CAIN Virtues: Exorcist NPC Guide
CAIN Virtues: Exorcist NPC Guide
10                                                                                                                                                                                                                        11
                                                                  JUSTICE
                                                                                                                                                                         HIGH BLASPHEMY:
                                                                                                                                                                                  LAW
                                                                                                                                           Transmute, Adjacent, 1 Scene                            Then, choose one effect:
                                                                                                                                                                                                    • Grant up to three advantage die (total) to
                                                                                        THE EXECUTIONER                                    You set a rule of physical reality that affects          self or an ally while the court is active. These
                                                                                                                                           everything in a circular area around you, called         can be given out one at a time or all at once.
                                                                                                                                           the Court, with a radius equal to CAT. Any               • Instantly kill all humans in the area or that
                                                                  Justice is generally regarded as the most powerful exorcist              changes made take place instantly and persist            enter the area while the court is active.
                                                                  in CAIN’s current arsenal, a loner of few words given extreme            inside the area, but the area itself does not move.      • Slash a talisman by rolling PSYCHE. This
                                                                  leeway in engagement and unusual permission to roam. This                This power can always eliminate, destroy, or             deals +1 slash on success. This can be
                                                                  is because Justice’s high blasphemy, Law, will not allow                 totally change mundane beings, objects or                performed when first using Law, then once
                                                                  them to disobey orders from a superior in any form, making               structures. Strong willed or supernatural beings         more again while it is active.
                                                                  them the perfect attack dog. They have the most recorded                 such as exorcists or sins can partly resist its          • Make something specific less hard, or less
                                                                  executions in CAIN history and a near-flawless fight record,             effects, but humans are always affected instantly.       risky while the court is active.
                                                                  standing as an object of awe amongst the regular rank and                If you exit the area or the scene ends, the effect
                                                                  file.                                                                    ends.                                                    This power may easily affect the parameters
                                                                                                                                                                                                    of rolls while in the area, and may make it so
                                                                  For the most part, they seem to regard their position as an              To use law, spend all your remaining psyche              rolls are not even required for certain tasks.
                                                                  accepted reality and have come to embody their role as the               bursts (min 1), then fill in the sentence:
                                                                  headsman of CAIN. They are exceedingly efficient and the                                                                          Additional effects are up to the GM and can
                                                                  overwhelming nature of their abilities allows them to                           In the Court, ____ is/are _____                   be improvised depending on the fiction.
                                                                  trivialize even the most tenebrous of opponents.
                                                                                                                                           You can only use words from the list below.
                                                                                                                                                                          TERMS OF LAW
                            BOND                                                                                                                              1. Fast                 11. Arrows             21. Fire
             Lower sin by 1 after halving it. If you executed                                                                                                 9. Skin                 19. Light
       II    a sin rather than sparing it, then lower sin by 1                        Health Food
                                                                      CASTLE
                                                                                      Dates
             again. If you spared a sin or failed to execute                                                                                                  10. Slings or           20. Earth
             it, increase sin by 1d3 after halving it instead.    C                                                                                           bullets
12                                                                                                                                                                                                                                                     13
                                                                               FAITH
                                                                                                                                                           HIGH BLASPHEMY:
                                                                                                                                            NULL
                                                                                          THE TIMID                              Instant, Charm, 1 scene
14                                                                                                                                                                                                                             15
                                                                  CHARITY
                                                                                                                                                                                    HIGH BLASPHEMY:
                                                                                                                                                                                     ENTWINE
                                                                                         THE TWINS
                                                                                                                                                           Instant, 1 mission
                                                                  A widely feared Virtue, Charity immediately stands out
                                                                  among their peers due to their unique situation. Charity is                              You entangle your mind with another’s in a loving embrace. Without spending a
                                                                  functionally the same person that occupies two bodies - or                               psyche burst, choose another willing exorcist. For the duration of the mission, gain
                                                                  alternately two separate people with the exact same                                      the following effects:
                                                                  personality and physical appearance down to each                                             • When one of you gains or loses stress or spends or gains a psyche burst, you may
                                                                  individual strand of hair. They may even share emotions and                                  spend or assign it to either person, no matter the distance. Harm, stress, etc,
                                                                  may pre-emptively react or talk from one or the other body                                   supernaturally appears on each other’s bodies. Anything transferred like this cannot be
                                                                  as if by reflex. This is because Charity’s high blasphemy,                                   reduced in any way.
