0% found this document useful (0 votes)
2K views5 pages

HA Gilgamesh

The document provides details about the Gilgamesh, a multi-role Legionnaire model chassis designed by Harrison Armory. It has a modular construction allowing for customization and field repairs. It excels at a variety of combat duties. The document also lists the Gilgamesh's specifications and loadout including weapons, systems, and traits.

Uploaded by

wwudijwd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2K views5 pages

HA Gilgamesh

The document provides details about the Gilgamesh, a multi-role Legionnaire model chassis designed by Harrison Armory. It has a modular construction allowing for customization and field repairs. It excels at a variety of combat duties. The document also lists the Gilgamesh's specifications and loadout including weapons, systems, and traits.

Uploaded by

wwudijwd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

HA GILGAMESH

Striker

The Gilgamesh is Harrison Armory's multirole Legionnaire model chassis, designed to be


distributed to Armory Legions and Acquisition & Management Teams across the Purview
and beyond. Built to be fully compatible with numerous hardpoint-mounted tactical
system enhancements and munitions, the Gilgamesh excels at no one task in particular,
but its comprehensive modular construction and rugged engineering allow it to perform a
variety of combat duties without difficulty within numerous theaters. Beyond the
logistical efficiency of a standardized, easy to handle chassis meant to streamline both
materiel concerns and aptitude training across multiple worlds and cultures, the
Gilgamesh has another purpose as well; further reducing the Armory's remaining
dependence on foreign-manufactured chassis designs, in particular the GMS Everest.

Some commissioned officers have a tendency to look down upon Gilgamesh pilots for
using what they view as an unglamorous "trainer" chassis, but other commanders are
fierce proponents of the design, even choosing to pilot it themselves in order to lead by
example, and in certain regions of the Purview the Gilgamesh is regarded with as much
admiration as more sophisticated models such as the Sherman.

License:
I. Legionnaire Heavy Rifle, Utility Drone
II. Emergency Repair Module, Thermal Blade
III. Legion Nexus, SPEAR Charges

GILGAMESH
HP: 8 Evasion: 8 Speed: 4 Heat Cap: 7 Sensors: 10

Armor: 1 E-Defense: Size: 1 Repair Cap: Tech Attack:


8 4 +0
Save Target:
10

TRAITS:

Modular Frame: When you perform a Full Repair, choose one of the following frame
options. You may choose a different option each time you perform a full repair:
• Ruggedized: The Gilgamesh has +1 Repair Cap, and it gains +1 Accuracy on all
Hull checks and saves.
• High Performance: The Gilgamesh has +1 Speed, and it ignores duplicate action
restrictions when using Limited systems.
• Command Type: The Gilgamesh has +1 SP and +5 Sensors.
• Load-Bearing Hardpoints: The Gilgamesh has +1 maximum use of all Limited
weapons and systems and +1 Save Target.
Locked and Loaded: The Gilgamesh has a Loadout Die, 1d6 starting at 6. Each time it
expends a Limited charge, reduce the value of the Loadout Die by 1. When the Loadout
Die reaches 1, you may reset it to 6 to reroll one attack, check, or save, though the
second result must be kept. The value of the Loadout Die persists between scenes but
resets to 6 when you perform a Full Repair.
Widespread Distribution: Pilots have access to the Gilgamesh Frame from LL0
onwards. You do not begin play with any Gilgamesh licenses, and must acquire them
normally.

SYSTEM POINTS: 5

MOUNTS:

Main Mount Flex Mount Heavy Mount

CORE system

Exoframe Engineering

The Gilgamesh was designed from the ground up to be easy and inexpensive to both
construct and maintain, but to Harrison Armory "inexpensive" does not equal shoddy or
inefficient. Instead, the Gilgamesh utilizes a unique two-stage chassis design in which an
inner "core chassis" is first created before a secondary outer "exoframe" is built upon
that core, including additional armor, brachial/limb enhancements, and hardpoints. The
end result is a deceptively elegant design capable of not only extensive customization
but also exceptionally simple field repairs. Magnetic clamps and explosive bolts anchor
various exoframe components in place, and when sufficient structural integrity is
compromised these sections can be swiftly jettisoned and just as quickly replaced,
allowing Legionnaires to continue fighting through catastrophic damage that would
render other chassis inoperable.

In high-threat scenarios, pilots can redirect power into the exoframe in order to enhance
chassis performance by upwards of 300% for brief periods, but the stress this places on
the frame necessarily restricts its use to emergency situations.

Passive: The Gilgamesh has a modular construction framework which allows it to easily
make in-field repairs by blowing off and replacing damaged limbs and components.
1/scene as a free action, you may do two of the following:
• Restore your HP to full.
• Clear a condition that wasn’t caused by one of your own systems, talents, etc.
• Repair a destroyed weapon or system.

