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Charge Bee

The document outlines a scenario for a wargame set in Buda, Hungary, on January 22, 1945, focusing on the battle for control of Rose Hill between Hungarian and Soviet forces. Victory conditions require the Hungarian player to have more unbroken squads on higher hill hexes and control specific level 4 hill hexes by the game's end. The scenario includes detailed setup instructions, weather conditions, and special rules for both Hungarian and Russian units.

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Juan Panadero
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0% found this document useful (0 votes)
24 views1 page

Charge Bee

The document outlines a scenario for a wargame set in Buda, Hungary, on January 22, 1945, focusing on the battle for control of Rose Hill between Hungarian and Soviet forces. Victory conditions require the Hungarian player to have more unbroken squads on higher hill hexes and control specific level 4 hill hexes by the game's end. The scenario includes detailed setup instructions, weather conditions, and special rules for both Hungarian and Russian units.

Uploaded by

Juan Panadero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHARGE OF THE BUMBLEBEE

OPT 4.1 SCENARIO DESIGN BY CHRIS OLDEN


BUDA, HUNGARY, JANUARY 22, 1945
In Buda, the terrain was dominated by the many hills that formed it's
unique topography. These hills were the scenes of fierce fighting by the
Hungarian, Russian and German forces in Buda. The side that controlled
the hills not only dominated the battlefield in Buda, but controlled the way
in and out of Buda to the west. On January 22nd, elements of the Hungarian
1st Technical University Assault Battalion engaged elements of the Soviet
180th Infantry Division for control of Rose Hill.

45
VICTORY CONDITIONS: The Hungarian Player must have more hexrows A-U (inclusive) are
in play on board 15,
unbroken squads (not equivalents) on ≥ Level 3 Hill hexes than the hexrows M-GG (inclusive) are

15
Russian Player AND control the 3 Level 4 Hill hexes at game end to win. in play on board 45

RUSSIANS SET UP FIRST

RUSSIANS MOVE FIRST 1 2 3 4 5 6 7


Elements of the Budapest All-City ROTC Marching Band and Glee Club [ELR:3]
hungarian

Hungarian Player may set up on any WHOLE hex of board 45 {SAN:3}:

PzA III/IV
2 2 8 16 2 4 2
3

Elements of the 180th Infantry Division [ELR:4] may set up in hexes numbered ≤ 8 on Board 15 {SAN:6}:
Russian

2 15 2 3 5 2 2
9 4
VASL artwork used with permission of Rodney Kinney
SSR:
1. EC is Snow, with no wind at start. Weather is Ground Snow and Falling Snow (E3.72) of
the heaviest intensity (i.e. the Mist LV Hindrance DRM is +1 at ≤ hexes at start. All Roads
are paved. All multi-hex buildings on board 15 are stone buildings.
2. Raise Hungarian MMC broken side Morale by 2. Hungarian units do not suffer the Axis AFTERMATH:
Minor HOB DRM. Hungarian units will not surrender due to a HOB result, they go
berserk instead.
Aided by Hummel SPA's, the Hungarians stormed Rose
Hill. The Soviets were well dug in but were unable to
3. The Hungarian Player must secretly designate one (1) PzA III/IV as having “Smoke” only.
Once Smoke is depleted, the vehicle is recalled. (North edge is considered friendly edge keep the Hungarians off the hill. The see-saw battle went
for recall purposes.) The PzA III/IV’s are considered “Elite” for Smoke Depletion # on all day. Even fierce Soviet counter attacks couldn't
purposes. push the Hungarian college students back down the hill.
4. The Hungarian Player may declare a Banzai charge once during the game. Although Soviet general Afonin, who was in charge of
5. The trenches given in the Russian OB must be set up in Level 3 Hill Hexes. ALL level 4 the Budapest assault group, was wounded during the
Hill Hexes must have a trench counter set up in them. fighting, the Soviets continued to tighten the vise on
6. Both sides may declare HtH CC. Buda.

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