Ichor-Drowned NGSHQX
Ichor-Drowned NGSHQX
version 1.12
sillionl.itch.io/ichor-drowned
MANALFAR, AN ANCESTRY                                                            5
 Elves who sail the starry sky, descending to Destera like moonbeams
RETRIBUTION, A CALLING                                                           7
 A delver back from the brink out for bloody revenge
      THE GIBBERWRIGHT                                                           23
       A performer given over to pure chaos, and the power that comes with it
      THE SOMNAJAC                                                               45
       Probably just a weird vagrant, not a cryptid with dream powers
DELVE DRAWS                                                                      57
 Oracle-deck prompts to help facilitate building delves for your game
VEHICLES                                                                         75
 A new resource for delvers to use to explore the world (and get into trouble)
LANDMARKS                                                                        79
 Some new destinations in the godsblood-soaked City Beneath
ADVERSARIES                                                                      85
 Horrid creatures and people for your delvers to encounter
TESTAMENT, AN ADVENTURE                                                          91
 A whirlwind heist down a river of ichor into heaven’s golden casino
AUTHORS’ NOTES
ICHOR-DROWNED springs from two loves:            We hope the options presented in this book
one of HEART as a system and story-telling       will inspire lots of exciting nautical
platform, and one of the nautical adventures     adventures at your table, and that our rule
present in works like Sunless Sea and The Rime   variants and classes will also bring a new
of the Ancient Mariner.                          spark of excitement for the incredible system
                                                 that is HEART.
HEART is a wonderfully varied setting, and
drowning it in a sea of godsblood seemed to      -Sillion & Brendan
us a very viable way to expand that lovely
realm in lots of exciting ways.
                                                                          A Drowned Heart — 3
           the moon-elves who lurk in the skies above
in their aetherships like parasites orbiting a    M You fled the aether above willingly.
great beast.                                        What drew you down into the City
                                                    Beneath?
High above Destera, these elves have
rejected the heavens and hells of the gods        M You were cast from the ships after an
below and instead pass their souls down to          unforgivable transgression. What was
their hollow-born children. All soul-               this crime and what made you do it?
amalgams present differently: some, a fresh
consciousness every time with only whispers       M You never knew your home above, but
of their ancestry, while some operate as            you’ve heard whispers of it your whole
active colonies of powerful wills.                  life. How do you plan to return?
                                                                                Manalfar — 5
                         MANALFAR TRINKETS
                When you generate a Manalfar delver, use the table below to
                generate trinkets and keepsakes they’ve brought with them
                into the City Beneath:
                                                                                   Retribution — 7
MINOR BEATS                                     MAJOR BEATS
� Find evidence of your target’s                � Sacrifice an ally in pursuit of revenge.
  whereabouts.                                  � Upgrade a haunt to D12, putting them in
� Project your frustrations on another,           your debt.
  physically.                                   � Unleash chaos in a haven in pursuit of
� Acquire preparatory materials for your          revenge.
  revenge (worth at least D8).                  � Rebuild a piece of yourself in the pursuit
� Find a collaborator of your target and          of perfecting your task.
  make an example of them.                      � Take Major Fortune Fallout.
� Deface the public image of your target.       � Publicly destroy your target’s image,
� Travel to a dangerous place to find             forever.
  something of particular interest to your      � Abandon your life before and fully adopt
  target.                                         your false persona.
� Enlist someone in your plot for revenge.      � Protect your nemesis’s life from harm so
� Utter a dark prayer in a Heart-touched          that they may survive to see your
  place, asking for help in your quest.           vengeance properly realized.
� Kill a beast that works in collaboration      � Prevent someone from suffering the
  with your target’s power.                       same wrongdoing as you suffered.
� Unmask an ally as a collaborator of your      � Sacrifice something or someone utterly
  target.                                         precious to you in pursuit of your
� Find the physical location of your target,      revenge.
  too late.
� Destroy the personal property of your         ZENITH BEATS
  target in spite.                              � Reap what you have sown.
� Take Minor Supplies fallout.                  � Find that which will allow you to abandon
� Expose your true past to your advantage.        your vengeance.
� Establish a positive relationship with
  someone close to your target.
� Take Minor Fortune fallout.
� Visit the site of your wrongdoing.
� Claim a D10 Resource needed by your
  target.
� Gain a reputation using a false identity in
  a Haven.
� Reenact the wrongs done to or by you
  pathologically.
� Reveal your plot, in detail, to the wrong
  person.
� Become entrenched in a blackmail plot .
� Steal away a close ally of your target.
      RETRIBUTION TRINKETS
When you generate a delver that craves Retribution, use the
following table to determine what you carry with you to
mark your calling.
                                                              Retribution — 9
  An extraordinary artificer bound to an infernal pact
Gnolls of the Southlands are the most likely to find   EQUIPMENT Soulstuff Grenades
themselves in the study of the Querent, due to their             Kill D4 Ranged, Spread,
wide ranging cultural mastery and application of                 Limited 3
demonology, but many others walk the path as
well.                                                                You can recharge your
                                                                     Grenades by marking D4
Drow pledges from the Nujabian front, expatriate                     stress to Supplies.
human retro-engineers with unquenchable thirsts
for knowledge, and aelfir traitors have all found      Choose either: Aspergillum-Model
themselves studying in the cosmopolitan colleges of                   Shotcannon
Al’Marah, forced into Special Operations re-                          Kill D6, Ranged, Spread,
education, or training in the bloodied cave of an                     Dangerous
ancient Sorcerer.
                                                                  or Impossibly-Nested
Demonological ability can come from many                             Nujabian Doctor’s Bag
sources, but it always leads to the same path:                       D8 Blood Mend, Potent,
immense power and inevitable ruination.                              Expensive
A signature piece of your starting equipment          Roll Compel + Desolate to extend your
is granted unearthly power by a bound Djinn           Djinn’s power into any nearby flame. It can
and made into an eidolon. Describe it.                pass effortlessly from flame-to-flame if the
When building your Querent, choose one of             penumbras of light are touching. Flame can
the following varieties of Djinn to which your        garner information from that which it burns,
companion is kin:                                     more than mortal senses could, acting almost
                                                      equivalent to modern forensics.
                        Iblis
The roiling shadow-sludge hiding at the edge of       If it burns a living creature, it acts as a
your vision leads you to believe your Djinn does      Kill D6 Spread tool.
not want to be correctly perceived. You’re inclined
to obey.                                                                     Marid
                                                      You can feel the presence your Djinn presents is a
Roll Compel + Cursed to extend your Djinn’s           purposefully obscuring sliver of an unfathomable
power into a corpse for a few minutes. It can         bulk. Its breath freezes your blood cold and
gain rough control of the corpse, but cannot          clenches your muscles tight, but you know if you
operate vocal chords and fine muscles to any          brave it's grotesqueries, it will impart
great degree of human accuracy. Its memory            incomparable knowledge.
is inaccessible to your Djinn from a corpse
alone, and they have no insight beyond a              Roll Mend + Technology to ask your Djinn—
material scan of the body’s final unpleasant          in a tongue you cannot speak—to extend
details. If you push the corpse to its limits, it     their power into another piece of technology
can act as a Kill D8 One-Shot weapon.                 no larger than a person to accomplish a
                                                      single task. On a success, they will attempt
                      Rabisu                          what you ask of them to their full ability. If
It crouches in the corners of your mind, trailing     the device could theoretically do it with its
your mind back to any body of water you pass. It      material confines—a suit of armor would
thirsts and beckons you to drink deep.                have issues holding together and finding
                                                      strength, but doorknobs and levers move
Roll Compel + Wild to extend your Djinn’s             easily—it can be done, but your Djinn may
power into a still body of water. Your Djinn          entertain itself with the momentary freedom.
has full visibility anywhere near or under the
water, all at once, like a mirror-eyed insect.        This can only last for a few moments before
Your Rabisu adds the body of water to its             Djinn automatically returns to its eidolon. It
network and can access it from any other              may be used to find information on a device
body of water that you cast this spell over.          . . . if your Djinn chooses to tell the truth.
GOETIC CONTRACT
Your Djinn demands blood, unequivocally.
SELF-TAUGHT ARCANOTECHNICIAN
Your djinn has a way with machines: not a gentle
way, but certainly an effective one.
MINOR: EXPLOITED
On a success, you may choose to implant a
ruinous fragment of your Djinn into the
target, killing them in an eruption of flame
on completion of the task—unless saved
quickly. You may avoid the possibility of
survival by overcharging the implantation,
but this makes the roll Risky. On a failure,
the fragment detonates with the following
weapon profile: D8 Kill, Degenerating,
Spread.
THE TOWER BECKONS, BURN IT                             The barrier between you and your
The metaphorical fire behind you rages and the         companion will shatter with the force of the
only way out is forwards—to the end of ends.           Ur-Sun, blasting a mile radius into gibbering
A dark ritual dances in your head and its steps will   rubble while rendering every soul in its wake
lead to an oblivion, unparalleled.                     into twisted echoes of what they once were.
Your spite has led you to the mastery of a             You are the spike and you will be utterly
dark aelfir ritual used by the most clan-              annihilated along with your companion—
destine of Special Operations—an incursion.            there is no afterlife for either of you.
This is a failsafe when all others have failed, a      Good riddance.
piercing strike equivalent to an arcane
railway spike driven between worlds: drive
too hard and those tenuous barriers break.
You are one who sees the script this broken reality
                                                           CORE TRAITS
                                                       SKILL         Compel
is staged by and shows others its themes & glories     DOMAIN        Haven
through dark performance. Your body contorts in
pallid imitation of action, and the energy of          RESOURCE      A folio of poetry, prose, and
unreality that boils within the Heart bends to                       scene fragments—half
become a sickly scene partner.                                       original, half stolen
                                                                     D8, Cursed
Via mind-breaking mime, psyche-shredding
musical rendition, avant-garde physical artistry,      EQUIPMENT
or ego-crushing oration, your power gibbers out in
a most extreme form of artistry. As your work          Choose either: Blessed Robes, Repurposed
settles into the minds and bodies of your audiences,                  Block (+1 Blood Protection)
you rewrite and reform reality in a haunting echo                     and
of the Heart itself.                                                  Delicate Pistol
                                                                      Kill D6, Ranged, Expensive
                                                                             The Gibberwright — 23
  CORE ABILITIES
SOUND AND FURY
You build rapport with the unreality with the
Heart and stockpile the madness it bestows within
you like a boiling cauldron of potential. When
unleashed, the margins of reality become yours to
nudge.
If your total Chaos ever exceeds 6, your total      AN ARTIST’S THICK SKIN
immediately returns to 2 and you take D8            Gain +1 Protection in Blood, Mind, Supplies
Mind stress as you lose control of the power        or Fortune. You can take this advance more
that it barely contains.                            than once.
BAMBOOZLED                                            FLAKE
Your painted illusions can be surprisingly            Your presence is a blessing—or so you tell
convincing, especially to the driven and unaware.     yourself—so your exit must be assured against all
                                                      costs. When their backs are turned, you’re gone.
Gain the Hunt skill. Roll Hunt + Occult and
describe the entirely-convincing illusion             Gain the Warren domain. Roll Evade +
you’ve managed to paint—another exit, a lost          Warren to escape from a social situation
lover, an oasis. On a success, if a target            unnoticed, no matter the context.
makes contact with this painted illusion,
inflict D6 stress.                                    GENRE FLEXIBLE
                                                      Your consumptive imagination has led you to
BEWARE THOSE WHO DANCE WITH MONSTERS                  many fixations, and value can be found in the
The chaos has seeped into your bones: you are         whispers of those phases.
almost one and the same.
                                                      Gain access to one of the following domains:
Gain the Cursed domain. Once per situation,           Cursed, Desolate, Occult, Religion, Haven,
you can spend 2 Chaos to increase the                 Warren. You can take this advance more
highest dice in a pool by 2.                          than once.
                                                                                 The Gibberwright — 25
LINE FEEDING                                         RAPTUROUS PERFORMANCE
Your impatience is fueled by your understanding      Your performative craft is unmatched, and if you
of what should be, of how it all is to be done       choose to push your audience to their limits, they
correctly.                                           are pushed.
