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Documentation Final

The project report presents 'E-Gadget & Accessories', an e-commerce platform aimed at enhancing the online shopping experience for gadgets and accessories. It addresses common issues faced by consumers, such as the inconvenience of traditional shopping and lack of secure transactions, while providing a user-friendly interface and robust administrative tools. The report includes details on system analysis, design, implementation, and testing, along with acknowledgments and recommendations for future improvements.
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0% found this document useful (0 votes)
30 views70 pages

Documentation Final

The project report presents 'E-Gadget & Accessories', an e-commerce platform aimed at enhancing the online shopping experience for gadgets and accessories. It addresses common issues faced by consumers, such as the inconvenience of traditional shopping and lack of secure transactions, while providing a user-friendly interface and robust administrative tools. The report includes details on system analysis, design, implementation, and testing, along with acknowledgments and recommendations for future improvements.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Tribhuvan University

Faculty of Humanities and Social Sciences

A PROJECT REPORT
ON
E-commerce (gadgets and accessories)

Submitted To:
Department of Computer Application
Everest College, Thapathali

In partial fulfillment of the requirements for the Bachelor of Computer Application

Submitted by:
Renish Siwakoti, 6-2-355-22-2022
Lalit Mahar, 6-2-355-16-2022
BCA 4th Semester, II Year

Under the Supervision of


Mr. Kamal Pathak
Tribhuvan University
Faculty of Humanities and Social Sciences
Everest College, Thapathali

SUPERVISOR’S RECOMMENDATION

I hereby recommend that this project prepared under my supervision by Renish Siwakoti, 6 -2-355-
22-2022 and Lalit Mahar, 6-2-355-16-2022 entitled “E-commerce GADGETS & ACCESSORIES” in
partial fulfillment of the requirements for the degree of Bachelor of Computer Application is
recommended for the final evaluation.

Name of the Supervisor:

Kamal Pathak

Signature of the Supervisor

BCA 4th Semester, II year

Department of Computer Application

Everest College, Thapathali

i
Tribhuvan University

Faculty of Humanities and Social Sciences

Everest College, Thapathali

LETTER OF APPROVAL
This is to certify that this project prepared by RENISH SHIWAKOTI , 6-2-355-22-2022 and LALIT
MAHAR, 6-2-355-16-2022 entitled “E-commerce, Gadgets & Accessories” in partial fulfillment of the
requirements for the degree of Bachelor in Computer Application has been evaluated. In our opinion
it is satisfactory in the scope and quality as a project for the required degree.

SUPERVISOR HOD/ CO-ORDINATOR

Mr. Kamal Pathak Mr. Kamal Pathak

Contact no: 9845177327 Contact no: 9845177327


Department of BCA Department of BCA
Everest College Everest College

INTERNAL EXAMINER EXTERNAL EXAMINER


Name: Mr Kamal Pathak Name:
Date: ABSTRACT
Date:

ii
ABSTRACT

E-Gadget & Accessories(GTechMaria) is an e-commerce platform designed to provide users with a


seamless shopping experience for gadgets and accessories. This website allows users to explore a
wide range of electronic products, compare features, and make secure online purchases. The
platform ensures efficient product categorization, transparent pricing, and a user-friendly interface
to enhance customer satisfaction. With advanced search, filters, secure payment gateways, and real-
time order tracking, E-Gadget simplifies the process of buying tech products. The system aims to
connect buyers with trusted suppliers, offering convenience and reliability in the online shopping
experience.

Keyword: MySQL, PHP, Javascript, Laravel, Livewire,FilamentPHP,Apache.

iii
ACKNOWLEDGEMENT

After a dedicated and continuous effort, we are pleased to present this project report on E-
Gadget & Accessories as our minor project. We express our sincere gratitude to everyone
who contributed their support and guidance, helping us achieve the desired outcome of this
project.

We extend our heartfelt thanks to our project supervisor, Mr. Kamal Pathak, for his
invaluable insights, encouragement, and unwavering support throughout the development of
this project. We are also grateful to Mr.Kamal Pathak, Head of the Department, for his
motivation and constructive feedback, which played a significant role in shaping our work.

Our deep appreciation goes to the Department of Computer Applications for providing the
necessary resources and assistance to successfully complete this project. Lastly, we extend
our gratitude to our teachers, colleagues, and all those who, knowingly or unknowingly,
contributed their valuable inputs and support during the entire development process.

iv
Table of Contents
SUPERVISOR’S RECOMMENDATION..........................................................................................................i
LETTER OF APPROVAL............................................................................................................................ii
ABSTRACT...............................................................................................................................................ii
ACKNOWLEDGEMENT...........................................................................................................................iv
Chapter1: Project Introduction..............................................................................................................1
1.1 Introduction.................................................................................................................................1
1.2. Problem Statement.....................................................................................................................2
1.3. Objectives...................................................................................................................................2
1.4. Scope and Limitation...................................................................................................................3
1.5. Report Organizatiion...................................................................................................................4
CHAPTER 2: BACKGROUND STUDY AND LITERATURE REVIEW..............................................................5
2.1. Background Study.......................................................................................................................5
2.2. Literature Review........................................................................................................................6
2.3. Existing System...........................................................................................................................7
2.4. Proposed System........................................................................................................................8
CHAPTER 3: SYSTEM ANALYSIS AND DESIGN.........................................................................................9
3.1. System Analysis...........................................................................................................................9
Methodology....................................................................................................................................10
3.1.1. Requirement Analysis.............................................................................................................11
Use Case Diagram............................................................................................................................13
3.1.2. Feasibility Analysis.................................................................................................................16
3.1.3. Data Modeling (ER Diagram)..................................................................................................20
3.1.4. Process Modeling (DFD).........................................................................................................22
3.2. System Design...........................................................................................................................24
3.2.1. Architectural Design...............................................................................................................24
3.2.2. Database Schema Design.......................................................................................................24
CHAPTER 4: IMLEMENTATION AND TESTING.......................................................................................30
4.1 Implementation..........................................................................................................................30
4.1.1. Tools Used (CASE Tools, Programming Languages, Database Platforms................................30
4.1.2. Implementation Details of Modules (Description of procedures/functions...........................32
4.2. Testing.......................................................................................................................................34
4.2.1. Test Cases for Unit Testing.....................................................................................................34
TEST EVIDENCE 1.1...........................................................................................................................36
TEST EVIDENCE 2.1...........................................................................................................................37
TEST EVIDENCE 3.1...........................................................................................................................38

