Acid Splash                                                           Eldritch Blast                                                              Fire Bolt
Conjuration Cantrip                                                     Evocation Cantrip                                                      Evocation Cantrip
        CASTING TIME                             RANGE                          CASTING TIME                             RANGE                         CASTING TIME                             RANGE
           1 action                                60 ft                           1 action                              120 ft                           1 action                               120 ft
        COMPONENTS                             DURATION                         COMPONENTS                             DURATION                        COMPONENTS                             DURATION
              V, S                           Instantaneous                           V, S                            Instantaneous                           V, S                           Instantaneous
You hurl a bubble of acid. Choose one creature you can see              A beam of crackling energy streaks toward a creature within            You hurl a mote of fire at a creature or object within range. Make a
(within range), or choose two creatures you can see (within range)      range. Make a ranged spell attack against the target. On a hit, the    ranged spell attack against the target. On a hit, the target takes
that are within 5 feet of each other. A target must succeed on a        target takes 1d10 force damage.                                        1d10 fire damage. A flammable object hit by this spell ignites if it
Dexterity saving throw or take 1d6 acid damage.                                                                                                isn't being worn or carried.
                                                                        AT HIGHER LEVELS
This spell's damage increases by 1d6 when you reach 5th level           The spell creates more than one beam when you reach higher
                                                                                                                                               AT HIGHER LEVELS
(2d6), 11th level (3d6), and 17th level (4d6).
                                                                        levels: two beams at 5th level, three beams at 11th level, and four    This spell's damage increases by 1d10 when you reach 5th level
      Verbal Component: Eructo di Toxicum                               beams at 17th level. You can direct the beams at the same target       (2d10), 11th level (3d10), and 17th level (4d10).
                                                                        or at different ones. Make a separate attack roll for each beam.
                                                                                                                                                     Verbal Component: Incendo Confrigo
                                                                              Verbal Component: Eldri Vis Confrigo
Sorcerer, Wizard, Rogue, Artificer                                      Warlock                                                                Sorcerer, Wizard, Rogue, Artificer
                             Light                                                             Misty Step                                                     PhantasmalForce
                      Evocation Cantrip                                                       Level 2 Conjuration                                                      Level 2 Illusion
        CASTING TIME                             RANGE                          CASTING TIME                             RANGE                         CASTING TIME                             RANGE
           1 action                      Touch (20 ft sphere*)                  1 bonus action                            Self                            1 action                        60 ft (10 ft cube*)
        COMPONENTS                             DURATION                         COMPONENTS                             DURATION                        COMPONENTS                             DURATION
                                                                                                                                                                                                                  C
             V, M                                 1 hour                               V                             Instantaneous                         V, S, M                          Up to 1 minute
You touch one object that is no larger than 10 feet in any              Briefly surrounded by silvery mist, you teleport up to 30 feet to an   You craft an illusion that takes root in the mind of a creature that
dimension. Until the spell ends, the object sheds bright light in a     unoccupied space that you can see.                                     you can see within range. The target must make an Int saving
20-foot radius and dim light for an additional 20 feet. The light can                                                                          throw. If failed, you create a phantasmal object, creature, or other
be colored as you like. Completely covering the object with                   Verbal Component: Instans Caligio Salire                         visible phenomenon of your choice that is no larger than a 10'
something opaque blocks the light. The spell ends if you cast it                                                                               cube and that is perceivable only to the target. This spell has no
again or dismiss it as an action.                                                                                                              effect on undead or constructs. The phantasm includes sound,
                                                                                                                                               temperature, and other stimuli, also evident only to the target. The
If you target an object held or worn by a hostile creature, that                                                                               target can use an action to examine the phantasm with an Int
creature must succeed on a Dexterity saving throw to avoid the                                                                                 (Investigation) check against your spell save DC. If successful, the
spell.                                                                                                                                         spell ends.
      Material Component: a firefly or phosphorescent moss                                                                                     The target treats the phantasm as if it were real, and can even
                                                                                                                                               take dmg from it. A phantasm appearing as a creature can attack
      Verbal Component: Luminas                                                                                                                the target. Similarly, a phantasm created to appear as fire, a pool
                                                                                                                                               of acid, or lava can burn the target. Each round on your turn, the
                                                                                                                                               phantasm can deal 1d6 psychic dmg to the target if it is within 5' of
                                                                                                                                               the phantasm, provided that the illusion is of a creature or hazard
                                                                                                                                               that could logically deal dmg.
                                                                                                                                                     Material Component: a bit of fleece
                                                                                                                                                     Verbal Component: Creo Potentia Phantasticam
Bar, Cler, Sor, Wiz, Rog, Art                                           Sorcerer, Warlock, Wizard, Rogue                                       Bard, Sorcerer, Wizard, Rogue
                          Shatter
                      Level 2 Evocation
                                                                                              True Strike
                                                                                              Divination Cantrip
                                                                                                                                                                      Witch Bolt
                                                                                                                                                                     Level 1 Evocation
        CASTING TIME                             RANGE                          CASTING TIME                             RANGE                         CASTING TIME                             RANGE
           1 action                        60 ft (10 ft sphere)                    1 action                               30 ft                           1 action                                30 ft
        COMPONENTS                             DURATION                         COMPONENTS                             DURATION                        COMPONENTS                             DURATION
                                                                                                                                          C                                                                       C
            V, S, M                          Instantaneous                             S                             Up to 1 round                         V, S, M                          Up to 1 minute
A sudden loud ringing noise, painfully intense, erupts from a point     You extend your hand and point a finger at a target in range. Your     A beam of crackling, blue energy lances out toward a creature
of your choice within range. Each creature in a 10-foot-radius          magic grants you a brief insight into the target's defenses. On your   within range, forming a sustained arc of lightning between you and
sphere centered on that point must make a Constitution saving           next turn, you gain advantage on your first attack roll against the    the target. Make a ranged spell attack against that creature. On a
throw. A creature takes 3d8 thunder damage on a failed save, or         target, provided that this spell hasn't ended.                         hit, the target takes 1d12 lightning damage, and on each of your
half as much damage on a successful one. A creature made of                                                                                    turns for the duration, you can use your action to deal 1d12
inorganic material such as stone, crystal, or metal has                                                                                        lightning damage to the target automatically. The spell ends if you
disadvantage on this saving throw.                                                                                                             use your action to do anything else. The spell also ends if the
                                                                                                                                               target is ever outside the spell's range or if it has total cover from
A nonmagical object that isn't being worn or carried also takes the                                                                            you.
damage if it's in the spell's area.
                                                                                                                                               AT HIGHER LEVELS
AT HIGHER LEVELS
                                                                                                                                               When you cast this spell using a spell slot of 2nd level or higher,
When you cast this spell using a spell slot of 3rd level or higher,                                                                            the initial damage increases by 1d12 for each slot level above 1st.
the damage increases by 1d8 for each slot level above 2nd.
                                                                                                                                                     Material Component: a twig from a tree that has been
      Material Component: a chip of mica                                                                                                             struck by lightning
      Verbal Component: Crepitus Fragmentum                                                                                                          Verbal Component: Confringo Malefica
Bard, Sorcerer, Warlock, Wizard, Rogue                                  Bard, Sorcerer, Warlock, Wizard, Rogue                                 Sorcerer, Warlock, Wizard, Rogue
or