                                                                  Entwine, while extremely powerful, forces a merger of its                                    • You can telepathically communicate with that person over extreme distance. You also feel
                                                                  users so that over time, they become pefect twins - an                                       any strong emotion they feel reflexively, even involuntarily.
                                                                  amalgam of the two, blended together, physically and
                                                                  mentally. Since Charity’s abilities work over any distance,                              However:
                                                                  they are often deployed separately to different engagements                                   • When one of you gains an affliction or hook, both of you gain that affliction or hook.
                                                                  across the globe, although they prefer to work together.                                      • When one of you gains sin, you both gain that amount of sin.
                                                                                                                                                                • If either of you suffer sin overflow or instant death, this blasphemy breaks for the rest of
                                                                  It is common knowledge that there have been several                                           the mission. It cannot be ended otherwise.
                                                                  generations of Charities over the years, since at least 1850,
                                                                  and neither of their bodies are the original. When one dies,                              After the mission, even if this power broke early:
                                                                  CAIN mandates a replacement from a select pool.                                               • Both of your physical appearances change to match the other (your eye or hair color,
                                                                                                                                                                age, gender, height, body or face shape, etc). Each of you chooses a feature to share with
                                                                                                                                                                the other. The process takes about three days and is unpleasant *.
                                                                               By bonding with Charity, you have
                                                                               put yourself on this list.
                                                                               Congratulations.
                            BOND
                                                                                                                                  *Prolonged use of this power over time
     STRICTURES                                                                                                                   will lead to a physical and mental
     Ignore for one roll by taking 1d3 nonlethal stress           AFFIX SEAL                      LIKES               DISLIKES
                                                                                                                                  merge that is described by Charity as
                                                                                                                                  the purest form of bliss. This has not
     When possible, you must participate in teamwork or set up.                    Fashion                Justice                 been verified by Temerity.
     You roll 0d when trying to hide, stealth, or avoid notice.                    Arguing online         Faith
                                                                                   Travel                 Boring people
     BOND ABILITIES                                                                Rainy days             Long
                                                                                                          conversations
THE DISASTER
                       BOND                                                                                          ’s armamen
                                                                                  great                                                                          recover at the start of the rest period and can
                                                                                                  nced CAIN
                                                                                  greatly adva                                                                   otherwise rest normally.
STRICTURES
                                                                  AFFIX SEAL                                         LIKES                         DISLIKES
Ignore for one roll by taking 1d3 nonlethal stress
                                                                                                Fighting                          Humans
You cannot pass up the opportunity to get into a fight
                                                                                                Strong                            Exorcists
Roll 0d on actions that would require talk instead of action                                    Opponents                         All other
                                                                                                                                  virtues
BOND ABILITIES                                                                                                                    Sins
                                                                                                                                  CAIN leadership
        You never roll 0d for inflicting harm or violence
  0
        (always roll at least 1d)
        You gain the Strength blasphemy. You can use it                                         Hot Dogs*
                                                                      CASTLE
18                                                                                                                                                                                                                     19
                                                                                     HOPE
                                                                                                                                                                                       HIGH BLASPHEMY:
                                                                                                                                    erase
                                                                                                            l capacity, Veil can
                                                                                       When used at its ful                            not
                                                                                       and rework the me
                                                                                                          mory of thousa     nd  s,
                                                                                                                                  da
                                                                                                                                    if
                                                                                                                                       ys at
                                                                                                                                                                                       MASS MEMORY RUPTURE
                                                                                                            nds of people,   for
                                                                                       hundreds of thousa                   pe .                At bond rank III, you can push veil for longer periods. If you do, you must pay the associate cost, listed on the right side.
                                                                                                            ically kills Ho
                                                                                       a time. This use typ                                     Costs are cumulative. Good luck out there.
