Advanced Dungeon
Hero:
An expansion for Dungeon Hero/Advanced
Quest (by LoneSpelunker). The core rules
are necessary in order to play.
Areynor - 2023
Resting:
When you are at a settlement (or a safe room),
you can rest to regain Resolve and Stamina. After
you rest, some time has to pass before you can
rest again. If you are on a settlement, you can
spend Treasure points to rest again without
waiting.
Village: When resting in a village, you regain 10
Resolve and 5 stamina, you have to wait a
week before resting again at this village.
Town: When resting in a town, you regain 10
Resolve and 5 stamina, you have to wait five
days before resting again at this town. You can
spend 3 Treasure points to rest again without
waiting.
City: When resting in a city, you regain 15
Resolve and 7 stamina, you have to wait one
week before resting again at this city. You can
spend 5 Treasure points to rest again without
waiting.
Safe Room: When resting in a safe room, you
regain 1d10 Resolve and 1d6 stamina, and you
have to wait 24 hours before resting again
inside this dungeon.
Name: Magic Items & Potions:
Magic items are divided in three categories:
Resolve: Stat boosters: Stat boosters give you +1 to one
of your traits, they take the shape of armor or
other wearable equipment. You can only carry
Stamina: one Stat booster at the same time.
Trait items: Trait items give you a permanent
d8 trait (f.ex. A pair of magic wings may grant
you the trait: d8 Flying). You can't have more
Treasure Points: than two trait items at the same time.
Special items: Special items give you an
special ability that isn’t reflected by a trait
(f.ex. A necklace of health may extend your
Traits:
Max resolve by 5). You can only have one
d12 _____________________________________________
special item equipped at the same time.
d10 _____________________________________________
d10 _____________________________________________ Potions are divided into three categories:
d8 _____________________________________________ Trait potions: Trait potions grant you a
d8 _____________________________________________ temporary d8 trait (f.ex. A potion of flying may
d6 _____________________________________________ grant you the trait: d8 Flying, and so on). You
d6 _____________________________________________ can only have one trait potion active at the
d6 _____________________________________________ same time, this trait lasts for 5 advance rolls.
Healing potions: Healing potions regain you
Additional Traits: 1d10 resolve, but don’t grant you any traits.
d8 _____________________________________________
Stamina potions: Stamina potions regain you
d8 _____________________________________________
1d6 stamina, but don’t grant you any traits.
d8 _____________________________________________
Buying and Selling Items: Random Tables:
When you are at a settlement you can spend
treasure points in exchange for items. On a village 1d6 - Biome
1 - Forest
you can only find Non-magical items, on a town
2 - Plains
you can also find stat boosters and potions. And 3 - Desert
finally, in a city you can find any item. 4 - Ruins
Non-magical items: Non-magical items can be 5 - Mountain
6 - Exotic Biome Roll
any kind of adventuring gear. They may
replace an equipment related trait (maximum 1d6 - Exotic Biome
d6). 1 - Underwater
2 - Volcanic
3 - Tundra
4 - Sky
5 - Plane of Dreams
6 - Plane of Fey
1d6 - Settlements
1-3 - Village
4-5 - Town
In general, items can be bought for the price listed 6 - City
below or sold by half that price. Monsters:
Non-magical items: 2 treasure points 2d6 1-2 Easy | 3-4 Medium | 5-6 Hard
Stat boosters: 4 treasure points 1-2 - d4 | d6 | d8
3-4 - d6 | d8 | d10
Trait items: 8 treasure points
5-6 - d8 | d10| d12
Special items: 9 treasure points
Trait potions: 5 treasure points
Healing/Stamina potions: 4 treasure points
Random Tables: Generating Content:
1d6 - Advanced Treasure The next section of this document has some
1 - 1d6 Treasure points
guidelines on how to use the tables included in
2 - Stat booster
3 - Trait Potion the Table Sheet to generate content for your
4 - 1d10 Treasure points game. This tables can be used both alongside
5 - Healing/stamina Potion (chose one) published adventures and on they own.
6 - Magic item
1d6 - Monster attitude Generating Content for Adventures
1-3 - Hostile Dungeon Events: Roll once in the Dungeon
4-5 - Neutral
Event table for each 5 advance rolls that you
6 - Friendly
make inside of a dungeon. If you get more than
Monsters: one safe room in the same dungeon, you can
2d6 1-2 Weak | 3-4 Average | 5-6 Strong reroll the next ones.
1 - d6⚔️4 | d8⚔️5 | d10⚔️7
Wilderness Events: Wilderness Events work
2 - d6⚔️8 | d8⚔️10 | d10⚔️10
3 - d6 ⚔️4⚔️4 | d8⚔️7⚔️4 | d10⚔️6⚔️6 just like Dungeon Events, with the only
4 - d8⚔️5 | d10⚔️7 | d12⚔️9 difference being that they occur while
5 - d8⚔️10 | d10⚔️10 | d12⚔️13 exploring the Wilderness. You should be
6 - d8⚔️7⚔️4 | d10⚔️6⚔️6 | d12⚔️8⚔️6
careful while using them, because they may
1d4 - Boss Monsters derail a prewritten adventure.
This list includes four example boss monsters, that you
can include in your solo campaign play or use them as an
example/template to create your own.
1 - d12+1 Owyn the fallen knight ⚔️26
2 - d12 Tarrasque, the world eater ⚔️30
3 - d12+2 Askeroth the lich ⚔️21
4 - d12+1 Barkel the goblin warlord ⚔️23
Generating Content: Random Tables:
Freeform Content Generation The following list includes different tables that can be
This way of generating content is less reminiscent used in order to generate content. Some of them are
meant to be used alongside pre-existing adventures, but
of the core mechanics of the game than the one
other ones are better suited for something more
used alongside adventures, but it offers more freeform.
flexibility when it comes to storytelling.
1d6 - Dungeon Events:
1 - Nothing happens
I personally recommend to use it to connect 2 - You find a d8 trap
3 - A monster attacks (Monster Table)
various adventures together, rather than
4 - You find an exit
creating a full independent campaign. 5 - You find a safe room
6 - You find some treasure (Treasure table)
Credits: 1d8 - Wilderness Events
1 - Nothing happens
2 - You find treasure (Treasure table)
3 - You find a monster (Roll for attitude and strength)
Writing: Areynor 4 - You find a dungeon
5 - You arrive to a new biome (Biome table)
6 - You find a settlement
Original Game: https://lonespelunker.itch.io/ 8 - An obstacle blocks your way (Hazard Table).
Art: All the Art used in this document is under 1d6 - Treasure
1 - Nothing
a Commercial Creative Commons license. 2 - A weapon (Non-magical item)
3 - 1d4 Treasure points
4 - A piece of armor (Non-magical item)
5 - 1d6 Treasure points
6 - Advanced treasure roll