Gain the Occult domain. Roll Compel +                Gain the Kill skill. Roll Compel + Cursed to
Cursed to feed a single line to a sentient           inflict your unholy performance as a D10 Kill
being, along with a prompt phrase. This line         Ranged, Loud, One-Shot weapon.
may include a single gesture, and is
immediately performed upon the received              ROCK BOTTOM
delivery of the prompt phrase by anyone or           Gutter-dwelling is nothing new, and you’ve
anything that can repeat.                            learned to divert pain to your advantage.
                                                                             The Gibberwright — 27
A SIMPLE LAZZO
The lazzo: an improvised comedic scene that                   SCENE PROMPTS
contains a realm of possibility and chaos. You are
a compelling scene partner—so compelling that              Need a prompt for your scene?
few can escape from the ineffable energy of your       Make up your own, roll a D8 and use the
presence when at full tilt.                              result… or, ask your fellow delvers!
Spend 1 Chaos to force another entity to play        1 Chasing a fly summoned by you, like a cat
along with a stock comedic bit that you                and a laser pointer
define. You are utterly bound to this bit with
them as well and cannot make other rolls so          2 Summoning an illusory maiden and
long as you keep up the bit. Your opponent             making the adversary defend ‘her’ honor
can only focus on you and the scene,
                                                     3 A word game of conjugation and
unwavering until its conclusion. Affected              confusion
targets have their difficulty lowered one step.
                                                     4 Continually offer the adversary chairs
MINOR: A SCENE PARTNER’S FOLLY                         only for them to dissipate and crumble
You may now attempt other actions during               underneath them
the bit, though failures break the focus.
                                                     5 Offering the adversary to taste from a
MINOR: SHAME, SHAME!                                   illusory pot of food that keeps changing/
Expose a critical flaw of your opponent                escaping
during your bit: describe what it is. Rolls
made exploiting this flaw by anyone gain the         6 Practice a duel with the adversary with
Brutal tag.                                            replaced, absurd weaponry
                                                                                The Gibberwright — 31
ZENITH ABILITIES
MAGNUM OPUS
Of fantasy and majesty we speak                      Your performance warps and twists the
and in their realm we give ourselves to the whole.   world around you into the shape you need it
The boundaries of life we gladly break               to be: the show must and will go on, forever.
for purpose in this drought we suffer through.       This pocket reality is your own, but you are
Delusion is but fantasy with ache                    just as much a prisoner to your creation as it
For that which truth can never find in full.         is to you.
Give yourself to your greatest performance,          Everything caught within the Performance
one so thoroughly rendered from your                 will fight to the death—spurred on by
horrendous imagination that everyone                 unnatural substantiation—to see its
bearing witness plays along as if they               continuance.
memorized their lines long ago.
AN EXORCISM
Be free of that known to be made of lies,            Tap into unreality one final time and write a
the power found and trapped in cages wrought         single piece of fiction more—a new self, an
of passion, love and thought set free of chains.     empty vessel who you could be beyond your
                                                     dark craft. As you ‘wright, your old self burns
Yet within freedom found or forged or fought         away, your memories and instincts offered
lies only falsehood hungry and hellbent.             up as sacrifices to this dark ritual. You are
Batter your heart for true freedom beyond            left free but lobotomized as you return to life
design of foolish, folly-struck mere man.            without the crutch of nihilistic chaos.
TWO BEAT AS ONE
To now ascend beyond the binds of form,
so fall the gates of all that once was real.
The Heart, it claims the thing that you once were
and in your stead there lies a fellow king
of power dark and red and full of spite.
                                                    The Gibberwright — 33
      A disciple of time, space, and incredible violence
hidden within and accessible to all with the right        DOMAIN           Cursed
study—or so practitioners claim.
                                                          RESOURCE         Flask of Voidship Oil
High in the void beyond this world’s atmosphere                            D6, Cursed
hide the greatest practitioners of this brutal art,
the ascetic Manalfar in their aetherships often           EQUIPMENT Your Anointed Fists
reluctant to let their hard earned techniques go.                   Kill D6
Gain the Delve skill. Once per session, you              JUST NUMB
may choose to self-inflict D6 Blood stress to            There’s only so much more you can be hurt.
yourself to do an equivalent amount of stress            Words will not achieve it. Gain +2 Mind
to a delve.                                              Protection.
LEADENED STOMACH                                       SILVER-ANOINTED FISTS
A drink is a drink. Gain the Warren Domain.            There are beings that exist in realms half-outside
No matter how wretched, you can drink any              the physical who believe themselves beyond the
vaguely alcohol-esque substance to heal D4             reproach of a belligerent fist. Prove them wrong.
Mind stress.
                                                       Gain the Religion domain. Roll Mend +
LIKE A CORNERED ANIMAL                                 Religion to bless your fist-bindings in an
At the edge of consciousness lies a beast waiting to   ancient ritual, allowing you physical
be uncaged, don’t run from it anymore. Use it.         purchase on the spectral and spiritual.
Gain the Desolate Domain. You gain mastery             THE ROAD LESS TRAVELED
on unarmed Kill rolls when suffering from a            Your path has led you places many wouldn’t
Major Blood fallout.                                   expect, but they should never expect anything of
                                                       you to be circumspect.
OVERWHELMING MUSCULATURE
Your refinement of your body has led you to            Gain access to one of the following domains:
unparalleled sculpture of your form, nigh              Cursed, Desolate, Occult, Religion, Wild,
perfection.                                            Warren. You can take this advance more
                                                       than once.
Gain the Endure skill. When using FASTER,
FASTER, FASTER, you may fail once more                 UNBRIDLED
before returning to the Kill D6 profile.               The prison of your anti-magic can be released,
                                                       briefly, with focus and training. Dozens of tragic
PERSONAL TECHNIQUE                                     romances have relied upon this painful exertion.
The Art of the Abyss Between runs deep, but you
have still found room for improvement.                 Gain the Occult domain. Roll Kill + Occult to
                                                       release your NULLIFICATION for the rest of
Gain access to one of the following skills:            the situation to handle magic items and
Compel, Delve, Evade, Hunt, Kill, Endure,              creatures as per usual.
Mend, Sneak. You can take this advance
more than once.                                        VIOLENT ACCLIMATIZATION
                                                       Anything can be adjusted to, in time. Gain +1
PREDATORY BENT                                         Protection in Blood, Mind, Supplies or Echo.
You have an aura that the beasts of the Heart          This advance may be taken more than once.
know to respect—often, more thoroughly than the
more ‘thoughtful’ meatbags in your way.
                                                  MINOR: TRANQUILITY
                                                  Allies may enter the warp unimpeded. All
                                                  stress inflicted on you and your allies within
                                                  the warp is downgraded a dice step.
                                                       TIMESIDED
                                                       As your fists strike an opponent true, you gain an
                                                       unearthly sense for new directions to strike,
                                                       backwards and forwards in time. Brimming with
                                                       the spirit of violence like static charge, the power it
                                                       offers threatens to tear you apart.
MINOR: MICRO-RIPS
Any adversary caught within the
deformation takes D8 stress.
MINOR: RUBBER-BONES
You may use this ability on yourself.
WRESTLING WITH LESSER ANGELS
Pain, mutation, suffering— all potential punching            FALLOUT TRAITS
bags with the proper rites.
                                                    What does a fallout made manifest look like?
Once per session, roll Compel + Cursed to                   Roll a D8 for inspiration!
summon the personification of an ongoing
minor Blood, Mind, or Echo fallout and                          Blood Fallout Traits
remove it.
                                                    1 Ropes of ever-unspooling muscle.
It is a wretched half-thing, intent on nothing      2 Too many bones, endlessly snapping and
but returning from whence it came.                     knitting back together.
Additionally, you can summon the                    5 Hauntingly comforting smell; what is it?
personification of other delvers’ fallouts.         6 Scoured by bleeding gashes, each of
                                                       which allows them to hunt you.
MINOR: I BROUGHT YOU INTO THIS WORLD
You gain mastery on any Kill or Evade rolls         7 Ribbons of flesh flow behind.
against the personification.
                                                    8 Looks like you, covered in blood from
MINOR: EPHEMERAL HARVEST                               head to toe.
After defeating a personification, you gain                     Mind Fallout Traits
+2 Blood Protection for the rest of the
session.
                                                    1 Brain exceeds carrying capacity of skull.
                                                    2 Nerve clusters flail and slither away.
                                                    3 Invisible except in certain, inconvenient
                                                       conditions.
3 Each time they’re struck, a cavalcade of      3 You can see more coming. Soon, they will
   screams erupts, as if you were in the           be here, and it will be too late. How are
   middle of a stadium.                            there so many of them?
4 Surrounding area warps and shifts to          4 Cracked down the center; not clear how
   look like another place from your past for      it’s not falling apart, frayed vitals
   the rest of the situation; where?               peeking out of the seam.
8 Looks like someone familiar and               8 Looks like you, at your lowest moment;
   friendly, cackling as they try to murder        What was it?
   you; Who?
                                                                                    The Somnajac — 45
  CORE ABILITIES
DREAM-THIEF                                            WHIRLING-IN-RAGS
People and places both talk in their sleep; you just   Your body is more like the suggestion of a body:
happened to be good at listening. Close your eyes,     there could be anything under that tumble of
put your ear to the wall, and drink in the secrets     scraps and strips and laughing eyes.
that spill forth.
                                                       Whenever you take Blood stress, you may
Roll Sneak + [Domain] to steal a dream from            choose to instead take it to any other
a person or a landmark within the Heart,               Resistance instead. The first time you choose
using a Domain appropriate to the target.              to do this each session, gain +1 Protection to
The target doesn’t need to be asleep,                  the chosen Resistance for the rest of this
although trying to steal a dream from                  session.
someone who’s aware of you is Risky.
DREAM-THIEF RESULTS:
 M Ask the GM any one question about the
   target
 M Witness an event of the GM’s choice as if
   you were present
 M Allow yourself or an ally to gain mastery
   on their next interaction with the target
CHIMNEY-ASHEN                                       ROUGHNECK
You and bad luck are well acquainted, but you       Never pass up a chance for sleep when it’s
make it a point not to let your relationship grow   available. Who knows when it might come again?
any closer than that. Gain +2 Fortune
Protection.                                         Gain the Endure skill. You can sleep in even
                                                    the most intolerable circumstances. Once per
                                                    session, you can fall asleep, instantly. If
                                                    you’re in a high-stakes situation, you can
                                                    wake up automatically after another round of
                                                    actions, at the GM’s discretion.
                                                                                   The Somnajac — 47
SCROUNGER                                                THE END IS NIGH
There’s lots of stuff to eat, especially when you have   Not everyone wants to hear the truth, but that
a libertine definition of “food.”                        doesn’t stop it from being true.
Gain the Wild domain. Once per session, you              Gain the Cursed domain. Once per session, if
can always manage to find something to eat,              you pronounce a dire portent or scrawl it for
allowing you (or anyone else brave enough to             all to read, the GM will name one person who
eat what you’ve found) to refresh D4 Blood.              believes you sincerely.
MINOR: SOMNA-MASOCHIST
Whenever you use this move, refresh D4.
                                                       The Somnajac — 49
RAGS TO RICHES
Lots of places are stopovers; few of them are truly   MINOR: ONE MAN’S TRASH
destinations. When you find a place that’s truly      Increase the resource size you receive from
worth your time—by dint of its history, its drama,    visiting the landmark to D8.
or simply its pure gumption—well, what greater
compliment is there than to move in and make it       MINOR: REAP WHAT YE SOW
your home?                                            Gain +1 Mind Protection for each haunt you
                                                      or your party has upgraded (up to a
When you take this ability, choose a                  maximum of 4.)
landmark you’re familiar with. Whenever
you visit that landmark, you can                      MINOR: TALKING IN YOUR SLEEP
automatically gain a D6 resource with a               Using DREAM-THIEF against targets in or
domain of your choosing suitable to the               from your landmark is no longer Risky even
landmark—describe what it is, and who or              if they’re aware of what you’re doing.
where you got it from.