     STRICTURES
     Ignore for one roll by taking 1d3 nonlethal stress                 AFFIX SEAL                          LIKES                    DISLIKES                     Up to one hour                  … and also gain 1d3+1 sin
     You cannot take actions that would be loud or attract attention.                       Video Games                Loud Noises
     You roll 0d for set up actions                                                         Luxurious Baths            Nosy people                                Up to ten hours                 … and also permanently lose an important
                                                                                            Holidays                   Justice                                                                    memory, such as the taste of something, the name
     BOND ABILITIES                                                                                                    Fortitude                                                                  of your parents, a childhood treasured memory.
             Once a mission, you can re-roll any action taken in                                                                                                   Up to one day                  … and also lower sin overflow cap by 2
       0
             stealth or to avoid notice, taking the second result
             as final.                                                                                                                                             Up to ten days                 … and you forget your own name. You cannot use
        I    Gain the Veil blasphemy. You can use it once a                                                                                                                                       agenda abilities or gain any further xp this mission.
             mission.                                                                                                         FAVORITE FOOD                                                       You must change agendas before the start of next
                                                                                                                                                                                                  mission.
             Mundane humans always forget you were                                          Pre-packed meal 402A
                                                                            CASTLE
                                                                                                                                  1 scene, short
                                                                                                                                                           SHAKE
                                                                                      THE NEGOTIATOR                              You may spend all your remaining psyche bursts to instantly enforce
                                                                                                                                  a game from the list below on yourself and all other humans, sins, or
                                                                                                                                  exorcists in range determined by CAT. Breaking the rules of the game
                                                                    The wielder of the powerful Shake blasphemy,
                                                                                                                                  causes excruciating pain, hemorrhaging, and eventually death. As long
                                                                    Prudence is an amicable and charismatic Virtue with a
                                                                                                                                  as the rule applies:
                                                                    very busy schedule. Aside from being a powerful
                                                                                                                                      • for you and allies, actions become harder when you must avoid
                                                                    combatant, Prudence serves a vital role in both CAIN’s
                                                                                                                                      breaking the rule with your actions
                                                                    internal structure and its relationship with mundane
                                                                                                                                      • If through your actions you or an ally intentionally breaks the rule,
                                                                    governments due to their unique ability to enforce
                                                                                                                                      you take 2d3 stress, which cannot be reduced in any way and
                                                                    deals. They have multiple cover identities, speak
                                                                                                                                      could inflict injuries as normal.
                                                                    multiple languages, and generally have a very light
                                                                                                                                  In return:
                                                                    freezing schedule, as CAIN deploys them on long range
                                                                                                                                      • If the target, through their actions, breaks a rule intentionally, they
                                                                    and long duration missions. When appearing in public,
                                                                                                                                      take 1d3 slashes on their execution talisman. Humans are killed
                                                                    they are always exceptionally well dressed and spoken.
                                                                                                                                      instantly. They are aware of this effect.
                                                                                                                                      • You may set up an ally for free, three times, while the rule is
                                                                    As CAIN’s front facing emissary to human
                                                                                                                                      active, and without rolling. Describe how you are taking advantage
                                                                    governments, their identity has been an object of
                                                                                                                                      of the rule. Any normal effects of setup apply to these special setup
                                                                    speculation amongst online conspiracy theorists,
                                                                                                                                      actions, and you can take them without counting is as an action in
                                                                    something the organization has tried vehemently to
                                                                                                                                      a conflict scene.
                                                                    suppress.
                                                                                                                                  You cannot end this effect early, and it lasts for the scene.
                                                                                                   works off
                                                                        It is unclear why “SHAKE”
                                                                                                  is rumored to be
                                                                        playground games, but it
                                                                                                  ire in humans to
                                                                        related to a inherent des
                                                                                                    ory.
                                                                        play, the ‘homo ludens’ the
                       BOND
STRICTURES
                                                                       AFFIX SEAL                 LIKES             DISLIKES
Ignore for one roll by taking 1d3 nonlethal stress
        Your rank 0 ability now applies to exorcists and                                                                       Red   Light Green Light (Those affected by the rule see a phantom red
  II    sins.                                                           C                                                              and green light and are forced to stop moving on red light).