RAVEN
RAVEN
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+1 Constitution +3 17 66 --
10 +1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+0
• +8 Charisma
Total 5d8 + 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on saves
16 Advantage to avoid or end
the Frightened condition
DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
Simple Weapons
+3 Stealth DEX === BONUS ACTIONS === Pact of the Blade: Bond
CHARISMA Font of Magic: Create Spell Slot Level 1 You can create a bond with a magic weapon you
+0 Survival WIS
You can transform 2 unexpended Sorcery Points touch. You can’t bond with a magic weapon if
someone else attuned to it or another Warlock is
18 into a level 1 spell slot, which vanishes when you
finish a Long Rest. bonded with it. Until the bond ends, you’re proficient
with it and can use it as a Spellcasting Focus.
Font of Magic: Create Spell Slot Level 2
+4 You can transform 3 unexpended Sorcery Points Your bond with the weapons ends if you use this
into a level 2 spell slot, which vanishes when you feature’s Bonus Action again, if the weapon is more
SKILLS ACTIONS
13 PASSIVE PERCEPTION
Dagger +6 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60), Green-Flame Blade: 1d8 Fire, 1d8+4 Fire, Booming Blade: 1d8 Thunder, 2d8 Thunder
Scimitar, +1 +8 1d6+5 Slashing Martial, Finesse, Light, Nick, Green-Flame Blade: 1d8 Fire, 1d8+4 Fire, Booming Blade: 1d8 Thunder, 2d8 Thunder
10 PASSIVE INSIGHT
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Warlock 5 / Sorcerer 3 jeffrydjohnson80
CLASS & LEVEL PLAYER NAME
RAVEN
Halfling Adventurer Basic (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Agonizing Blast (Eldritch Blast) • * Magical Cunning • free-rules 154 * Font of Magic • free-rules 140
You can add your Cha. modifier bonus to the damage Once per Long Rest, you can perform an esoteric rite You can tap into the wellspring of magic within
rolls of Eldritch Blast. for 1 minute, regaining up to 1 expended Pact Magic yourself, which is represented by Sorcery Points (SP).
spell slots. You have 3 SP and regain all expended points when
| Armor of Shadows • you finish a Long Rest. In addition to fueling effects
You can cast Mage Armor on yourself without | 1 / Long Rest • 1 Minute such as Metamagic, you can use your SP to fuel the
expending a spell slot. options below:
* Warlock Subclass • free-rules 154
| Lessons of the First Ones • free-rules Converting Spell Slots to Sorcery Points. You can
You gain one Origin feat of your choice. | Fiend Patron expend a spell slot to gain a number of SP equal to the
slot’s level (no action required).
| Pact of the Blade • * Dark One’s Blessing • free-rules 161 Creating Spell Slots. As a Bonus Action, you can
As a Bonus Action, you can conjure a pact weapon in When you reduce an enemy to 0 HP, you gain 9 Temp transform unexpended SP into one spell slot, creating
your hand, or create a bond with a magic weapon you HP. You also gain this benefit if someone else reduces a spell slot no higher than level 5. Any spell slot you
touch. You can’t bond with a magic weapon if an enemy within 10 ft. of you to 0 HP. create with this feature vanishes when you finish a
someone else attuned to it or another Warlock is Long Rest. The conversion is as follows:
bonded with it. Until the bond ends, you’re proficient | Special • Sorcerer Level 2 | 2 SP -> Spell Slot Level 1
with it and can use it as a Spellcasting Focus. • Sorcerer Level 3 | 3 SP -> Spell Slot Level 2
* Fiend Spells • free-rules 161 • Sorcerer Level 5 | 5 SP -> Spell Slot Level 3
Whenever you attack with the bonded weapon, you When you reach a Warlock level specified in the Fiend • Sorcerer Level 7 | 6 SP -> Spell Slot Level 4
can use your Cha. instead of Str. or Dex.; and you can Spells table, you thereafter always have the listed • Sorcerer Level 9 | 7 SP -> Spell Slot Level 5
cause it to deal Necrotic, Psychic, or Radiant damage spells prepared.
or its normal damage type. | Font of Magic: Sorcery Points: 3 / Long Rest •
* Ability Score Improvement • free-rules 155 Special
Your bond with the weapons ends if you use this
feature’s Bonus Action again, if the weapon is more === SORCERER FEATURES === | Font of Magic: Convert Spell Slots: No Action
than 5 ft. away from you for more than 1 minute, or if
you die. A conjured weapon disappears when the bond * Core Sorcerer Traits • free-rules 139 | Font of Magic: Create Spell Slot Level 1: 1 Bonus
ends. Action
* Spellcasting • free-rules 139
| Pact of the Blade: Conjure: 1 Bonus Action | Font of Magic: Create Spell Slot Level 2: 1 Bonus
CP 0 Cloak of Protection 1 --
Scimitar, +1 1 3 lb.
SP 0 Bloodwell Vial, +1 1 --
Dagger 1 1 lb.
EP 0 Backpack 1 5 lb.
Oil 2 2 lb.
GP 200 Rations 10 20 lb.
Rope 1 5 lb.
PP 0 Tinderbox 1 1 lb.
Torch 10 10 lb.
WEIGHT CARRIED
300 lb.
EQUIPMENT
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Warlock 5 / Sorcerer 3 jeffrydjohnson80
CLASS & LEVEL PLAYER NAME
RAVEN
Halfling Adventurer Basic (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
Action instead drop to 1 HP (and can't use this feature again Increase one scores by 2 and a different score by 1.
until you finish a long rest).
