A48
SPECIAL RULES
TRICK
OR THREAT
MEDIUM / 6+ SURVIVORS / 60 MINUTES
• Setup.
- Place the Blue and the Green Objectives randomly among
the Red Objectives, facedown.
- All doors are treated as regular doors.
It ’ s Halloween time! And you promised a group - Some building are isolated by doors. They are considered
of errand kids some candy. The problem? You lost as separate buildings for Zombie spawning purpose only.
them from sight and you don ’ t have any candy.
Trick or Threat? • Blood red, sick green, and eerie blue. Each Objective
gives 5 XP to the Survivor who takes it.
Material needed: Zombicide: Season 1. - Taking the Green Objective grants 10 XP instead.
Tiles needed: 3C, 4C, 4D, 5E, 6B & 6C. - Taking the Blue Objective also spawns an Abomination in
the Zone it was taken (if an Abomination is already on the
OBJECTIVES
board, it gets an extra Activation instead). From then on, the
Blue Spawn Zone becomes active.
Accomplish the Objectives in this order to win the game: • Trick or Threat? Survivors make a choice whenever they
1– It’s Halloween time. In any order: open a door:
- Save the kids. Find and take the Green Objective. - Trick: The Survivor earns 5 XP. Building Zones that are
- Find the candy. Take 3 Red Objective tokens (or more). opened this way for the first time don’t spawn Zombies.
THEN Instead, each Spawn Zone will spawn an extra Zombie card
2– Reach the Exit with all Survivors. Any Survivor may during the next Spawn Step (this effects stacks if multiple
escape through this Zone at the end of their Turn, as long as doors are opened that way). Building Zones opened this
there are no Zombie in it. way cannot be Searched. Players may mark such Zones to
remind them of the effect.
- Threat: The Survivor may immediately perform a free
Search Action, even if they are not in a building Zone (a
3C 4D 4C Survivor can still only perform a single Search Action during
each of their Turns).
5E 6B 6C
Survivor
starting area
Exit
Zone
Spawn
Zone
Door
Objective
(5 XP)
ZOMBICIDE - MISSIONS A48