                                                                              The Somnajac — 51
SECRETS LAID BARE                                    MINOR DREAM-DELVE
The dreams of the living are not merely crafting     A quick jaunt through someone’s thoughts.
material: they are places, wild and ornate, filled   STRESS: D4
with haunted memories and well-kept secrets.         RESISTANCE: 6
                                                     REWARD (Pick one):
Roll Sneak + Occult to infiltrate the dreams
of people or other sentient beings.                   M Learn something useful about the
Infiltrating the dream of a target while it’s             target, giving you or an ally mastery on
aware of you is Risky. You can bring any                  a roll
number of willing targets along with you by           M   Deal D6 psychic stress to the target
marking 1 stress to either Mind or Echo per           M   Implant a distracting notion, lowering
target brought along.                                     the target’s difficulty by 1 for one action
                                                                            The Somnajac — 53
ZENITH ABILITIES
CULT OF PERSONALITY                               FEAR ITSELF
You have done too much, and succeeded too well.   No longer will you cloak yourself in the rumors
Now others seek your guidance, and burden you     and features of other nightmares. The dread you
with responsibility.                              inspire is uniquely yours—now is the time to
                                                  unleash it on the world.
You’re not sure when they started following
in your wake—just one, then a few more,           You begin your final transformation into an
then a crowd, gathered to hear your tales by      urban legend—something new, something
the fire and learn how you’ve thrived within      perfect, distilled from years of soaking in the
the world. These disciples are raw, but eager,    fears and dreads of other people’s psychoses.
and they hang on your every word. You teach       Describe your new form: consider giving it
them how to listen and how to dream.              only one truly specific detail, as befits a
                                                  creepy legend. All who look upon you give in
To use this ability, describe a simple but        to despair and drop to Standard difficulty.
audacious goal that you direct your horde of      You gain mastery on all rolls for the
believers to accomplish. Whether they             remainder of the situation.
succeed or not, they cause raucous chaos as
they attempt the goal with the knowledge          Afterwards, you vanish into folklore and
you have imparted and the fervor of true          legend, returning to haunt the truly unlucky
believers.                                        and the ill-fated of Heart. Ask each of the
                                                  other players and the GM for a brief story of
Afterwards, your following begins to take on      your legend that’s whispered over campfires
an unprecedented degree of organization           in the years ahead.
and hierarchy, turning from your followers
into your benevolent captors. You are
enshrined as this new organization’s leader;
name the organization and describe how it
uses your teachings. Heart (and Spire, and
Nujab, and the rest of Destera) are forced to
take note of your organization’s presence as
it grows in power.
                                                       The Somnajac — 55
           let the whims of fortune decide your fate
                                                                               Delve Draws — 57
                                               TWOCORAZON                            THREECORAZON
                                        A familiar           ,                   A
                                            resurfaced                                 folly
1 Caverns like blood vessels,      1 A sprawling lake, haunted by       1 A wretched marketplace with
  threatening to flood.              an uncouth Rabisu.                   even more wretched deals.
3 An old battlefield; the bodies   3 Your old nemesis, back from        3 A caravan of Gutterkin pirates,
  blooming with strange life.        the grave.                           eager for riches.
4 Cages of sharp bones, picked     4 A squad of Hounds, convinced       4 Slave-drovers armed with
  clean.                             of your crimes.                      barbed whips.
5 Roving Hungry Deep disciples     5 A Gnoll incursion team,            5 A princely estate, overgrown
  search for sacrifices.             desperate not to be found.           with green.
6 A great device scours the        6 An occultist’s burnt-out shrine,   6 A font of spireblack, free-
  tunnels, keeping things clean.     still smoldering.                    flowing.
            FOURCORAZON                           FIVECORAZON                            SIXCORAZON
A cosmic lovers’        slips          A dead          of a dead                          A
   in from beyond the veil                 world, untouched
2 Rips in space carry infectious     2 The massive hammer of an old         2 Pilgrims returning from the
  arguing; all who hear it begin       god, still red-hot from its last       God of Corpses, their garments
  bickering.                           use.                                   filthy.
5 Witch-thralls hunt for a neutral   5 The Labyrinth sickness               5 A hot spring, occupied by a
  party to judge a deeply              spreads, with new walls and            territorial heartsblood
  esoteric disagreement.               alleys taking shape.                   hippopotamus.
6 A rain of arrows, shooting from    6 Haven-exiles on the search for       6 Clinically-bare walls filled with
  the sky itself, as you cross the     a home and a leader.                   the hum of machines.
  meadow.
                                                                                         Delve Draws — 59
            SEVENCORAZON                          EIGHTCORAZON                      NINECORAZON
       A deeply, deeply                 An               to an                    The
       entangled                             unseen machine
3 A sleepless deadwalker and her     3 A single Apiarist guards this    3 The only path ahead lies into
  visible, joyous death, following     listening post. What do they       the maw of this sleeping
  behind.                              hear?                              godwhale.
4 A fae warden of the wilds,         4 A junkyard, filled with junk,    4 The river’s not that deep. We
  intent on playing pranks.            and hungry junkyard dogs.          can ford across no problem.
                                                                          Right?
5 A mated pair of heartsblood        5 This train crashed long, long    5 A towering hill. You could go
  mustangs, on the prowl.              ago—and it is still crashing.      around, but … someone is up
                                                                          there, waving.
6 Signal-box cultists welded         6 The Works, as seen in Spire.     6 An elevator. The doors open for
  together, speaking as one (if        What’s it doing down here?         you. It only goes down.
  you can call that speaking).
            TENCORAZON                             JACKCORAZON                              QUEENCORAZON
    The            Awakes:                     A Vermissian                      The              peaks
   intelligence in the walls                                                       through the cracks
1 You’ve entered a device; its        1 Someone you know, but from            1 From the Depths, a funeral:
  gears and walls and devices           another reality, is on the run.         The smell of kelp and the
  activate all around you.              Who?                                    sounds of eulogies.
2 A valley of miners, digging         2 You, but from another reality,        2 From the aetherships, a fight
  technology from out of the            looking for you. Why?                   club: The glint of ship-steel and
  rock.                                                                         the crunch of Pugilists’ bones.
3 Bees. Bees. Bees. Bees. Bees.       3 Vermissian Sages, looking for         3 From the Red Moon, a ritual:
                                        you, with innumerable                   the smell of copper and the
                                        (seemingly inane) questions.            screams of saints.
4 A Signal-Box cultist parade.        4 Someone you know from                 4 A Paladin from the City Above,
                                        another reality appears, on the         come to cleanse this wicked
                                        run. Who?                               realm.
6 BEES BEES BEES BEES BEES            6 A perfectly-working train             6 The corpse of a drow, face
                                        crossing that signals the               frozen in fear. In their hand,
                                        passage of the Grail Road               a note with your name on it.
6 A great, gaping hole. It leads two Tiers down. It does not lead back up.
                                                                                             Delve Draws — 61
                                                 TWOTREFLE                             THREETREFLE
                                           A pleasant       ,                    The          leaks in
                                            closely guarded
1 A forest with trees dipping in     1 Druids, looking for greener         1 The ground desaturates and
  ichor: Each puddle whispers a        pastures, not keen on                 disappears into a sandy bank
  curse.                               competition.                          along an ichoric river.
2 A Godsbeast’s grave, and its       2 Seven deep-goats stare silently,    2 A connection begins to rot,
  manic attendants.                    waiting for tribute.                  fragment, and crumble.
3 A trio of deadwalkers, bound       3 A Cleaver Lord has marked this      3 An important guide given over
  by a singular, mighty death.         as her private hunting ground.        to apathy and inertia.
5 Ghost wardens search for prey      5 Every rock here gets bigger and     5 One of your most valuable
  with wands of electrical power.      angrier each time you look at it.     items has become haunted.
6 A loved one returns from the       6 An offshoot of the Carotid          6 One of your most valuable
  grave to issue a dire warning.       Forest, eager to consume.             friends has become haunted.
             FOURTREFLE                            FIVETREFLE                            SIXTREFLE
          A          ,                   A                and its              A             of the self
       baffled & fixated                     protesting captive                     serving variety
1 A deadwalker’s death that’s lost    1 An Incarnadine and their            1 A technologist has activated an
  its partner. It wails and writhes     indentured servant, making a          Angel of their own creation.
  in its search.                        pilgrimage to the market.
2 A Hound, scared literally to        2 An aelfir skald, hauling            2 A demagogue and their cult,
  death, rooted to the spot its         imprisoned souls back to Spire        intent on dragging everyone to
  body fell.                            for interrogation.                    heaven.
4 A skeleton toll-keeper,             4 A ferryman with a surprisingly      4 Two guards: one that always
  monitoring and cataloging all         comprehensive menu of                 lies, and another that always
  who pass.                             destinations.                         screams.
5 Morticians from the City            5 A gregarious mage with a            5 A frantic prophetess, unable to
  Above, searching for a runaway        sinister demon to sell you.           give voice to her visions.
  phantom.
6 A ferocious hyena with a taste      6 A Hound and a thief, hand-          6 A mirrored maze that offers
  for ghosts.                           cuffed together and                   power, but contains only
                                        weaponless.                           spiders.
                                                                                         Delve Draws — 63
             SEVENTREFLE                          EIGHTTREFLE                         NINETREFLE
  An old      , rekindled                      calls: a door to its        An          reluctant to part
      against nature                     avenues swings open                    with their portents
2 A simulacrum of a long-lost        2 A crowbar gang, using a portal     2 Devotees of the Swanfall cult
  love; nearby, and in-danger.         to secure valuable weapons and       looking for someone to throw
                                       resources for their crew.            off a cliff.
3 A lake of flaming ichor, filled    3 Market illusions spill out,        3 A laconic Hellionite who claims
  with carnivorous fish.               bewildering the local wildlife.      his gun can tell the future.
4 Desert sands, endless light, and   4 The lights of this path begin to   4 An ancient shrine, abandoned
  no water for miles.                  snuff out as the Interstitial        by its congregation, but still
                                       creep forward.                       producing miracles.
6 Ash falls from the sky like        6 An aelfir-led squadron of Spire    6 A Vermissian Sage searching
  snow; take cover before the fire     militiamen came through a            for the Last Train.
  pours down.                          portal, and they’re spoiling for
                                       a fight.
            TENTREFLE                             JACKTREFLE                              QUEENTREFLE
      A            in an                       A      of a                             The        of
       old, sickly way                       long-dead court                          a guarded oasis
2 An ancient gazebo, still witch-    2 A Gibberwright with a chaotic        2 A powerful exile from the
  blessed and patrolled by             new act to put on.                     Home Nations, intent on
  bloodbound beasts.                                                          rebuilding their power.
3 Hunted by a newly wed pair of      3 A skeleton courtier, on their        3 A heartsblood stag, faster than
  aelfir on their big-game             way to find—or create—                 any arrow.
  honeymoon safari.                    incredible stories.
6 Two marauder gangs, newly          6 Ancient animatronics spring to       6 A hermit in a log cabin, held
  united, celebrating with a           life, intent on entertaining           prisoner by a cult of knives.
  rampage.                             you—or else.
                                                                                          Delve Draws — 65
                                                   TWOSPADES                            THREESPADES
                                               New         ,               A silent              , waiting
                                             fresh & ravenous                    for its last arrival
1 An oasis of kind individuals,       1 A pair of ‘friendly’ Cleavers,    1 A sacrificial ritual that still
  huddled for safety.                   hungry for prey.                    requires a soul.
2 A barely guarded treasure,          2 Two heartsblood beasts, fleeing   2 A Vermissian Conclave, hungry
  pushed out of the walls of the        a much larger predator.             for the Rail Liturgy.
  Heart.
5 A half-dead god, desperate for      5 An pair of angels fleeing from    5 A summoning of a dark god,
  a single bearer of their liturgy.     the Heart itself.                   it’s awaited head-priest dead.
6 A dead delver, hands clenched       6 Half-transformed Delvers          6 A Masquerade with need for an
  around a secret-rife journal.         craving blood to fuel their         unmasked sacrifice.
                                        metamorphoses.
            FOURSPADES                           FIVESPADES                           SIXSPADES
      A        with his                        An     ,                  The      attempts to fix what
       gibbering flock                      quiet & secret                      has been broken
2 A grand servant of the Red        2 A bustling hive of piratical       2 A Heartseed being pruned by
  King and a wriggling mass of        vacationers preparing for a          heavily armed gardeners.
  wyrmlings.                          hunt.
3 A Cleaver and a pack of           3 A lodge nestled in a wall, its     3 A Deep Apiarist sect righting
  bloodbound wolves.                  owner darkly fixated on              the wrongs of a Heart-changed
                                      destroying a nearby rival lodge.     haven.