v
TEST EVIDENCE 4.1...........................................................................................................................39
TEST EVIDENCE 5.1...........................................................................................................................40
TEST EVIDENCE 6.1...........................................................................................................................41
TEST EVIDENCE 7.1...........................................................................................................................42
TEST EVIDENCE 7.2...........................................................................................................................43
TEST EVIDENCE 7.3...........................................................................................................................44
TEST EVIDENCE 7.4...........................................................................................................................45
TEST EVIDENCE 8.1...........................................................................................................................46
4.2.2. Test Cases for System Testing................................................................................................47
CHAPTER 5: CONCLUSION AND FUTURE RECOMMENDATIONS...........................................................48
5.1 Lesson Learnt / Outcome...........................................................................................................48
5.2 Conclusion..................................................................................................................................48
5.3 Future Recommendations..........................................................................................................49
APPENDENCES......................................................................................................................................50
REFERENCES.........................................................................................................................................57

vi
List of Figures
Figure 1 Waterfall model.....................................................................................................................10
Figure 2 : Use Case Diagram of Upscale Event Logistics.......................................................................14
Figure 3 Project Schedule for Upscale Event Logistics.........................................................................19
Figure 4 Figure 3.3: Gantt Chart of E commerce Accessories and Gadgets..........................................19
Figure 5 Entity Relationship Diagram of Ecommerce Gadgets & Accessories......................................21
Figure 6Context Diagram of E-commerce............................................................................................22
Figure 7 Level 1 DFD of E-commerce...................................................................................................23
Figure 8 Architecture Design of E_commerce......................................................................................24
Figure 9 Home page Wireframe...........................................................................................................26
Figure 10 User Registration Wireframe...............................................................................................27
Figure 11 User Login Wireframe..........................................................................................................28
Figure 12 Admin Login Framework......................................................................................................28
Figure 13 Admin Dashboard Page Wireframe......................................................................................29
Figure 14 Test Case Evidence 1.1.........................................................................................................36
Figure 15 : Test Case Evidence 2.1.......................................................................................................37
Figure 16 Test Case Evidence 3.1.........................................................................................................37
Figure 17 : Test Case Evidence 4.1.......................................................................................................38
Figure 18 Test Case Evidence 5.1.........................................................................................................40
Figure 19 Test Case Evidence 6.1.........................................................................................................41
Figure 20 Test Case Evidence 7.1.........................................................................................................42
Figure 21 Test Case Evidence 7.2.........................................................................................................43
Figure 22 Test Case Evidence 7.3.........................................................................................................44
Figure 23 Test Case Evidence 7.4.........................................................................................................45
Figure 24 Test Case Evidence 8.1.........................................................................................................46

vii
LIST OF TABLES

Table 3.1: Project Schedule for E-commerce.............................................................................19

Table 4.1: Test Cases for Unit Testing.......................................................................................35

viii
LIST OF ABBREVIATIONS

AJAX: Asynchronous JavaScript and XML

CSS: Cascading Style Sheet

DFD: Data Flow Diagram

ER: Entity Relationship

Laravel: Framework of php

Livewire: JS Interactivity

FilamentPHP: CMS in Php

HTML: Hypertext Markup Language

PHP: Hypertext Preprocessor

SQL: Structured Query Language

UI: User Interface

ix
Chapter1: Project Introduction

1.1 Introduction
In the era of digital transformation, online shopping has revolutionized the way people
purchase gadgets and accessories. This project aims to develop a user-friendly and efficient e-
commerce platform, “E-Gadget & Accessories”, which will simplify the shopping experience
for customers by providing a seamless and secure online marketplace for tech products.

The proposed system is designed to replace traditional shopping methods by offering an


intuitive interface where users can browse, compare, and purchase gadgets from the comfort
of their homes. With the increasing demand for convenience and efficiency, this platform
ensures a smooth and hassle-free shopping process, catering to both tech enthusiasts and
casual buyers.

E-Gadget & Accessories consists of two key modules: the User Module and the Admin
Module. The User Module provides a well-structured website displaying a wide range of
gadgets and accessories, complete with product descriptions, pricing, and customer reviews.
Users can easily search for products, add them to their cart, and complete secure transactions.
If incorrect data is entered, the system will provide error notifications to ensure a smooth and
secure shopping experience.

The Admin Module enables administrators to manage product listings, user details, and order
transactions with a well-integrated database. Admins can add, modify, or remove products,
track sales, and monitor user activity to enhance overall efficiency.

With the growing popularity of online shopping, E-Gadget & Accessories is designed to
provide an organized, secure, and efficient platform for purchasing gadgets and accessories,
making technology more accessible to users worldwide.

1
1.2. Problem Statement

In the modern digital era, many consumers still face challenges when purchasing gadgets and
accessories due to the lack of a streamlined and reliable online shopping platform. This
system aims to address the following issues:

 Consumers often have to visit multiple physical stores to find the right gadgets, which is
time- consuming and inconvenient.
 It is difficult for buyers to access complete product details and compare specifications,
leading to uninformed purchasing decisions.
 Traditional shopping methods lack a secure and structured approach, increasing the risk of
lost purchase records and unreliable transactions.
 Budget management can be challenging, as hidden costs and unclear pricing often lead to
unexpected expenses.

1.3. Objectives

E-Gadget & Accessories aims to achieve the following objectives:

 To provide a centralized online platform where users can explore, compare, and purchase
gadgets and accessories conveniently.
 To ensure product details, specifications, and pricing are transparent, allowing customers to
make well-informed decisions.
 To implement a secure and efficient digital system that safeguards user data, purchase
history, and payment transactions.
 To assist customers in managing their budgets better by offering clear pricing, discount
options, and secure payment methods, reducing the risk of overspending.

2
1.4. Scope and Limitation

Scope

The system is designed to support a comprehensive and efficient e-commerce platform for gadgets
and accessories, catering to both administrators and users with distinct functionalities.

 Administrators are provided with a dedicated dashboard that allows them to manage
product listings, monitor user activity, track sales, and ensure smooth system operations.
This dashboard helps in maintaining inventory, updating product details, and addressing
customer inquiries efficiently.
 Users can browse and purchase gadgets and accessories by viewing essential details such as
product name, specifications, price, and availability. The platform is designed with an
intuitive and user-friendly interface, making it accessible to individuals with varying levels of
technical expertise.
 The system includes secure payment gateways, ensuring safe transactions and protecting
user data from unauthorized access.
 The platform is built with scalability and adaptability in mind, allowing for the expansion of
product categories, vendor integration, and an increasing number of users without
compromising performance or security.

Limitation

While the system is designed to be robust and efficient, certain limitations exist:

 The platform is entirely dependent on internet connectivity. Without an active internet


connection, users will not be able to browse products or complete transactions.
 The system currently supports only pre-listed products and does not allow users to request
custom gadget modifications or personalized bundles.
 The focus of this project is solely on buying and selling gadgets and accessories, meaning
additional features such as repair services, trade-ins, or second-hand product listings are not
included.

