AGES 8+
3+ PLAYERS
20 MIN.
WATCH HOW TO PLAY HERE!
OBJECTIVE
In this press your luck game,
points to win. You score points
based on the total number value of
the cards in front of you.
The more valuable a card is, the
more copies of that card there are
in the deck. If you can successfully
Flip 7 unique Number cards into
your line, you automatically end the
round for everyone and score 15
bonus points. However, if you ever
draw a second card with the same
number as one already in your line,
you bust and are out of the round,
scoring nothing.
1
IMPORTANT THIS IS A SPECIAL
DECK OF CARDS.
cards: Flip Three, Freeze, Second Chance, and
important to keep the card count in mind.
NUMBER CARDS CONTENTS: 94 CARDS, RULES.
x12 x11 x10 x9 x8
x7 x6 x5 x4 x3
THE ZERO IS A NUMBER
CARD WORTH NO POINTS.
- However, it increases
your chances of earning
x2 x1 x1 the 7-card bonus!
2
SCORE MODIFIER CARDS
+2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS +8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS x2 THE SUM OF YOUR NUMBER CARDS
+2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS +8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS x2 THE SUM OF YOUR NUMBER CARDS
x1
ACTION CARDS
If playing with more
than 18 people, we
recommend playing
with a second deck.
x3 x3 x3
HOW TO PLAY
Have a pen and paper ready to keep track
Use our QR code on the front of these rules
or page 11 to access printable scoresheets,
videos, scoring web app, and more.
Shuffle the deck THOROUGHLY and choose
a player to be the Dealer for the round.
3
In turn order, the Dealer, deals one card face
up to each player including themself. If an
Action card* comes up in dealing, pause
dealing immediately to resolve it. Once any
Action cards are resolved, continue dealing
IMPORTANT!
Not everyone will have a Number card at this
point. Some players may have a Number or
or even three or four cards depending on
what Action cards are dealt.
*
The Dealer, now offers each player in turn
the option to “Hit” (get dealt another card) or
“Stay” (exit the round and bank their points).
If you Hit, put the Number cards in a single
shown on page 5. You may “Stay” as long as
you have a card in front of you.
4
Stay and secure the
+4 THE SUM OF YOUR NUMBER CARDS
+4 BONUS POINTS points! Or push your
+4 THE SUM OF YOUR NUMBER CARDS luck and risk it all!
Number card score:
11+5+12=28 points
With the +4 bonus:
32 points
After 4 rounds, this player has chosen to “Hit” four
times. They have three Number cards and one Score
Modifier card. If they choose to “Stay” next time, they
will end the round with 32 points.
REMEMBER
the seven card bonus. The only way to
achieve the Flip 7 bonus is by having seven
unique Number cards face up in front of you.
5
THE ACTION CARDS
Action cards can be played on any active
player including yourself. If you are the only
active player in the round, you must play
the Action card on yourself. Set these cards
above your Number cards.
What is an active player? If you haven’t Busted
or decided to Stay, you’re an active player!
FREEZE!
The player receiving this card, banks
all the points they have collected and
is out of the round.
FLIP THREE!
The player who receives this card
must accept the next three cards,
flipping them one at a time.
Regardless of how many cards remain to flip,
stop if the player can Flip 7 number cards, or
the player busts. All number cards, action
6
three cards needed. If, a Second Chance card
is revealed, it may be set aside and used. If
another Flip Three or Freeze card is revealed
they are resolved AFTER all three cards are
SECOND CHANCE!
Keep this card. If the player with this
card is given another card with the
Tsame
H E G Rnumber,
E A T E S T discard
C A R D GSecond
AME OF ALL TIME!
Chance and the duplicate number card. A
player may only have one Second Chance
card in front of them at a time. If they are
dealt another Second Chance card, they then
choose another active player to give it to. If
there are no other active players or if everyone
else already has one, then discard the Second
Chance card. Additionally, all Second Chance
cards get discarded at the end of a round
even if they were never used. This could
happen if the player who drew it got a Freeze
card played on them or if they successfully
Flip 7 Number cards.
7
THE MODIFIER CARDS
count toward achieving a Flip 7. You cannot
cards, and you would still score those points,
+2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS +8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS x2 THE SUM OF YOUR NUMBER CARDS
+2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS +8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS x2 THE SUM OF YOUR NUMBER CARDS
+2 TO +10 CARDS
Add the amount shown to the sum of your
Number cards.
x2 CARD
Double the points for all your Number cards.
NOTE: First multiply the sum of your Number
8
END OF A ROUND
The round continues until one of two end
conditions are met:
1. There are no active players
because all players have either
busted or chosen to stay.
NOTE: To mark yourself as an
inactive player, flip your cards over
until the round is over.
2. One player can Flip 7 unique
Number cards ending the
round immediately.
+ 15
9
CALCULATE SCORES AS FOLLOWS:
1. Add the value of Number cards.
+ + + + = 36
printable scoresheets,
videos, scoring web app,
2. and more.
+ + + + = 36 = 72
x2 THE SUM OF YOUR NUMBER CARDS
x2 THE SUM OF YOUR NUMBER CARDS
3. Add any additional bonus points.
+ + + + = 36 = 46
+10 THE SUM OF YOUR NUMBER CARDS
+10 THE SUM OF YOUR NUMBER CARDS
4. If you Flip 7 Number cards, score an additional 15 points.
+ + + + + + + 15 = 64
10 11
STARTING THE NEXT ROUND
Set all cards from the round to the side. Do
not shuffle them back into the deck. Pass the
remaining cards in the deck to the left, that
deck runs out, shuffle all the discarded cards
to form a new deck. If you need to reshuffle
mid-round, leave all cards in front of players
where they are, even if that player has busted
and is out of the round.
END OF THE GAME
At the end of the round when at least one
most points wins.
May the cards flip in your favor!
Party of two or less?
Try challenging yourself:
can you score 200 points
in under 5 rounds?!
12
RULESET EDITION 3.1
THE GREATEST CARD GAME OF ALL TIME!
THE OP CUSTOMER SERVICE
TEL: 1-888-876-7659 (TOLL-FREE)
EMAIL: CUSTOMERSERVICE@USAOPOLY.COM
AGES 8+
3+ PLAYERS @THEOPGAMES
20 MIN.
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manufactured by USAOPOLY, Inc. 5999 Avenida Encinas, Ste. 150,
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