4 A blind seer and a raving mad     4 A warm campfire with kindly        4 A Heartsblood beast fleeing
  cluster of acolytes.                fellow travelers tending the         from hunters who’ll pay a
                                      flames.                              handsome reward.
5 A priest of Brother Hellion and   5 A decrepit tower, its top floor    5 A group of jailers descended
  his bandoleer of semi-sentient      pristine and maintained by           from the Hive in pursuit of an
  firearms.                           automatons.                          escaped legendary convict.
6 A pastoral scene of shepherds     6 An occupied and stocked            6 A ragged rip in reality with a
  and the bloodthirsty sheep who      bunker, open for a price.            cadre attempting to stitch it
  run the operation.                                                       up.
                                                                                      Delve Draws — 67
             SEVENSPADES                          EIGHTSPADES                        NINESPADES
   An ancient        with            The              , on break at a            A         ,
      signs of rebirth                     bloodied project-site           fresh from the harvest
1 A seemingly safe hunting           1 A group of masons rebuilding a   1 A Hound with a pack covered
  lodge, haunted (and kept tidy)       temple grounds for a               in strange skins for sale, each
  by previous owners.                  mysterious benefactor.             with a story and a curse.
3 A marina with a single             3 Plumbers from the Tunnels of     3 A beast surrounded by the
  unharmed boat moored to its          Wet Filth, hardened like war       fresh corpses of the last delvers
  planks.                              veterans.                          to challenge it.
6 An Gnoll Incursion Team            6 Miners fresh from the skull of   6 A kraken, its tentacles pulling
  outpost.                             titanic beast, mining its          apart a once-sturdy vessel.
                                       dreams and nightmares.
            TENSPADES                             JACKSPADES                             QUEENSPADES
       A        attuned               A         hot in pursuit of a           The            , who can
   to the land, unwillingly                   prized bounty                     tailor beyond fabric
1 A Cleaver bound to a               1 An escaped servant with their        1 A witch with a penchant for
  Heartsblood stag guiding for a       master’s treasure in tow.              warping flesh into new forms.
  fee.
2 A Druid melded into a fungal       2 A huntsman with a corpse on          2 Madame, an arachnid master
  forest who can sense                 his back in hot pursuit of the         of many who can makes ties of
  everything in their roots.           corpse’s ghost.                        many kinds that truly bind.
3 A child with a preternatural       3 A golem stomping after the           3 A outfit tailor with exceptional
  bond to an Angel.                    owner of its control-poem.             abilities woven in the threads.
5 A Haruspex Albatross apostate,     5 A Damnic Inquisitor hunting          5 A god of old, making her will
  willing to guide you to the          down heretical higher-ups in           known by her scissors and
  ichor’s places of power.             the Moon Beneath.                      thread wielding devotees.
6 A sentient blade crying out for    6 A personified Death in pursuit       6 An Aelfir matchmaker looking
  blood, offering the path to its      of their escaping Deadwalker.          for a lover for very, very
  master’s treasure in trade.                                                 particular client.
1 A Magister with secrets on the Ministry’s next moves into the Heart.
                                                                                         Delve Draws — 69
                                                  TWODIAMANTE                         THREEDIAMANTE
                                        A          , the bare                                  ,
                                         minimum . . . barely                    a false treasure
1 A sliver of the Red King’s         1 A threatened Gutterkin with       1 A treasure-chest mimic, not
  hoard.                               knowledge of a secret passage.      particularly violent and a
                                                                           possible friend.
2 A gilded automaton, a single       2 A half-rusted blade with an       2 A pile of gold that dissolves
  key piece missing.                   inlaid hilt.                        into ash when grasped.
3 An emperor’s halberd               3 A dying delver begging for the    3 A gilded suit of armor with a
  embedded in the skull of a           safety of his lost party.           Heartsblood hermit crab
  living beast.                                                            cluster within its many pieces.
5 A palanquin borne by Paladins.     5 Carrion Pigs escaped from         5 A false king begging for
                                       their handler, and a reward for     someone to help him find his
                                       their recapture.                    lost ‘kingdom.’
6 The helm of a fallen hero, wisps   6 A broken Aelfir, hands clutched   6 An isolated tree, body warping
  of their soul still clinging on.     on the remnants of his family’s     poison coursing through its
                                       name.                               fruit.
             FOURDIAMANTE                         FIVEDIAMANTE                        SIXDIAMANTE
  A          with a taste for             A      , strange in                       A        ,
         strange debt                    taste and attendance                   just out of reach
3 A vehicle-borne tradesman          3 A Druid festival around a rare,   3 A trove of coins, all minted in
  with a shifting stock of edible      blooming crop.                      languages no one has ever
  oddities.                                                                read.
4 A forgotten god plying for a       4 An Undead feast upon the flesh    4 An armory of cursed weapons
  single acolyte more.                 of an bound, infinitely             designed to harm the user as
                                       regenerating giant.                 well as the target.
6 A usurer with an automaton         6 The crew of an ichor-borne        6 A jewel encrusted skeleton, the
  army of debt-collectors.             vessel selling a haul of            anatomy of which is of no
                                       ‘mystical’ crustaceans.             obvious ancestry.
                                                                                       Delve Draws — 71
             SEVENDIAMANTE                      EIGHTDIAMANTE                        NINEDIAMANTE
 A         with a wretched          A       : forbidden smoke                     A
     performance to give                and song fill the air                 in terrified flight
1 Gibberwrights performing a       1 An Aelfir rager that has popped    1 A sect of Switch-Box cultists
  dress rehearsal of a reality       through a very, very                 fleeing a train-construct
  warping tragedy.                   unfortunate cursed doorway.          they’ve accidentally enraged.
5 A Damnic religious pageant       5 A seelie intrusion of Sky Court    5 A water caravan heading to a
  performed by Moon Beneath          air fae seeking hedonistic           haven, pursued hotly by
  heretics.                          pleasure.                            desiccated husks.
6 A Gnollish Djinn Querent who     6 A pack of Butchers reveling in a   6 Heart-warped thieves laden
  will perform incredible feats      finished hunt.                       with treasure from Cairnmor,
  for a price.                                                            courtiers hot on their heels.
               TENDIAMANTE                            JACKDIAMANTE                        QUEENDIAMANTE
     A pleasant, wordless                   A cursed            ,                 The      , sealed and
           , recently scorned               laden with new riches                  jealously guarded
2 A headhunter with a                   2 Burglars fresh from one of the      2 A dead god’s sealed temple,
  particularly slippery mark.             heavens, psychopomps in               surrounded by undying
                                          pursuit.                              servants.
4 A traveling surgeon sick with a       4 Gutterkin laden with treasure       4 A gilded prison with inmates
  patient’s illness seeking               the magnitude of which they           running the show.
  retribution or a cure.                  have no idea.
6 A chef-errant lost after a failed     6 The escaped thralls of a Wyrm,      6 A suspended aethership,
  ingredient hunting venture.             a fraction of its hoard in tow.       crashed through the
                                                                                boundaries between worlds.
                                                                                          Delve Draws — 73
When you draw a Joker, invoke the power of the Heart Itself.
                                                                                      Vehicles — 75
                         EXAMPLE VehicleS
Owl-Pulled Sled      Delve D4, Unreliable [3 Minor / 2 Major / Personal]
                     A slap-shod sled used by those brave enough to shackle the flightless
                     owls found within the depths of the Heart. Shaky, cheaply constructed,
                     and screeching–in a few different ways.
Furious Motorcar      Delve D6, Loud, Smoke, Bloodbound [3 Minor / 2 Major / Medium]
                      Get in, loser, we’re driving to Tier 4.
        Vehicle Equipment
Any vehicle equipment able to be removed from a vehicle can
be used as one dice size lower.
Half-Trained       Mend D6
Automaton of
Burden
                                                                                Landmarks — 79
TIER 2
COINGULT COVE
DOMAINS: Haven, Warren                     The Red Market has drowned. It has become
STRESS: D6                                 a hollow shell of what it once was—
HAUNTS:                                    a soggy bog of red silk and once-great
 M The Pyrite Marina, a market of moored   lenders. Now the seat of Incarne’s power in
   ship-shops (D8 Supplies)                the drowned Heart lies in Coinglut Cove, a
 M Incarne’s Collection, a holy treasure   grand port city extending into the ichor via
   hoard (D8 Echo)                         overlapping piers owned by cutthroat,
 M Mermaid’s Folly Opera House (D6 Mind)   swashbuckling Incarnadines.
                                           POTENTIAL PLOTS:
                                            M The Trepanned Skull was a treasure-
                                              seeking schooner that disappeared off
                                              the coast of the Cove with none of its
                                              sailors returning. It has been spotted
                                              again, repeatedly, with whispers of
                                              moans and howls echoing in its wake.
                                              Now its previous financier, Sir Cadswain,
                                              is looking to pay a party of delvers to
                                              recover his schooner and discover the
                                              fate of its passengers.
THE CORMORANT                                     Now, the Cormorant picks up passengers on
DOMAINS: Haven, Technology                        a regular loop and descends with them to the
STRESS: D6                                        lowest depths of the ichor—at least, as deep
HAUNTS:                                           as it’s possible to descend without utterly
 M Old Mahooney, an ancient, shaky                snapping. Portholes clap close and rituals are
   surgeon, one limb replaced with a              led throughout its iron halls to maintain
   complex, shifting surgical array he wields     sanity as it sails its way where very, very few
   with shocking deftness (D8 Blood)              delvers can still be found.
 M The Galley, a resting place in the belly of
   the Cormorant where grub can be                SPECIAL RULES:
   acquired and goods can be hawked by its         M You must pay for entry onto the
   roving array of passengers. Head chef             Cormorant. Entry starts at D4 for a single
   Grundle has little in the way of stories to       delver and goes up one step for each
   tell, but makes a mean stew. (D6 Mind,            additional delver in the group (D6 for
   Supplies)                                         two, D8 for three, etc.) Once aboard, you
                                                     may add a possible stop within Tier 3 to
RESOURCES:                                           the Cormorant’s route.
 M A hauled salvage bundle (D6 Desolate)
 M Captain Ironbough’s ‘Keys’ (D10                POTENTIAL PLOTS:
   Technology)                                     M Captain Ironbough claims he’s looking
                                                     for something in particular in the Tier 3
In what once was Highrise, a vessel has made         of the Heart: a cosmic cork to be pulled
a reputation for itself—a massive, segmented         that will begin draining the ichor away,
thing with claws and propellers that puts awe        thereby freeing Highrise to once again
in anyone in view. Little do they know it’s a        become an assured passage to the
slap-shod, barely-seaworthy vessel clinging          Swanfall cult’s afterlife. His crew believes
to life by the donations and efforts of all who      he is insane. They’re probably right, but
come aboard.                                         that doesn’t mean he’s wrong.
This is the Cormorant, a combination               M There was a new piece of salvage pulled
research-and-mercenary vessel consisting             from the depths during the Cormorant’s
largely of ex-Swanfall cultists who have             last descent, a pulsing, fleshy thing that is
realized-with the ichor overtaking almost all        half-metal and half-living being. When
the diving range of their assured afterlife-         touched, it calls out to something in the
there must be something else waiting below.          depths, showing you a path towards
                                                     wherever its home may be. No one
                                                     aboard has the gall to follow this route,
                                                     but one of the new passengers brought
                                                     on is willing to pay handsomely to do
                                                     exactly that.
