beginning of combat and aren’t incapacitated, MAGIC ITEMS
you can act normally on your first turn, but only if
you enter your rage before doing anything else on
PERSISTENT RAGE
Your rage is so fierce that it ends early only if 15
that turn. you fall unconscious or if you choose to end it.

ABILITY SCORE IMPROVEMENT


You can increase one ability score of your choice 8
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 16
by 2, or you can increase two ability scores of your by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability choice by 1. As normal, you can’t increase an ability
score above 20 using this feature. score above 20 using this feature.

BRUTAL CRITICAL
You can roll one additional weapon 9
INDOMITABLE MIGHT
If your total for a Strength check is less than 18
13 damage die when determining the extra your Strength score, you can use that score in
place of the total.
damage for a critical hit with a melee attack.
This increases to two additional dice at 13th
17 level and three additional dice at 17th level.
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 19
by 2, or you can increase two ability scores of your
PRIMAL PATH FEATURE
10 choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.

PRIMAL CHAMPION
Your Strength and Constitution scores increase 20
by 4. Your maximum for those scores is now 24.

ATTUNED MAGIC ITEMS

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