* Metamagic • free-rules 141
You can alter spells to suit your needs; you know 2 | 1 / Long Rest • Special === FEATS ===
Metamagic options which can be used to temporarily
modify spells you cast. * War Caster • PHB-2024 209
=== HALFLING SPECIES TRAITS === Ability Score Increase. Increase your Int., Wis., or Cha.
* Metamagic Options • free-rules 141 by 1.
* Creature Type • free-rules 193
| Extended Spell • free-rules You are Humanoid. Concentration. You have Advantage on Con. saving
When you cast a spell with a duration of 1 minute or throws to maintain Concentration.
longer, you can spend 1 Sorcery Point to double its * Size • free-rules 193
duration to a max duration of 24 hours. If the affected Your Size is Small. Reactive Spell. When a creature provokes an
spell requires Concentration, you have Advantage on Opportunity Attack from you by leaving your reach, you
any saving throw made to maintain Concentration. * Speed • free-rules 193 can take a Reaction to cast a spell at the creature
Your Speed is 30 ft. rather than making an Opportunity Attack. This spell
| Metamagic: Extended Spell: Special must have a casting time of one action and must target
* Brave • free-rules 193 only that creature.
| Transmuted Spell • free-rules You have Advantage on saving throws you make to
When you cast a spell that deals a type of damage avoid or end the Frightened condition. Somatic Components. You can perform the Somatic
from the following list you can spend 1 Sorcery Point to components of spells even when you have weapons or
change that damage type to one of the other listed * Halfling Nimbleness • free-rules 193 a Shield in one or both hands.
types: Acid, Cold, Fire, Lightning, Poison, Thunder. You can move through the space of any creature that
is a size larger than you, but you can’t stop in the | Reactive Spell: 1 Reaction
| Metamagic: Transmuted Spell: Special same space.
* Metamagic Adept • TCoE 80
* Sorcerer Subclass • free-rules 141 * Luck • free-rules 193
When you roll a 1 on the d20 of a D20 Test, you can | Quickened Spell • PHB
| Shadow Magic (XGtE) reroll the die, and you must use the new roll. When you cast a spell that has a casting time of 1
action, you can spend 2 sorcery points to change the
* Eyes of the Dark • XGtE * Naturally Stealthy • free-rules 193 casting time to 1 bonus action for this casting.
You have darkvision out to 120 ft. [3rd] You learn the You can take the Hide action even when you are
darkness spell and can cast it with a spell slot or by obscured only by a creature that is at least one size | Subtle Spell • PHB
spending 2 sorcery points (you can see through the larger than you. When you cast a spell, you can spend 1 sorcery point
darkness created by the spell if cast with sorcery to cast it without any S or V components.
points). * Ability Score Increases • free-rules
When determining your character’s ability scores, | Sorcery Points (Metamagic Adept): 2 / Long Rest •
* Strength of the Grave • XGtE increase one score by 2 and a different one by 1, or Special
When damage (that isn't radiant or from a critical hit) increase three scores by 1.
reduces you to 0 HP, you can make a CHA saving | Metamagic - Quickened Spell: Special
throw (DC 5 + the damage taken). On a success, you | Increase two scores (+2 / +1) •
ADDITIONAL EQUIPMENT
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Warlock 5 / Sorcerer 3 jeffrydjohnson80
CLASS & LEVEL PLAYER NAME
RAVEN
Halfling Adventurer Basic (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
RAVEN
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA / CHA 16 / 15 +8 / +7
Sorcerer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Sorcerer +8 1A 120 ft. V,S Instantaneous free-rules 274 V/S
O Green-Flame Blade Sorcerer +8 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M
O Eldritch Blast Warlock +7 1A 120 ft. V,S Instantaneous free-rules 267 Count: 2, V/S
O Booming Blade Warlock +7 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M
O Chaos Bolt Sorcerer +8 1A 120 ft. V,S Instantaneous XGtE 151 V/S
O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous free-rules 295 V/S
O Hellish Rebuke Warlock DEX 15 1R 60 ft. V,S Instantaneous free-rules 284 V/S
O Witch Bolt Warlock +7 1A 60 ft. V,S,M Concentration, up to 1 minute PHB-2024 343 D: 1m, V/S/M
P Burning Hands Fiend Spells (Always Prepared) DEX 15 1A Self/15 ft. Cone V,S Instantaneous free-rules 248 15 ft. Cone, V/S
P Command Fiend Spells (Always Prepared) WIS 15 1A 60 ft. V Instantaneous free-rules 251 V
O Mage Armor Eldritch Invocations -- 1A Touch V,S,M 8 hours free-rules 293 D: 8h, V/S/M
O Cloud of Daggers Sorcerer -- 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute PHB-2024 251 D: 1m, 5 ft. Cube, V/S/M
O Suggestion Warlock WIS 15 1A 30 ft. V,M Concentration, up to 8 hours free-rules 320 D: 8h, V/M
O Hold Person Warlock WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M
P Scorching Ray Fiend Spells (Always Prepared) +7 1A 120 ft. V,S Instantaneous free-rules 314 V/S
P Suggestion Fiend Spells (Always Prepared) WIS 15 1A 30 ft. V,M Concentration, up to 8 hours free-rules 320 D: 8h, V/M
O Darkness Eyes of the Dark -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes free-rules 260 D: 10m, 15 ft. Sphere, V/M
O Fireball Warlock DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous free-rules 274 20 ft. Sphere, V/S/M
P Fireball Fiend Spells (Always Prepared) DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous free-rules 274 20 ft. Sphere, V/S/M
P Stinking Cloud Fiend Spells (Always Prepared) CON 15 1A 90 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute free-rules 320 D: 1m, 20 ft. Sphere, V/S/M
SPELLS
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