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Warlock

The document outlines a character sheet for a Warlock in a role-playing game, detailing various attributes such as strength, dexterity, and spellcasting abilities. It includes sections for skills, saving throws, spell slots, and features related to the Warlock class, including Pacts and Eldritch Invocations. Additionally, it provides information on ability score improvements and otherworldly patron features relevant to character development.

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joeygoldwasser
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0% found this document useful (0 votes)
91 views3 pages

Warlock

The document outlines a character sheet for a Warlock in a role-playing game, detailing various attributes such as strength, dexterity, and spellcasting abilities. It includes sections for skills, saving throws, spell slots, and features related to the Warlock class, including Pacts and Eldritch Invocations. Additionally, it provides information on ability score improvements and otherworldly patron features relevant to character development.

Uploaded by

joeygoldwasser
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RACE/SUBRACE BACKGROUND

Warlock CLASS
SUBCLASS
CHARACTER NAME
ALIGNMENT EXPERIENCE POINTS LEVEL

STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA


Inspiration INITIATIVE

SPEED
ARMOR
CLASS

PROFICIENCY CLIMB SIZE


BONUS
SWIM
FLY

EX SKILLS SAVING THROWS


___ Acrobatics (Dex) ___ Strength HIT POINTS TEMP HP
___ Animal Handling (Wis) ___ Dexterity
___ Arcana (Int) ___ Constitution PACT MAGIC
Your patron allows you to cast spells. 1
___ Athletics (Str) ___ Intelligence
CANTRIPS. You know two cantrips of your choice
___ Deception (Cha) ___ Wisdom HIT DICE from the warlock spell list. You learn additional warlock
___ History (Int) ___ Charisma cantrips of your choice at higher levels, as shown in
___ Insight (Wis) the Cantrips Known column of the Warlock table.
MAX HIT POINTS
SPELL SLOTS. The Warlock table shows how many
___ Intimidation (Cha)
spell slots you have to cast your warlock spells of 1st
___ Investigation (Int) PROFICIENCIES through 5th level. The table also shows what the level
SUCCESS FAILURE
___ Medicine (Wis) Light Armor of those slots is; all of your spell slots are the same level.
___ Nature (Int) Medium Armor
To cast one of your warlock spells of 1st level or higher,
you must expend a spell slot. You regain all expended
___ Perception (Wis) Heavy Armor spell slots when you finish a short or long rest.
___ Performance (Cha) Shields MELEE ATTACK RANGED ATTACK
BONUS ATTACKS BONUS SPELLS KNOWN OF 1ST LEVEL AND HIGHER. At
___ Persuasion (Cha) Simple Weapons 1st level, you know two 1st-level spells of your choice
___ Religion (Int) Martial Weapons
from the warlock spell list.
The Spells Known column of the Warlock table
___ Sleight of Hand (Dex)
shows when you learn more warlock spells of your
___ Stealth (Dex) ATTACK choice of 1st level and higher. A spell you choose
___ Survival (Wis) ATTACK BONUS DAMAGE / NOTES must be of a level no higher than what’s shown in the
Passive (Wisdom)
Perception table’s Slot Level column for your level.
Additionally, when you gain a level in this class,
you can choose one of the warlock spells you know
TOOLS, LANGUAGES, AND SENSES and replace it with another spell from the warlock
spell list, which also must be of a level for which you
have spell slots.
SPELLCASTING FOCUS. You can use an arcane
focus as a spellcasting focus for your warlock spells.
SPELLCASTING ABILITY. You use your Charisma
whenever a spell refers to your spellcasting ability.
In addition, you use your Charisma modifier when
setting the saving throw DC for a warlock spell you
cast and when making an attack roll with one.

