The Strange Merchant
A Supplementary Set Of Treasures And Magic For
Your Colostle Journal
By Spencer Thoele
Written and illustrated by Spencer Thoele
RiceCrispy.Itch.io
The Strange Merchant is an independent production by Spencer Thoele and is not
affiliated with Nich Angell, ColostleTM or Big Punch Studios. It is published under the
ColostleTM Third Party License.
ColostleTM is copyright © Nich Angell. www.colostle.com
The STrange Merchant
Throughout your travels you may stumble They are not overly friendly but also not
upon a seemingly frail, eccentric roomlander evil, rarely caring for anything other than
traveling with a large collection of interest- themselves and their collection. You might
ing and fantastical gadgets and weapons. Or wonder how they could possibly have sur-
they might not even seem to be a roomlander, vived this long on their own judging by their
their face might be shrouded in darkness, or appearance? If provoked, or if in inescapable
hidden behind a wrap, just enough space open danger, you will most certainly find out the
for their eyes. Whatever the case, this person reason they have been able to amass their
travels the roomlands and beyond, searching impressive collection.
for the most interesting and powerful items,
to then trade for more interesting and power-
ful items or artifacts.
If you choose to include ‘The Strange Mer-
chant’ in your Colostle journal, add the
joker cards to your deck. Whenver you
draw one of them, you may encounter the
merchant in some way or hear rumours of
them and their last known location.
If you choose to follow the rumours, you may
encounter the merchant during your next ex-
ploration phase.
Treasure!
Rook Flute - 3 Treasures
Imbued with strange magical properties,
this ancient instrument will put most
rooks within close proximity in a daze.
Mystery Potion - 1 Treasure
Upon consumption grants + 1 exploration or
combat for one exploration phase.
Cloak of Shadows - 2 Treasures
Once donned will pull the wearer into
the nearest shadow and allow travel
through them for as long as the wear
can stand it. This way of travel wears
heavily on the users mind and could
get lost in the shadows.
More Treasure!
Rook Leggings - 4 Treasures
Assembled from the legs of various
rooks, these will take any adventurer
to new heights.
+ 1 draw during exploration phase.
Rook Buckler - 5 Treasures
A small retractable shield that straps
to your arm or shoulder.
*Will prevent 1 harm during a fight.
The Rookshot - 3 Treasures
When activated, this device will
fire a rook hand attached to a
chain and grab onto the first thing
it touches. You can also retract it
using another switch.
Even more Treasure!
Strange Rookstone - 2 Treasures
One rookstone containing a new power you’ve
never seen before, possibly one of these..
Chrono - Ability to manipulate time by seconds.
Shadow - Ability to traverse the shadows and
manipulate them.
Fire - Ability to create fireballs or shoot gouts of
flame from your hands.
Armor - Ability to transform your skin into a
gemstone (Diamond, Ruby, Onyx, Emerald)
Edilbo’s Parasol - 5 Treasures
When activated, the rook fingers
pull downward opening up this
magical umbrella which sends a
gust of wind towards the ground,
propelling the holder into the air.
Once per exploration phase you
may choose to use this to escape
combat.
Concussion Mallet - 5 Treasures
Powered by a strange rookstone, this
weapon sends a blast of consussive
force against anything it collides with.
+1 extra draw in battle.