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Knock! #1 - Dust Cover

Zaratazarat's Manse is a dangerous location filled with signs of violence and corpses, designed for 1st and 2nd level characters. The wizard Zaratazarat, known for his dubious reputation, has created a summoning platform that has gone awry, leading to chaos as monsters escape. The surrounding village of Yukz is inhabited by apathetic fisher folk and serves as a mandatory stop for adventurers exploring the Fevoriz Marshes.

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0% found this document useful (0 votes)
292 views2 pages

Knock! #1 - Dust Cover

Zaratazarat's Manse is a dangerous location filled with signs of violence and corpses, designed for 1st and 2nd level characters. The wizard Zaratazarat, known for his dubious reputation, has created a summoning platform that has gone awry, leading to chaos as monsters escape. The surrounding village of Yukz is inhabited by apathetic fisher folk and serves as a mandatory stop for adventurers exploring the Fevoriz Marshes.

Uploaded by

nateth1092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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• Rooms are vaulted.

Walls and floors are polished rock, diffusing cre- By Nobboc the Censored

Zaratazarat’s Manse
puscular light during daytime. • Corridors are 5’ large with a low ceiling
(large creatures must almost crawl. Combat is uneasy even for human
sized people). • Signs of violence and corpses in many rooms
An adventure for 1st and 2nd level characters
6
Usable with all manner of adventure games
A 5 Zaratazarat is a mage of dubious re- 2 - Temple of Goombo the Mucky
13 putation and average power. He lives High wooden hut filled with sour
a solitary life in the Fevoriz Marshes, smoke; two underground rooms
inside a bleak rocky hill he made his (trapped chest contains 274 GP). Hag
12 abode in. Zaratazarat spent most of of a priestess and two scrawny aco-
60 f
t his life constructing a summoning lytes, all nameless. Amiable, provide
platform named Ragga Gyxy’s Ran- care, remedies, and minor miracles.
C
14
B 7
# 1 dom Encounter Table after his inven- 3 - The Pontoon
15 tor. The wizard was going to raise an Yuzkers too old or otherwise unable
4 army of monsters for his own nefa-
11 to support themselves often opt for

An Old School Gaming Bric-à-Brac


rious purpose. He recently completed “the Deep Ending”. On a full moon,
10 the construction and was ready to they sit at the end pontoon where
welcome (and bind to his service) the the barks are moored, and wait in
first summoned monsters. But when the cold, sometimes taking advan-
16 the fist d4+2 goblins appeared, the tage of offerings of booze and food.
9 3 2 overwhelmingly enthusiastic wizard Around midnight, in absolute silence,
stammered... The goblins knocked a gigantic tentacle emerges from
him out, argued for a while about the water, grasps the volunteer to
what to do with him, and finally left the cheers of the spectators and
19 8 him when an angry ogre appeared takes him nobody knows where. A
FIR on the Table. Since then, Zaratazarat memorable and picturesque spec-
ST has been hiding and trying to survive
LEV tacle! (The inn rents folding stools).
EL 18 60 ft in his own lair. The Table is regularly
spitting out monsters: most of them 4 - The Prison
1 A series of muddy holes barred with
try to escape and run back home, or
EL take the opportunity to loot or eat bamboo near a wood cabin, home of
L EV Bullgolg the Fatalistic, the incorrup-
ND whatever they can...
CO tible sheriff, judge and executioner.
SE
THE VILLAGE OF YUKZ Prisoners are allowed out in the day
24
to make fishnets and hooks. Only
CAU SEW AY

A About fifty mud and wood houses


closely packed on a rise of land, petty criminals enjoy this life. The
loosely surrounded by a row of moss more dangerous are chopped up and
LA

covered stakes. Yukz is a mandatory sold as fish bait.