                                                                                Landmarks — 81
                                                 RESOURCES:
TIER 3                                            M Teeth shards (D10 Cursed, Niche)
                                                  M Tender nerve clusters (D8 Cursed)
THE PHYODONT REEF                                 M Scuttling calcium creatures (D8 Wild,
DOMAINS: Wild, Cursed                               Mobile)
STRESS: D8
HAUNTS:                                          Horrors await below the ichor, unfathomable
 M The Crescent Bell houses the only sane        to even delvers of the old Heart. The
   delvers left near the Reef. Their makeshift   Phyodont Reef is no exception. A twisting,
   headquarters is an enormous diving bell       pallid horror show of enamel and exposed
   once attached to an even-larger vessel.       nerves, it isn’t clear if the Reef is the maw of a
   The bell sits about halfway between           creature unimaginable in scale, or just the
   surface and sea floor, siphoning air from     Heart’s normal fleshy visage, warped by the
   the pocket above the reef. The soggy          ichor itself.
   delvers within can offer mechanical
   repairs and medical assistance in             Either way, visitors to this hellish place can
   exchange for supplies to continue             see spiraling jetties of tooth and bone
   their search for their lost comrades.         swarmed by gangling creatures that have
   (D6 Blood)                                    developed ecologies boggling the mind, new
 M THE ABYSS can be found deep, deep             blood smearing the pearlescent landscape
   under the waves. The teeth and meat of        and mingling with the ichor.
   the Reef may be a much larger creature
   than fathomable, belying a larger             Treasure has been found (and hidden) here
   intelligence or purpose. Deep within          by the creatures of the Reef. Many have
   the valleys and passageways of the reef’s     attempted to dive into its depths to make
   complex structures lies a space that is       their fortune, but few have succeeded. Some
   shockingly easy to find if looked for with    say that the old Maw is at the bottom of the
   intent. It is a shore of a kind, stretching   Reef, and if pursued, a direct path to the
   to the edges of the horizon. Over the         Heart itself lies at the very bottom of it all.
   ‘shore’ the ichor plunges into an abyss
   seemingly without end. It is not infinite,    SPECIAL RULES:
   but it presents itself as such, somehow        M Above the Reef, there is a pocket of air to
   looping, stretching out, offering                breathe. Delvers can set foot on the
   blessings to those who sacrifice to its          breaching islands of enamel to avoid the
   endless maw. (D10 Fortune, Mind)                 whirling ichor, but to reach the majority
                                                    of the Reef’s mysteries, you must be
                                                    equipped with a properly-insulated
                                                    diving suit.
                                                 ROGUE
                                                 THE STORY-NEST
                                                 DOMAINS: Haven, Occult
                                                 STRESS: D6
                                                 HAUNTS:
                                                  M The Campfire (see below) is nourished by
                                                    stories, but visitors are still expected to
                                                    contribute an appropriate resource to the
POTENTIAL PLOTS:                                    camp if they use it. (D8, Mind or Echo)
 M The members of the Crescent Bell               M The Stewpot (D6, Blood)
   expeditionary force have been searching
   for their lost comrades for a long, long      RESOURCES:
   time now, and they’re close to giving up       M Can o’beans (D4 Haven)
   hope. Yet—a letter has recently been
   found (via corked bottle) that claims, in     Deep in the briar-bogs, through miles of
   an unknown handwriting, that the lost         ankle-deep ichor, old wooden footpaths,
   members are still alive somewhere, at the     there is a small dry island. On the island,
   bottom of the Reef. The Crescent Bell no      through the tangled masses of mangrove and
   longer has the resources to go that deep,     great gossamer webs, there is a clearing. In
   but they are willing to assist anyone else    the clearing, there are great empty
   who can.                                      Vermissian containers and cable cars, turned
                                                 into makeshift homes, huddled around a
 M There are whispers of mermaids living         warm, bright fire.
   within the Reef: toothy, terrifying things
   that scare off any who get close, but who     Each evening, around the fire, gather
   secretly crave contact with other sentient    wayfarers and wanderers, vagrants and
   creatures again. Their home lies in the       vagabonds, ne’er-do-wells and drifters.
   heart of the Reef, and THE ABYSS is a         Anyone can find succor here—a safe bed, a
   result of their religious communion with      spot by the fire, and a warm meal—so long as
   the Reef itself. Only a few ichorlogged       they offer a story.
   corpses point to their existence, but a
   massive bounty lies on bringing a single
   real specimen back to Derelictus—alive,
   preferably, but a reduced rate is available
   for a corpse.
                                                                             Landmarks — 83
 The stories told here feed the flame, and the     SPECIAL RULES:
flame feeds those who gather. The characters        M When you leave the Story-Nest, roll a D6
and events come to life in the licks of fire and      to determine where the Story-Nest spits
plumes of smoke, dancing across the air as            you back out:
the storyteller weaves the tale. All who sit by           1-3, Tier 1;
the flame are nourished, and all are expected             4-5, Tier 2;
to feed the fire in turn—newcomers must tell                6, Tier 3.
a story their first night at the Story-Nest if
they’re capable.                                   POTENTIAL PLOTS:
                                                    M Bound to an oath they swore countless
It’s extremely difficult to find the Story-Nest       years ago, a cabal of Somnajacs plan to
reliably; it moves around the Heart without           reunite at the Story-Nest and tell tales of
intention or aim. Travelers will stumble into         what they’ve seen. But one of their
it when they’re lost, when they’re most in            number, Keen-The-Knife, disappeared
need, or when they’re headed off with no              into Derelictus years ago and hasn’t been
particular goal in mind. Once you’ve been             seen since. Find Keen, bring them to the
there once before, you stand a better chance          Story-Nest, and reap the eldritch
of being able to find your way back, largely          rewards.
through sensory cues.
                                                                           Adversaries — 85
HARUSPEX ALBATROSS
Those that find                                                     They are the Angels of
themselves drowned in                                            this new sea, afraid only of
ichor do not find death                                        their heartsborn
easily: godsblood clings to the                                counterparts. Albatrosses
slivers of soul left, finding use                              crave nothing more than the
in these newfound thralls. The                                confrontation and drowning
half-dead god of the ichor                                    of sailors aboard the waves,
instilling this servitude can warp                          adding to the ranks of their
the freshly minted thralls, but the                     soggy servants.
captains of its growing army have a different
kind of power.                                  Worse yet, slaying one of them only seems to
                                                mark you to the other Albatross found
Wherever a mass of Sodden (pg 89) can be        hidden throughout the Heart’s crevices and
found, an Albatross can be found as well,       corridors, as if they seek vengeance for their
pulling out their guts ostensibly for omens     fallen comrades. Their echolocation clicks
from the beyond. Towering birds that appear     and cries inspire universal fear.
somewhere between avian and eyeless bat,
the Albatrosses feast on Sodden flesh as they   Few dare face them when outnumbered—
see fit and command them en masse.              they hunger like little else on the dark sea.
                                                                             Adversaries — 87
LIVING NIGHTMARE
Dreams don’t belong in the waking world,         NAMES           AaaaaaAAAAAAAAaaaaaa
but sometimes, somehow, they spill out.
Most of them, if not bottled properly,           DESCRIPTORS Full of loud static, unreal
disappear in a flash of electric sensation.                  geometry and hideous
Every now and then, a dream persists, and                    shapes, bounding across
goes insane, tapped in the desert of the real.               dimensions without
                                                             regard to perspective,
These wandering, formless phantasms want                     screaming in many voices
nothing to do with the world of the Heart,
and take out their rage by attacking anything    MOTIVATION      To pry their way back into
that crosses their path. If they meet someone                    the subconscious realm
with enough sapience to dream, they’ll                           (usually by attacking those
become a prime target—the nightmare will                         with the capacity to dream,
howl and scream as they try to make their                        inevitably killing them)
way back into the dream realm. This is
impossible, and their violence is inevitably     DOMAINS         Occult, Desolate
fatal to their potential host, driving the
nightmare even further into madness.             DIFFICULTY      Risky
RESISTANCE 12
PROTECTION 1
DOMAINS           Cursed
     a whirlwind heist in the golden depths of heaven
Content warnings: Death, substance abuse, torture   The cunning aelfir Incarnadine
                                                    Steel-Dancing-in-Hatred believes he’s found
                                                                                  Testament — 91
WHAT’S REALLY GOING ON?
Renowned Azurite Domon Blight has
suffered a grievous loss. His business
partner, the crafty aelfir Incarnadine Steel-
Dancing-in-Hatred, recently met an
untimely end on a business call to Derelictus.
But it’s not his partner’s death that he’s
mourning—it’s the death of his own fortune.
This adventure assumes that the party has           M Escort Hannalore, Blight’s blood-witch
already accepted the contract, and has agreed         paramour, from Hallow to Sedgemark to
to acquire the last ingredient necessary to get       perform the ritual
where they’re going: the heart of a
heartsblood mustang, a carnivorous horse            M Hauling Hatred back to Derelictus in
found in the Redcap Wilds.                            order to amend the contract in the
                                                      Temple of Incarne
Once the beast’s heart is secured, the delvers
must pass through the Gravebog, a desolate         LESS! LESS!
swamp where predators and bandits lurk.            Need or want to run less of this adventure
Beyond the bog, in the dying riverside town        than is printed? It’s okay! We’ve all been
of Sedgemark, they can rendezvous with             there. Here’s some options.
Domon Blight.
                                                    M Skip the delve from the Wilds to
Using the heart, Blight’s hired witch while           Sedgemark; fast forward to the players
bless the Vessel, a magically-reinforced              simply reporting to Blight with the heart.
riverboat, allowing it to sail safely down the
Rhithron, a choppy river that flows through         M Start the adventure on the Vessel and the
an interdimensional backdoor into the                 voyage down the Rhithron. Consider
Palace Multifaceted.                                  bringing Blight along to give context.
Landing at Grifter’s Jetty, a suitably              M If you really need to pare down, consider
extravagant port in the Palace, the delvers           JUST running the City of Gold heist on its
can gather information and plan their attack          own.
on The City of Gold, a casino where Steel-
Dancing-in-Hatred is living out his best           READY TO PARTY
afterlife. Once they get inside, the delvers       There is a selection of four premade
will have to move fast to secure their target      characters in the section following the
and escape heaven’s clutches.                      adventure that you can use if you need quick
                                                   player characters for Testament.
                                                                                 Testament — 93
                                                  NPCs
DESTINATIONS                                       M Old Breck, an emaciated druid dressed in
                                                     gross furs, is slightly more unhinged than
REDCAP WILDS                                         the usual mushroom-gangster. Breck
For details on the adjacent Redcap Grove,            lives on his own out here in the forest,
see Heart pt. 140                                    communing with the great towering
                                                     mushrooms and getting high.
Landmark, Tier I
DOMAINS: Wild, Cursed                                He’s eager for conversation (mostly to
STRESS: D6                                           talk, not to listen) but he can tell passers
                                                     by about the mustangs (he refers to them
Mushrooms grow to the height of redwoods             each by name) and their fondness for
in this quiet, eerie forest. No birds sing, no       fresh bones. He’s deeply bothered by the
insects hiss. Great grey stalks reach high into      profusion of ichor that’s flooded the
the sky, with narrow caps periodically               Wilds: the one thing he’s crystal clear
dusting the floor with translucent spores.           about is that the delvers should stay out
The land smells of grime and decay; many             of the ichor.
creatures that wander into this place fall into
a kind of lethargy, unable or unwilling to        RESOURCES:
escape from the dangerous predators that           M Heart-blessed sweetsap (D4 Wild)
lurk in the dense rows of fungus.                  M Noxious mushroom caps (D6 Taboo, see
                                                     below)
                                                  SCENES
                                                   M AS THE DELVERS ARRIVE, there is an
                                                     eerie sense of being watched, as if they
                                                     are players who’ve walked onto an empty
                                                     stage only to discover an audience of
                                                     thousands, peering in silent expectation.
                                                     The mushrooms towering above seem to
                                                     murmur to one another, with sounds like
                                                     chimes in the soft breeze. Every now and
                                                     then, a shower of dusty white spores
                                                     drifts quietly down from above.
                                                                                 Testament — 95
ADVERSARIES
HEARTSBLOOD MUSTANG
While their long heads give away their origin
as horses, these massive beasts look and
   move more like great caterpillars. The
  Heart has extended their rib cages out into
  a great mass of wiggling bone legs, allowing
it to slither overland and underwater with
ferocious speed. There are a bonded pair of
mustangs in the vicinity of the delvers. The
two are devoted to one another: if one is
caught in an ambush, its cries will quickly
summon the other to its side. If one dies, the
other will fly into a fury.
