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Centauro Ranger

The document outlines the abilities and features of a Centauro character and a Ranger class in a role-playing game. The Centauro has unique traits such as charging attacks and difficulty climbing due to its equine legs, while the Ranger has skills related to tracking favored enemies, navigating favored terrains, and utilizing specific fighting styles. Additionally, the Ranger has access to special abilities like Primeval Awareness and Hunter's Prey to enhance combat effectiveness and survival skills.

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0% found this document useful (0 votes)
15 views2 pages

Centauro Ranger

The document outlines the abilities and features of a Centauro character and a Ranger class in a role-playing game. The Centauro has unique traits such as charging attacks and difficulty climbing due to its equine legs, while the Ranger has skills related to tracking favored enemies, navigating favored terrains, and utilizing specific fighting styles. Additionally, the Ranger has access to special abilities like Primeval Awareness and Hunter's Prey to enhance combat effectiveness and survival skills.

Uploaded by

bruluk1998
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Centauro

Charge. If you move at least 30 feet straight toward a target and then hit it with a
melee weapon attack on the same turn, you can immediately follow that attack with a
bonus action, making one attack against the target with your hooves.
Equine Build. You count as one size larger when determining your carrying capacity
and the weight you can push or drag. In addition, any climb that requires hands and feet
is especially difficult for you because of your equine legs. When you make such a
climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Hooves. You have hooves that you can use to make unarmed strikes. When you hit
with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead
of the bludgeoning damage normal for an unarmed strike.

Ranger
Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and
even talking to a certain type of enemy. (favored enemy: dragons). You have advantage
on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence
checks to recall information about them.
Natural Explorer
You are particularly familiar with one type of natural environment and are adept at
traveling and surviving in such regions. (Favored terrain: grassland). When you make
an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus
is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your favored terrain, you gain the following
benefits:
 Difficult terrain doesn’t slow your group’s travel.
 Your group can’t become lost except by magical means.
 Even when you are engaged in another activity while traveling (such as
foraging, navigating, or tracking), you remain alert to danger.
 If you are traveling alone, you can move stealthily at a normal pace.
 When you forage, you find twice as much food as you normally would.
 While tracking other creatures, you also learn their exact number, their sizes,
and how long ago they passed through the area.
Fighting Style
Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you
make with a melee weapon that you are wielding with two hands, you can reroll the die
and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the
two-handed or versatile property for you to gain this benefit.
Primeval Awareness
Beginning at 3rd level, you can use your action and expend one ranger spell slot to
focus your awareness on the region around you. For 1 minute per level of the spell slot
you expend, you can sense whether the following types of creatures are present within 1
mile of you (or within up to 6 miles if you are in your favored terrain): aberrations,
celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the
creatures’ location or number.

Hunter's Prey
Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a
creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its
hit point maximum. You can deal this extra damage only once per turn.
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken
blade, or piece of a banner), a set of bone dice or a deck of cards, a set of common
clothes, and a pouch containing 10gp. Scale Mail, Greatsword, Javelins x5, 20 arrows.
Explorer's pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches,
10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped
to the side of it.

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