KE

23 stop on the road along the edges of HOOKS


the Fevoriz Marshes, inhabited by • “I found three lizard folk eggs in the
22 UNLOCKED DOOR apathetic fisher folk. Marshes. Sell them to the wizard, and
LOCKED DOOR • POINTS OF INTEREST (not much) bring back half of the reward. I’ll have
1 - The Drowsy Carp (inn, general a shindig and go to the pontoon after
DESTROYED DOOR
C 20 store). Drafty, cold common room that! Deal?” Folg, decrepit fisherman
B SECRET DOOR crowded at night, filthy rooms with gleaming eyes.
WINDOW upstairs, stable, storehouse. Chatty • “I came here to meet Zaratazarat
UP Brolg, mute, always tired: innkeeper the Mage a week ago at the inn. He
and shopkeeper. Old Solog, moaner, didn’t show. Would you bring him this
5’ lazy: handyman. - On the menu:
21 letter for me?” Albelia, rich and flirty
20’ fish porridge, fish mush, fish stew, traveller.
fish head paté on Sundays (all share
Ragga Xygy’s Random Encounter Table (2 d20) more or less the same sludgy taste). RUMOURS (1d6)
2: Acolyte (d6) - 3: Black bear - 4: Crab spider - 5: Duergar (d4) - 6: Drow (d2) Pay extra for boiled onions. Tepid 1 - “The old snob passes through
7: Dwarf (d4) - 8: Elf (d2) - 9: Fire beetle (d6) - 10: Gecko (d4) - 11: Ghoul (d4)
reed beer. Fisheye booze for the au- once a month with his apprentice.
12: Giant bat (d10) - 13: Giant ferret - 14: Giant centipede (d6) - 15: Giant rat (d6) « The worthy GM never purposely kills players’ PCs, He presents dacious (increases rep among locals. Comes back, his two mules laden with
16: Gnome (d2) - 17-21: Goblin (d4+2) - 22: Gorilla - 23: Green slime(d4)
24: Bullywug (d4) - 25: Halfling (d2) - 26: Harpy - 27: Hobgoblin (d4) - 28: Insect opportunities for the rash and unthinking players to do that all on their own » 1 in 6: blind and deaf for 1d6 days). imported food and wine and stuff!
swarm - 29: Crow goblin (d12) - 30: Fungoid (d4) - 31: Neanderthal (d2) Gary Gygax - In the store: everything an adventu- Dunno where he finds the coin!” (T)
32: Orc (d4) - 33: Ogre - 34: Bugbear (d2) - 35: Sahuagin (d4) - 36: Wererat - rer needs and a bit more. Strongbox 2 - “He usually spends the night at the
37: Robber fly - 38: Skeleton (d6) - 39: Stirge (d10) - 40: Zombie (d4) with Brolg’s savings: 135 GP in small inn, meets some foreigners, and goes
All monsters are from OSE (Core Rules and Advanced Fantasy) THE MERRY
MUSHMEN change, half a gold bar (70 gp). back in the morning.” (T)
3 - “He‘s a good host, always opening 1 - EXTERNAL PLATFORM gp). Save vs spells if watching Mentions Ragga’s table «the old - Four poster bed. Concealed TIMELINE - The adventurers arrive at Yukz on Day 1. If they don’t destroy the table, or prevent the monsters • Who’s here? ghostly purple radiance. Smells like
a fancy bottle for his unexpected Engraved pentacle just ahead of a for more than a few minutes fool will kill us!» and the alem- in the canopy: heavy grid with to spread... Day 8: more monsters escape, some raid the area. Bullgolg the sheriff and a trained militia o 1. Green slime (c) on the ceiling. ozone and blood.
visitors.” (F) destroyed door. A few corpses, burnt or be dazed. Save every turn to bic «I did it! can’t wait to make pointy spikes. Deadly device come to Zaratazarat’s manse and investigate.... Day 12: news of the fall of the wizard spreads. Borotoboros, o 2. Ghoul (c), hungrily trying to • Who’s here?
4 - “There’s only one road that goes to ashes, on the pentacle. overcome daze. Strong slaps (1d4 potions!») released by button in 19. Zaratazarat’s intimate rival floats in on bat-winged slippers and carefully investigates. ... Day 15 and after: open the blacksmith’s cell. o 1-2. Just appearing on the table:
in the Marshes. Half a day to Wizard’s • Who’s here? damage) also grant a save. - Locked chest, containing: 1 adventuring parties show up to do their thing. 3+. Nobody’s here. roll on Ragga’s table.
Rock and no further!” (T) magic object of Chris Tamm’ list
9 - BATHS 3+. Nobody’s here.
o 1. Elf, running like hell to the Pool of ever lukewarm water. - In closed cells.
5 - “The lizard folk have left us alone causeway. 4 -SOBER DINNER ROOM (Knock! page 116), portrait of o 3. Duergar, stealing gems from key from 2; contains: 12 small - Cluttered desk. Frenziedly anno- 1. Rotten corpse and loads of fatty - Ragga Gyxy’s Random Encounter
Circular stone table, 8 chairs, 4 columns. Pots and flasks. walls (b). pots of coloured powder (4 blue, tated, imposing rotulus in alien
for years. Marshes are safe if you stay o 2. 2 orcs, playing ball with an Elf’s young lady. worms. Ring +1 on decayed hand. Table. Made of alien metals, engra-
on the road...” (T) imposing stone armchair. • Who’s here? 4+. Nobody’s here. 4 magenta, 4 yellow), 6 small language about Ragga’s table. ved with thousands of runes beyond
head. 7 - CELLAR o 1. 2 zombies (c), busy eating 2. Poltergeist (c), stays quiet, then
6 -”Some of the wizard’s guests were 3+. Nobody’s here. • Who’s here? - Magic-users memorizing spells iron flasks and letter (“Dear Raz’, Making any sense of this would follows and hassles adventurers. understanding filled with crimson
