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GGG Final

The Green Griffin is a prominent inn in Barrowgate, featuring a community of four establishments: the Green Griffin Inn, the Rookery, the Roost, and the Aerie, catering to various clientele from noblemen to laborers. The narrative follows Baran Blacktree, a warrior seeking revenge on a deceitful scavenger named Dalmun Skraab in the Rookery, highlighting the tavern's lively atmosphere. The document also details the history and features of the Green Griffin, emphasizing its welcoming nature and the diverse services available to adventurers and travelers.

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0% found this document useful (0 votes)
27 views16 pages

GGG Final

The Green Griffin is a prominent inn in Barrowgate, featuring a community of four establishments: the Green Griffin Inn, the Rookery, the Roost, and the Aerie, catering to various clientele from noblemen to laborers. The narrative follows Baran Blacktree, a warrior seeking revenge on a deceitful scavenger named Dalmun Skraab in the Rookery, highlighting the tavern's lively atmosphere. The document also details the history and features of the Green Griffin, emphasizing its welcoming nature and the diverse services available to adventurers and travelers.

Uploaded by

arianajavid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WELCOME TO THE GREEN GRIFFIN

Old Scores...
Baran Blacktree’s armor clacked and fasteners creaked as he reached for the Green Griffon’s stable door. A ratty nag
nervously eyed the grim-faced warrior as she chewed the contents of her feedbag.
Baran checked Wayfinder’s familiar grip for the third time as he stepped through the battered portal into the Rookery.
“Time to get to work,” he fumed. “No doubt the Cap’n will ban me for a week, but I need to settle this score right here, right
now.”
A brief hush fell over the crowd as Baran stepped into the dim warmth of the Rookery. The patrons immediately recognized
him as one of their own and the chaotic din resumed. Baran scanned the crowd, looking for his target. In a far corner, Baran
spied him…Dalmun Skraab. The regulars called him “Scab“, and for good reason. The miserable double-dealing scavenger was
cozy with a gang of wererat graverobbers. It didn’t get much lower than Scab. Just last week, Scab had sold Baran a map to a
newly-discovered barrow. When Baran found the tomb already plundered, he knew that Scab’s dung-eating buddies got to it
first…and Scab knew that when he sold Baran the map.
“Well, no need for subtlety now,” Baran muttered as he set his jaw and stormed towards Scab’s table. In his wake, Baran
upturned a table of fur-clad Gunnd ruffians, nearly upended two cross wenches, and startled a dozen patrons. Baran flung
aside Scab’s table into a nearby beam, and wrenched the startled rogue by his neck up from his stool. From the bar, the Cap’n
bellowed over the commotion, “Blacktree! Put him down or you’re out of here for a month!”
Baran paused for a moment and eyeballed the wretch twisting and struggling in his grasp. “Totally worth it!” he growled as
he raised his fist and set to work.