RESISTANCE 8
PROTECTION 1
                                                 Testament — 97
GROVE TO SEDGEMARK - THE GRAVEBOG
With a mustang’s heart in their possession,       As the landscape gives way to Tier II, the
the delvers will need to make their way to        proximity to the Grey becomes more
Sedgemark, a nearby haven where they’ve           pronounced, turning the moss into dry,
agreed to rendezvous with their employer,         brittle bramble, choked by dust and bitter
Domon Blight. Connections exist—for               salt. Ghost towns dot the pale shoreline, filled
example, from back wherever they came             with restless dead and desperate, gibbering
from before they got to the Redcap Wilds—         highwaymen.
but the potency of the mustang’s heart is vital
to the ceremony, so it behooves them to get       Delve, Tier I > II
to their destination sooner rather than safer.    DOMAINS: Wild, Desolate, Warren
                                                  STRESS: D6
That route takes them through the Gravebog.       RESISTANCE: 12
The hilly thickets of the Redcap Wilds give
way to overgrown, sloshy fields of moss, filled
with sharp spines and slithering predators.
EVENTS:
Disturbed pockets of swamp gas erupt from
the bog, attracting horrid birds; Spiny
vegetation actively moves to intercept the
delvers as they trudge through the muck;
Sightless eels nip at their heels; The bog
topples down the side of a cliff, spilling onto
the next Tier and freezing into dust halfway
down; An Albatross leads a legion of Sodden
from the deep; A windstorm threatens to
cake their gear with grave-dust; Awful dead
corpses crawl towards the living, tethered to
chunks of masonry that drag behind them;
Bandits leave awful caricatures of the delvers
skewered with rusted knives to unnerve their
psyches; Bandits lie in wait to skewer the
delvers themselves with rusted knives.
RESOURCES:
 M Heartsblood-infused gastroliths, still
   reeking like guts (D4 Cursed)
 M Salt-crusted maps of the shoreline             DELVE ACTIONS: THROUGH THE GRAVEBOG
   (D8 Haven, Fragile)
                                                   M Finding a path through the bog without
CONNECTION:                                          disturbing the pockets of gas: Delve +
 M Strike down Vandal Mire, the cruel                Wild
   deadwalker that holds the bandits in
   thrall (+D10)                                   M Throwing the predatory vegetation off
                                                     the scent: Sneak + Wild
SPECIAL:
 M Establishing a Connection by defeating          M Clamber down the side of the frozen dust
   or chasing away Vandal Mire and their             cliff: Delve + Desolate
   mad band of brigands raises the delvers’
   esteem in the eyes of the residents of          M Soldier on in the face of billowing dust
   Sedgemark, whose borders have been                storms: Endure + Desolate
   plagued by the bandits for months.
                                                   M Finding the high ground, away from the
   If the delvers accomplish this and                heavily-laden undead: Discern + Desolate
   capitalize on it, all resources spent in
   Sedgemark count as one dice size higher.        M Steering clear of the predatory bandits:
                                                     Evade + Desolate
                                                                                Testament — 101
HELPING OUT
If there’s a Deadwalker in the delvers’ party,   If the Deadwalker wants to help Hannalore
they might very well claim “hey, I could just    with the ritual to bless the vehicle before it
take us to the Grey.” That’s absolutely true,    embarks upon its journey, then absolutely let
and they could—but the path leading into the     them—a success preemptively deals D4
Palace Multifaceted would require much           progress to the delve.
more time and investment without the
vehicle provided by Blight. Riding in the        A Witch in the party could reasonably make
Vessel prevents the delvers from having to       this offer as well, but Hannalore will take it
worry about the effects of prolonged time        as doubt in her abilities, and require some
spent in the Grey (Heart p. 170).                convincing.
SEDGEMARK TO THE PALACE - THE RHITHRON
There is no blinding portal, no whirling gate    RESOURCES:
into the Grey from the harbor of                  M Chunk of gem-encrusted coral (D8 Wild)
Sedgemark—there is only the steady roll of        M Massive corpse of a hex-laden seabird
the ichoric river, through the pale mists,          (D10 Occult, Taboo)
further and further into the cold, grey realm
of the dead.                                     CONNECTION:
                                                  M Explore the abandoned lighthouse in the
This is the Rhithron, an enormous river that        midst of the Rhithron, eliminate the
winds through the Grey and into the sewers          wretched Siren that lives at its shore, and
and moats of the Eight Heavens. It is clogged       light the beacon (+D12)
with the gods’ detritus, and even with their
strange vessel, the delvers will have to fight   SPECIAL:
off hungry ghosts, meddlesome spectres, and       M Making a Connection on the secret path
creeping ennui to reach their destination.          between Sedgemark and the Palace
                                                    Multifaceted has the potential for
Delve, Tier II > Fracture                           enormous hijinks, but eventually, Azur
DOMAINS: Desolate, Occult                           and Incarne’s devotees will find the leak
STRESS: D8                                          and exact karmic retribution against
RESISTANCE: 16                                      anyone who’s played them for fools.
EVENTS:
 M Ghostly harbor otters, skeletons visible      DELVE ACTIONS: SURVIVING THE RHITHRON
   beneath their translucent ghostly filigree,
   sneak aboard the vessel from the water in      M Chasing phantom otters off of your ship:
   search of blood and treats; Storms of dust       Hunt + Desolate
   make seeing or hearing where you’re
   going extremely difficult; the Siren’s call    M Tying down loose supplies in the face of a
   drifts across the wind, driving delvers to       windstorm: Endure + Desolate
   manic distraction; wolf-sized seagulls
   circle the boat, their droppings smearing      M Resisting the Siren’s call: Endure + Occult
   hexes onto the deck; the still of the
   endless, grey river begins to inspire          M Shooting down a gull: Kill + Occult
   existential dread; refugees from the Grail
   Road cling to flotsam, begging for             M Ridding the ship of their hex-soaked
   passage to the road’s apex; sharp reefs of       spoor: Mend + Occult
   gold-and-jewel coral threaten to rip open
   the hull; turgid drain water from the          M Charting a path through the sobbing
   Palace’s many resorts pours down from            Grail pilgrims: Evade + Desolate
   above, threatening to flood the vessel.
                                                  M Watching for crags of coral: Discern +
                                                    Occult
                                                                              Testament — 103
ADVERSARIES                                       FALLOUT: CONVINCED
                                                  [Minor, Mind]
THE SIREN                                         The imitation that the Siren has put together
Far more living people enter the Grey than        has won you over, and you’re determined to
ought to. Many of them are looking for            keep them safe from harm.Whenever you
something, or someone—someone taken               can protect your loved one but don’t, take D4
before their time, someone lost unjustly, or      Mind stress. Can be upgraded to
something held more dearly than any other.        ENSORCELLED. [Ongoing]
This obsessive, orphic search for souls in the
Grey leads many to wander the Rhithron’s          FALLOUT: ENSORCELLED
shores, lured by the call of the Siren to their   [Major, Mind]
doom.                                             This is your last chance to save your loved
                                                  one from doom. Whenever you can protect
The Siren is an enormous sea anemone that         your loved one but don’t, take D8 Mind
lives in an underground lagoon beneath a          stress. Whenever you take action to defend
once-mighty lighthouse on the Rhithron’s          your loved one from harm, roll with mastery.
banks. The tentacles of the Siren resemble        [Ongoing]
scourged, emaciated people from every walk
of life; dozens of miserable lost souls, bound    NAMES             The Lurker, the Melody in
to the central polyp where their legs and feet                      the Mist, the Song-You-
merge with the base.                                                Know
No one has yet determined if these wretched       DESCRIPTORS She looks just like you last
creatures are the trapped souls of real people,               saw her, the day she died.
or simply convincing homonculi—whichever
is true, they moan and writhe incessantly. In     MOTIVATION        To eat, without discretion
the face of someone who might actually be
able to help them, they whip up into a frenzy,    DOMAINS           Desolate, Cursed
begging to be spared from their fate, clawing
and clutching for freedom, invariably             DIFFICULTY        Risky; Dangerous if you’re
dragging their would-be rescuer into the                            in the water
gaping jaws of the beast.
                                                  RESISTANCE        12
This Siren can mimic the sound of any dead
person, allowing it to imitate the lost loved     PROTECTION        2
ones of those who wander near its den. How
it can sense who is most dear to that person      RESOURCES         Lure filament (D8 Occult,
is unclear, but it takes full advantage,                            Fragile), Deep oil (D6
creating a near-identical mimic of someone’s                        Occult)
long lost friend, luring desperate travelers to
the edge of its pool. (Resisting the call might   EQUIPMENT         Teeth as big as railway
well be an Endure + Desolate roll.) Those                           spikes (D10, Brutal),
entangled by its frantic polyps are dragged                         Discordant scream
into the water, where it devours them whole                         (D8, Ranged, Spread,
with its many needle-like teeth.                                    inflicts Mind stress)
Testament — 105
THE PALACE MULTIFACETED: GRIFTER’S JETTY
For the official details on the Palace Multifaceted   Landmark, Fracture
writ-large, see Heart pg. 172                         DOMAINS: Haven, Religion, Occult
                                                      STRESS: D8
The Palace Multifaceted is a splendid realm           HAUNTS:
of delight and degeneracy. You can have               There are shops and services for your every
anything, do anything, and enjoy                      need in the Palace. However, your resources
everything—for the right price. The literal           count as one die smaller than normal, thanks
cost of admission into this heaven makes it a         to the Palace’s abundance of wealth.
difficult place for even the most prosperous
Azurites and Incarnadines to stay for very            These haunts are close at hand in Grifter’s
long, but those that wind up here find the            Jetty:
time to enjoy what they can.
                                                       M Currents & Eddys, the perfect dive bar
The sprawling architecture is connected with               (D12 Mind)
corridors, courtyards and walkways revealing           M La Fontaine de Jouvence, an extortionate
above a false sky of an impossibly sized                   but enticing day spa (D12 Blood)
vaulted ceiling dotted with the distant                M Azurlight Grotto, an outdoor shrine that
silhouettes of further personal heavens, as if             doubles as a lovely cafe (D12 Fortune)
the many chambers of the Palace are                    M Sandara Square, a large forum filled with
contained within a greater chamber of an                   street performers of all sorts, with
unimaginable scale. The skies rain coins that              different seaside sunsets in different
dissolve like snow. The many occupants of                  directions at all times of day (D12 Echo)
the Palace are overseen by a menagerie of              M   Grifter’s Tackle and Surplus, a “fishing”
‘natural’ guards with steadfast, mindless                  store with all manner of other equipment
devotion to Incarne and Azur.                              available to discerning buyers (D12
                                                           Supplies)
The Palace itself is an enormous demiplane
of existence, and this adventure won’t                RESOURCES:
attempt to account for the whole of it. The            M Anything and everything can be bought
Rhithron spits the Vessel out near a                     here (D12 Haven), but…
neighborhood ominously called Grifter’s
Jetty. From there, the delvers can make their         SPECIAL RULES:
way into the Palace, suss out Steel-Dancing-           M Any item stolen from the Palace
in-Hatred’s location, and make their move.               Multifaceted will quickly crumble to dust
                                                         and gains the Deteriorating tag upon
                                                         being taken out of the fracture; the place
                                                         cannot abide theft. If you make a deal
                                                         and buy something – even at a greatly
                                                         reduced cost – it endures.
SCENES                                         NPCs
 M AS THE DELVERS ARRIVE, if they don’t         M Huxley, the ever-present bartender at the
   take pains to dock their boat somewhere        Current & Eddys, lived a long and
   inconspicuous, a small contingent of           successful career as an Incarnadine in the
   weekend-holidayers gather to gawk at           Red Market. They’ve spent their afterlife
   their strange, bloody boat.                    living out their dream of being a classic
                                                  tavern-keep: serving good drinks,
 M AS THE DELVERS EXPLORE, the                    polishing mugs, spreading gossip, and
   tourist-and-yacht-club-district of             generally being a good host. Despite their
   Grifter’s Jetty becomes quickly                good reputation and success, their
   apparent—outdoor patios, pop-up bars,          investment in the Palace Multifaceted is
   and impromptu dance floors are filled          due to run out quite soon, and they’re
   with well-dressed vacationers looking for      becoming increasingly manic about
   a good time by the banks of the mighty         finding a way to add more time to the
   river. Different music blares from each        clock.
   new corner, but passers-by can still be
   heard chattering about Steel-Dancing-in-     M “Lord” Timon is the chief masseuse at the
   Hatred and his great fortune.                  Fontaine de Jouvence: legendary for his
                                                  ability to knead out knots in his clients’
 M IF THE DELVERS LINGER in one place             muscles—and tease out every secret they
   for too long, or spend a while without         have in the process. Timon has no
   dropping some coin, a fresh-faced              interest in additional wealth for the
   Auditor (pg 108) in red-and-purple-silks       information he acquires—he loves secrets
   appears at their side and strikes up a         themselves, and insists on being paid in
   lively conversation about something that       kind for what he knows.
   they could buy—the perfect shirt, a tasty
   drink, a new haircut—with subtle hints       M Sass and Zazz are twin
   that trouble awaits if they don’t start        harlequin street performers
   spending.                                      who busk in Sandara
                                                  Square; their current
                                                  repertoire features a re-
                                                  enactment of Steel-
                                                  Dancing-in-
                                                  Hatred’s
                                                  getting one
                                                  over on
                                                  Domon
                                                  Blight.
