Warlock Bow
Warlock Bow
                                      F                                                                                                                                                      AC                   DESCRIPTION
                                              -1 STR                       0
                                   PRO
                                                                                  INT
                                                                                                                                                                                             15 Armor Half Plate
                                                                                                         98                      +5                            17
                                                                                                        Set Max HP
    STRENGTH                                 +2 DEX                ● +6 WIS
                                                                                                                                                                                                      Shield
       -1                                    +3 CON
                                                      RESISTANCES
                                                                   ● +10 CHA
                                                                                                       MAXIMUM
                                                                                                       HIT POINTS
                                                                                                                               PROFICIENCY
                                                                                                                                 BONUS
                                                                                                                                                               ARMOR
                                                                                                                                                                CLASS
                                                                                                                                                                                                2     Dex        ● Medium Armor                Heavy Armor
                                                                                                                                                                                                      Magic
           8                                                                                                                                                                                          Misc
                                                                                                       Temporary Hit Points:                                                                          Misc
    DEXTERITY
                                   Magic can't put me to sleep; Adv.                                                                                          +2                                                        ARMOR
      +3
                                                                                                         DEATH
                                                                                                         SAVES                  HIT DICE                       SPEED
                                                                                                                                                                                                                          ARMOR
                                      F EX                                                                                                                                                   F
                                              +2 Acrobatics (Dex)                                                                                                                            ● Light ● Medium                                   ● Shields
                                                                                                                                                                                          PRO
                                                                                                                                                                                                                                    Heavy
                                   PRO
         0
                                     ● +10 Deception (Cha)                                      >     Tomb of Levistus (130 temp HP)         1           SR                                  Common                             Flute
                                               0      History (Int)                             >     Plane shift (Shadowfell)               1           LR                                  Elvish
                                     ●        +6 Insight (Wis)                                                                                                                               Dwarvish
         10
                                                                                                >
● +10 Persuasion (Cha) > Pact of the Blade Hexblade's Curse < Tomb of Levistus <
>
       As a reaction when I take damage, I can entomb myself in ice until the end of my turn
       During, I get 10 temp. HP per warlock level, which I use to absorb the triggering damage
       After, till the ice is gone, I also get vulnerability to fire, 0 speed, and am incapacitated
     ◆ Lifedrinker (Eldritch Invocation, PHB 111)
       My pact weapon does extra necrotic damage equal to my Charisma modifier
     ◆ Eldritch Sight (Eldritch Invocation, PHB 110)
       I can cast Detect Magic at will, without using spell slots (PHB 231)                                                        >     FEAT:
> FEAT:
FEATS
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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APPEARANCE
                                      F
                                                                                                                                                                               Temporary HP:                                           SUCCESSES
                                   PRO
DEXTERITY >
                                                                                                      DESCRIPTION
                                           INITIATIVE                    SPEED
                                                                                              >
                                          LEVEL USED
                                          DIE                                                 >
 CONSTITUTION                                                         ATTACKS
                                           HIT DICE                  PER ACTION
                                                                                                                                                              ATTACKS
                                      F EX
                                   PRO
                                                      Acrobatics (Dex)
                                                      Animal Handling (Wis)
 INTELLIGENCE
                                                      Arcana (Int)
                                                      Athletics (Str)
                                                      Deception (Cha)
                                                      History (Int)
                                                      Insight (Wis)
                                                      Intimidation (Cha)
     WISDOM                                           Investigation (Int)
                                                      Medicine (Wis)
                                                      Nature (Int)
                                                      Perception (Wis)
                                                      Performance (Cha)
SENSES
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                         COMPANION’S APPEARANCE
                                REMARKS                                                                                                                       NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign)                              Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