3
1.5. Report Organizatiion

The first part of the report provides an introduction to the project, including an overview,
problem statement, objectives, scope, and limitations.

The second chapter covers the background study, which explains fundamental theories,
general concepts, and terminology related to the project. It also includes a literature review
discussing similar projects, research, and theories conducted by other researchers.

The third chapter focuses on system analysis and design, where both functional and non-
functional requirements are presented using system diagrams such as use case diagrams and
data flow diagrams (DFD). This chapter also includes a feasibility study covering technical,
operational, and economic aspects of the project. Additionally, the system’s architectural
design, database design, and user interface design are explained.

The fourth chapter details the implementation and testing phase of the system, where various
development tools such as programming languages, database platforms, and CASE tools are
implemented. The testing phase ensures the system's functionality, performance, and security.

The fifth chapter concludes the report by summarizing the project's outcomes, key findings, and
future recommendations for potential improvements. This section also reflects on the lessons
learned throughout the development process.

Finally, the report includes appendices containing system screenshots and references listing all
research materials and sources used during the project development.

4
CHAPTER 2: BACKGROUND STUDY AND LITERATURE REVIEW

2.1. Background Study

E-commerce platforms have transformed the way people shop for gadgets and accessories,
providing a convenient alternative to traditional retail stores. However, many existing
platforms face challenges related to user experience, product discovery, and secure
transactions. Customers often struggle to find reliable product information, compare
specifications, and ensure secure payments, leading to uncertainty in purchasing decisions.

Without an efficient digital platform, buyers may experience difficulties in browsing through
vast product inventories, resulting in frustration and potential abandonment of purchases.
Additionally, the lack of real-time updates on stock availability and pricing can lead to
inconvenience and missed opportunities for buyers. Security concerns such as fraudulent
transactions, data breaches, and unreliable payment gateways further hinder the trust and
adoption of online gadget stores.

To overcome these challenges, a well-structured and secure e-commerce platform is essential.


E-Gadget & Accessories aims to provide a centralized marketplace where users can explore,
compare, and purchase gadgets and accessories with ease. The system ensures accurate
product descriptions, transparent pricing, and a seamless shopping experience. With an
intuitive user interface, secure payment processing, and real-time inventory updates, the
platform enhances both user satisfaction and operational efficiency. Additionally, an
administrative dashboard allows platform managers to monitor sales, update product listings,
and track customer interactions, ensuring a smooth and reliable shopping environment.

5
2.2. Literature Review

For this project, we conducted extensive research on various e-commerce platforms, articles,
theses, documentation, and applications related to online gadget and accessory sales. Through
our research, we observed that while there are several global e-commerce websites, very few
platforms specifically focus on providing a seamless shopping experience for gadgets and
accessories, particularly in the context of Nepal.

According to our research, e-commerce platforms are designed to facilitate online shopping
by providing an interface for browsing, comparing, and purchasing products. These platforms
integrate essential features such as product catalogs, secure payment gateways, and customer
reviews to enhance the user experience. However, many existing platforms lack personalized
recommendations, real-time inventory tracking, and user-friendly navigation, which are
crucial for improving customer engagement and retention.

We reviewed various websites such as Daraz, SastoDeal, and HamroBazar, which operate in
Nepal. While these platforms provide basic e-commerce functionalities, they often face
challenges related to product authenticity, delayed deliveries, and lack of detailed product
specifications. Moreover, many of these platforms do not offer an optimized experience for
gadget buyers, as they lack advanced search filters, comparison tools, and dedicated support
for technical queries.

Through our study, we identified key challenges faced by both sellers and buyers in the
gadget e-commerce space. The most significant issues include inventory management, secure
payment processing, and customer trust in online purchases. To address these challenges, E-
Gadget & Accessories aims to provide a more user-friendly and secure platform, integrating
features such as real-time stock updates, verified customer reviews, and streamlined order
management. By enhancing these aspects, we aim to improve the online shopping experience
and build a more reliable marketplace for gadgets and accessories.

6
2.3. Existing System

In Nepal, the process of purchasing gadgets and accessories online is still in its developing
stages, with many consumers relying on physical stores for their needs. While e-commerce
has gained popularity, existing platforms face several challenges that hinder a seamless
shopping experience. Customers often struggle with issues such as limited product
availability, unreliable delivery services, and lack of proper after-sales support.

Platforms like Daraz, SastoDeal, and HamroBazar provide online shopping services, but they
often fall short in ensuring product authenticity, offering detailed specifications, and
providing effective customer support. Many users have reported receiving counterfeit or
defective products, and returning or exchanging items can be a cumbersome process.
Additionally, payment security remains a concern, as many customers prefer cash-on-
delivery due to a lack of trust in online payment gateways.

While some platforms have an appealing user interface, they primarily serve as marketplaces
rather than dedicated gadget stores. This means that users have to navigate through a large
number of unrelated products, making it difficult to find and compare gadgets efficiently.
Furthermore, inventory management is often unreliable, with products appearing available on
the site but being out of stock upon checkout.

The lack of a specialized e-commerce platform tailored for gadgets and accessories in Nepal
creates an opportunity for improvement. E-Gadget & Accessories aims to address these
issues by providing a dedicated platform that ensures product authenticity, real-time stock
updates, secure payment options, and a streamlined user experience designed specifically for
gadget enthusiasts.

7
2.4. Proposed System

The proposed GTechMaria e-commerce platform aims to address the inefficiencies and
challenges faced by consumers in purchasing gadgets and accessories online. This system
will provide a centralized and dedicated marketplace for electronic gadgets, ensuring a
seamless shopping experience from product discovery to final purchase. Users will be able to
browse, compare, and purchase gadgets with detailed specifications, pricing, and availability,
eliminating the need for physical store visits.

The platform will feature an intuitive and user-friendly interface, allowing customers to
search for products efficiently using advanced filters and sorting options. A real-time
inventory tracking system will ensure that users receive accurate stock updates, reducing
instances of out- of-stock disappointments. To enhance customer trust, the system will
implement secure payment gateways, offering multiple payment options, including online
banking, digital wallets, and cash-on-delivery.

For sellers and administrators, the platform will provide a comprehensive dashboard to
manage product listings, track sales, and respond to customer inquiries. Strong security
measures, including encryption and multi-factor authentication, will be incorporated to
safeguard user data and transaction details. Additionally, a review and rating system will help
customers make informed decisions based on feedback from other buyers.