o 1. 4 goblins (b), at the table, Kegs, boxes, wine racks. Huge soap and spitting bubbles. here store one extra 1st level I heard your alembic is ready. take years of study.
never seen again...” (T) - Door, smashed from inside. 3. Master blacksmith (a), Galan, near liquid.
yelling “Food! Food! Food!” barrel lying on its side against o 2. 3 acolytes (b) of the Cyclops spell. As agreed, here are my special
- Pentacle, ineffective now, out of 16 - UNTRIGGERED TRAPDOOR death, forced laborer for Zaratazarat - Zaratazarat. Under the table (if he
o 2. Black bear (c), sleeping and the wall. God relaxing in the pool. Insist - Gems. 1 hour of work: 40 gp of powders. Don’t mess it up, consult
ZARATAZARAT’S MANSE charges. Same trap as in 12, closed and on the Table. wasn’t encountered somewhere
snoring under the table. • Who’s here? on converting visitors by gouging gems per worker (max: 800 gp). the book! - Zeg.”). As explained
At the end of a raised causeway, - Slippery stone stairs, well hidden by ready to use. Lever on north side. else). See sidebar.
o 3. Drow (b) in the armchair, o 1. Jolly dwarf (a), stocking up out their left eye. in Zegerim’s book (10), mix two 21 - TORTURE CHAMBER
protected from the Marshes’ many bushes, lead to 18. 12 - TRIGGERED TRAPDOOR - Destroying the table. Automatically
invites the newcomers to have on booze. 3+. Nobody’s here. measures of powder and one Torture chair, complete rack of den-
dangers by conic runestones, stands Open pit, 9’ long, with 3 dying 17 - SECRET EXIT LOBBY hit, 100 hp. Regenerates 1 hp/round.
2 - AUSTERE WAITING HALL a sit. o 2. 2 giant rats (b), eating - Pots & flasks. Rare perfume and measure of the alembic liquid tal surgeon tools. Iron Maiden.
a mossy hill 90’ high. The causeway goblins on spikes. One has a Marshy smell and cold air. Bench, Non blunt weapons do half damage,
Greenish marble column in the 4+. Nobody’s here cheese in a barrel. soap (120 gp) to get a magic potion. Blue mix: • Who’s here?
becomes a staircase into the rock crossbow and 10 silver tipped pair of boots, sturdy coat. but the hammer from 24 does double
centre, 8 chairs, coat and hat rack. - Wooden chairs, bolted to the o 3. Bugbear (c), his head stuck - Columns. Bas relief of ferocious Healing - Green mix: Diminution - o 1. Green slime to the ceiling.
(to 1). Climbing on top of the hill it- bolts. Narrow passage on the • Who’s here? damage. Most damaging spells work
• Who’s here? floor. Weird tiling: trapdoor under in a keg of honey aquatic animals, and a rabbit. Yellow mix: Flying - Orange mix: Digesting a goblin. Spits out mostly
self is a risky affair, but it comes with sides. Lever on east side closes o 1. 2 Crab spiders (c) wrapping too. 2 in 6 every 25 damage: roll
o 1. Badly wounded ogre (b), (4 hp) every chair. 4+. Nobody’s here. Press on the rabbit: bell rings, Speed - Magenta mix: Strength - dissolved body before attacking.
a 1-in-6 chance of finding a chimney the trapdoor. an unconscious bullywug. on Ragga’s table. When destroyed:
trying to hide behind the column. - Stone armchair. Engraved on the - Wine racks. Connoisseur can find and 1d4 giant lampreys from the Violet mix: Polymorph Self. 2+. Nobody’s here
or skylight every hour (to 5, 6 or 10). o 2. Duergar (b), mumbling and pieces turn to dust and disappear.
o 2. Crawling dwarf (a), covered in armrests: 8 tiny skulls with silver 4 bottles of Unknown Bordelo lake below enter by a trapdoor at 13 - CRAMMED STOREROOM - Grunts from Iron Maiden. Tied up,
• Rooms descriptions gazing at the south wall. - Open edge. View on a gloomy lake
green slime (c). Clothes and armour balls for eyes (5 gp each). Press wine (50 gp each). bottom of the pool. Piles of dirty laundry, linens, weakened Troll (c). Tank collects his
- What can be seen at first glance. 15 - ZARATAZARAT’S APARTMENTS 3+. Nobody’s here. cavern. Slippery stairs down to the
will be consumed in 1d4 rounds. on one and the corresponding - Huge barrel. Sounds empty. brooms, buckets, etc.. blood (1 gallon a day, 50 gp). Drink a
- “Who’s here?”: roll 1d4 the first 10 - CLUTTERED LIBRARY First door is a Mimic. Moves aside - Boots & coat. Magical, always water 12’ below. Moored rowboat
time the adventurers enter this 3+.. Nobody’s here. chair’s trapdoor opens, leading Opens like a door, hidden handle. • Who’s here? with ”I am the Master“. Four pos- gulp: save vs death or die in agony.
Inside: frightful Razelg (a), wi- Books everywhere, long table. o 1. 3 giant rats (b) nibbling on a dry, warm, clean, and to your size
room. If they return later, roll 1d6 - Marble column. Engraved: a myriad to cells in 20. Skylight in ceiling. ter bed, crystal ball on pedestal, (250 gp).
On a success: regenerate like troll 24- TREASURE ISLAND
of animated globular eyes scanning zard’s apprentice. Can tell about barely alive goblin. for 24 hours. Paved and slimy, 15’x15’ area.
(unless the room was barred or • Who’s here? desk, full size mirror. - South wall. Looks intermittently
5 - VANDALIZED KITCHEN about Ragga’s table, alembic, pit o 2. 3 goblins (b) petting a giant

