DICE ON TARGET
This game is a fun target game where the aim is to get as close as possible to the 2 digit
number using the rolls on 4 dice.
Age Range: 3rd Grade+
Number of players: 2-4
Learning: +, -, x and ÷ up to 100
You will need:
- Pieces of paper to keep score and write down calculations for each player
- 5 dice (or just one dice is fine)
- Digit cards (optional)
- Timer
Instructions
- Before the game starts, the 2 digit number must be chosen. The number can either be
picked randomly using 2 digit cards and placed in the boxes, or chosen by a player and
written in the two boxes at the top.
- One of the players rolls the 5 dice and places the dice inside the smaller squares, again
where all the players can see them. Alternatively, roll one dice five times and write the
numbers in pencil inside the smaller boxes.
- Player have 1 minute to get as close as possible to the target number using the rolls on
the dice. They are allowed to combine dice rolls to make a 2 or 3 digit number and they
can use all four operations to help them. A player may choose only to use two or three
rolls on the dice if they wish (they do not have to use all 5 numbers).
- Each player needs to record their calculations on paper.
- Once a minute is up, each player in turn tells the other players their total.
- The player with the closest total shows how they achieved their total first, followed by
the next player and so on.
- Scoring is as follows:
o Any player who has reached the target number scores 10 points.
o Otherwise, players score 9 points if they are 1 away from the target number; 8
points if they are 2 away; and so on, up to 1 point if they are 9 away.
o If a player has made a mistake with their calculation, then they score 0.
- The game then restarts with a new 2 digit total and new dice rolls.
- The winner is the first player to reach a total of 50 points.
DICE ON TARGET CONT.
Variations
- To make the game harder, do not allow the dice rolls to be combined.
- Using ten-sided dice makes a wider range of numbers to select.
- Change the timer to 2 minutes or 30 seconds depending on the level of skill of the
players.
Examples of play
The target number is chosen to be 67. The dice rolls are 4, 2, 5, 3 and 3.
Player 1 works out 33x2=66 Score 9 points (1 away from total)
Player 2 works out 53+3+2+4=62 Score 5 points (5 away from total)
Player 3 works out 23x3+4-5=67 Score 0 points (incorrect calculation)
Player 4 works out 33x2+5-4=67 Score 10 points
The target number is chosen to be 79. The dice rolls are 6, 2, 4, 1, and 2.
Player 1 works out 62+14+2=78 Score 9 points (1 away from total)
Player 2 works out 42x2-6+1=79 Score 10 points
Player 3 works out (16+2+2)x4-1=79 Score 10 points
Player 4 works out 64+12+2=79 Score 0 points (incorrect calculation)
DICE ON TARGET (2 DIGITS)
DICE ROLLS
HOW CLOSE CAN YOU GET TO THE TARGET?