Eldritch Blast SPELL SAVE DC = 8 + your proficiency bonus +


PP GP SP CP your Charisma modifier

SPELL ATTACK MODIFIER = your proficiency bonus +


your Charisma modifier

INVENTORY PACT MAGIC


OTHERWORLDLY PATRON FEATURE
1
SLOT LEVEL SPELL SLOTS

CANTRIPS SPELLS SPELL


KNOWN KNOWN SLOTS

RACIAL TRAITS
ELDRITCH INVOCATIONS
You gain two eldritch invocations of your choice. 2 INVOCATION
2 INVOCATION
9
When you gain certain warlock levels, you gain
additional invocations of your choice, as shown in the
Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class,
you can choose one of the invocations you know and
replace it with another invocation that you could learn
at that level.
If an eldritch invocation has prerequisites, you
must meet them to learn it. You can learn the invocation
at the same time that you meet its prerequisites. A level
prerequisite refers to your level in this class.
INVOCATION
2 INVOCATION
12
PACT BOON
PICK ONE: 3
• PACT OF THE BLADE. You can use your action to
create a pact weapon in your empty hand. You
can choose the form that this melee weapon
takes each time you create it (see chapter 5 for
weapon options). You are proficient with it while
you wield it. This weapon counts as magical for the
purpose of overcoming resistance and immunity to
nonmagical attacks and damage.
Your pact weapon disappears if it is more than
5 feet away from you for 1 minute or more. It also
disappears if you use this feature again, if you dismiss
INVOCATION
5 INVOCATION
15
the weapon (no action required), or if you die.
You can transform one magic weapon into your
pact weapon by performing a special ritual while
you hold the weapon. You perform the ritual over
the course of 1 hour, which can be done during
a short rest. You can then dismiss the weapon,
shunting it into an extradimensional space, and it
appears whenever you create your pact weapon
thereafter. You can’t affect an artifact or a sentient
weapon in this way. The weapon ceases being
your pact weapon if you die, if you perform the
1-hour ritual on a different weapon, or if you use a
1-hour ritual to break your bond to it. The weapon
INVOCATION
7 INVOCATION
18
appears at your feet if it is in the extradimensional
space when the bond breaks.
• PACT OF THE CHAIN. You learn the find familiar
spell and can cast it as a ritual. The spell doesn’t
count against your number of spells known.
When you cast the spell, you can choose one
of the normal forms for your familiar or one of
the following special forms: imp, pseudodragon,
quasit, or sprite.
Additionally, when you take the Attack action,
you can forgo one of your own attacks to allow
your familiar to use its reaction to make one attack
of its own.
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 8 MYSTIC ARCANUM
Choose one 6th-level spell from the warlock 11
• PACT OF THE TOME. Your patron gives you a
by 2, or you can increase two ability scores of your spell list as this arcanum. You can cast your
grimoire called a Book of Shadows. When you gain
choice by 1. As normal, you can’t increase an ability arcanum spell once without expending a spell slot.
this feature, choose three cantrips from any class’s
score above 20 using this feature. At higher levels, you gain more warlock spells of
spell list. The cantrips do not need to be from the
your choice that can be cast in this way: one 7th-level
same spell list. While the book is on your person,
spell at 13th level, one 8th-level spell at 15th level,
you can cast those cantrips at will. They don’t
and one 9th-level spell at 17th level.
count against your number of cantrips known. Any
cantrip you cast with this feature is considered a
OTHERWORLDLY PATRON FEATURE
10
warlock cantrip for you. If you lose your Book of
Shadows, you can perform a 1-hour ceremony
to receive a replacement from your patron. This
ceremony can be performed during a short or long 13
rest, and it destroys the previous book. The book
turns to ash when you die.
17
LONG REST RECHARGE (EACH SPELL)
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 4
by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.
ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice 12
by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.
OTHERWORLDLY PATRON FEATURE
6

Mage Hand Press


magehandpress.com
FEATS AND NOTES

Cha 4
SPELL SLOTS CONC.

SPELLCASTING ABILITY SAVE DC SPELL ATTACK


BONUS

Cantrips
0

5
SPELL SLOTS CONC.

1
SPELL SLOTS CONC.

MAGIC ITEMS

OTHERWORLDLY PATRON FEATURE


14
2
SPELL SLOTS CONC.

ABILITY SCORE IMPROVEMENT


You can increase one ability score of your choice 16
by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.

ABILITY SCORE IMPROVEMENT


19
3
SPELL SLOTS CONC. You can increase one ability score of your choice
by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.

ELDRITCH MASTER
You can spend 1 minute entreating your patron 20
for aid to regain all your expended spell slots from
your Pact Magic feature. Once you regain spell slots
with this feature, you must finish a long rest before
you can do so again.

ATTUNED MAGIC ITEM 1 ATTUNED MAGIC ITEM 2 ATTUNED MAGIC ITEM 3

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