OVERVIEW The Rookery is the common man’s tavern


The Green Griffin is arguably Barrowgate’s finest inn. and frequented by aspiring adventurers, laborers,
It’s a welcoming sanctuary from the rigors and perils craftsmen, as well as those looking to “slum-it”. The
of the open road. After two centuries of continuous prices are cheap, quality average to good, but the fare
operation, this venerable institution attracts folk is limited.
from every corner of the Hillsedge Province. Here On the other hand, the Roost is frequented by
noblemen and laborers rub elbows with grim-faced those with money to spare: experienced adventurers,
adventurers and cunning merchants, where a valiant wealthy craftsmen, and merchants not to mention
knight can stand at the bar, flagon in hand, beside a Barrowgates well-heeled who’ve yet to secure a
scheming agent provocateur. All are welcome. membership to the Aerie. The quality of the Roost’s
The Green Griffin isn’t any one entity, it’s actually victuals and viands is clearly superior and more
a small community of four enterprises: the Green varied than the Rookery and, as one would expect,
Griffin Inn, the Rookery, the Roost, and the Aerie. prices are proportionally higher.
The Green Griffin Inn is at the heart of the The Aerie is a private club with facilities and
endeavor and provides accommodations and related privileges enjoyed only by members or their guests.
services at reasonable prices. A weary guest can High-level adventurers with solid reputations,
expect a clean and secure room in exchange for a few moneyed nobles, and wealthy gentry make up the
silver pieces a night. Stabling is available for those bulk of the Aerie’s members. Food and drink served
with mounts; laundry and tailoring are available in the Aerie is exceptional with prices for a single
upon request. Travel-sore guests are encouraged to night’s entertainment exceeding 100 gp.
take a soak in one of the many heated pools below
the Roost tavern. Additional services are available on HISTORY
the grounds whether it be a sage’s advice, a healer’s The Green Griffin was born from the dreams of a
touch, or blacksmith’s anvil. Adventurers may even single Vestonian peasant – Pyotr Zyablik who sold
purchase essential expedition tools and provisions everything he owned to purchase a pair of flea-bitten
prior to embarking on their next perilous quest. As mules and a cart piled high with barrels and bottles
the saying goes, “if the Green Griffin doesn’t have it, of potent drink. Pyotr braved a perilous overland
you probably won’t need it.” trek to deliver his cargo to the Barrowgate markets.
While the Green Griffin turns a tidy profit His risky venture earned him a small fortune. Return
renting rooms, the bulk of its revenue comes from trips earned him enough to open a modest tavern
the three taverns: the Rookery, the Roost, and the in a blacksmithy. He named the tavern The Green
Aerie. The Rookery and Roost are open to the public. Griffin after the faded green griffin carving on the
tongue of the mule cart. In time he took a wife, sired Landlords came and went over the many
children, and expanded the Green Griffin adding years that followed. One landlord literally sold the
adjacent lots and structures. Before long the Zyabliks property for a song to spite his adulterous wife.
were renting rooms and converting the barn; thus Eventually, the deed to the Griffin fell into the hands
were born the Green Griffin Inn and the Rookery. of an aristocratic Breonnese wizard named Kalastus.
Zyablik was the first Landlord, and he was Landlord Kalastus was no fool. He saw certain noble
succeeded by his daughter Petra. The Griffin Barrowgate families seething and scheming from
weathered many changes as Barrowgate grew the shadows. Chief among them was the vindictive
around her. The Griffin survived floods and riots Gorobik clan. To preserve the Green Griffin, Kalastus
which coincided with several arson attempts. The willed the property to a Vestonian aristocrat – Lord
Green Griffin was popular and had many allies in Finnik Garside. Lord Garside was a decorated
the community but there were detractors, among military veteran with the necessary clout to thwart
them certain City Fathers who opposed any effort any attempt to acquire or shutter the Griffin. He
to expand the Griffin’s reach beyond the River is the Green Griffin’s current landlord (see Green
District into the Garden District. After an unpleasant Griffin Staff below).
incident between a wench and a City Father named
Aleav Gorobik, the Zyabliks were forced to abandon
their plans. Instead, they opened a second tavern
on the property – naming it The Roost catering to a
higher class of clientele.
TOMB OF THE FIVE CROWNS
FEATURES
FEATURES
The Green Griffin is many things, but it’s easier
LAYOUT
The Green Griffin sprawls on an irregularly shaped
The Green Griffin
to characterize is manywhat
by stating things, but it’s
it isn’t. Theeasier
Green plot at the intersection of Riverview Road and Briar
to characterize
Griffin and the by stating
taverns arewhat it isn’t.
neither The Green
festhalls nor Rose Lane. The property is surrounded by a stone
Griffin and theTrue,
chancehouses. taverns are neither
a good time isfesthalls
to be had nor
at the wall eight feet high and two feet wide at its base. The
chancehouses.
taverns True, a good
in the company time iswenches,
of comely to be hadmugat the walls are capped with iron finials intertwined with