ADVERSARIES
AUDITOR
The Auditors look like everyone else—but
they are not like everyone else. Newcomers to
the Palace quickly learn to identify these
soulless beings by their gold-plated noses.
These servants of the Palace can smell the
absence of transactions, and they gracefully
patrol heaven to ensure that people here are
spending at a reasonable rate.
                                                                                  Testament — 109
THE CITY OF GOLD
There are other casinos in Heart with higher
stakes and more grievous losses, but none is
more extravagant than the City of Gold.
Housed in a wondrous ziggurat that rises a
dozen stories into the sky of the Palace, every
inch of it is covered with finely-worked,
bright-gleaming gold. Gossamer-winged
servants flutter across it, rearranging the
precious gems set in its side to create newer,
more brilliant light displays each and every
evening. Inside, the upper crust of heaven’s
faithful gamble away their afterlife’s savings,
eagerly risking it all on the roll of a dice.
Otherworldly libations, glamorous
performers, and monstrous VIPs intermingle
with Azur and Incarne’s finest.
Penthouses
Guest Suites
Guest Rooms
                                                                                    Testament — 113
MAKING AN EXIT                                   WHO ELSE IS AT THE TABLE?
Convincing or cajoling Hatred to depart
from the table requires dangling something       Hatred’s table is typically surrounded by
else more enticing in front of him, whether it   admirers and sycophants of all shapes and
be a more intimate venue for conversation—       sizes, but your delvers may find themselves
the private gaming suites or Hatred’s            wondering who else is at the gaming table.
personal box in the casino’s theater are prime
candidates.                                       M Sequin Sanguine, a beautiful elf of
                                                    uncertain origin who, if they are not a
Actually, the main obstacle the players will        vampire, are doing a very convincing
probably run into with a social approach is         imitation of one
the other players at the gaming table: they’re    M Holstead, a person encased in what looks
down a fair bit and insist that Hatred gives        like an old-fashioned diving suit,
them ample opportunity to win their money           polished to a golden-mirror sheen
back.
                                                  M Jarka, some kind of capybara-gnoll,
That said, as long as the game is still going,      dressed in tuxedo-black with a top hat,
the crowd is willing to go where Hatred             monocle, and pocket watch
goes—it’s reasonable to think that the whole      M Melody Martinaise, an impressively
affair gets moved to a private gaming hall, or      muscular Azurite who has food delivered
even out of the City of Gold entirely. With a       to the table every fifteen minutes, all of
lot of success, the delvers could convince          which is devoured promptly but politely
them to move their entire game out onto The
Vessel. Boat party!                               M Tephragandrix, an actual goddamn
                                                    dragon. They are an avid fan of whatever
DELVE ACTIONS: THE CASINO FLOOR                     game is currently being played who
                                                    wishes everyone else at the table took the
 M Charming the Concierge who approaches            game more seriously
   you on the red carpet: Compel + Religion
                                                  M Patience, a quiet but courteous
                                                    Concierge, the table’s croupier
 M Making your way to an open seat at
   Hatred’s gaming table: Sneak + Haven
                                                 Getting Hatred alone may require either
 M Playing along with whatever game’s            getting him to lose everything he’s currently
   being played: Discern + Haven                 brought to play with for the night—or, taking
                                                 the other table’s players for all they’re worth,
 M Cheating your way through whatever            ending the game for the night. Either
   game’s being played: Evade + Haven            circumstance might giving the players an
                                                 opportunity to whisk Hatred away without
 M Bluff when you’ve got absolutely nothing:     the other gamblers breathing down their
   Endure + Religion                             neck. Of course, if someone at the table’s just
                                                 lost all their cash to a delver, they’re likely to
 M Make friends with the dragon: Compel +        be on the lookout for ways to upset the
   Cursed                                        delvers’ evening.
               SNEAK
The security at the City of Gold is relatively
light, all things considered. Any resident of
the Palace Multifaceted who gets caught
doing something they shouldn’t know that
their afterlife fortune is forfeit—this threat is
enough to keep the locals at bay, and when
does the Palace Multifaceted ever receive
outsiders?
                                                                                Testament — 115
BLADES IN THE HEART                                      WHAT’S PLAYING AT THE THEATER?
Once the delvers are inside, they’ll likely want
to figure out the best place to kidnap the         1   Gibberwright diva, playing someone
erstwhile Incarnadine. Steel-Dancing-in-               else’s heart out.
Hatred can be found on his own (or at least,
with significantly fewer hangers-on) in the        2   Desang theater, with the audience
gardens, his private box at the theaters, or his       furiously debating the current choice
penthouse suite.
                                                   3   A mundane magic show that is
The gardens cram an unreasonable diversity             nonetheless very good. The kind of good
of trees, brushes, and other lovely vegetation         magic tricks that make you mad when you
into one place, heedless of biomes or                  see them, like, you were dead set on not
compatibility. It is a combination of                  being impressed but now you are
overgrown boutique greenery and pockets of             impressed and you don’t want to show it
wasted, rotting woods that has fallen prey to
more aggressive neighboring flora.                 4   Some sort of stand-up comedy
Concierges will periodically direct a Valet or         competition: seven different performers
three to rip out some of the dead plants and           are all on-stage at once, each trying to
replace them, but it’s grimy work and they             shout their jokes louder than the rest
put it off as long as they possibly can.
                                                   5   Acrobatic japery
Far removed from the ground floor of the
Palace Multifaceted, the gardens are quiet         6   Just a fight, just two people really going at
and easy to be alone in, with ample hiding             it with whatever is at hand
spots for anyone who doesn’t want to get
caught doing something. Hatred is only in          Hatred’s penthouse is a mansion of an
the gardens for a short while each day and         apartment, spanning two floors of one
has a favorite route; ambushing him will take      corner of the ziggurat, with enough room for
careful observation.                               20 regular people (or five aelfir) to live
                                                   comfortably.
Hatred’s spacious theater box, high in the
theater’s auditorium, has a dining table for       Concierges let themselves in to tidy up each
up to eight guests, along with reclining seats     day. If Hatred calls for one while inside the
with spectacular views to the stage. The door      apartment, they appear at the door, as if
is not locked, but is guarded by a pair of         they’d been waiting there the entire time.
Valets round the clock.
                                                   There’s lots of extravagant luxuries in
The aelfir will invite people to dinner here       Hatred’s penthouse: many of them have been
fairly frequently, but routinely ignores them      used exactly once before being cast aside in
in favor of whatever is happening on-stage. A      favor of some new distraction or the allure of
talented (or simply outrageous) performer is       public adulation or private performance. If
likely to get an invitation to share a drink in    you can think of an obnoxious apartment
the box once their set is done.                    accessory, it’s probably here.
A CLEAN GETAWAY
Getting out with Hatred in-hand has as           Getting back out through the kitchens and
much to do with his condition as the delvers’.   other service tunnels might attract some
If the delvers convince him to walk out the      attention if Hatred is conscious and
door with them, take a look at the SOCIAL        unconcealed—on the other hand, stuffed
section approaches for finding an exit. This     under a blanket on a hotel trolley, he might
section assumes they’re manhandling              just go unnoticed.
Hatred’s person.
                                                 Getting out through the beach is perhaps the
Delvers who scaled up the side of the            most direct route—the players can disembark
ziggurat might be inclined to find some kind     from the beach to head straight to their
of similar route as an exit: in fact, if the     Vessel. Enterprising delvers will perhaps
players are in Hatred’s penthouse, they can      drive the Vessel right up to the beach for
go out the windows instead of climbing all       ease-of-getaway.
the way to the gardens with Hatred in-tow.
                                                                               Testament — 117
           ASSAULT
This is the least advisable of the approaches,
but it’s also perhaps the most likely to take
place in some capacity—if the players’ cover
gets blown in either a Social or Sneaky
situation, they’ll probably wind up getting in
a brawl with whoever found them out.
GOING LOUD
Barging your way in is sure to get the
attention of the Concierges, who will call for
a Valet to deal with the situation
immediately. However, the Concierges are
neither omnipresent nor omnipotent, and
alerting one is not the same as alerting the
whole building.
This could have one of two effects,              Indeed, as soon as he got to the Palace
depending on what your situation calls for:      Multifaceted, he made arrangements for
                                                 another contract to be signed—a sort of
 M Eager to gain Hatred’s favor, fans and        heavenly life insurance that pays
   would-be associates might rally to his        automatically on his untimely demise here in
   defense, flinging themselves at the           the afterlife.
   delvers to try and accomplish some
   daring rescue. They probably can’t            If and when Hatred dies (or indeed, anyone
   accomplish a lot without weapons laid to      who dies in the Palace Multifaceted who’s
   hand, but there’s a lot of them and they’ll   supposed to be there), then his soul will be
   probably slow the delvers down.               reincarnated somewhere in the living,
                                                 unaware of his past life, accomplishments, or
 M On the other hand, this is the Palace         crimes. But the terms of the insurance
   Multifaceted, and the devotees of Azur        contract ensure that the benefits are paid out
   and Incarne might be just as amused by        to his new self, accompanied by a self-
   Steel-Dancing-in-Hatred getting what he       recorded message from himself to himself,
   deserves as by his original scam. The         whoever he might wind up being, in the real
   wheel of fortune is always turning. It’s      world.
   unlikely they’ll intervene on the players’
   behalf, but if the delvers reveal that        Whoever Hatred becomes, they’ll have a
   they’re in Domon Blight’s service, the        wealthy benefactor looking out for them,
   City of Gold’s guests might well laugh        guiding them back to the path of the worship
   and stand aside.                              of Incarne, and reclaiming their place within
                                                 the Palace—and exacting revenge on whoever
GETTING OUT ALIVE                                set them back on this path.
If the delvers make a loud exit from the City
of Gold, they might well wind up with Valets     However, the original contract will be null
chasing them all the way to the harbor. If       and void. In some ways, this is about as
they have a safe-house set up somewhere in       merciful an ending as is possible: Domon
the palace, they could conceivably lie low for   Blight’s financial burden has been lifted, and
a short while, but getting out of the Palace     Hatred escapes being handed over for a long
Multifaceted entirely is probably a good idea.   life of torment at Blight’s hands. Maybe
                                                 Hatred will even become a newer, better
                                                 person once they’re reincarnated. But Blight
                                                 will still be furious, and will cut the delvers’
                                                 pay accordingly.
                                                                                Testament — 119
ADVERSARIES
                                                 NAMES           Elegance, Joyeux, Luxuria
CONCIERGE
“Service with a smile!” These charming,          DESCRIPTORS Spotless uniform, short-
handsome, androgynous hosts serve as the                     cropped hair, a sly smile, a
hosts, staff, bartenders and croupiers for the               knowing look, a single
City of Gold, ready to direct guests to the                  earring, a wrist tattoo, an
nearest source of wonder and delight.                        understanding that you’re
                                                             not like the other guests—
Each mixes a combination of celebrity charm                  you’re special.
and serpentine cunning. When they sense a
disturbance, they ring small golden bells to     MOTIVATION      To ensure that paying
alert nearby staff, and then close in to keep                    customers get what they
the target occupied until the Valets arrive.                     paid for, and that those
                                                                 without proper bona fides
                                                                 are dealt with accordingly.