By digitizing and streamlining the gadget shopping process, E-Gadget & Accessories aims to
improve efficiency, enhance data security, and provide a reliable and customer-friendly
online shopping experience tailored to the needs of Nepali consumers.

8
CHAPTER 3: SYSTEM ANALYSIS AND DESIGN

3.1. System Analysis

System Analysis is the process of evaluating and enhancing a system through structured
procedures and methodologies. It involves assessing the existing system, identifying
inefficiencies, and designing an improved solution to address these issues. In the context of
this project, system analysis focuses on developing an optimized e-commerce platform for
gadgets and accessories, ensuring smooth functionality, user satisfaction, and operational
efficiency.

The primary objectives of system analysis in this project include evaluating the feasibility of
the proposed e-commerce system, conducting economic and technical analysis, defining
functional and non-functional requirements, and allocating resources such as software,
hardware, databases, and personnel to build a scalable and secure platform. This ensures that
the final system is cost-effective, reliable, and user-friendly, meeting the demands of both
customers and sellers

9
Methodology

The following approach will be taken to design, develop, and implement the proposed system:

Feasibility Study

Requirement
Specification

Designed

Coding

Testing

Maintenance

figure 3.1: Waterfall Model of E-commerce gadgets & Accessories.

10
 Feasibility Study

A feasibility study ensures that the proposed E-Gadget & Accessories platform is
technically, economically, and operationally viable.

 Requirement Specification
Understanding user needs is crucial for defining functional and non-functional requirements:

 Design

This phase involves designing the architecture, database, and user interface.

 Implementation

Developing the system based on the design using

 Testing

To ensure system reliability, different types of testing will be conducted

 Maintenance

Time to time maintenance was really crucial for this project.

3.1.1. Requirement Analysis

Requirement analysis in e-commerce software development is a critical phase that involves


systematically identifying, documenting, and managing the needs of stakeholders, including
customers, sellers, and administrators. This process ensures a clear understanding of the
platform's functionality, performance, and constraints. Requirements are gathered through
techniques such as surveys, interviews, market research, and observation to identify user
expectations and industry standards. The functional requirements include user management
features like registration and login, product management for sellers, advanced search and
filtering options, and shopping cart functionalities, secure order processing, seller dashboards,
and customer support integration. Non-functional requirements focus on security with
encrypted transactions, scalability to accommodate growing users and products, performance
optimization for fast loading, and high reliability with minimal downtime. By carefully
defining and validating these requirements, the E-Gadget & Accessories platform

11
aims to provide a secure, efficient, and user-friendly shopping experience for online gadget
buyers and sellers.

Functional Requirements

Functional requirements define the specific behaviors and capabilities of an E-Gadget Hub,
ensuring a seamless user experience. These requirements dictate how the system should
respond to user interactions and facilitate core functionalities. The functional requirements
for our e-commerce platform are as follows:

 User Registration & Authentication: Users can create accounts with unique
usernames, emails, and passwords, ensuring secure access and authentication.
 User Login & Profile Management: Registered users can log in, update personal
details, manage addresses, and change passwords.
 Product Listings & Descriptions: Sellers can add, edit, and manage product listings,
providing detailed descriptions, pricing, and images.
 Advanced Search & Filtering: Users can search for gadgets using filters like brand,
price, features, and customer ratings to find suitable products.
 Shopping Cart: Users can add, remove, and modify products in their cart.
 Secure Payment & Order Processing: Integrated payment gateways allow users to
complete transactions securely using various methods like Stripe and COD (Cash on
Delivery).
 Order Tracking & History: Users can track their orders in real-time, view past orders,
and manage returns or refunds if needed.
 Admin Dashboard: Administrators have access to a control panel to manage
products, users, orders, and system settings efficiently.
 Customer Reviews & Ratings: Buyers can leave reviews and rate products based on
their experience, helping others make informed decisions.
 Customer Support & Messaging: A built-in messaging system allows users to
communicate with sellers or support staff for inquiries, complaints, or assistance.

12
Use Case Diagram

The actors for this system are User and Admin. The graphical representation of what this system
must actually do is represented below

User
User

View
Peofile
User Register
Add to Cart <<include>>
<<include>>
User Login
<<extend>>
<<include>>

<<include>> <<include>>

<<extend>> Display Registeratin error


Make Payment

Validate Login Validation User Data

Display Login Error

13
Admin

Admin

Manage
User Manage Manage
Manage
Product Order Categories
Manage
Brand
<<include>>
<<include>> <<include>>

<<include>> <<include>>

Admin Login

<<extend>>
<<include>>

Display
Validate Login Error
Login

Figure 3.2: Use Case Diagram of Upscale Event Logistics

14
A use case diagram visually represents the interactions between different
actors (such as customers, sellers, and administrators) and the E-Gadget &
Accessories system. This diagram outlines how various users engage with the
platform and defines their specific actions and interactions within the system.
In the case of E-Gadget & Accessories, the primary actors include customers,
sellers, and administrators.

Actors:

1. User: Individuals who browse, purchase, and interact with products on the platform.

2. Admin: Staff responsible for managing the system and maintaining platform integrity.

Use Cases

1. User Register: Users can create an account by providing necessary details such as
name, email, and password.
2. User Login: Users can log into the system using their credentials.
3. View Profile: Users can view and update their profile information.
4. Add to Cart: Users can add gadgets to their shopping cart before proceeding to
checkout.
5. Make Payment & Checkout: Users can securely complete their purchases using
various payment methods
6. Admin Login: Admins can log in using their credentials to access the dashboard.
7. Manage Products: Admins can create, edit, and delete product listings.
8. Manage Orders: Admins can confirm, update, or cancel customer orders.
9. Manage Users: Admins can approve, suspend, or delete user accounts.
10. Manage Categories: Admins can add, update, or remove product categories.
11. Manage Brands: Admins can manage different brands listed on the platform.

15
Non-Functional Requirements

Non-functional requirements define the quality attributes of the E-Gadget & Accessories,
ensuring smooth performance, security, and user satisfaction beyond basic functionality.

 Security: The platform will implement strong security protocols, including data
encryption, secure authentication (such as MailTrap verification), and regular
vulnerability assessments to protect customer information and transactions.
 User Experience: The system will feature an intuitive, responsive, and aesthetically
pleasing UI/UX, ensuring easy navigation for users with different technical
backgrounds. Clear categorization, search filters, and smooth checkout processes will
enhance usability.
 Performance: The website will be optimized for high performance, ensuring fast
page loading times, efficient database queries, and the ability to handle multiple
concurrent users without lag.
 Availability: The system will maintain high availability with minimal downtime,
leveraging cloud-based hosting, failover mechanisms, and backup servers to ensure
uninterrupted service.

