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Dice

Solitaire Dice is a game played with five 6-sided dice where the objective is to score 500 points. Players roll the dice, group them into scoring pairs, and designate one as a throwaway die, with specific scoring rules that penalize early rolls of the same number. The game ends when a throwaway die is marked 8 times, and players must strategize to maximize their score while managing their throwaway options.

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0% found this document useful (0 votes)
80 views2 pages

Dice

Solitaire Dice is a game played with five 6-sided dice where the objective is to score 500 points. Players roll the dice, group them into scoring pairs, and designate one as a throwaway die, with specific scoring rules that penalize early rolls of the same number. The game ends when a throwaway die is marked 8 times, and players must strategize to maximize their score while managing their throwaway options.

Uploaded by

donbuchwalter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Solitaire Dice

Solitaire Dice is not an easy game to explain, but once you get it, it is a tad
addictive.

Equipment: Five 6-sided dice. One piece of paper. One pencil.


Object: To score the most points possible. 500 points is a win.
Setup: Create a scoresheet like the one below.
Scoring Throwaway
2 (100) -
3 ( 70) -
4 ( 60) - 1 -
5 ( 50) - 2 -
6 ( 40) - 3 -
7 ( 30) - 4 -
8 ( 40) - 5 -
9 ( 50) - 6 -
10 ( 60) -
11 ( 70) -
12 (100) -
The numbers 2-12 on the left are your scoring numbers that you roll with 2 dice.
The numbers in parentheses is the amount you score each time you roll that number.
E.G. Each time you roll a 2, you score 100 points; each time you roll a 7, you
score 30 points. The numbers 1-6 on the right are your throwaway dice. You can
choose up to three throwaway dice in a game. The game ends when you roll one
throwaway die 8 times.

The Play: Roll all 5 dice. Group four of them in two pairs. These are your two
scores. The remaining die is your throwaway die.

Example A:
You roll -- 1 1 3 5 6.
You decide to group the dice as follows
1 5 -- Place a mark next to 6 in the scoring section
1 6 -- Place a mark next to 7 in the scoring section
3 -- Place a mark next to 3 in the throwaway section.
Keep rolling until one of your three throwaway dice has 8 marks, then figure your
score.

You must divide up your dice so that you use one of them as a throwaway die. The
only exception is when you have already selected three throwaway dice and your roll
does not include any of them. For example, you roll 1 1 2 2 3 and you have already
marked the throwaway dice 4, 5, and 6. In this case, you score as usual and throw
away the die of your choice for free. This is called a "free ride".

The Scoring Catch: The first 4 marks you make for any scoring die count as -200 to
your score. The fifth time you roll it, your score for that die goes to 0. It is
not until the sixth time you roll a number that you score the value in the
parentheses. Marks 6-10 score that value. Marks after 10 do not add to your score.

Example B:
Your score sheet looks as follows.

2 (100) -
3 ( 70) - II
4 ( 60) - 1 - IIIII I
5 ( 50) - IIIII II 2 - IIII
6 ( 40) - 3 -
7 ( 30) - IIIII III 4 -
8 ( 40) - IIII 5 - III
9 ( 50) - IIIII 6 -
10 ( 60) -
11 ( 70) -
12 (100) -
In this example, the player has a score of -210.

Two rolls of 3 = -200


Seven rolls of 5 50 * (7-5) = +100
Eight rolls of 7 30 * (8-5) = + 90
Four rolls of 8 = -200
Five rolls of 9 = 0
--
-210
She would be advised to try to use combinations that will result in 5 and 2 being
used as the throwaway die. If she uses the number 1 two more times the game will
end. She can use 5 and 2 three and four times respectively without ending the game.
She should also try to score at least one more 8. (Scoring three 3's would also be
nice but perhaps not possible). The next 8 will remove the -200 penalty.

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