The Tabaxi (for OSE & other olde school games)
By Vance Atkins (leicestersramble.blogspot.com)
Requirements: DEX 12
Prime Attributes: DEX/CON
Hit Dice: D6
Maximum level: 10
Saves: As elf
Allowed armor: Leather only
Allowed Weapons: One-handed, sling, bow
Languages: Alignment, Common, Tabaxi
H      ere kitty kitty.... Hailing from tropical jungles out
       past the bounds of “civilization,” you're a stealthy
feline humanoid astute to the ways and pitfalls of the
forested world. When curiosity gets the best of you and
you venture among the hairless monkeys of the world,                      www.deviantart.com/camillestjean
you often serve as a scout and hunter. Shiny things are
distracting, and although you have little interest in coin, trinkets and mysterious artifacts will catch
your eye...
Clothing is a nuisance, but that feline agility provides you a natural armor class of AC 7/12. Leather
armor is permissible, if you must. Anything heavier messes with your cat-mojo. You prefer your
weapons light, and normally keep one hand free. If you do choose to go unarmed cato-a-mano, you
can bite and claw your way out of trouble (three attacks per round, 1d3 damage each).
Climbing's nearly a sure thing in the natural environment (trees, vines, cliffs). In the built
environment, you take a 10% penalty, but still not too shabby. If you do slip, however, you land on
your feet. Falling damage is reduced by one die per 10' height interval at 1st level (ex. 30' = 2d6
damage), with an additional die reduction every three levels.
Tabaxi are stalkers, with an uncanny ability to disappear from sight. In undergrowth or the woods,
you can hide with a 90% chance of success. Indoors, you can slink into the shadows or behind other
forms of cover with a 2-in-6 chance of success as long as you remain still.
As a hunter, you know your traps, and won't get tripped up in turn. Traps laid in the outdoor
environment (ex. pits, snares, deadfalls) are spotted on a 3-in-6.
And you have infravision to 60 feet, because, you know, cat.
                                                Saving Throws                        Fall Damage
         Level     XP      HD Thac0                                   Climbing*
                                           D      W P B S                             Reduction
            1       0    1d6       19[0]   13     14 13 16 15               87
            2     2000   2d6       19[0]   13     14 13 16 15               88            -1d6
            3     4000   3d6       19[0]   13     14 13 16 15               89
            4     8000   4d6      17[+2]   13     14 13 16 15               90
            5     16000  5d6      17[+2]   12     13 11 14 13               91            -2d6
            6     32000  6d6      17[+2]   12     13 11 14 13               92
            7     64000  7d6      14[+5]   12     13 11 14 13               93
            8    128000 8d6       14[+5]   12     13 11 14 13               94            -3d6
            9    256000 9d6       14[+5]   10     12   9    12 10           95
           10    512000 9d6+1     12[+7]   10     12   9    12 10           96            -4d6
                                                * Natural surfaces only. 10% penalty on built surfaces