3.1.2. Feasibility Analysis

Feasibility analysis is a crucial step in determining whether the E-Gadget & Accessories e-
commerce platform for gadgets and accessories is viable. It evaluates different factors to
ensure the project can be successfully implemented within technological, operational,
economic, and time constraints.

16
i. Technical Feasibility

Technical feasibility examines whether the proposed E-Gadget & Accesseries platform can be
developed using existing technology and resources.

 The system will be designed using modern web technologies such as Laravel Livewire
for the frontend, Filament PHP for backend development, and MySQL for database
management, ensuring scalability and efficiency.
 The development team has expertise in full-stack development, Eloquent
Model ,database management, , ensuring smooth implementation.
 Technologies such as Visual Studio Code (for coding), MySQL (for database
management).
 The system will be compatible with multiple operating systems, including Windows
11, macOS, and Linux, ensuring flexibility for users and administrators.
 Integration with secure payment gateways (e.g., Stripe) and real-time inventory
tracking ensures smooth and secure transactions.

ii. Operational Feasibility

Operational feasibility evaluates how effectively the proposed E-Gadget & Accessories
platform will function within the organization and meet user expectations.

 The system features a user-friendly interface, ensuring smooth navigation for both
tech-savvy and non-technical users.
 It provides a secure and reliable environment with encryption and authentication
measures to protect user data and transactions.
 The platform is highly maintainable, allowing admins to update product listings,
manage inventory, and handle customer orders efficiently.
 Admins have centralized access to all records, enabling them to monitor sales, user
activities, and product availability in real time.

17
iii. Economic Feasibility

Economic feasibility assesses the cost-effectiveness and financial viability of the E-Gadget & Accessories
platform.

 The system is built using open-source tools and technologies, reducing the need for
expensive proprietary software and minimizing initial development costs.
 Maintenance expenses are affordable, ensuring long-term sustainability without
significant financial strain.
 The platform has the potential to generate a high return on investment (ROI) by
enabling direct sales, reducing operational costs, and expanding market reach.

iv. Schedule Feasibility

Schedule feasibility determines whether the project can be successfully completed within the allocated
time frame.

 The system is developed using established and well-documented technologies,


reducing the risk of unexpected delays.
 A structured development timeline is followed, including phases such as requirement
gathering, system design, development, testing, and maintainence.
 Iterative development ensure timely progress and allow adjustments if needed.

Gantt Chart

This allows us to see at a glance:

• What the various activities are

• When each activity begins and ends

• How long each activity is scheduled to last

18
The Various Phases of the Project are as follows:

Table 3.1: Project Schedule for Upscale Event Logistics

S.N Phases Time Duration


1 Feasibility Study 1 week
2 Requirement Specification 2weeks
3 Designed 2weeks
4 Coding 4weeks
5 Testing 1week
6 Maintenance 1week

Start Date End Date Gantt Chart for E-commerce

10-04-2024 Feasibility
1 Study

10-12-2024 Requirement
1 Sp

10-27-2024 Designed
1

11-12-2024 Coding
1

12-06-2024 Testing
1

12-15-2024 Maintenance
1

w1 w2 w3 w4 w5 w6 w7 w8 w9 w10 w11

Figure 3.3: Gantt Chart of E commerce Accessories and Gadgets

The Gantt Chart for the Event Management System outlines the project timeline, detailing each
phase's start and end dates. It follows the Waterfall Methodology, ensuring a structured and
sequential development process. The chart includes weeks and dates along the horizontal
axis, with key project phases listed on the vertical axis.

 Feasibility Study (1 week): The project begins with a feasibility study to assess its
19
practicality and potential challenges.

20
 Requirement Analysis (2 weeks): Detailed research is conducted to gather and
analyze system requirements, ensuring a clear understanding of user needs.
 System Design (4 weeks): This phase involves designing the database, creating data
models, and structuring system processes.
 Implementation (2 weeks): The system is developed according to the finalized
design, with coding and feature integration.
 Testing (1 week): A thorough evaluation is conducted to identify and fix bugs,
ensuring smooth functionality.
 Deployment (1 week): The system is launched and made available for users, ensuring
accessibility and proper functionality.

3.1.3. Data Modeling (ER Diagram)


Data modeling, specifically using Entity-Relationship (ER) diagrams, is a crucial step in database
design. It helps visualize the relationships between different entities within the system,
ensuring a structured and well-organized database. The ER diagram represents real- world
objects and their interactions, forming the foundation for the database schema.

21
Figure 3.4: Entity Relationship Diagram of Ecommerce Gadgets & Accessories

The Entity-Relationship (ER) diagram for the system consists of multiple entities, including User,
Order, Order Item, Category, Product, Brand, and Address, all interconnected to ensure a well-
structured database. The User entity stores essential user details such as u_id, u_name, u_email,
password, and token, enabling users to interact with the system. Users can place Orders, which
contain attributes like o_id, P_status, P_method, grand_total, currency, and
timestamps for tracking purposes. Each order consists of Order Items, representing individual
products purchased, with attributes such as product_id, quantity, unit_amt, and
total_amt. Products are categorized under Categories, which store information like c_id, name,
and image, helping organize different types of products. Additionally, products belong to Brands,
which have attributes such as b_id, name, and image, helping differentiate products based on
their manufacturers. Lastly, the Address entity maintains user location details, including
zip_code,

22
street_address, city, and state, facilitating seamless order deliveries. This ER
model efficiently organizes and maintains relationships between different entities, ensuring
data integrity and system reliability.

3.1.4. Process Modeling (DFD)

A Data Flow Diagram (DFD) is a visual representation of how data moves through an E-
commerce Accessories and Gadgets system. It helps analyze the system's structure and
interactions by mapping out inputs, processes, and outputs.

The Context Diagram (DFD Level 0) provides a high-level view of the system, showing how
external entities interact with the platform. In this case, Users, Admins, and Payment
Gateways are the key external entities. Users browse for accessories and gadgets, add them to
their cart, place orders, and make payments, while admins manage products, inventory, and
customer orders.The Level 1 DFD breaks down the system into major processes, such as
User Authentication, Product Management, Order Processing, Payment Handling, and
Customer Support. This level details how users search for products, add them to the cart,
complete purchases, and receive order confirmations, while the admin side includes
managing inventory, updating product details, and tracking sales.

Further decomposition into Level 2 DFD provides detailed workflows within each function.
For example, the Order Processing module consists of checking stock availability, confirming
payments, updating order status, and generating invoices. The Payment Handling module
interacts with payment gateways to verify transactions and confirm payments before order
fulfillment.

