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Solid Gold

The document outlines a scenario for a tactical game set during the Normandy invasion on June 12, 1944, focusing on a strategic bridge held by American troops against German forces. It details the setup, victory conditions, special rules, and aftermath of the battle, highlighting the intense combat and eventual American defense bolstered by air support. The scenario emphasizes the importance of the bridge and the challenges faced by both sides during the conflict.

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Juan Panadero
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0% found this document useful (0 votes)
30 views1 page

Solid Gold

The document outlines a scenario for a tactical game set during the Normandy invasion on June 12, 1944, focusing on a strategic bridge held by American troops against German forces. It details the setup, victory conditions, special rules, and aftermath of the battle, highlighting the intense combat and eventual American defense bolstered by air support. The scenario emphasizes the importance of the bridge and the challenges faced by both sides during the conflict.

Uploaded by

Juan Panadero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SF 1.

1
SOLID GOLD REAL ESTATE Scenario design
by Scott Faulk

ROMEL, NORMANDY, FRANCE, JUNE 12, 1944:

23
Sent on a mission to recover a paratrooper who
has lost his all his brothers, Captain Miller’s
Rangers, backed by a few hard-luck airborne,
hold a bridge in the village of Romel. The
bridge, over the Merderet river, is of great
strategic importance to both the Allies and
Rommel’s Panzer Armies, poised to strike at the
flank of the Normandy invasion force. The ad

45
hoc force of American troops spent the better
part of an afternoon setting booby traps, picking
firelanes, listening to Edith Piaf records and
planning for the all out defense of the bridge. As
the sounds of German Panzers grew louder than
Edith’s lament, the stranded Yanks steeled
VICTORY CONDITIONS: The Germans win if they themselves for a tooth and nail fight for this
control hex 23BB5 at scenario end. piece of “solid gold real-estate”.
Only hexrows R-GG are in play on boards 23 & 45

AMERICANS SET UP FIRST

GERMANS MOVE FIRST 1 2 3 4 5 6 7


Elements of the 101st Screen Actor’s Guild [ELR: 5]
american

Set up HIP anywhere on board 23 and in any hex numbered ≥ 3 on board 45 {SAN: 4}:

2 2 1

Elements of the 2nd SS Reenactors [ELR: 5]


german

Enter on/after Turn 1 anywhere along the south edge {SAN: 2}: Enter on Turn 3 from the south edge:
Pz VIE (L) Marder I Pz VIE (L) SPW 251/1

VASL artwork used with permission of Rodney Kinney


SSR:
1. EC are moderate. Weather is clear with no wind at start. Kindling is NA. The canal
(Merderet River) is deep with a moderate flow to the East.
2. No Bridge exists in 23X3. All Orchards are shellholes. All Woods are Stone Rubble. All 10. The SPW 251/1 carries a PSK which may be removed (D6.631) by the crew or passen-
hedges are walls. Building 45AA8 is a two level structure. Hex 45AA8 has a level 3 Steeple. gers or scrounged (D10.5).
3. Place Stone Rubble counters in hexes: 45DD6, 45EE7, 45DD10, 23DD1 and 23T1. 11. Crews may not voluntarily abandon their vehicle.
4. The Americans may deploy freely, have Level C Booby Trap capability over the entire
play area (B28.9), have ATMM (see SSR 5) capability (C13.7) and may set-up HIP.
5. When an American infantry unit attempts a dr for ATMM availability, a roll of ≤ 4 grants that
unit an ATMM in CC. All modifiers for placement by HS, SMC and CX units still apply. AFTERMATH:
6. Once during the scenario a PBF shot directed by the American 9-2 leader may be con- The Americans defense plan tore the first probing elements of the SS
ducted as a TPBF attack. The location occupied by the 9-2 directing the fire must be OG,
rubble or shellholes. This models the throwing of 60mm mortar shells as hand grenades.
force into shreds. A Marder was set alight and a Tiger was immobilized
7. No Quarter (A20.3) is in effect for both sides. Both sides may declare HtH combat (J2.31). in the rubble strewn streets. As the Germans regrouped and brought for-
8. The American MMGs suffer from Ammo Shortage (A19.131). ward reinforcements, the Americans soon found themselves over-
9. In the RPh of American Turn 4, the American player makes a NMC using a morale of 6. matched. As they fell back towards the bridge, they began to fall one by
If the NMC is failed, one MMG (determined by random selection) is marked with Low one, with Capt. Miller himself falling while trying to blow the bridge.
Ammo. On a roll of 12, both MMGs are marked Low Ammo. The NTC is repeated once
every American RPh until both American MMGs are marked Low Ammo. Being marked Then, just before the last American position was about to be overrun,
with a Low Ammo counter does not cause loss of concealment or loss of HIP. two P51 tankbusters swooped in and saved the day. Roll credits.

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