B - 2-3: hostile. 4-5: suspicious. 6-9: neutral. 10-12: Friendly.


otherwise impossible to get in). the room. Small holes at the top. • Who’s here? Docking ring on a stone bollard.
- On the rack. 3 silk and fur coats Large fireplace. traps and meditation room. Helps o 1. Two ghouls (c), busy chewing rat. blurry. Illusory wall. Must fail a WIS 22 - UNDESIRABLE VISITORS’ CAVE
If you roll the same encounter twice, on books. Nobody’s here if the door was check when first trying to cross it View on a gloomy lake cavern. Fetid
• Who’s here?
(30 gp each). In the pockets: 38 gp, • Who’s here? if feels he can trust the PCs. 3+. Nobody’s here. o 1. Wounded sahuagin (6 hp) (b)
just use the one above or below. If o 2. Albino gorilla (b), on the closed. Otherwise, on 1 in 6: roll to 18. Be drunk works too. marshy smell. Stone dock, moored
small ivory key, pipe that lights on o 1. Grumpy dwarf (b), stocking Lies and tries to escape if not. - Hidden in linens. Funny looking busy pondering the meaning of life.
you rolled all of them, roll on Ragga’s table, peacefully looking at the on Ragga’s table. rowboat, bell on the wall.
«Smoke!» (50 gp), silver nail clippers up on rations. Dislikes and fears his master, but person with black eyes and long 18 - SECRET PATH o 2. 3 robber flies (b) devouring a
table (see sidebar). skylight. Wears golden and dia- - Crystal ball. Shine it: shows • Who’s here?
(1d2 damage) (10 gp), 2 ebony mules o 2. 3 goblins (b), cooking impro- doesn’t say it at first. Bottom of front teeth (actually a wererat). Safe cobbled path with a view to dead sahuagin.
- The room’s features. Details appea- mond earrings (100 gp each). the waiting room in fisheye o 1. Sahuagin (c), emerging in panic
bable dishes.

A - 2-3: suscpicious. 4-6: neutral. 7-12: friendly.


the barrel: trapdoor to 20.