taverns
in hand,inand
therolling
company diceoforcomely
turningwenches,
cards. Themug brambles to deter burglars and sneak thieves. The
in hand, and
carousing rolling dice
is subdued andor turning cards.
atmosphere The but
friendly, street-side gates are wrought iron and locked after
carousing
not is subdued
too friendly. and atmosphere
Courtesans are free tofriendly,
drink andbut nightfall. The front gate, known as the Bramblegate,
not too friendly. Courtesans are free to
court but know to take their business elsewhere. drink and is huge and cast in the shape of rose vines. The
court but know
Games to take their
and gambling are business
permittedelsewhere.
on the side gate, known as the Rooksgate, is narrower but
grounds Games
provided andthegambling areeating
players are permittedand on taller. The alley-side double gate is painted green
the
drinking. Simple board games such as Kingsand
grounds provided the players are eating Cross, and is large enough to admit a carriage. Most of the
drinking. Simple
knucklebones, andboard
decksgames such
of cards areasavailable
Kings Cross,
for property is cobblestone with a few dirt patches for
knucklebones,
rent and decks
should patrons be so of cards are available for
inclined. the pond and gardens.
rentOther
should patrons
more livelybeentertainments
so inclined. occur now The front courtyard is terraced with a maze
Other
and again, more lively
the wenches singentertainments occur now
frequently, minstrels of stone pathways threading through flower and
andengaged
are again, theto wenches
play a few sing frequently,
nights a week,minstrels
and whenare vegetable gardens. Neat rows of fruit orchards grow
engaged
two to play
patrons a few
decide to nights
have a agoweek,
at oneand when two
another, the along paths leading to small cul-de-sacs. Numerous
patrons decide to have a go at one another,
tables are cleared and they’re allowed to settle their the tables benches and urns are scattered about to encourage
are clearedbare-knuckles
grievance and they’re allowed to settle
style while the their
other patrons strollers to pause and reflect. A fountain lined with
make wagers on the outcom blue tiles stands before the formidable double doors
into the inn; a gaggle of marble griffins rises from the
middle of the fountain.
The main paths from the gates lead from the banners, tapestries, window glass, and even murals.
watch houses to doors leading to the inn as well as Stuffed griffin heads hang above each mantle.
to the Rookery and Roost. Access to the Aerie is Rooms are available for rent on the first and
by way of the lifts on the second floor of the inn. A second floors and are accessible via well-lit passages
wide corridor extends from the gallery to a pair of off the lobby and parlors. Every room is secured with
mechanical lifts. A flight of wide wooden steps is to a good quality lock. Rooms on exterior walls have
the right of the lifts. tall narrow barred windows with shutters to keep
Arbors covered with flowering vines overhang the out light and the chill while deterring burglars and
paths leading to the rear courtyard. Several smaller preventing guests from skipping out on their bills.
adventurer-friendly businesses rise from the muddy Although austere and a little drab, the Green Griffin
cobbles of the rear courtyard: a healer and herbalists, is no flophouse. Rooms are cleaned after a guest’s
a tailor and cobbler, a sundries and gear shop, and departure and once per week regardless. Rooms
also a sage. A half-dwarven farrier, blacksmith, and include a straw-filled bed and pillows, clean linens,
wheelwright runs a smithy on the grounds as well and a stool; there’s little room for much else. Larger
but only from sunup to sundown. A carriage house rooms may be rented for two or four occupants.
and several stables branch from the main structure. Upscale accommodations are available with goose-
One of the most unusual features of the grounds down mattresses and pillows, cozy quilts, wardrobes,
is the goose pond in the middle of the rear courtyard. chests, and washing basins; some rooms include
An ancient standing stone rises from one end of the dressers and writing desks. Many rooms on exterior
pond. The stone is aligned with an ancient aspect walls have balconies overlooking the gardens and
of Marna, Goddess of the Earth, agriculture, and courtyards.
family. At night the stone will sometimes shed a pale During regular hours private washing basins and
radiance, with swirling glyphs appearing and pulsing meals may be brought up from the kitchens for a
on its surface. Many believe the stone protects the modest surcharge.
grounds and those inhabiting them. Wide well-lit corridors off the main lobby lead
to the taverns; patrons need only follow the smell of
GREEN GRIFFIN INN roasting meat and the sounds of laughter. Signs in
The inn’s exterior is tan stone blocks intermingled a variety of scripts are affixed to the walls directing
with fieldstone blending elements from the original guests either back to the lobby or to the taverns so
structure with new construction. Beyond the navigating the meandering corridors is not difficult.
formidable double doors lies a slate-floor mudroom. The Rookery and Roost are accessible through
Stepping through an archway brings one to the the inn, the stables, as well as many doors off the
lobby and the adjoining parlors. The interior is courtyards but not the Aerie. The Aerie has no
