Sanakalé - Warlock 11
Sanakalé - Warlock 11
                           +3     Strength
                                                                                                                           ARMOR                                Max HP                Current HP                 Temp HP
 STRENGTH                   -1    Dexterity
                           +2     Constitution                                    -1                                        20                                 102                                                    --
   16                       -1    Intelligence
                                                                                                                            CLASS
                     •     +5     Wisdom                                       INITIATIVE                                                                                             HIT POINTS
    +3
                     •     +8     Charisma
                                                                                                                                                           Total    11d8                           SUCCESSES
                           Saving Throw Modifiers
 DEXTERITY                                                                                                                                                                                            FAILURES
                           +3
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         === WEAPONS ===
                                                                                                                                                         Martial Weapons, Simple Weapons
                           -1     Stealth DEX                            === BONUS ACTIONS ===                                                       Your bond with the weapons ends if you use this
 CHARISMA                                                                Hexblade’s Curse • 1 / Short Rest                                           feature’s Bonus Action again, if the weapon is more
                           +1     Survival WIS
                                                                            Once per short rest, as a bonus action, choose one                       than 5 ft. away from you for more than 1 minute, or if
                                                                                                                                                     you die. A conjured weapon disappears when the
   18                                                                    creature you can see within 30 ft. to curse it for 1
                                                                         minute (or until the target dies, you die, or you are
                                                                         incapacitated). Against the cursed target, you gain a
                                                                                                                                                     bond ends.
                                                                         +4 bonus to damage rolls, score a critical hit on a roll                    Pact of the Blade: Conjure
    +4                                                                   of 19 or 20, and you regain 15 HP if it dies.                                   As a Bonus Action, you can conjure a pact weapon
                                                                                                                                                     in your hand.
                                     SKILLS                                                                                                   ACTIONS
  15         PASSIVE PERCEPTION
                                                                         Longsword                                         +8             1d8+4 Slashing              Martial, Versatile, Sap, Booming Blade: 2d8 Thunder, 3d8 Thunder
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                                                                                              Warlock 11                                                                           Kiljarah
                                                                                             CLASS & LEVEL                                                                        PLAYER NAME
        Sanakale
                                                                                              Human                                           Noble                                    (Milestone)
                CHARACTER NAME                                                               SPECIES                                         BACKGROUND                               EXPERIENCE POINTS
     === WARLOCK FEATURES ===                                           bonded with it. Until the bond ends, you’re proficient                       Once per short rest, as a bonus action, choose one
                                                                        with it and can use it as a Spellcasting Focus.                              creature you can see within 30 ft. to curse it for 1
     * Core Warlock Traits • free-rules 153                                                                                                          minute (or until the target dies, you die, or you are
                                                                        Whenever you attack with the bonded weapon, you                              incapacitated). Against the cursed target, you gain a
     * Eldritch Invocations • free-rules 153                            can use your Cha. instead of Str. or Dex.; and you can                       +4 bonus to damage rolls, score a critical hit on a roll
     You have unearthed Eldritch Invocations, pieces of                 cause it to deal Necrotic, Psychic, or Radiant damage                        of 19 or 20, and you regain 15 HP if it dies.
     forbidden knowledge that imbue you with an abiding                 or its normal damage type.
     magical ability or other lessons. If an invocation has a                                                                                          | 1 / Short Rest • 1 Bonus Action
     prerequisite, you must meet it to learn that invocation.           Your bond with the weapons ends if you use this
                                                                        feature’s Bonus Action again, if the weapon is more                          * Hex Warrior • XGtE
       | Agonizing Blast (Eldritch Blast) •                             than 5 ft. away from you for more than 1 minute, or if                       You gain proficiency with medium armor, shields, and
     You can add your Cha. modifier bonus to the damage                 you die. A conjured weapon disappears when the bond                          martial weapons. Whenever you finish a long rest, you
     rolls of Eldritch Blast.                                           ends.                                                                        can touch one weapon that you are proficient with and
                                                                                                                                                     that lacks the two-handed property. With that weapon,
        | Devil’s Sight •                                                    | Pact of the Blade: Conjure: 1 Bonus Action                            you can use your CHA modifier for the attack and
     You can see normally in Dim Light and                                                                                                           damage rolls until you finish your next long rest. You
     Darkness—both magical and nonmagical—within 120                         | Pact of the Blade: Bond: 1 Bonus Action                               can also use your CHA modifier for the attack and
     ft. of yourself.                                                                                                                                damage rolls for any of your pact weapons if you have
                                                                         | Thirsting Blade •                                                         that feature.
      | Lessons of the First Ones • free-rules                          You gain the Extra Attack feature for your pact weapon
     You gain one Origin feat of your choice.                           only and can attack twice with the weapon instead of                           | Special
                                                                        once when you take the Attack action.
        | Lifedrinker •                                                                                                                              * Ability Score Improvement • free-rules 155
     Once per turn when you hit a creature with your pact               * Pact Magic • free-rules 153
     weapon, you can deal an extra 1d6                                                                                                               * Accursed Specter • XGtE
     Necrotic/Psychic/Radiant damage (your choice) to the               * Magical Cunning • free-rules 154                                           When you slay a humanoid, you can cause its spirit to
     creature, and expend one of your Hit Point Dice to roll            Once per Long Rest, you can perform an esoteric rite                         rise as a specter that gains +5 temp HP. Roll initiative
     it and regain HP equal to the roll+ Con. modifier                  for 1 minute, regaining up to 2 expended Pact Magic                          for the specter, which has its own turns. It obeys your
     (minimum of 1 HP).                                                 spell slots.                                                                 verbal commands, gains a +4 bonus to its attack rolls,
                                                                                                                                                     and remains until the end of your next long rest.
