#10 MISSIONS
The following pages contain a Tutorial Mission to help get
you acquainted with the game and ten Missions to thor-
oughly put your Zombicide survival to the test! You can play
these Missions in sequence, or you can tackle whichever
one suits you best at the time, given that they vary greatly in
style, size, difficulty, and play time.
Special rules detailed in Missions supersede common rules
and cards rules.
These Missions are just the beginning; the Zombie invasion
has only started! Head over to www.guillotinegames.com
and you’ll find a constantly updating roster of new Missions
up for free download. Or get our map editor to create your
very own Missions and share them with the Zombicide
community!
00 TUTORIAL
TUTORIAL / 4+ SURVIVORS / 20 MINUTES
We were with some friends when the first siren
began to wail, quickly followed by countless others.
In less than an hour, everything changed. The
television and the radio announced horrible news.
We decided to take shelter at our neighbor ’ s house,
which was much safer. We just had to cross the
street.
But THEY were already there...
Tiles needed: 2B & 1B.
OBJECTIVE
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SPECIAL RULES
t 3FEVDFE ;PNCJF EFDL Use only the Zombie cards
numbered 1, 2, 3, 4, and 41 to make the Zombie deck. Put
Player starting area 1 Walker
the other ones in the box.
t 4QFDJBM TUBSUJOH FRVJQNFOU Do not give the Pistol,
Fire Axe, and Crowbar cards as starting equipment. Instead,
put them at the top of the Equipment deck. They will be the
first three cards drawn when Survivors search a Zone. Pan Zombie Spawn Zone Objective Locked door
cards are dealt as usual.
20 ZOMBICIDE - MISSIONS