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Dragon Pages and Hoard 2

The document provides detailed statistics for two ancient dragons: the Ancient Red Dragon and the Ancient Bronze Dragon, including their abilities, actions, and legendary actions. The Red Dragon is chaotic evil with high damage output and fire immunity, while the Bronze Dragon is lawful good, has lightning immunity, and can change shape. Both dragons have significant hit points and powerful breath weapons, making them formidable opponents in gameplay.

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0% found this document useful (0 votes)
42 views5 pages

Dragon Pages and Hoard 2

The document provides detailed statistics for two ancient dragons: the Ancient Red Dragon and the Ancient Bronze Dragon, including their abilities, actions, and legendary actions. The Red Dragon is chaotic evil with high damage output and fire immunity, while the Bronze Dragon is lawful good, has lightning immunity, and can change shape. Both dragons have significant hit points and powerful breath weapons, making them formidable opponents in gameplay.

Uploaded by

myaccountntk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as ODT, PDF, TXT or read online on Scribd
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Rose (Ancient Red Dragon)

Gargantuan Dragon, Chaotic Evil

Armor Class: 22 (Natural Armor)


Hit Points: 546
Speed: 40ft, Fly 80ft, Climb 40ft

STR DEX CON INT WIS CHA


30 (+10) 14 (+2) 30(+10) 21(+5) 20 (+5) 26 (+8)

Saving Throws: Dex +9, Con +17, Wis +12, Cha +15
Skills: Perception +21, Stealth +10, Intimidation +16
Damage Immunities: Fire
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Blindsight 60ft, Darkvision 120ft, Passive Perception 26
Languages: common, Draconic
Challenge: 24 (62,000XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions:
Multiattack. The dragon can use its frightful presence. It then makes 3 attacks: 1 bite and 2 claw attacks

Bite. Melee weapon attack: +18 to hit, reach 15ft, one target. 21 (2d10+10) piercing damage plus 13 (2d12)
force damage.

Claw. Melee weapon attack: +18 to hit, reach 10ft, one target. 19 (2d8+10) slashing damage.

Tail. Melee weapon attack: +18 to hit, reach 20ft, one target. 19 (2d8+10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120ft of the dragon and aware of it must
succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving
throw at the end of each of it's turns, ending the effect on itself on a successful or the effect ends for it, the
creature is immune to the dragon's frightful presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 90ft cone. Each creature in the area must make a DC
24 Dexterity saving throw, taking 91 (26d6) fire damage on a fail save, or half as much damage on a successful
one.

Fire Storm (Can use a breath charge to cast). A storm made up of sheets of roaring flame appears in a
location you choose within range (150ft). The area of the storm consists of up to 10 10ft cubes, which you can
arrange as a wish. Each cube must have at least one face adjacent to the face of another cube. Every creature in
the area must make a Dexterity save throw. It takes 7d10 fire damage on a failed save, or half damage on a
successful one.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you
choose, plant life in the area is unaffected by this spell.
Legendary Actions:
Ancient red dragon can take 3 legendary actions, choosing from the options below. Only one legendary action
can be used at a time and only at the end of another creature's turn. Ancient red dragon regains legendary actions
at the start of its turn.

Detect. The Dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15ft of the dragon must
succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked prone.
The dragon can then fly up to half its flying speed.

Notes:
Hoard:
Violet (Ancient Bronze Dragon)
Gargantuan Dragon, Lawful Good

Armor Class: 22 (Natural Armor)


Hit Points: 444
Speed: 40ft, Fly 80ft, Swim 40ft

STR DEX CON INT WIS CHA


29 (+9) 10 (0) 27(+8) 18(+4) 17 (+3) 21 (+5)

Saving Throws: Dex +7, Con +15, Wis +10, Cha +12
Skills: Perception +17, Stealth +7, Insight +10
Damage Immunities: Lightning
Senses: Blindsight 60ft, Darkvision 120ft, Passive Perception 27
Languages: common, Draconic
Challenge: 22 (41,000XP)

Amphibious. The dragon can breath air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions:
Multiattack. The dragon can use its frightful presence. It then makes 3 attacks: 1 bite and 2 claw attacks

Bite. Melee weapon attack: +16 to hit, reach 15ft, one target. 20 (2d10+9) piercing damage.

Claw. Melee weapon attack: +16 to hit, reach 10ft, one target. 16 (2d6+9) slashing damage.

Tail. Melee weapon attack: +16 to hit, reach 20ft, one target. 18 (2d8+9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120ft of the dragon and aware of it must
succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving
throw at the end of each of it's turns, ending the effect on itself on a successful or the effect ends for it, the
creature is immune to the dragon's frightful presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

-Lightning Breath. The dragon exhales lightning in a 120ft line that is 10ft wide. Each creature in that line must
make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a fail save, or half as much on a
successful one.

-Repulsion Breath. The dragon exhales repulsion energy in a 30ft cone. Each creature in the area must succeed
on a DC 23 Strength save throw. On a failed save, the creature is pushed 60ft away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no
higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or
carrying is absorbed or borne by the new form (the dragons choice).
In a new form, the dragon retains its alignment, hit points, hit dice, ability to speak, proficiencies, legendary
resistance, lair actions, and intelligence, wisdom, and charisma scores, as well as this action. Its statistics and
capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of
that form.

Legendary Actions:
Ancient bronze dragon can take 3 legendary actions, choosing from the options below. Only one legendary
action can be used at a time and only at the end of another creature's turn. Ancient bronze dragon regains
legendary actions at the start of its turn.

Detect. The Dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15ft of the dragon must
succeed on a DC 24 Dexterity saving throw or take 16 (2d6+9) bludgeoning damage and be knocked prone. The
dragon can then fly up to half its flying speed.

Notes:

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