        | 1 Action                                                        | 1 / Long Rest • 1 Minute
                                                                                                                                                       | 1 / Long Rest • Special
       | Mask of Many Faces •                                           * Warlock Subclass • free-rules 154
     You can cast Disguise Self without expending a spell                                                                                            * 8: Ability Score Improvement • free-rules 155
     slot.                                                                | The Hexblade (XGtE)
                                                                                                                                                     * Contact Patron • free-rules 155
       | Pact of the Blade •                                            * Expanded Spell List • XGtE                                                 You always have Contact Other Plane prepared. Once
     As a Bonus Action, you can conjure a pact weapon in                Additional spells are added to the warlock spell list for                    per Long Rest, you can cast the spell without
     your hand, or create a bond with a magic weapon you                you.                                                                         expending a spell slot to contact your patron, and you
     touch. You can’t bond with a magic weapon if                                                                                                    automatically succeed on the spell’s saving throw.
     someone else attuned to it or another Warlock is                   * Hexblade’s Curse • XGtE
CP 0 Shield 1 6 lb.
Plate 1 65 lb.
SP 0 Longsword 1 3 lb.
                              Sickle                                                          1              2 lb.
EP          0                 Backpack                                                        1              5 lb.
                              Book                                                            1              5 lb.
GP         65                 Orb                                                             1              3 lb.
                              Oil                                                             10             10 lb.
PP          0                 Parchment                                                       10             --
                              Tinderbox                                                       1              1 lb.
      WEIGHT CARRIED
PUSH/DRAG/LIFT Ink 1 --
480 lb.
EQUIPMENT
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                                                                                         Warlock 11                                                                           Kiljarah
                                                                                        CLASS & LEVEL                                                                        PLAYER NAME
   Sanakale
                                                                                         Human                                           Noble                                    (Milestone)
          CHARACTER NAME                                                                SPECIES                                         BACKGROUND                               EXPERIENCE POINTS
* Armor of Hexes • XGtE                                            Increase your STR score by 1. You gain proficiency
If the target cursed by your Hexblade’s Curse hits you             with heavy armor.
with an attack roll, you can use your reaction to roll a
d6. On a 4 or higher, the attack instead misses you,               * Fey Touched • TCoE 79
regardless of its roll.                                            Increase your Intelligence, Wisdom, or Charisma score
                                                                   by 1, to a maximum of 20.
 | 1 Reaction
                                                                   You learn the misty step spell and one 1st-level spell
* Mystic Arcanum (Level 6 Spell) • free-rules 155                  of your choice from the divination or enchantment
Your patron grants you a magical secret called an                  school of magic. Once per long rest you can cast each
arcanum, choose one level 6 Warlock spell as this                  of these spells without expending a spell slot. You can
arcanum. You can cast this spell once per Long Rest                also cast these spells using spell slots you have of the
before you cast it in this way again.                              appropriate level. The spells’ spellcasting ability is the
                                                                   ability increased by this feat.
ADDITIONAL EQUIPMENT
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                                                                                                                                Medium
                                                                       GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Sanakale
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
PERSONALITY TRAITS
IDEALS
BONDS
                                                                                                                                                                     FLAWS
    CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
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                                                                                                    CHA                                                         16                                      +8
      Warlock
                                                                                               SPELLCASTING                                             SPELL SAVE DC                               SPELL ATTACK
              SPELLCASTING                                                                        ABILITY                                                                                              BONUS
              CLASS
PREP SPELL NAME                 SOURCE                            SAVE/ATK TIME      RANGE                  COMP    DURATION                          PAGE REF         NOTES
    === CANTRIPS ===            (At Will)
O Eldritch Blast Warlock +8 1A 120 ft. V,S Instantaneous free-rules 267 Count: 3, V/S
O Booming Blade Warlock +8 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M
O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M
O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S
O Detect Magic [R] Warlock -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Comprehend Languages Fey Touched -- 1A Self V,S,M 1 hour PHB 224 1/LR, D: 1h, V/S/M
O Disguise Self Eldritch Invocations -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S
O Suggestion Warlock WIS 16 1A 30 ft. V,M Concentration, up to 8 hours free-rules 320 D: 8h, V/M
O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR (Used), V
O Fly Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 276 D: 10m, V/S/M
O Major Image Warlock -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes free-rules 295 D: 10m, 20 ft. Cube, V/S/M
O Shadow of Moil Warlock -- 1A Self V,S,M Concentration, up to 1 minute XGtE 164 D: 1m, V/S/M
O Phantasmal Killer Warlock WIS 16 1A 120 ft. V,S Concentration, up to 1 minute free-rules 304 D: 1m, V/S
O Hold Monster Warlock WIS 16 1A 90 ft. V,S,M Concentration, up to 1 minute free-rules 285 D: 1m, V/S/M
O Cone of Cold Warlock CON 16 1A Self/60 ft. Cone V,S,M Instantaneous free-rules 253 60 ft. Cone, V/S/M
O Contact Other Plane [R] Contact Patron -- 1m Self V 1 minute free-rules 255 1/LR (Used), D: 1m, V
O Contact Other Plane [R] Contact Patron -- 1m Self V 1 minute free-rules 255 D: 1m, V
O Soul Cage Mystic Arcanum (Level 6 Spell) -- 1R 60 ft. V,S,M 8 hours XGtE 165 1/LR (Used), D: 8h, V/S/M
SPELLS
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