DIFFICULTY Standard
RESISTANCE 8
PROTECTION 1
RESISTANCE 8
PROTECTION 2
                                                                            Testament — 121
                                                  AND SO THEY WENT HOME
       ENDING THE                                 If the game is running long and you need to
                                                  wrap up, or if the delvers are well and truly at
       ADVENTURE                                  their wits end and you want to be merciful,
                                                  consider simply describing the journey back
Alright, so—the delvers have made it into the     in montage, without worrying about making
Palace Multifaceted, laid hands on Steel-         them testing their mettle on a delve.
Dancing-in-Hatred, and they’re ready to get
the Incarnadine back to Sedgemark as              Ask them each what they’re doing on the
promised. What now?                               Vessel as the adventure winds down to a
                                                  close, and how they secure Hatred to make
Here’s three solutions you might use, either      sure he doesn’t screw things up, but take it
as-written, or as inspiration:                    for granted that they get back to Sedgemark
                                                  without much trouble. You can always drop
BACK THE WAY WE CAME                              some consequences on them later.
If the players want to leave the way that they
came in—down the Rhithron, out the                FINISHING BUSINESS
heaven’s back door—then they can play the         If and when the players deliver Hatred to
delve that they took to get to the Palace in      Sedgemark, Domon Blight is practically
reverse, using the Vessel.                        drooling with rage and excitement. He has all
                                                  manner of torments in mind for his old
This might be considerably easier than the        business partner, and he can’t wait to get
first time if they made a Connection, but         started. Hatred may well plead for mercy
depending on how much noise they made             from the delves—yes, he fooled Blight, but
when they left, they might also have to deal      does he really deserve a life of torture for
with pursuers from the Palace Multifaceted        that?
dogging their trail.
                                                  The players each receive a heavy bag of gold
ON SECOND THOUGHT, NOT THAT WAY                   and sten from Blight (D12 Haven, reduced to
The players might leave the Palace in some        a D6 if Hatred was killed) for their troubles.
other way—through the “front” door,
perhaps, or by virtue of some other plane         WHAT ABOUT THE BOAT?
shifting, like the Deadwalker’s ability to take   Once he’s got his hands on Hatred, the
folks with them into the Grey.                    Vessel is the last thing on Blight’s mind.
                                                  As far as he’s concerned, the delvers are
In this case, it’s entirely possible the party    welcome to have it instead of the reward (or
winds up somewhere interesting in Heart,          negotiate for some combination of the two.)
and then has to embark upon a new delve
from that location to Sedgemark.                  WHAT’S NEXT?
                                                  The delvers have almost certainly upset
This is a great option for an ongoing             either the Temple of Incarne or the
campaign, if you’re interested in dropping        administration of the Palace Multifaceted
them somewhere interesting and seeing how         writ large: their next task might be dealing
they find their way back.                         with the consequences of their actions.
             APPENDICES
In the following pages, you’ll find premade characters that
       you can use to quickly outfit a party of players
   to play TESTAMENT—or another HEART adventure!
                                                              Appendices — 123
                                                                                 PROTECTIONS
                                                    BLOOD      ������   ������   �����
                                                    MIND       ������   ������   �����
                                                    ECHO       ������   ������   �����
                                                    FORTUNE    ������   ������   �����
                                                    SUPPLIES   ������   ������   �����
ANCESTRY Gnoll
CALLING Adventure
�   Compel                 �   Cursed
�   Delve                  �   Desolate
�   Discern                �   Haven
�
�   Endure                 �
                           �   Occult
�   Evade                  �   Religion
�   Hunt                   �   Technology
�
�   Kill                   �   Warren
�
�   Mend                   �   Wild
�   Sneak
STARTING ABILITIES                                          GUNPOWDER PRAYERS
                                                            When you refresh your Soulstuff Grenades, you may
LEGENDARY                                                   choose one of the following alternate weapon profiles:
When you gain a minor advance, refresh D6. When
you gain a major advance, refresh D8.                        M Ash Charges
                                                               D4 Smoke, Obscuring, Wyrd, Spread, Limited 2
WHEREGLEAMSTHEBURNINGMETAL(MARID)
Roll Mend + Technology to ask your Djinn—in a                M Frostbite Shell
tongue you cannot speak—to extend their power into             D6 Wyrd, Spread, Limited 2
another piece of technology no larger than a person to         Affected targets are frozen on a scale equivalent
accomplish a single task. This can only last for a few         to stress inflicted (e.g., 1 stress freezes boots to
moments before Djinn automatically returns.                    the ground, 6 stress freezes a person whole until
                                                               they can be broken out.)
GOETIC CONTRACT
Once per session, you must paint a sigil of sacrifice       FIERY REVELATIONS
with the blood of a recently slain sentient creature, or    Any stress die inflicted on you as the result of an
you take D8 Blood stress at the end of the session as       explosion is reduced down a step. Additionally, when
your Djinn takes its toll. Whichever way the Djinn          you refresh your Soulstuff Grenades, you may
claims its power, this ritual also clears all Echo stress   increased Supplies stress die to D6 to choose one of
—this is the only way you can heal Echo stress.             the following alternate profiles:
ANCESTRY Aelfir
CALLING Retribution
EQUIPMENT
 Your Anointed Fists
 Kill D6
RESOURCES
 Flask of Voidship Oil
 D8, Niche
�   Compel                  ��   Cursed
�
�   Delve                   �    Desolate
�   Discern                 �    Haven
�   Endure                  �    Occult
�   Evade                   �    Religion
�   Hunt                    �    Technology
�
�   Kill                    �    Warren
�
�   Mend                    �    Wild
�   Sneak
ABILITIES                                        INTERDIMENSIONAL GRIP
                                                 Roll Mend + Occult to squash or stretch
NO RELISH OF SALVATION IN IT                     reality like an elastic fabric with your hands.
Gain +1 Blood Protection. (This is already       for as long as you maintain focus. This can
marked on this premade sheet!) Once per          draw spaces closer to you, or lengthen space
session, after you successfully hit but before   between you and another. Anything caught
you roll damage, increase your damage dice       within the deformation returns unchanged
one step.                                        when you remove your hands.
CLASS Gibberwright
ANCESTRY Manalfar
CALLING Enlightenment
EQUIPMENT
     Blessed Robes, Repurposed
     Block (+1 Blood Protection—already marked!)
     Delicate Pistol
     Kill D6, Ranged, Expensive
     Brush Billhook
     Kill D6
RESOURCES
     A folio of poetry, prose, and scene fragments;
       half original, half stolen
     D8, Cursed
��   Compel                  �   Cursed
�    Delve                   �   Desolate
�    Discern                ��   Haven
�    Endure                  �   Occult
�
�    Evade                   �   Religion
�    Hunt                    �   Technology
�    Kill                    �   Warren
�    Mend                    �   Wild
�    Sneak
ABILITIES                                                   SCENIC COMMAND
                                                            Pick a Domain upon choosing this Advance; when you
SOUND AND FURY                                              activate this spell, spend 2 Chaos and add this domain
Place a D6 before yourself set to 2: this dice represents   to the scene as you adapt the environment with the
your Chaos. At any time, before another player makes        Heart’s energy. This requires background
a roll, you may describe how you rewrite reality by         concentration, if you take a Blood, Mind, or Echo
spending 1 Chaos. Represent this by turning the die         fallout while maintaining it the spell is broken and
one value lower.                                            must be re-established. Your illusory changes are
                                                            fragile and ephemeral, breaking easily and dissipating
You can spend Chaos in order to increase or decrease        once concentration is dropped, but they are solid
a stress dice by a step (to a minimum of D4 or a            enough to climb and walk—too much stress or
maximum of D12), or adjust the highest result in a          violence upon them and they crumble like the cheap
dice pool by 1 (to a minimum of 1 or a maximum of 10.)      stage dressing they are.
To replenish Chaos, unleash your unholy performance         THEIR EXITS & THEIR ENTRANCES
in whatever manner you see fit that connects you to         Once per session, spend 1 Chaos to use the unreality of
raw unreality, then roll Compel + Cursed. On a              the Heart to remove or place a character in the scene.
success, roll a D6 and add the result to your current       You do not choose where they came from, or where
Chaos.                                                      they go. The GM has producer fiat over who can be
                                                            placed in the scene (and may force you to recast
If your total Chaos ever exceeds 6, your total              them), but you can remove anyone from the stage that
immediately returns to 2 and you take D8 Mind stress        you deem appropriate.
as you lose control of the power that it barely contains.
                                                            THE SPOTLIGHT
DOOR SLAMMER                                                You can change focus on your ‘stage’ with varying
Gain the Evade skill. Once per session, mark a door         degrees of success. Choose a single target including
with your craft. Any other door frame you find may          yourself within a scene altered by SCENIC
lead back to this door, once.                               COMMAND. Any incoming or outgoing stress dice are
                                                            increased by a step for this target. You may shift the
                                                            spotlight’s target in between rolls as long as you
                                                            maintain the spell.
CLASS Somnajac
ANCESTRY Drow
CALLING Heartsong
EQUIPMENT
Street-scrap shiv
Kill D6 Brutal, Debilitating
Vial of Mandragora esoterica extract, a reliable
  sleep aid
Mend D6 Mind, Potent
RESOURCES
A rune-etched candle, intended to ward away evil
spirits (other spirits, not you)
D6 Occult
�   Compel                  �   Cursed
�   Delve                   �   Desolate
�
�
    Discern
    Endure
                           ��
                            �
                                Haven
                                Occult
�   Evade                   �   Religion
�   Hunt                    �   Technology
�
�
�
    Kill
    Mend
                           ��
                            �
                                Warren
                                Wild
�
�   Sneak
STARTING ABILITIES                                         WHIRLING-IN-RAGS
                                                           Whenever you take Blood stress, you may choose to
DREAM-THIEF                                                instead take it to any other Resistance instead. The
Roll Sneak + [Domain] to steal a dream from a person       first time you choose to do this each session, gain
or a landmark within the Heart, using a Domain             +1 Protection to the chosen Resistance for the rest of
appropriate to the target. The target doesn’t need to be   this session.
asleep, although trying to steal a dream from someone
who’s aware of you is Risky.                               URBAN LEGEND
                                                           Roll Sneak + Occult to take on the aspect of a legend
Rare is the target that takes kindly to having their       feared by a nearby mind. Discuss with the GM what
things pilfered: people will flinch and places will        this legend is called, how it’s described, and what its
shudder as you take tiny bits from them. Take too          nightmarish behavior is. Describe how you
much, and the target will see you for what you are: an     incorporate those details into your own haunted,
infection that needs to be inoculated.                     tattered form. Anyone familiar with what you’ve taken
                                                           on will regard you as its living embodiment; roll with
When you steal a dream, choose the following based         mastery when you live up to the legend. This
on the success of your roll:                               transformation lasts until the end of the current
                                                           situation.
   6-7: one choice from the list below,
   8-9: two choices;                                       JUMP SCARE
   10, three choices                                       Once per situation, you can appear somewhere you
                                                           shouldn’t have been, even if it’s physically impossible
DREAM-THIEF RESULTS                                        for you to have somehow arrived there. Increase the
 M Ask the GM any one question about the target            outgoing stress of your next attack by one step.
 M Witness an event of the GM’s choice as if you were
   present                                                 CAMPFIRE CANARDS
 M Allow yourself or an ally to gain mastery on their      Gain the Haven domain. Whenever you enter a
   next interaction with the target                        landmark, declare two rumors you’ve heard about the
                                                           place: the GM will tell you which one is true. The first
SLEEP NO MORE                                              time you act on either rumor, regardless of its
Gain the Kill skill. Add the following option to the       veracity, roll with mastery.
DREAM-THIEF results table:
NAME FALLOUT
CLASS
ANCESTRY
CALLING
EQUIPMENT
RESOURCES
�   Compel            �    Cursed
�   Delve             �    Desolate
�   Discern           �    Haven
�   Endure            �    Occult
�   Evade             �    Religion
�   Hunt              �    Technology
�   Kill              �    Warren
�   Mend              �    Wild
�   Sneak
                                            VEHICLE SHEET
                                           DELVE
                                           KILL
                                           MEND
EQUIPMENT
ILLUSTRATION
(Draw your vehicle here:)
Appendices — 135
This is the Heart, changed.
THE TWISTING HALLWAYS AND CORRIDORS OF THE
CITY BENEATH HAVE DROWNED IN AN OCEAN OF
GODSBLOOD. THE CURSED FLOOD OF ICHOR HAS
CREATED A NEW, WARPED WORLD.