RACE/SUBRACE            BACKGROUND
Warlock                              CLASS
                                                                                                                                                      SUBCLASS
                                                          CHARACTER NAME
                                                                              ALIGNMENT        EXPERIENCE POINTS                                                                LEVEL
                  STRENGTH           DEXTERITY        CONSTITUTION     INTELLIGENCE          WISDOM          CHARISMA
                                                                                                                                       Inspiration                          INITIATIVE
                                                                                                                                                      SPEED
                                                                                                                             ARMOR
                                                                                                                             CLASS
PROFICIENCY                                                                                                                                           CLIMB                   SIZE
  BONUS
                                                                                                                                                      SWIM
                                                                                                                                                      FLY
    EX            SKILLS                    SAVING THROWS
         ___ Acrobatics (Dex)               ___ Strength                 HIT POINTS                             TEMP HP
         ___ Animal Handling (Wis)          ___ Dexterity
         ___ Arcana (Int)                   ___ Constitution                                                                                       PACT MAGIC
                                                                                                                           Your patron allows you to cast spells.                        1
         ___ Athletics (Str)                ___ Intelligence
                                                                                                                                 CANTRIPS. You know two cantrips of your choice
         ___ Deception (Cha)                ___ Wisdom                                                          HIT DICE   from the warlock spell list. You learn additional warlock
         ___ History (Int)                  ___ Charisma                                                                   cantrips of your choice at higher levels, as shown in
         ___ Insight (Wis)                                                                                                 the Cantrips Known column of the Warlock table.
                                                                                       MAX HIT POINTS
                                                                                                                                 SPELL SLOTS. The Warlock table shows how many
         ___ Intimidation (Cha)
                                                                                                                           spell slots you have to cast your warlock spells of 1st
         ___ Investigation (Int)            PROFICIENCIES                                                                  through 5th level. The table also shows what the level
                                                                        SUCCESS                              FAILURE
         ___ Medicine (Wis)                 Light Armor                                                                    of those slots is; all of your spell slots are the same level.
         ___ Nature (Int)                   Medium Armor
                                                                                                                           To cast one of your warlock spells of 1st level or higher,
                                                                                                                           you must expend a spell slot. You regain all expended
         ___ Perception (Wis)               Heavy Armor                                                                    spell slots when you finish a short or long rest.
         ___ Performance (Cha)              Shields                      MELEE ATTACK                  RANGED ATTACK
                                                                            BONUS          ATTACKS        BONUS                  SPELLS KNOWN OF 1ST LEVEL AND HIGHER. At
         ___ Persuasion (Cha)               Simple Weapons                                                                 1st level, you know two 1st-level spells of your choice
         ___ Religion (Int)                 Martial Weapons
                                                                                                                           from the warlock spell list.
                                                                                                                                 The Spells Known column of the Warlock table
         ___ Sleight of Hand (Dex)
                                                                                                                           shows when you learn more warlock spells of your
         ___ Stealth (Dex)                                                                   ATTACK                        choice of 1st level and higher. A spell you choose
         ___ Survival (Wis)                                          ATTACK                  BONUS       DAMAGE / NOTES    must be of a level no higher than what’s shown in the
                                                 Passive (Wisdom)
                                                 Perception                                                                table’s Slot Level column for your level.
                                                                                                                                 Additionally, when you gain a level in this class,
                                                                                                                           you can choose one of the warlock spells you know
               TOOLS, LANGUAGES, AND SENSES                                                                                and replace it with another spell from the warlock
                                                                                                                           spell list, which also must be of a level for which you
                                                                                                                           have spell slots.
                                                                                                                                 SPELLCASTING FOCUS. You can use an arcane
                                                                                                                           focus as a spellcasting focus for your warlock spells.
                                                                                                                                 SPELLCASTING ABILITY. You use your Charisma
                                                                                                                           whenever a spell refers to your spellcasting ability.
                                                                                                                           In addition, you use your Charisma modifier when
                                                                                                                           setting the saving throw DC for a warlock spell you
                                                                                                                           cast and when making an attack roll with one.
                                                                     Eldritch Blast                                            SPELL SAVE DC = 8 + your proficiency bonus +
             PP               GP       SP          CP                                                                                       your Charisma modifier
                                                                                                                            SPELL ATTACK MODIFIER = your proficiency bonus +
                                                                                                                                            your Charisma modifier
                               INVENTORY                                                  PACT MAGIC
                                                                                                                                       OTHERWORLDLY PATRON FEATURE
                                                                                                                                                                                         1
                                                                         SLOT LEVEL            SPELL SLOTS
                                                                                      CANTRIPS SPELLS        SPELL
                                                                                       KNOWN KNOWN           SLOTS
                                                                                       RACIAL TRAITS
                ELDRITCH INVOCATIONS
You gain two eldritch invocations of your choice.       2    INVOCATION
                                                                                                                     2   INVOCATION
                                                                                                                                                                                 9
When you gain certain warlock levels, you gain
additional invocations of your choice, as shown in the
Invocations Known column of the Warlock table.
      Additionally, when you gain a level in this class,
you can choose one of the invocations you know and
replace it with another invocation that you could learn
at that level.
      If an eldritch invocation has prerequisites, you
must meet them to learn it. You can learn the invocation
at the same time that you meet its prerequisites. A level
prerequisite refers to your level in this class.