welcoming with rich Jalahandran rugs on the floor obvious ground-floor access. Members reach the
and polished wood paneling on the walls. Delicious Aerie via the lifts on the second floor of the inn;
smells waft up from the basement kitchen enticing there are other secret entrances but all are guarded
guests to visit the nearby taverns. Newly arrived by devious traps and other unpleasant surprises.
guests are greeted by the perpetually cheerful
Innkeeper Ryeman Lardthistle (m h Commoner THE ROOKERY
2). Once guests make their mark in the ledger, the The Rookery is the common man’s ale hall; all are
paunchy middle-aged innkeeper cheerfully escorts welcome here. Birthright means little in the Rookery.
guests to their rooms. En route Lardthistle prattles This venerable watering hole is the oldest tavern
on about the history and layout while upselling on the property and was constructed by the first
guests on other services such as laundry and use of Landlord on the bones of an old two-story barn.
the public baths beneath the Roost. When one thinks of the Green Griffin, the Rookery
The parlors flanking the lobby are richly comes to mind.
appointed with comfortable furniture arranged The floors are uneven slabs of granite and flint,
around roaring fieldstone fireplaces. The parlors patrons stand ankle-deep in sawdust. The center
are reminiscent of hunting lodges; shields, banners, of the tavern is occupied by great circular grilling
and weapons hang from the walls. The mantles are pits. Cauldrons and slabs of meat roast over grills or
cluttered with griffin-themed gewgaws. Griffins dangle from spits. The main bar is in the center of
in a variety of poses are ubiquitous, appearing on the room while smaller bars are along the periphery.
TOMB OF THE FIVE CROWNS
The Rookery is older than the inn and retains some
of the old barn fragrances, especially during the rainy
the main bar is covered in exotic carpets from far
away Hakir and Jalahandra. If the rumors are true,
season. The upper lofts have additional seating and one of the rugs, will rise up and fly the speaker
provide an excellent view of the goings-on down about if the command word is spoken. The Roost
below. The back walls retain a few stalls with benches wenches go out of their way catering to the whims
and tables; curtains can be drawn to provide some of the patrons, sometimes straying dangerously
privacy. close to breaking the Landlord’s many rules. All are
Wenches dash back and forth delivering armloads accomplished singers and dancers and are pleasing to
of drinks and trays heaped with food. The kitchen the eye as well as the ear. Several times per night the
is accessible by way of stairs along the eastern wall. wenches gather on the dance floor urging patrons to
Trapdoors below the bars lead to the cellars. Heavy join them for a twirl. Minstrels are always on hand to
blocks and tackles along with ropes and chains hang provide musical accompaniment on lute, lyre, or fife.
from the walls and ceilings. The dusty remnants of In spite of the festive and cheerful atmosphere,
the old barn, such as yokes and harnesses, still hang the Roost is more subdued than the Rookery. It’s a
from hooks. lively locale but those looking for a quiet corner need
The Tapmaster, or head bartender, is Ringuff look no further than the Roost. The fare is higher
Twomugs (m d Commoner 1), an ill-tempered quality and portions more generous. This along with
curmudgeon of a mountain dwarf who is sour- greater variety has drawn wealthier patrons including
dispositioned even by dwarfish standards. He’s the mid-level adventurers, local bureaucrats, visiting
brother-in-law of the house Brewmaster, Jalarak envoys, artisans, and folk with deeper pockets.
Leadbarrels. The Cap’n and Twomugs often quarrel The Roost’s tapmaster is a wiry Camurian with
over his lax handling of the tavern; for that reason, a severe limp and a bent back - Thrilg Gurbson (m
the Tavernmaster finds every reason to avoid h Fighter 3). He was born to a tribe of nomadic
prolonged visits to the Rookery. hunters far to the north of Barrowgate among the
Drakesteeth Mountains. After being driven from
THE ROOST their ancestral lands, he and his tribesmen were
This tavern is a step up from the pools of soggy clapped in irons for poaching and sentenced to
sawdust and coarse company of the Rookery. indentured servitude. After years of mistreatment,
The Roost is smaller but no less welcoming. The Thrilg’s surviving tribesmen were freed by the Vice-
structure was once a tannery and dyers, but the Duchess herself. Thrilg’s loyalty to Vice Duchess
woodfire heated pools located in the basement Ramhorn is absolute. He soldiered in the Scarlet
were converted for bathing. The woodwork in Sword border guard for a time learning the centaur
the Roost is more elaborate, with a bit of spit and tongue. He’s shrewd, short on words, and even-
polish lacking in the Rookery. The cobbles and handed; many of the younger wenches have designs
tiles are mopped frequently and the dank stable on the sad-eyed warrior.
smell is replaced with the odors of roasting meat
over charcoal braziers mixed with the sharp tang of THE AERIE
soap. The decor is just as eclectic with mismatched The Aerie is Landlord Zyablik’s dream of an upscale
tables, chairs, benches, and stools but cushions are tavern finally realized. If the Rookery is the retreat
