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7 Asta

The document details a level 7 Hexblade Warlock character, including attributes, skills, spells, and abilities. It outlines the character's combat capabilities, spellcasting features, and equipment. Additionally, it provides information on the character's background, resistances, and special features like Hexblade's Curse and Accursed Specter.

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Matthew McMillan
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0% found this document useful (0 votes)
52 views3 pages

7 Asta

The document details a level 7 Hexblade Warlock character, including attributes, skills, spells, and abilities. It outlines the character's combat capabilities, spellcasting features, and equipment. Additionally, it provides information on the character's background, resistances, and special features like Hexblade's Curse and Accursed Specter.

Uploaded by

Matthew McMillan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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7 Warlock (the Hexblade)

LEVEL & CLASS PLAYER NAME

Folk Hero Human 23,000 34,000


CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level

AC DESCRIPTION
-1 STR -1 INT
12 Armor Studded Leather

36 +3 15
+3 DEX +2 WIS
Shield

-1 +2 CON
RESISTANCES
+7 CHA
3 Dex Medium Armor Heavy Armor

Magic
8 Misc
Temporary Hit Points: Misc

+3
+3
16 SUCCESSES LEVEL DIE USED ENCUMBERED
7 d8+2 20 ft

FAILURES
30 ft 15
+2 ARMOR
+3 Acrobatics (Dex) Light Medium Heavy Shields

15 +2 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial Other Weapons:
-1 Arcana (Int) Hexblade's Curse 1 SR
-1 Athletics (Str) Accursed Specter (3 temp HP) 1 LR LANGUAGES TOOLS & OTHERS

-1
+7 Deception (Cha) Common Artisan's tools
-1 History (Int) from Human Vehicles (land)
-1 Insight (Wis)
8
+7 Intimidation (Cha)
-1 Investigation (Int)
-1 Medicine (Wis)

-1 -1 Nature (Int)
+2 Perception (Wis)
8 +4 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+4 Persuasion (Cha) Pact of the Blade Hexblade's Curse


-1 Religion (Int)

+4 +3 Sleight of Hand (Dex)


+3 Stealth (Dex)
+2 Survival (Wis)
18
Tool

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION)

DESCRIPTION

Bastard Sword Cha Melee +7 1d10+4 slash./pierc.


Heavy, versatile (1d10), disadv. if using 1-handed with Str less than 18

Sword Burst Cha 5-ft radius DC 15 2d6 Force


Dex save, success - no damage; all creatures in range
NAME TOTAL NAME TOTAL
Green-Flame Blade Cha With melee wea 1d8/1d8+4 Fire
First damage added to the attack; second to a target within 5 ft

Eldritch Blast Cha 120 ft +7 2×1d10 Force


Each d10 is a separate beam requiring separate rolls
Warlock (the Hexblade), level 7:
Pact Magic (Warlock 1, PHB 107) [3 cantrips & 8 spells known; 2× 4th-level spell slot]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my warlock spells
I regain these spell slots on a short rest
Hex Warrior (the Hexblade 1, XGtE 55)
I gain proficiency with medium armor, shields, and martial weapons
When I finish a long rest, I can imbue one weapon I touch with my will
Until my next long rest, I can use it with Charisma instead of Strength or Dexterity
I have to be proficient with the weapon and it can't have the two-handed property
This benefit also works with every weapon from Pact of the Blade, with no restriction
Hexblade's Curse (the Hexblade 1, XGtE 55) [1× per short rest]
As a bonus action, I can curse a creature I can see within 30 ft of me for 1 minute
• I add my proficiency bonus to damage rolls against the cursed target
• My attack rolls against the curse target score a critical hit on a roll of 19 and 20
• If the target dies while cursed, I regain HP equal to my warlock level + Cha mod
The curse ends after 1 minute, when the target dies, I die, or I'm incapacitated
Eldritch Invocations (Warlock 2, PHB 107) [4 invocations known]
Use the "Choose Feature" button above to add Eldritch Invocations to the third page
Whenever I gain a warlock level, I can replace an invocation I know with another
Pact of the Blade (Warlock 3, PHB 107)
As an action, I can create a pact weapon in my empty hand; I'm proficient in its use
I can choose the type of melee weapon every time I create it, and it has those statistics
The weapon disappears if it is more than 5 ft away from me for 1 minute
The weapon counts as magical; I can transform a magic weapon into my pact weapon Feature Name: Rustic Hospitality
This occurs over an hour-long ritual that I can perform during a short rest
Since I come from the ranks of the common folk, I fit in among them
I can use an action to re-summon it in any form and can dismiss it as no action
with ease. I can find a place to hide, rest, or recuperate among other
Accursed Specter (the Hexblade 6, XGtE 56) [3 temp HP, 1× per long rest]
commoners, unless I have shown myself to be a danger to them.
When I slay a humanoid, I can curse its soul and have it rise as a specter from its corpse
They will shield me from the law or anyone else searching for me,
It has the stats of a specter with temporary hit points equal to half my warlock level
though they will not risk their lives for me.
It rolls initiative and has its own turns, obeying my verbal commands
It gains a bonus to attack rolls equal to my Charisma modifier (min +0)
The specter remains until the end of my next long rest, at which point it vanishes

Human (+1 to two different ability scores of my choice)

Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


Backpack, with: 5 Common clothes 3 CP

Set of artisan's tools Belt pouch (with coins) 1


Shovel 5 SP
Iron pot 10 Bastard Sword 1 6
Bedroll 7
Mess kit 1 EP

Tinderbox 1
Torches
Rations, days of
10
10
1
2
10 GP

Waterskin 5
PP
Hempen rope, feet of 50 0.2

WEIGHT CARRIED
84.2 lb
ENCUMBERED
ATTUNED MAGICAL ITEMS
41 - 80 lb
HEAVILY
CARRYING
ENCUMBERED
CAPACITY
120 lb
PUSH/DRAG/LIFT
SUBTOTAL 74 SUBTOTAL SUBTOTAL 10 121 - 240 lb
ST LEVEL ND LEVEL RD LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL

CHARACTER NAME

Charisma +7 DC 15
SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

Eldritch Blast Spell attack for 2 beam(s), each 1d10 Force damage; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
Green-Flame Blade Melee wea atk with cast; if hit: 1d8 Fire dmg, 1 crea in 5 ft 1d8+4 (Cha) Fire dmg — Evoc 1a S:5-ft rad S,Mƒ Instantaneous T 107
Sword Burst All crea in range save or 2d6 Force damage Dex Conj 1a S:5-ft rad V Instantaneous T 115

Expeditious Retreat I can take Dash action now, and as a bonus action for the duration — Trans 1 bns Self V,S Conc, 10 min P 238
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275

Branding Smite Next weapon hit +2d6+1d6/SL Radiant dmg; invisible target becomes visible for spell duration — Evoc 1 bns Self V Conc, 1 min P 219
Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260
Shadow Blade Sword 2d8 Psychic dmg, finesse, light, thrown (20/60 ft), adv. if target in dim/dark; +1d8 at SL3/5/7 — Illus 1 bns Self V,S Conc, 1 min X 164

Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Charisma check (+4) — Abjur 1 rea 60 ft S Instantaneous P 228
Dispel Magic Dispel all magical effects on crea or object; if above this SL, DC 10+SL Charisma check (+4) — Abjur 1a 120 ft V,S Instantaneous P 234
Summon Lesser Demons Summon up to 8 (16 at SL6, 24 at SL8) CR 1 1 demons, DM choice; attack nearest non-demons — Conj 1a 60 ft V,S,M Conc, 1 h X 167

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