Payment Conf, Manage order

Login
make payment
login

User Data

User E-
Admin
commerce
manage user
view profile

P.Details
order confirmation order request

success/error massage
Figure 3.5: Context Diagram of E-commerce
23
The content of GTechMaria DFD level 1 must be single process node from the context diagram and is
broken down into sub processes. In this level, the system must display or reveal further processing
information.

1.1
fill personal detail Sign up
save user detail User

login into the system


email & password
2.0
login to the system
Login

3.0
check available item check available item
checking
category Checking Category
catgory

User
4.0
view more detail
manage Item
select item
get item detail

Admin
order place 5.0
view &manage
making order
cancel order
cancel order

6.0 logout form this system


logout from the system Logout

Figure 3.6: Level 1 DFD of E-commerce

24
3.2. System Design

System design in software development is the process of defining the architecture, components,
modules, interfaces, and data for a system to satisfy specified requirements. It involves breaking
down the system's requirements into manageable parts and providing a plan for building,
implementing, and maintaining the system.

3.2.1. Architectural Design


Architectural design refers to the process of creating a high-level structure of a software system,
defining the main components or modules, their interactions, and the principles and guidelines
governing their design and evolution over time.

Front-End
Back- end Database
HTML

CSS Php(laravel) MySQl

Javascript

Figure 3.7: Architecture Design of E- commerce

3.2.2. Database Schema Design


Database design schema refers to the structure of a database system, which outlines how data is
organized and how the relationships among data are managed. The database schema design for E-
Commerce Gadgets & Accessories showing all the relations along with their respective attributes
and inter- relationship between the relations is shown below:

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user Order pk o_id
Register
U-id pk o_id
pk
u-name u_id id
payment_st product_i
u_email
payment_m d
password
e quantity
token curreny
unit_amt
create_at status
update_at notes

Address Category Brand


pk c_id pk b_id
pk id

phone name name

city slug image


state image Is_active
o_id create_at
name
update_at
zip_code

Product

pk id

c_id

b_id

name

image

price note

on_sale

created_at

update_at

Figure 3.8: Database Schema Design of E-commerce

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3.2.3. Interface Design (UI Interface / Interface Structure Diagrams)

Interface Design, refers to the process of creating intuitive and visually appealing user interfaces (UI)
for applications. It focuses on designing how users interact with the system, ensuring usability,
accessibility, and efficiency.

home category product cart login

text

product

pk id
image
c_id

b_id

slug

name

text image

price note

on _sale

is_feature
Footer
create_at

Figure3.9 Home page Wireframe

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Signup

Already have an account ? Login here

Name

Email Address

Password

Profile Picture

browser..

Signup

Figure 3.10: User Registration Wireframe

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Welcome Back!!

Emain Address

Password

Sign in

Do not have a account ? Register

Figure 3.11: User Login Wireframe

Admin Login

Email Adderss

Password

Login

Figure 3.12: Admin Login Framework

29
GTechMaria Search bar logo

Dashboard Dashboard

Users

Brands

Categories

Products

Orders

Figure 3.13: Admin Dashboard Page Wireframe

30
CHAPTER 4: IMLEMENTATION AND TESTING

4.1 Implementation
The implementation phase of the E-Commerce Accessories and Gadgets system involves
converting theoretical system designs into a fully functional platform. This phase ensures that
all specified requirements are accurately translated into code using appropriate tools and
technologies. Developers focus on integrating front-end and back-end technologies while
ensuring smooth interaction between different components. Before deployment, the system
undergoes rigorous testing to verify its functionality, performance, and reliability.

4.1.1. Tools Used (CASE Tools, Programming Languages, Database Platforms)

For the successful development of the system, various tools and technologies are used in both
the front-end and back-end.

a. Front-End

The front-end of the E-Commerce Accessories and Gadgets system is designed to be user-
friendly, responsive, and interactive. The following technologies are used:

 HTML5: Used to structure web pages, including product listings, shopping carts, and
checkout forms.
 CSS: Provides styling and enhances the visual appeal of pages, ensuring a modern and
responsive design.
 JavaScript: Enables client-side validations, interactive elements such as product sliders,
alerts, and AJAX requests for seamless page updates.
 Livewire: A full-stack framework for laravel that enables dynamic, reactive UI components
without needing to write JavaScript, making frontend interactions seamless.
 FilamentPHP: A powerful admin panel for laravel that simplifies resource management,
CRUD operations, and user permissions with an intuitive interface.
 TailwindCSS: A utility-first CSS framework that streamlines frontend styling with pre-built
classes, allowing for rapid and responsive design customization.

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b. Back-End

The back-end of the E-Commerce Accessories and Gadgets System is responsible for
handling data processing, business logic, and system interactions with the database. The
system is implemented using PHP and MySQL, ensuring efficient data storage and retrieval.

 PHP (Hypertext Preprocessor): A powerful server-side scripting language used for database
connectivity, performing CRUD (Create, Read, Update, Delete) operations, and fetching data
dynamically for the e-commerce system. It manages user authentication, product listings,
order processing, and payments.
 Laravel: A modern PHP framework that simplifies web application development with elegant
syntax, built-in authentication, database management (Eloquent ORM), routing, and robust
security features.
 FilamentPHP: A powerful admin panel for laravel that simplifies resource management,
CRUD operations, and user permissions with an intuitive interface.

 MySQL: The system’s database management system (DBMS), used to store product
information, user details, orders, and transactions. It supports relationships between tables
to ensure structured and organized data storage.
 Apache: A web server responsible for processing and delivering web content to users. It
serves as the backbone of the system’s deployment, handling HTTP requests and ensuring
seamless website operation.

c. CASE Tools

To streamline development, the system utilizes various CASE (Computer-Aided Software


Engineering) tools for version control, IDE support, and system architecture design.

a. Version Control

 GitHub: Used for source code management, collaboration, and version control. It allows
multiple developers to work on different system features while keeping track of changes.

b. Integrated Development Environment (IDE)

 Visual Studio Code: A lightweight yet powerful IDE used for writing and debugging PHP,
JavaScript, and other system-related code.

c. Architecture Design

To design and document system architecture, the following tools are used:

 ERDPlus: Used for designing the Entity-Relationship Diagram (ERD) to visualize database
structure.
 LucidChart: Used for creating Data Flow Diagrams (DFD) and Use Case Diagrams, ensuring a
32
clear understanding of system processes.
 Draw.io: Utilized for designing architectural layouts and interface designs, providing a
structured representation of system components.