C - 2-9: hostile. 10-11: suspiscious. 12: neutral.


figurines (turn into living mules with Affable, offers to join the party. view. Press flickering green gem the putrid bog. Conic runestones. 3+ Nobody’s here
ring after closer inspection are in o 3. 2 orcs (c), roasting a half o 3. Gecko (c), on the ceiling, from the water.
«Oh-giddy giddy up!», back with «Oh- Regularly and insistently asks button: top of the column in 2 re- Smoother rock wall at the end. - Cavity. In shape of an eight pointed
italics. halfling. 8 - GUEST ROOM waiting for lone prey. if anyone has silver or magic o 2. 3 skeletons (c), transfixed by the
• Encounters’ attitude whoa whoa!»)(300 gp each). 3 conic Austere but comfortable with leases green poisonous gas (save • Always here. star on the floor. Applying the two
4+. Nobody’s here. 4+. Nobody’s here. weapons. Acts accordingly: he’s water.
The letter, a, b, or c after an encoun- hats matched to the coats. Giant four poster bed, chest, mirror on vs death or die every round). 2 lesser gargoyles (HD2, THAC0 pieces found in 15 and on Zarata-
- In the chimney. Hidden gnome - Books. Mundane topics. If you hungry but careful. 3+. Nobody’s here.
ter shows which reaction table to centipede (c) well hidden in a fur hat. the wall, window. Release it: the gas returns in the 18 [+1] guarding the secret pas- zarat: green slab pivot and reveals
(a). Knows about the stirges in read the letter in 14, or meet - Ringing the bell. 1d6 giant lampreys
- Chairs. Maliciously grumble when 14 - LABORATORY column. sage. They demand a toll: fisheye the treasure cache (otherwise, 1d10
use (see sidebar). The text may give 6. Chimney flue blocked by iron • Who’s here? Razelg in 7: 1d4 hours to find arrive in a dozen of seconds.
some priority indications, though. you sit on them. o 1. 2 crab spiders (b) on the Messy collection of lab equip- - Opaque black mirror. Obsidian booze from Drowsy Carp. hours of noisy work to open it).
grate 12’ from bottom. 1d4 hours Zegerim’s“Alambicology - A - Under the water. Pile of gnawed
Monsters are aware they were sum- 3 - CONFORTABLE LOUNGE ceiling. ment, and a bubbling alembic on frame engraved with question - Smooth wall. Looks intermittent- - Treasure cache. Necrophidius inside.
of noisy work to remove it. Good Start“ (see 14). An hour of bones and skulls by the dock.
moned away from their daily life. 4 comfy armchairs. Levitating silver o 2. 2 orcs (c), throwing darts on a workbench. Anatomical skele- marks. Touch the mirror: devilish ly blurry. Illusory wall. Must fail 22 gold bars wearing a Z mark (140
- Locked closet. 3 boxes: sil- research by PC with INT 13+: find - Rowboat. Can transport 3 people.
• Random encounters bowl. Circular rug. a crucified duergar. ton. Cluttered shelves. figure appears and says in sinuous a WIS check when first trying to gp each), vibrating gleaming alien
verware, finely engraved with a rare book (12 can be found, 50 - Fancy a swim? 1d6 giant lampreys
1 in 6, every 2 turns or every turn the • Who’s here? 3+. Nobody’s here. • Who’s here? voice: “I know everything. Ask a cross it to 18. Be drunk works too. metal hammer (+1, double damage
grotesque figures (400 gp) inclu- gp each). attack immediately.
adventurers are particularly noisy. o 1. Drunk bullywug (a, c when - Window. No glass. Gloomy view o 1. 2 skeletons (c), busy trying question I can answer by yes or no. vs Ragga’s Table and alien beings),
ding a large silver knife (1d4+1 - Row of fake books. See list of 19 - SECRET ALCOVE
Use Ragga’s Table. On a 2, clamour, sober) in the silver bowl. on the marshes 60’ below. Neatly titles on p.3 of Knock!, also a to wake up the display skeleton. It has a cost...”. This is true, but the 23 - RAGGA’S TABLE’S CAVE the helmet Xororox (Knock! P. 104),
damage). Armchair, glowing red button on Dazzling 10’ x 10’ metal platform ho- short black gladius (+2 vs magic
shrieks, or calls for help can be o 2. 1d4 goblins (b) on all fours, written sign: “Do not lean out spine titled“Going Further”. Pul- o 2. Goblin (b), just mixed in- character asking loses one point the armrest. Window.
heard. fascinated by the rug, while a 6 - APPRENTICE’S ROOM the window”. If living matter goes gredients in test tube, gazing at in a random ability score. vering above the ground. Radiating users, bonus +1 to Save vs Spell).
ling it opens secret door in west • Who’s here?
• Meeting Zaratazarat halfling (a) hides in shadow. Spartan bedroom. Fireplace. through the window’s frame, wall. Touch any other book: 1d6 resulting sparks. Explosion in 1d3 - Locked chest. Spellbook (Charm o 1. 3 sleeping giant bats (c) on
When the party enter new room, o 3. Elf (b), recovering arrows from a • Who’s here? guillotine blade falls (trap rearms electricity damage. rounds, 1d6 damage in most of Person, Ventriloquism, Read Lan- the ceiling, hangry if woken up. Zaratazarat. Greedy , pugnacious, sourpuss and expert manipulator.
roll 3d20. If all the rolls are lower dwarf’s body. o 1. 2 hobgoblins (b) busy trying itself immediately). Save vs para- - Skylight. 4’x4’. Blocked (see 5). room. If goblin survives, remem- guages, Read Magic, Web, Locate 2+. Nobody’s here Five-foot, puny, old, pathetic wizard. Naked, only wearing a medallion with half
than the room’s number, the wizard 4+. Nobody’s here. to fix the door. lysis or 3d10 damage. bers the formula and can prepare Object, Invisibility, Clairvoyance). - Window. Back of the mirror in 8, an 8 pointed star(can be combined with the half from 15). Utterly disillusioned,
is here, naked and pathetic. If he - Never-ending punch bowl comes o 2. Giant ferret (b) in the bed. - in the chest, hidden gnome (a), 11 - MEDITATION ROOM 2d4 similar grenades. Trap: cast Read Magic on any lets one see the room. Handle to he still keeps his head on his shoulders. He sees the adventurers’ presence as
doesn’t show up before they visit closer when you snap fingers (300 3+. Nobody’s here. looking for his cousin (see 5). Gi- Hemispheric room, encrusted 3+. Nobody’s here. page, save vs spells or lose 6d100 open it. both an opportunity and a danger. He acts as an old faded Gandalfesque figure,
room 23, that’s where the party find gp). Always full of strong booze and - In the chimney. 3 stirges (c), ves an item from Chris’s list (see with pulsating gems in interla- - Alembic. Contains a bubbling, XP. Laser pistol with 6 charges - Red button. Press and spiked in need of help. Goals: heal and restock on spells, then take control of the table