                                                                                                      Notes Page Options
                                                             NOTES                                                                                                            NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign)                        Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
                                                                                                                                                                    Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
                            Lucan Duskwalker
                                                                                                                                                                        SPELL SLOTS
                      CHARACTER NAME
CANTRIPS (0 LEVEL)
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
>      Booming Blade                       Melee wea atk with cast; if hit, it 0d8, if it moves next rnd it 1d8 Thunder dmg; +1d8 at CL5, 11, & 17                              —        Evoc        1a         5 ft             V,M        Instantaneous S 142
>      Chill Touch                         Spell attack for 1d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me; +1d8 at CL 5, 11, and 17                                —        Necro       1a         120 ft           V,S        1 rnd                 P 221
>      Eldritch Blast                      Spell attack beam 1d10 Force damage; beams can be combined or split; CL5:2, CL11:3, CL17:4 beams                                     —        Evoc        1a         120 ft           V,S        Instantaneous P 237
>      Friends                             Adv. on Cha checks vs. 1 crea currently not hostile; when spell ends, crea knows and becomes hostile                                 —        Ench        1a         Self             S,M        Conc, 1 min           P 244
1ST LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
>      Armor of Agathys                    5+5/SL temp hp; as long as temp hp last any crea that hits in melee takes 5+5/SL Cold dmg                                            —        Abjur       1a         Self             V,S,M 1 h                        P 215
AT
WILL   Detect Magic (R)                    Know presence of magic within 30 ft; 1 a to see auras and determine school                                                           —        Div         1a         Self             V,S        Conc, 10 min          P 231
>      Hellish Rebuke                      Cast when taking dmg, crea that dealt dmg 2d10+1d10/SL Fire dmg; save halves                                                         Dex      Evoc        1 rea      60 ft            V,S        Instantaneous P 250
>      Hex                                 1 crea +1d6 Necrotic dmg from your atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h                                —        Ench        1 bns      90 ft            V,S,M Conc, 1 h                  P 251
2ND LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
>      Misty Step                          You teleport 30 feet to a unoccupied space you can see                                                                               —        Conj        1 bns      Self             V          Instantaneous P 260
3RD LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
>      Counterspell                        Stop a spell being cast; make DC 10+SL spellcasting ability check if above the spell slot lvl used                                   —        Abjur       1 rea      60 ft            S          Instantaneous P 228
>      Hunger of Hadar                     20-ft rad blinds all while in; all start turn in 2d6 Cold dmg; all end turn in save or 2d6 Acid dmg                                  Dex      Conj        1a         150 ft           V,S,M Conc, 1 min                P 251
>      Magic Circle                        Celes., elem., fey, fiends, or undead can't enter/leave; dis. on atk; +1h/SL dura.; see B (100gp cons.)                              —        Abjur       1 min      10 ft            V,S,M† 1 h                       P 256
4TH LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
>      Shadow of Moil                      You: heavy obs., resist Radiant dmg; 10-ft rad: 1 step darker, hit vs. you take 2d8 Necro dmg (150gp)                                —        Necro       1a         Self             V,S,Mƒ Conc, 1 min               X 164
5TH LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
>      Enervation                          1 crea 4d8+1d8/SL Necro dmg, action to repeat, I heal half; on save 2d8+1d8/SL dmg once; see book                                    Dex      Necro       1a         60 ft            V,S        Conc, 1 min           X 155
>      Far Step                            At casting and as bonus action for duration, you can teleport 60 ft to a space you can see                                           —        Conj        1 bns      Self             V          Conc, 1 min           X 155
>      Hold Monster                        1+1/SL crea within 30 ft of each other save or paralyzed; extra save at end of each turn                                             Wis      Ench        1a         90 ft            V,S,M Conc, 1 min                P 251
>      Synaptic Static                     20-ft rad all crea Int>2 save or 8d6 Psychic dmg, -1d6 on atks/check/conc. save; save half, no -1d6                                  Int      Ench        1a         120 ft           V,S        Instant, 1 min        X 167
6TH LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
1×
LR     Scatter                             Up to 5 creatures in range, save or teleported 120 ft to a different space you can see on the ground                                 Wis      Conj        1a         30 ft            V          Instantaneous X 164
7TH LEVEL
>      SPELL                               DESCRIPTION                                                                                                                          SAVE SCHOOL TIME                RANGE            COMP DURATION                    B    PG.
1×
LR     Crown of Stars                      7+2/SL motes shed 30-ft light; bonus action to fire one as 120 ft ranged atk for 4d12 Radiant dmg                                    —        Evoc        1a         Self             V,S        1h                    X 152
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  MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1                        Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
                     PLAYER REFERENCE
                                                                                                                    LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack)                                                                                                                  (DMG 271)
                                                                                                                                                                LIGHTLY OBSCURED             (dim light)      Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
                                                                                                                                                                HEAVILY OBSCURED             (darkness)       Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
                                                                                                                                                                BLINDSIGHT         Out to range, perceive without sight.
SHOVE (instead of one attack)
                                                                                                                                                                DARKVISION         Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you.                                                                                                       TRUESIGHT          Out to range, perceive everything regardless of (magical) darkness,
                                                                                                                                                                                   invisibility, illusions, shapechanging, or etherealness.
                                                                     ATTACK ACTION                                                        (PHB 195)                                                       LIGHT & VISION                                      (PHB 183)