33
4.1.2. Implementation Details of Modules (Description of procedures/functions)

Register Module

The Registration Module in allows users to create an account to access personalized features such
as order history, saved items, and the checkout process. The registration form is designed
using TailwindCSS for a responsive and user-friendly interface. It consists of input fields for
username, email, password,profile image. When users fill in their details and click the register
button, an AJAX call is triggered to validate and process the data. The system performs
server-side validation using Laravel(PHP) and MySQL to check if the email or phone number
already exists in the database. If duplicate data is found, an error message is displayed,
preventing redundant registrations. If the input data is valid, the password is securely hashed
before being stored in the database, ensuring security. Upon successful registration, users
receive a confirmation message and are redirected to the login page. Additionally, client- side
validation using JavaScript and regular expressions ensures that all input fields follow the
required format. This includes verifying the email format, phone number format, password
and image. If any input fails validation, an error message is displayed below the respective
field. The registration module also allows administrators to monitor registered users through
the admin panel, ensuring system security and managing user access when necessary.
Overall, the Registration Module provides a seamless and secure onboarding experience,
ensuring data integrity and user authentication within the e-commerce platform.

Login Module

The Login Module is designed for both users and administrators, ensuring secure authentication
before granting access to the platform. The login form is developed using TailwindCSS for a
responsive interface and consists of two input fields: one for email or phone and another for
the password. Users must enter their credentials correctly to log in. Upon submitting the
form, an AJAX request is triggered to validate the credentials against the stored data in the
database. First, the system checks whether the provided email or phone number exists in the
database. If no matching record is found, an error message is displayed, indicating an invalid
user. If a match is found, the system verifies the user's validity. If the user is flagged as
invalid, another error message is displayed. Additionally, the system checks the user’s status
—if the account is suspended or inactive, the login attempt is blocked, and an error message
is shown. If all these conditions are met, the system then verifies the password by comparing
the entered value with the securely stored password in the database. If the password does not
match, an error message is displayed, preventing access. Upon successful authentication, a
session is initiated, and session variables such as user ID, name, and phone number are
assigned from the database. Once logged in, users can access their dashboard, browse
products, place orders, and complete payments. Similarly, administrators must log in with
valid credentials to gain access to the system's backend for managing users, products, and
transactions. Without correct login details, neither users nor administrators can enter the
system, ensuring a secure authentication process.

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Admin Module

The Admin Module is provides administrators with full control over the platform after
successful login. The admin dashboard, built using FilamentPHP, consists of three main
sections: a top bar displaying the logo and logout button, a left-side navigation panel linking
to different management pages, and a main content area showing key metrics such as New
orders, order processing, order delivered, order shipped, order cancelled, and average price.

The Orders Management section allows admins to view customer orders, including product
details, customer names, order dates, statuses, and total prices. Admins can confirm, cancel,
or delete orders, search for specific transactions, and manages their status whether it is new,
shipped, processing, delivered or cancelled. The Products Management section provides
access to product details, including name, category, price, and stock status etc. Admins can
add new products, update existing listings, and remove items if they are not currently in an
order.

The Users Management page lists all registered customers, enabling the admin to change user
statuses, search for specific users, and delete or block accounts. In the Media Management
section, admins can upload and delete product images displayed on the storefront. The
Categories Management page allows admins to manage product categories by adding or
removing them as needed.

For Customer queries user can send the mail ,which is through MailTrap(STMP) .The
Settings page offers control over site-wide details such as social media links, the website
logo, and descriptive text.

Every action in the admin module, such as adding products, deleting users, or updating
settings, is executed synchronously using FilamentPHP(CMS), ensuring smooth user
experience. Before deleting any record, a confirmation popup appears for verification. When
adding or updating content, a modal window opens instead of redirecting to a new page.
After any successful or unsuccessful action, a success or error message is displayed. The
admin module is a critical component of the system, offering a centralized interface for
managing the e-commerce platform efficiently.

User Module

The User Module is designed to provide customers with a seamless shopping experience.
Users can browse products, view detailed descriptions, and proceed with purchases. Upon
successful login, their username appears in the top-right corner, replacing the login and
register options with a dropdown menu. This dropdown contains three key options: Profile,
Orders, and Logout.User can see their profile, name & email too.

35
The orders section allows users to track their purchases, including order status, delivery
details, and payment confirmation. This page is designed using TailwindCSS displaying
order history in structured boxes with data fetched from the database. The logout option
enables users to securely sign out, clearing their session and removing their username from
the navigation bar.

While logged out, users can still explore products and view details, but they cannot proceed
with a purchase until they log in. Each product page is dynamically generated based on the
product ID, using Laravel(PHP) to display relevant images, descriptions, pricing, and available
features. The product details page consists of three sections: an image slider, a product
description, and a purchase section containing the price and a "Add to Cart" button. If a user
attempts to make a purchase without logging in, they will be redirect to login first.

After logging in, users can proceed to checkout, where they enter the required details. The
checkout page consists of three sections: an preview basket summary of the selected product
,a order summary displaying order details & pricing and shipping address form also shown
for required fillable and payment methods too. Users can complete transactions through an
integrated online payment gateway, ensuring secure and convenient purchases. The User
Module plays a vital role in the system, allowing customers to navigate the e-commerce
platform efficiently, track orders, and complete transactions smoothly.

4.2. Testing

Testing is essential to ensure the e-commerce platform for gadgets and accessories functions
correctly and meets user requirements. It involves executing test cases to detect and resolve
errors before deployment. Functional Testing verifies core features like user registration,
login, product browsing, cart management, and payment processing. Non-Functional Testing
assesses performance, security, usability, and scalability.

Thorough testing ensures a smooth, error-free shopping experience, enhances system


reliability, and prevents potential failures after deployment.

4.2.1. Test Cases for Unit Testing

Unit testing emphasizes the verification effort on the smallest unit of software design i.e.; a software
component or module. Unit testing is performed in parallel with the coding phase. Unit testing tests
units or modules not the whole software.

36
Test Test Seenario Test Case Expected Actual Result Evidence
Case id Result

T1 Admin Login Provided Login failed Login failed Text 1.1


Functionility incorrect invalid invalid
credentials credentials credentials
T2 Admin Login Provided Redirected to Redirected to Text 2.1
functionality correct the admin the admin
credential pannel pannel

T3 User login Provided Invalid Invalid Text 3.1


functionality incorrect Username or Username or
credentials password password
T4 User login Provided Logged into Logged into Text 4.1
functionality correct the system the system
credentials

T5 User Provide user User User Text 5.1


registration information requirement requirement
successfully successfully
T6 Item order Order the The order is The order is Text 6.1
item by successfully successfully
paying

T7 Item CRUD Item created, Item created, Text 7.1


handeling operation on read, edited, read, edited, Text 7.2
item and delete and delete Text 7.3
successfully successfully Text 7.4
T8 Order Confiramed Order Order Text 8.1
handeling and delete confirmed confirmed
order delete and delete
successfully

37
TEST EVIDENCE 1.1

Test Scenario: Admin Login Functionality.

