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Warlock Spells

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0% found this document useful (0 votes)
24 views2 pages

Warlock Spells

Uploaded by

rleavitt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Acid Splash Eldritch Blast Fire Bolt

Conjuration Cantrip Evocation Cantrip Evocation Cantrip


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 ft 1 action 120 ft 1 action 120 ft

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


V, S Instantaneous V, S Instantaneous V, S Instantaneous

You hurl a bubble of acid. Choose one creature you can see A beam of crackling energy streaks toward a creature within You hurl a mote of fire at a creature or object within range. Make a
(within range), or choose two creatures you can see (within range) range. Make a ranged spell attack against the target. On a hit, the ranged spell attack against the target. On a hit, the target takes
that are within 5 feet of each other. A target must succeed on a target takes 1d10 force damage. 1d10 fire damage. A flammable object hit by this spell ignites if it
Dexterity saving throw or take 1d6 acid damage. isn't being worn or carried.
AT HIGHER LEVELS
This spell's damage increases by 1d6 when you reach 5th level The spell creates more than one beam when you reach higher
AT HIGHER LEVELS
(2d6), 11th level (3d6), and 17th level (4d6).
levels: two beams at 5th level, three beams at 11th level, and four This spell's damage increases by 1d10 when you reach 5th level
Verbal Component: Eructo di Toxicum beams at 17th level. You can direct the beams at the same target (2d10), 11th level (3d10), and 17th level (4d10).
or at different ones. Make a separate attack roll for each beam.
Verbal Component: Incendo Confrigo
Verbal Component: Eldri Vis Confrigo

Sorcerer, Wizard, Rogue, Artificer Warlock Sorcerer, Wizard, Rogue, Artificer

Light Misty Step PhantasmalForce


Evocation Cantrip Level 2 Conjuration Level 2 Illusion
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch (20 ft sphere*) 1 bonus action Self 1 action 60 ft (10 ft cube*)

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C
V, M 1 hour V Instantaneous V, S, M Up to 1 minute

You touch one object that is no larger than 10 feet in any Briefly surrounded by silvery mist, you teleport up to 30 feet to an You craft an illusion that takes root in the mind of a creature that
dimension. Until the spell ends, the object sheds bright light in a unoccupied space that you can see. you can see within range. The target must make an Int saving
20-foot radius and dim light for an additional 20 feet. The light can throw. If failed, you create a phantasmal object, creature, or other
be colored as you like. Completely covering the object with Verbal Component: Instans Caligio Salire visible phenomenon of your choice that is no larger than a 10'
something opaque blocks the light. The spell ends if you cast it cube and that is perceivable only to the target. This spell has no
again or dismiss it as an action. effect on undead or constructs. The phantasm includes sound,
temperature, and other stimuli, also evident only to the target. The
If you target an object held or worn by a hostile creature, that target can use an action to examine the phantasm with an Int
creature must succeed on a Dexterity saving throw to avoid the (Investigation) check against your spell save DC. If successful, the
spell. spell ends.
Material Component: a firefly or phosphorescent moss The target treats the phantasm as if it were real, and can even
take dmg from it. A phantasm appearing as a creature can attack
Verbal Component: Luminas the target. Similarly, a phantasm created to appear as fire, a pool
of acid, or lava can burn the target. Each round on your turn, the
phantasm can deal 1d6 psychic dmg to the target if it is within 5' of
the phantasm, provided that the illusion is of a creature or hazard
that could logically deal dmg.

Material Component: a bit of fleece

Verbal Component: Creo Potentia Phantasticam

Bar, Cler, Sor, Wiz, Rog, Art Sorcerer, Warlock, Wizard, Rogue Bard, Sorcerer, Wizard, Rogue

Shatter
Level 2 Evocation
True Strike
Divination Cantrip
Witch Bolt
Level 1 Evocation
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 ft (10 ft sphere) 1 action 30 ft 1 action 30 ft

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C C
V, S, M Instantaneous S Up to 1 round V, S, M Up to 1 minute

A sudden loud ringing noise, painfully intense, erupts from a point You extend your hand and point a finger at a target in range. Your A beam of crackling, blue energy lances out toward a creature
of your choice within range. Each creature in a 10-foot-radius magic grants you a brief insight into the target's defenses. On your within range, forming a sustained arc of lightning between you and
sphere centered on that point must make a Constitution saving next turn, you gain advantage on your first attack roll against the the target. Make a ranged spell attack against that creature. On a
throw. A creature takes 3d8 thunder damage on a failed save, or target, provided that this spell hasn't ended. hit, the target takes 1d12 lightning damage, and on each of your
half as much damage on a successful one. A creature made of turns for the duration, you can use your action to deal 1d12
inorganic material such as stone, crystal, or metal has lightning damage to the target automatically. The spell ends if you
disadvantage on this saving throw. use your action to do anything else. The spell also ends if the
target is ever outside the spell's range or if it has total cover from
A nonmagical object that isn't being worn or carried also takes the you.
damage if it's in the spell's area.
AT HIGHER LEVELS
AT HIGHER LEVELS
When you cast this spell using a spell slot of 2nd level or higher,
When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
the damage increases by 1d8 for each slot level above 2nd.
Material Component: a twig from a tree that has been
Material Component: a chip of mica struck by lightning

Verbal Component: Crepitus Fragmentum Verbal Component: Confringo Malefica

Bard, Sorcerer, Warlock, Wizard, Rogue Bard, Sorcerer, Warlock, Wizard, Rogue Sorcerer, Warlock, Wizard, Rogue
or

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