far more plentiful. The furniture isn’t as cluttered as of the common man, the Aerie is the sanctuary for a
is the case in the Rookery which can be shoulder- privileged few.
to-shoulder patrons on busy nights. The floor is Fine food and drink are the norm at the Aerie -
terraced with wooden steps linking the levels. A there is no swill barrel here. The Aerie maintains a
galley with an elaborate banister is overhead allowing secure wine cellar filled with rare and exotic vintages
diners and loiters to watch the dance floor below. from distant lands: palm wine from the Malapango,
Wagonwheel chandeliers hang from the ceiling. Dark firewine recovered from the submerged ruins of
wood paneling is affixed to the fieldstone and brick Tiernival, and brandies dating back to the reign of
walls. Mantles, of which there are many, are large Malvernis’ Alaghax II.
and cluttered with many griffin-themed dustables Victuals are served on elaborate trays with silver
recovered and donated by patrons over the years. The cutlery, goblets, and crystal decanters. Everything
original green griffin tongue from Pyotr Zyablik”s glistens and glimmers in the Aerie. Magical lighting
cart is among the gewgaws. The dance floor before cast through multi-colored lenses sets the desired
mood. Events at the Aerie are full of spectacle with must approve a candidate’s petition to join; a single
light, movement, and music. The wenches of the black marble is all that’s necessary to block a petition.
Aerie are the best of the best. Candidates are free to submit another petition in
Great carts are piled high with whole roast goose, a year but there’s an extensive waiting list; only the
rows of suckling pigs, heaps of glaze-covered mash, Cap’n, Tapmaster, and Head Wench are privy to
enormous whole river trout covered in capers, and the location and the names of this exclusive list. In
decadent chilled desserts. Prices verge on exorbitant, exchange for a non-refundable fee of 5000 gp and an
but the quality of food and drink matches the upkeep cost of 100 gp per month, the new member
extravagant nightly entertainment which includes receives an Aerie Lord pin. The pin is cast from
jugglers and acrobats, fire breathers, lively musicians, green-adamantite in the shape of two griffin busts,
and even theatrical performances of popular dramas facing away from one another. One griffin wears a
and comedies. There are several house musicians and crown, the other a cowl. The crowned griffin holds
playwrights retained from season to season to keep a goblet, his companion holds a thorny rose. When
the material fresh. ritually awarded, the new member pricks his or her
The Aerie is accessed by way of two elaborate finger on a rose thorn and signs the registry in their
wooden lifts, marvels of human-dwarf engineering. own blood.
A sophisticated system of ropes, pulleys, and A wide balcony extends around the exterior of
counterbalances behind the walls allows the lifts to the Aerie giving a fantastic view of Barrowgate, the
rise and fall. In the basement, several sturdy dwarven Redfork River, the foggy Westbarrow Hills as well as
trained mules inside wooden wheels lend their the Darkthorn Forest. Large barn doors set into the
strength when a little more pull is necessary. The lifts walls can be pushed aside to allow diners and merry-
require constant maintenance; two engineers are on- makers to enjoy the night air.
hand at all times. The top of the Aerie is occupied by a large
Membership is very exclusive but not limited weathervane in the shape of a roaring griffin. Many
just to the wealthy and well-connected. Members believe if the Aerie were ever under attack, the
griffin would animate and defend the structure and He’s fond of board games especially Kings Cross
members. Locals even claim to have seen the griffin even though he rarely wins. Hawler is something of a
prowling about the roof at night, ruefully watching jack of all trades. In his 30-odd years he’s adventured
the streets below. and explored; sailed the Dragonspine Sea; droved
The Aerie’s Tapmaster is Langdon Hawler (m h horses and cattle in Racheau; acted, sang, and
Bard 5) a well-groomed and charismatic Tellurian danced with a traveling troupe who once performed
who smokes an elaborate meerschaum pipe loaded for Vice-Duchess Ramhorn at her summer court.
with apple and cherry-scented pipeweed. He’s a Before arriving at the Aerie, Hawler found work as a
master pipesmoke sculptor employing petty magic seasoned stevedore and boatsman on the River Steed
to impress the crowd. He’s what you’d expect of a and Lake Straum. Being something of a scoundrel,
bartender in an upscale tavern. He’s constantly in Hawler is a master of disguises. He speaks a dozen
motion, seemingly everywhere at once and on top different tongues, including draconic, allowing
of whatever crisis is occurring at the given moment. him to seamlessly slip between personas. He still
loves fishing and when not overseeing functions at
the Aerie, he can be found riverside dressed like a
peasant fishing pole in hand.
The Landlord’s sumptuous private residence
and office are on the third floor of the Aerie. The
adjoining rooms are filled with fine furniture and
rugs, elaborate marble griffin mantlepieces, and
packed with mementos of past battles. The doors are
always locked as the rooms are protected by a “tame”
geriatric mimic named Briggley who takes the form
of a heavy battered chest.