Test Case: Provided incorrect credentials.

Expected Result: Login Failed – Invalid Credentials!

Figure 4.1: Test Case Evidence 1.1

38
TEST EVIDENCE 2.1

Test Scenario: Admin Login Functionality.


Test Case: Provided correct credentials.
Expected Result: Redirected to the Admin Panel

Figure 4.2: Test Case Evidence 2.1

39
TEST EVIDENCE 3.1

Test Scenario: User Login Functionality.


Test Case: Provided incorrect credentials.
Expected Result: Incorrect Password or email.

Figure 4.3: Test Case Evidence 3.1

40
TEST EVIDENCE 4.1
Test Scenario: User Login Functionality.

Test Case: Provided correct credentials.

Expected Result: Logged in to the system.

Figure 4.4: Test Case Evidence 4.1

41
TEST EVIDENCE 5.1

Test Scenario: User Registration.


Test Case: Provided user information.
Expected Result: User Registered Successfully

Figure 4.5: Test Case Evidence 5.1

42
TEST EVIDENCE 6.1
Test Scenario: Product order

Test Case: order the item by paying.

Expected Result: The product order successfully

Figure 19 Test Case Evidence 6.1

Figure 4.6: Test Case Evidence 5.1

43
TEST EVIDENCE 7.1

Test Scenario: Product Handling.

Test Case: CRUD operation on product.

Expected Result: The product created successfully.

Figure 4.7: Test Case Evidence 7.1


44
TEST EVIDENCE 7.2

Test Scenario: Product Handling.

Test Case: CRUD operation on product.

Expected Result: The product data read successfully.

Test Case Evidence 7.2

45
TEST EVIDENCE 7.3

Test Scenario: Product Handling.

Test Case: CRUD operation on Product.

Expected Result: The product data edited successfully

Test Case Evidence 7.3

46
TEST EVIDENCE 7.4

Test Scenario: Product Handling.

Test Case: CRUD operation on product.

Expected Result: The product deleted successfully

Figure 4.10: Test Case Evidence 7.4

47
TEST EVIDENCE 8.1
Test Scenario: Order Handling.

Test Case: Confirmed and deleted order.

Expected Result: Order deleted successfully.

Figure 4.11: Test Case Evidence 8.1

48
4.2.2. Test Cases for System Testing

Once all modules were integrated, the entire system underwent thorough testing to ensure
smooth functionality. Key tests included:

 Page Navigation – Verified seamless movement between different sections of the


platform.
 User & Admin Registration – Ensured successful account creation and validation.
 CRUD Operations – Tested product order , updates, cancellations, and request
handling.
 Cross-Browser Compatibility – Checked system performance across multiple web
browsers.
 Session Management – Validated login persistence and secure logout functionality.

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CHAPTER 5: CONCLUSION AND FUTURE RECOMMENDATIONS

5.1 Lesson Learnt / Outcome

Developing the E-commerce Gadgets and Accessories system provided valuable insights into
integrating front-end and back-end technologies to create a fully functional application.
Beyond coding, we gained hands-on experience in project management, documentation, and
presentation. The system successfully streamlines products buying & selling, enhances
efficiency, and ensures quick data retrieval.

Key takeaways from this project include:

 Gained experience in developing a complete working system.


 Learned to use Git and GitHub for version control and collaboration.
 Improved database management skills.
 Understood the importance of meeting project deadlines for customer satisfaction.
 Recognized the need for extensive testing to ensure system reliability.

5.2 Conclusion

The E-commerce Gadgets and Accessories project is an online platform designed to provide
users with a seamless shopping experience for a variety of electronic gadgets and accessories.
Throughout the development, the focus was on ensuring a user-friendly, reliable, and efficient
system, allowing customers to browse, compare, and purchase products effortlessly from
their homes. The system was developed using HTML,CSS, TailwindCSS, JavaScript
PHP(Laravel), Livewire, FilamentPHP, and MySQL, making it adaptable across different
platforms. Testing confirmed that the website operates smoothly with fast response times.

This platform caters to individuals looking for an easy and secure way to shop for gadgets
and accessories, offering a diverse range of products, secure payment options, and detailed
product descriptions. With features such as categorized listings, user reviews, order tracking,
and multiple payment methods, it ensures a comprehensive and efficient e-commerce
experience.

50
By prioritizing user convenience, security, and flexibility, this system proves to be far
superior to traditional in-store shopping. Based on the results, it is evident that an online
shopping system is more preferred by users due to its accessibility, efficiency, and ease of
use.

5.3 Future Recommendations

The E-commerce Gadgets and Accessories platform has been designed with scalability in
mind, allowing for future modifications and enhancements. While the system is functional
and efficient, several improvements can be made to enhance the user experience, security,
and functionality.

The following recommendations can be implemented in future versions of the system:

 Enhancing UI/UX to make the interface more visually appealing and user-friendly.
 Integrating multiple payment gateways for a more seamless and flexible checkout
process.
 Implementing a personalized recommendation system to suggest products based on
user preferences and purchase history.
 Adding social media integration, such as Facebook and Instagram, to allow easy login
and product sharing.
 Introducing an AI-powered chatbot for real-time customer support and query
resolution.
 Enabling multi-vendor functionality, allowing third-party sellers to list and sell their
products.
 Improving security measures with two-factor authentication, email verification, and
better encryption techniques.
 Enhancing order tracking and automated notifications to keep users updated on
their purchases.

51
APPENDENCES

Screenshots
1. Home Page

Gadgets & Accessories

2. Product page

52
3. User login Model

4. User Registration Model

53
5. Product Description Page

6. Payment page

54
7. Admin Login

8. Admin Dashboard

55
9. User Page

10. Brands Page

56
11. Categories Page

12. Product Page

57
13. Order page

14. Contact us

58
59
REFERENCES

1. J. Carter et al., “E-commerce Website Development and Implementation,” 2024.


[Online]. Available: www.ijecommerce.com
2. S. Patel, R. Kumar, T. Sharma, P. Desai, and B. Verma, “A Study and Implementation
of Online Shopping Systems,” IJECMS, vol. 9, no. 3, 2023, [Online]. Available:
www.ijecms.org
3. D. Wilson, A. Khan, and N. Singh, “Project Report and Research on E-commerce
Platforms,” 2022.
4. P. Anderson and A. Roberts, “Online Shopping and Consumer Behavior,”
International Journal of E-commerce Research, vol. 5, pp. 1023–1035, 2023, [Online].

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