DAS FORT DER UNBEUGSAM
OPT 6.1 SCENARIO DESIGN BY CHRIS OLDEN
OUTSIDE OF BICSKE, HUNGARY 7 JANUARY 1945:
On January 1st, the Germans launched the first of 3 attempts (Konrad I, II, and III)
to relieve the surrounded Hungarian and German forces in Budapest. Led by the
3rd and 5th SS Panzer Divisions, the attack ground forward through the hills West
of Budapest. By January 4th, lead elements of the “Wiking” Division were outside
of the key road junction town of Bicske. Units from the “Norge” Panzer
Grenadier Battalion found themselves cut off in Hegyks Castle, on a hill over-
looking Bicske. For three days they fought off increasingly powerful Soviet
attacks while waiting for relief.
39
9
34
42
VICTORY CONDITIONS: The Germans win at Game End by Controlling 10 of the 12 stone
buildings (one of which must be building 9D3) and/or if there are no unbroken Russian
MMCs on/Adjacent to the road which runs 34P5-42P3. Rows A-P (inclusive) on boards 34, 39 & 42 are in play. Hexrows R-GG (inclusive) are in play on board 9.
RUSSIANS SET UP FIRST
GERMANS MOVE FIRST 1 2 3 4 5 6 7 8 9 10 11
Elements of the 41st Guards Rifle Divison and supporting elements of the 16th Guards Mechanized Brigade [ELR: 4]
Set up anywhere on board 42, and/or anywhere East of hexrow N on boards 34 & 39(see SSR#6) {SAN:4}:
T-34 M43 T-34/85
russian
2 25 2 3 5 10 4
2 3 2
T-34 M43 T-34/85 IS-2m
Reinforcements enter on
specified turn from hexes Turn 5 Turn 6 Turn 7
42 P3 and/or 42 I10:
4 3 4 VASL artwork used with permission of Rodney Kinney
Elements of the “Norge” Panzergrenadier Battalion and supporting elements of Panzer Regiment 5 5th SS “Wiking” Division [ELR:4]
Set up on board 9, ≤ 3 hexes from 9EE4.(see SSR's 3, 4 and 5) {SAN:3}:
German
Pz VG
6 2 2 3
2 5
Reinforcements enter from West edge of playing area on/after turn 2: Pz VG Pz VIE(L) Pz IVJ
2 2 3 2 14 10 7 4 2 4
7 6 8
SSR:
1. EC is SNOW; with Deep Snow in effect.(E 3.73) Falling Snow will re-occur on a 5. Only TH case H applies to useage of the captured Russian ATG's in the
wind change DR ≥10.(E 3.71) Both Russian and German units(including AFV's) on-board German OB.(A 21.1-.13 are N/A)
have Winter Camouflage. Alpine Hill Option(B 10.211) is in effect. All Woods 6. The Russian player may set up no more than 10 squads(and any lead-
hexes are Pine Woods.(P 1) Forest Hexes are in effect.(B 13.7) Only Road 34 P5- ers/SW that set up with them) per board in their set-up area. Russian
N6-F6-B5-42 B5-G4-P3 is Plowed and paved. Hut hexes on board 34 are treated onboard forces may Bore-sight hexes on boards 34 & 39. The radio in
as Open Ground. the Russian OB represents one module of 80mm battalion mortar OBA
2. Building 9DD3 has Ground, 1st & 2nd Level and RB Cellars, with inherent stair- with plentiful ammunition. The OBA spotter may use H.I.P.
wells in each hex. All Locations of building 9DD3 are Fortified.(B23.9) Any attack 7. Both sides may declare HtH CC.
against locations in building 9DD3 that have the possibility of causing Rubble, add
an additional +1 to the Rubble dr.(In addition to the +1 drm for Stone building) No
vehicle may set up in, or move into, building 9DD3. No VBM of building 9DD3 is AFTERMATH:
allowed along the hexsides of hexes 9EE4/EE5 and 9EE4/FF4. Soviet infantry, accompanied by mortar barrages and Stalin tanks, continu-
3. The PzKw Vg's in the German on-board forces OB, have an H.E. depletion num- ally stormed the castle and it's defenders. The Norwegians of the “Norge”
ber of 7. The PzKwVg's may set up in crest status. battalion fought off the attacks in viscious hand to hand fighting, and
4. The German squads do not have an underlined morale. (See R 6.2 for SS unit wrecks of Soviet tanks littered the hill around the castle. After three days of
replacement due to ELR failure. German units ≤1 hex from, and ADJACENT to, being under siege, the Norwegians were relieved. Two days later, the
building 9DD3 are Fanatic. “Wiking” division was on the attack again as Konrad II got underway.