                                                             INVOCATION
                                                                                                                     2   INVOCATION
                                                                                                                                                                                12
                      PACT BOON
                      PICK ONE:                         3
• PACT OF THE BLADE. You can use your action to
  create a pact weapon in your empty hand. You
  can choose the form that this melee weapon
  takes each time you create it (see chapter 5 for
  weapon options). You are proficient with it while
  you wield it. This weapon counts as magical for the
  purpose of overcoming resistance and immunity to
  nonmagical attacks and damage.
    Your pact weapon disappears if it is more than
  5 feet away from you for 1 minute or more. It also
  disappears if you use this feature again, if you dismiss
                                                             INVOCATION
                                                                                                                     5   INVOCATION
                                                                                                                                                                                15
  the weapon (no action required), or if you die.
    You can transform one magic weapon into your
  pact weapon by performing a special ritual while
  you hold the weapon. You perform the ritual over
  the course of 1 hour, which can be done during
  a short rest. You can then dismiss the weapon,
  shunting it into an extradimensional space, and it
  appears whenever you create your pact weapon
  thereafter. You can’t affect an artifact or a sentient
  weapon in this way. The weapon ceases being
  your pact weapon if you die, if you perform the
  1-hour ritual on a different weapon, or if you use a
  1-hour ritual to break your bond to it. The weapon
                                                             INVOCATION
                                                                                                                     7   INVOCATION
                                                                                                                                                                                18
  appears at your feet if it is in the extradimensional
  space when the bond breaks.
• PACT OF THE CHAIN. You learn the find familiar
  spell and can cast it as a ritual. The spell doesn’t
  count against your number of spells known.
    When you cast the spell, you can choose one
  of the normal forms for your familiar or one of
  the following special forms: imp, pseudodragon,
  quasit, or sprite.
    Additionally, when you take the Attack action,
  you can forgo one of your own attacks to allow
  your familiar to use its reaction to make one attack
  of its own.
                                                                         ABILITY SCORE IMPROVEMENT
                                                             You can increase one ability score of your choice       8                    MYSTIC ARCANUM
                                                                                                                         Choose one 6th-level spell from the warlock            11
• PACT OF THE TOME. Your patron gives you a
                                                             by 2, or you can increase two ability scores of your        spell list as this arcanum. You can cast your
  grimoire called a Book of Shadows. When you gain
                                                             choice by 1. As normal, you can’t increase an ability       arcanum spell once without expending a spell slot.
  this feature, choose three cantrips from any class’s
                                                             score above 20 using this feature.                                At higher levels, you gain more warlock spells of
  spell list. The cantrips do not need to be from the
                                                                                                                         your choice that can be cast in this way: one 7th-level
  same spell list. While the book is on your person,
                                                                                                                         spell at 13th level, one 8th-level spell at 15th level,
  you can cast those cantrips at will. They don’t
                                                                                                                         and one 9th-level spell at 17th level.
  count against your number of cantrips known. Any
  cantrip you cast with this feature is considered a
                                                                        OTHERWORLDLY PATRON FEATURE
                                                                                                                 10
  warlock cantrip for you. If you lose your Book of
  Shadows, you can perform a 1-hour ceremony
  to receive a replacement from your patron. This
  ceremony can be performed during a short or long                                                                       13
  rest, and it destroys the previous book. The book
  turns to ash when you die.
                                                                                                                         17
                                                                                                                                   LONG REST RECHARGE (EACH SPELL)
             ABILITY SCORE IMPROVEMENT
You can increase one ability score of your choice       4
by 2, or you can increase two ability scores of your
choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.
                                                                                                                                     ABILITY SCORE IMPROVEMENT
                                                                                                                         You can increase one ability score of your choice      12
                                                                                                                         by 2, or you can increase two ability scores of your
                                                                                                                         choice by 1. As normal, you can’t increase an ability
                                                                                                                         score above 20 using this feature.
           OTHERWORLDLY PATRON FEATURE
                                                        6
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                                                                                                                     FEATS AND NOTES
    Cha                                         4
                                                        SPELL SLOTS                             CONC.
SPELLCASTING ABILITY   SAVE DC   SPELL ATTACK
                                    BONUS
      Cantrips
0
                                                5
                                                        SPELL SLOTS                             CONC.
1
      SPELL SLOTS                     CONC.
                                                                                                                       MAGIC ITEMS
                                                           OTHERWORLDLY PATRON FEATURE
                                                                                                    14
2
      SPELL SLOTS                     CONC.
                                                            ABILITY SCORE IMPROVEMENT
                                                You can increase one ability score of your choice   16
                                                by 2, or you can increase two ability scores of your
                                                choice by 1. As normal, you can’t increase an ability
                                                score above 20 using this feature.
                                                            ABILITY SCORE IMPROVEMENT
                                                                                                    19
3
      SPELL SLOTS                     CONC.     You can increase one ability score of your choice
                                                by 2, or you can increase two ability scores of your
                                                choice by 1. As normal, you can’t increase an ability
                                                score above 20 using this feature.
                                                                  ELDRITCH MASTER
                                                You can spend 1 minute entreating your patron       20
                                                for aid to regain all your expended spell slots from
                                                your Pact Magic feature. Once you regain spell slots
                                                with this feature, you must finish a long rest before
                                                you can do so again.
                                                          ATTUNED MAGIC ITEM 1                ATTUNED MAGIC ITEM 2     ATTUNED MAGIC ITEM 3