KITCHEN & CELLARS


A tangled labyrinth of gloomy twisting passages and
dusty chambers lies below the Inn and Taverns. At
the heart of the maze is the Green Griffin kitchen.
During peak hours it’s a chaotic hellscape of fire
and smoke, where the cooks and sculleries endlessly
toil to feed the hungry masses above their heads.
The kitchen comes alive hours before sunrise and
continues well past midnight. Vermin constantly
scurry about pursued by one of a dozen house cats.
The Green Griffin kitchen is the exclusive domain
of the wildly unpredictable Doña Mattea Regorio (f
h Rogue 2). She has a fiery temper and possesses an
almost suicidal fearlessness and her skill with thrown
cutlery is unmatched. It’s rumored Doña Regorio’s
secret was a traveling circus performer when she was
a child.
Beneath each tavern is a dense cluster of cellars
and larders, some of which with walls of clay and
moss to keep huge blocks of winter ice from melting.
The stores are enormous and the cellars are packed
with crates, sacks, barrels, and casks of all sizes, and
shelves bristling with bottles.
Brewmaster Leadbarrels spends most of his time
down here behind heavy locked and barred doors.
His brewery is like a fortress with few entrances and
thick walls. The reclusive and secretive dwarf plies
The main canal entrance to the Green Griffin has
a massive double gate that is unlocked from sunup
to sundown; a pull chain is present to summon a
valet. The stairs beyond the gate zig-zag up through
the foundation splitting into side corridors leading
his craft brewing popular droughts such as Ol’ Rook to the Inn, the Rookery, and the Roost. Other secret
for sale not just at the Griffin. There are rumors of passages are said to exist along the routes, possibly to
bottles of Ol’ Rook have been spotted in taverns as the Aerie. A crossbow-armed valet is always on-hand
far away as Ottersmark. to answer the bell and assist with guests’ luggage.