2d6
him. See sidebar for his stats, perso- improbable fruit. When drunk, roll busy building a nest. Blocked Knock! page 116) in return. cing patterns. glittering liquid. Open tap to (1d12 damage). Medallion with grid of bed canopy falls on the (the appropriate incantation is in the rotulus, room 15) and eliminate every
nality and goals. 1d6. 1-3: gain 1D100 XP, 4-6: lose by iron grate (identical to 5). - Mirror. Sealed in the wall. Small • Who’s here? slowly fill a flask with potion base half an 8-pointed star. Potion of mattress (3d10 damage). intruder. However, he would rather slip away and meticulously plan his revenge
• Most of the loot can be sold in 1D100 XP Unsealed brick hides apprentice’s hinges on the side. Touch or hit o 1. 2 fungoids (b), softly hum- liquid (1 hour). healing. 5 magic objects from than fight a party of murderous vagabonds by himself.
a city or to important people. Some - Silk rug with animated patterns. savings (122 gp in small gems) mirror: 1d10 electricity damage. ming. Get mad if one touches the - Ivory box on shelves. Poison Chris’s list (see Knock! p. 116). 20 - GAOL AC 9 [11], HD 6 (hp 1, max 18), THACO 17 [+2], MV 120’ (40’), ML 9, AL Chaotic,
Shows picturesque yet fantastic
REACTION dart on the lock (save vs poison The Anarchical Grimoire of Propy- Cells with metal doors, 3 locked.
pieces draw attention, especially and personal diary (pathetic fac- If destroyed(AC 7 [12], 20 hp), gems. XP 700. Casts spells like 6th level magic user. Memorised spells: Charm person,
landscape, slowly changing (300
TABLES or die). Can be opened by ivory lonic Discharges (see bookmark) Smells like dead meat and urine.
Zaratazarat’s if he’s still alive. totum life for an irascible master. passage to 19. o 2. Peaceful swarm of flies(b). Ventriloquism.

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