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The document outlines the history and rules of badminton, including key events and tournaments such as the Thomas Cup and Uber Cup. It details the scoring system, serving rules, and various types of shots used in the game. Additionally, it explains the concept of faults and the conditions for changing ends during play.
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0% found this document useful (0 votes)
11 views3 pages

Pe Reviewer

The document outlines the history and rules of badminton, including key events and tournaments such as the Thomas Cup and Uber Cup. It details the scoring system, serving rules, and various types of shots used in the game. Additionally, it explains the concept of faults and the conditions for changing ends during play.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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 IBF- 1934

 Us Badminton Association- 1936

 Thomas Cup- 1948 (FOR BOYS)

 Uber Cup- 1956 (GOR GIRLS)

 WBF- 1977

 Suderman Cup- 1989- Former IBF Vice President Vic Suderman (FATHER OF
INDONEISAN BADMINTON)

 Singles: 44 by 17

 Doubles:44 by 20

Game Point
• The first side to 21 points wins a game.
• A point is scored on every serve and awarded to whichever side wins the rally.
• The winning side gets the next serve.
• A point is won if the birdie (shuttlecock) hits the ground in the opponent’s half of the
court, including the lines.
• Players must wait for the birdie to cross the net before playing a shot, and while you can
follow through over it, touching the net with your body or racket results in a point being concede
dint

Love all
• Love means Zero (0 points).
• The game starts with the scoring of “Love all”, which means 0-0.
• Deuce: The game is played for 21 points.
Scoring
• All singles and doubles matches are the best-of-three games. The first side to 21 points
wins a game.
• A point is scored on every serve and awarded to whichever side wins the rally. The
winning side gets the next serve.
• If the score is 20-20, a side must win by two clear points to win the game.
Tossing for Serve
A coin or shuttle is tossed up, following which the winner of the toss can select to either serve in
the first game, or decide to receive and thus upon which end of the court to play on. If the winner
elected to serve, the loser may choose sides.
Change of Ends
Players are required to change ends under specific conditions. They should
change ends at the conclusion of the first game. If a third game is required, they should also
change ends at the end of the second game. In the third game, the change of ends occurs when
one side reaches a score of 11 points.

Fault - A violation of the playing rules, either in serving, receiving, or during play

• Lands outside the boundaries of the court (i. e. not on or within the boundary lines);
• fails to pass over the net;
• touches the ceiling or side walls;
• touches the person or dress of a player;
• In Para-badminton a Wheelchair or Crutch is considered part of the player's person.

Service Faults Also known as service faults, these tend to occur when a player is serving A
serve is considered a fault if

• The shuttle is hit anywhere above 1.5 meters from the ground's surface.
• The shuttle gets stuck in the net before reaching the opponent's court.
• The shuttle does not land diagonally on the opponent's court and falls on the same side as
the server.
• If the service is not executed below the waist or in an upward motion

Let - is a situation requiring a replay.
Service Rotation for Singles
• The player who serves first in any game shall do so from the right side of the service
court on which they begin the match.
• If the server has won an even number of points during a game, then they shall serve from
the right side of the service court for the subsequent point.
• In case the server has won an odd number of points during a game, then he/she serves
from the left side of the service court for the subsequent point.

Service Rotation for Doubles

• The player who serves first shall do so from the right side of the service court and
continue to do so each time after gathering an even number of points during a game while a serve
after winning an odd number of points shall come from the left service court.
• The receiver must stand on the alternate service court and the pair who wins the point
shall become the server for the subsequent point.

 Attacking Clear -basically a normal badminton lob, but with an offensive purpose.

 Defensive Clear- this is the high and deep shot from your baseline to the opponent's
baseline. The goal of the defensive clear is to get the bird as far back with good height as
possible, so that the opponent does not have an easy shot to attack.

 Net-drop - A slow badminton drop shot lands as close to the net as possible. A fast drop
shot lands mid-court, ideally towards the sides of the court.

 Drive - is played from mid-court to mid-court and is a quick, flat, powerful counter-
attacking shot. It can be both a backhanded and forehanded shot. When it is executed
correctly, a player will

 Smash- it is an offensive shot executed from the rear court. It travels downwards to your
opponent's side.

 Drop shot- is best used when the shuttle is heading towards you in the first half of your
court. To perform this stroke, the player must hit the shuttlecock

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