CANALWAY GREEN GRIFFIN STAFF


Barrowgate boasts one of the most sophisticated Tavernmaster Dimitri “Cap’n” Angrat
sewer systems in Vestonia. The sewer system is A heavy-set Vestonian with a stooped posture.
the pinnacle of human-elf-dwarf ingenuity. Every The Tavernmaster is not a handsome man but he’s
major street and alleyway has an oval-shaped tunnel well-groomed and he wipes his hands constantly
running beneath it. The sewers flow directly into on monogrammed handkerchiefs. In spite of his 60
the Redfork River. Every major subterranean artery years, his hair is thick and dyed dark chestnut twice
is navigable by shallow-draft watercraft. The Green a month. His hands are large and gnarled from his
Griffin maintains canalway entrances to their cellars. early life as a laborer.
There are three known entrances all are closely He’s concerned with anything transpiring under
monitored and with good reason. Each entrance lies the roofs of the Green Griffin; the inn falls under
behind a wrought iron gate. Two interconnected the purview of either Innkeeper Lardthistle or the
entrances are reserved for deliveries to the kitchen, Housekeeper Dame Webberd. He’s a stern and firm
the cellars, and the inn. These are kept locked at authoritarian but he rarely raises his voice. He runs
all times. As an added measure, a pair of tamed the Green Griffin as one would a ship at sea, hence
cockatrices patrol the corridors between the gates. the maritime moniker.
In addition to fatally dealing with burglars, the The Cap’n has a soft spot for the wenches; he’s
cockatrices make short work of subterranean vermin getting on in years and sometimes struggles to
infesting the sewers. remember their names so he just calls them all
‘Blossom’.
TOMB OF THE FIVE CROWNS
Housekeeper Dame Hapsis Webberd
This formidable woman is the ultimate authority
Brewmaster Jalarak Leadbarrels
The Green Griffin’s much-lauded Brewmaster. He’s
when it comes to the chambermaids, valets, an outcast Dingrim dwarf who broke with tradition
and sculleries. She is fussy, opinionated, and as by sharing dwarven brewing secrets. After his father
unyielding as the ring of iron keys hanging on her died, Jalarak’s uncle ousted him. After fleeing the
hip. She’s a spinster by choice; a life outside the clan, Jalarak visited the Green Griffin and found
Green Griffin is an unnecessary distraction. She has the drink wanting. The Tavernmaster offered him
a keen mind and a sharp tongue. The Innkeeper 100 gp and a job if the young dwarf could produce
and she share the responsibility of keeping the inn a better brew. Jalarak worked tirelessly for a month
running smoothly but he invariably defers to her to present three bottles of what would eventually be
authority. Only the Tavernmaster has the guts to known as Ol’ Rook. This and several other brews are
stand his ground with the Housekeeper but he does produced in the cellars but demand is growing and
so sparingly and carefully. When not spot-checking the Landlord is considering building a brewery. The
rooms or counting the linens, Dame Hapsis may Tavernmaster has officially petitioned the Brewers,
be found in a quiet sunny corner of the kitchen in Vintners, and Distillers Guild to admit Jalarak
whispered conversation with Mattea Reggorio, the into their guild but the City Fathers have blocked
Head Cook. the request. For now, Jalarak defies convention
and continues to produce his wares as an outlaw
Jochim Brees brewmaster.
The Capn’s fatherly brother-in-law and second in
command. When the Capn’ takes a night off, folks House Minstrel Liriel Silverlocks (f e Bard 6)
turn to Brees. He’s stoic but friendly, and any secret The elven adventuring songstress recently returned
shared with Jochim will go with him to his grave. from an adventure with a broken foot and ribs. She
Rumor has it Jochim was a brigand in his youth and intended to convalesce for a few weeks but, after
is wanted in one of the adjacent provinces. Close several nights of impromptu performances, she was
examination of his neck reveals a distinct scar, convinced to stay on as an extended engagement.
possibly a brand confirming his wolfshead status. She is road-weary and experiencing a bout of midlife
ennui as typical of the longer-lived races. She
seeks attachments and the various triumphs
and tragedies occurring at the Griffin is the
tonic she craves.
She was offered an exclusive job in the Aerie
but she prefers to divide her time among the
three taverns. Her favorite appears to be the
Roost as the acoustics are better but she spends
a fair amount of her time in the Rookery
before the fire, feet up, and the griff Greyhawk
on her lap.
Liriel’s mandolin is unique said to be
crafted from otherworldly woods; according
to rumor the wood was taken from one of the
ships carrying the first elves to Adon.

Head Wench Miss Rose (f 1/2 Rogue 4/Fighter


3, Dex 14 Constitution 13, Weapon Focus -
hatchet)
The Tavernmaster may oversee the goings-on
in the taverns but the wenches answer directly
to Miss Rose, or, as she is known to her favorite
patrons to whom she’s given permission,
Miss Rosie. Miss Rose is a stern, no-nonsense
Gael halfling lass. Her birth name is Theagan
Frostsinger but she left that name behind when
she took up adventuring. Although she’s two
decades from middle-aged, she behaves like a
harsh century-old clan matron. Like most of
her proudhearth kin, she is stout of frame and
stands just tall enough to reach over the tables.
Miss Rose knows her way around weapons
and armor, especially the hurled hatchet. Miss
Rose’s claim to fame is her glass eye. Rumor
has it the eye can emit a pale-yellow beam
paralyzing a target with fear.

Violet (f h Ranger 1, +1 expert starmetal


shortsword)
This wench is an exotic beauty with smooth
onyx-colored skin and striking violet eyes. Her
birth name is Orojuani meaning violet in one
of the Malapangan dialects. Her curly hair is
worn either tied back or coiled about her neck
and shoulders. She has a lean physique and
her movements are slow and purposeful like a
cat’s. She speaks Vestonian and Breonnese with
a thick accent. Violet wears a slim tribal blade
strapped to her right thigh.
TOMB OF THE FIVE CROWNS
Holly “Ol’ Hol” (knows many tongues but plays
dumb)
A contingent of City Watchmen keeps an eye on
the Griffin at all times. The City Fathers may be
The Green Griffin’s most senior wench but she has powerless to close the Griffin, but there’s little
no interest in overseeing or ordering her fellow stopping them from harassing guests and staff. River
hens about. She’s affable, never forgets an order, and District locals call watchmen Crushers for obvious
watches her tables like a hawk. Nobody goes thirsty reasons. The Bounders are tasked with restoring and
or hungry at Ol’ Hol’s tables. She is married to Molan keeping order so the Crushers never have a reason to
the Green Griffin’s long-in-the-tooth groundskeeper set boots on the grounds.
and plans to retire when he does. She’s well-respected It takes a firm hand to keep order in the taverns.
by most of her peers but there are a few of the more The Cap’n saw fit to hire Roorg Grubbson (m h
jealousy-prone hens who’ve taken to calling her ‘Ol’ Fighter 4, Int 9, Str 18, Dex 13, Con 16, Cha 13,
Hole’ but never within earshot of the Cap’n. Improved Unarmed Strike, bracers of armor Def
14), an Anhurian berserker for the job. The Head
The Bounders Bounder is a mountain of a man believed to have
The Landlord is the unwavering voice that more than a little ogreish blood. He looks like a
malcontent patrons blame when they step over thug, and he’s covered in scars. The most obvious is
the line and provoke the Green Griffin’s cadre of the ragged scar where his left ear used to be. He’s a
bouncers, known as Bounders. As the saying goes Gunnd by blood and spent his adolescence in the
“stir up trouble and you’re BOUND to find it!” shadow of the Woodspike Forest. In spite of his
The Bounders (padded armor, armed with clubs) coarse appearance and threatening demeanor, Roorg
take their cues from the wenches communicated via is even-tempered.
hand gestures known as fingering. The bounders and
wenches cooperate to keep the peace.

Designed & Developed: Joseph C. Wolf


Additional Design: Ron Hawkins
Cartography: Joseph C. Wolf
Front Cover Illustration: Jason Wiebe
Interior Illustrations: Izzy “Talin” Collier

Author’s Dedication:
Dedicated to the ReaperCon attendees, especially those who have graced my tables
over the years. You’re why I do what I do.
TOMB OF THE FIVE CROWNS

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