Using the Gilgamesh's core passive and core active abilities both count as expending a
Limited charge.

Active (Requires 1 Core Power): Exo Assist


Protocol
Clear all conditions that weren't caused by your own systems, talents, etc, clear
Exposed, gain your Grit +8 Overshield, and you may make a quick action of your choice
for free as part of this protocol. This ability can be used even if you would not normally
be able to take actions, such as being Stunned.

Legionnaire Heavy Rifle


Harrison Armory's primary model Legionnaire heavy battle rifle is a mainstay of both
regular and auxiliary Armory forces regardless of theater or world of origin, standardizing
logistics and streamlining integration of foreign and local assets. Chambered in a high-
caliber round with a variety of magazine options, the weapon is both inexpensive to print
and easy to operate despite its size, and the integrated grenade launcher gives each
operator enhanced breach and counter-defilade capabilities as needed, regardless of
specialty.

Heavy Rifle
On attack, you may choose to fire in either battle rifle mode or grenade launcher mode.

Battle Rifle: Range 15, 1d6+3 kinetic damage

Grenade Launcher: Main Launcher, Range 15, Blast 1, Arcing, 1d6 explosive damage,
Limited (2)

Utility Drone
Mass produced and distributed to Armory Legions wherever they may find themselves
deployed, the "Argonaut" multipurpose utility drone is a common sight throughout the
Purview and beyond. Each Argonaut is a highly flexible, modular drone platform which is
rapidly assembled prior to deployment from a variety of prefabricated systems and
components, including threat interception arrays, electrostatic discharge area
denial/suppression projectors, and even high explosive payloads. Legionnaire doctrine
calls for extensive use of Argonaut drones to supplement and enhance unit longevity in
the field whenever possible, and attrition rates among Legionnaires involved in active
combat tend to be correspondingly high, necessitating frequent reprint and resupply.

3 SP
Quick Action, Drone (Size 1/2, HP 5, 10 Evasion/E-Defense), Limited (3), Unique
You may expend any number of Limited charges (minimum 1) to deploy this drone to a
free space within sensor range where it creates a Burst 2 area. For every Limited charge
you expend, choose one of the following effects:
• You and all allies within this area gain +1 Accuracy to all checks and saves.
• 1/round as a reaction, you may give an attack against you or an ally within this
area +1 Difficulty before the roll is made.
• Hostile characters who start their turn in this area or enter it for the first time in a
round must pass an Engineering save or become Impaired until the end of their
next turn.
• As a quick action, you may activate the drone's embedded explosive charges,
destroying it. All characters within the area must pass an Agility save or take 1d6
explosive damage.

This drone can be redeployed to a new location as a quick action. It cannot be recalled
and expires at the end of the scene.

Emergency Repair Module


Emergency repair modules are often a mainstay on Armory chassis galaxy-wide. Through
a combination of active nanite slurry, hardpatch welding, and shunting to redundant
systems in response to immediate damage, they ensure that a chassis will be able to
quickly complete nonmassive battlefield repairs in order to remain active without
compromising operational effectiveness or pilot safety. A number of informal celebratory
traditions have arisen throughout the Legions to commemorate a pilot's first time
taking damage sufficient to trigger an ERM in combat.

3 SP
Limited (1), Unique
Whenever you Brace, you may spend 1 repair immediately after taking damage from the
triggering attack to restore your HP to full or to reroll a structure damage check, though
you must keep the second result. You may use this system even when it has no charges
remaining by destroying it, which counts as expending a charge.

Thermal Blade
Available in a variety of designs extensively curated for maximum wide-reaching cultural
appeal, the Armory's line of thermal blades are considered a status symbol among some
Legionnaires, as well as a valuable close-quarters assault tool. Unpowered the blade is
merely a conventional, if solidly designed, chassis-grade tactical melee weapon, but
when the blade's internal power bank is discharged its striking edge is briefly
superheated. In addition to its own internal power supply, thermal blades can even
accept limited coldcore draw through hard-cable or induction feeds.

Main Melee
AP, Limited (2), 1 Heat (self), Unique
Threat 1
1d6 energy damage +1 heat
You may attack with this weapon without expending charges, and whenever you would be
forced to destroy a weapon due to critical damage or other effects, you may choose this
weapon to destroy even if it has no charges remaining. On hit, if you are in the Danger
Zone you may expend a charge to to deal +3 heat, or if you are not in the Danger Zone
you may take 3 heat to expend a charge anyway.

Legion Nexus
The PRAETORIAN-class combat subaltern is one of the Armory's latest and most
advanced models, designed for shock assault, seize-and-hold, and combined arms
doctrines. Capable of effectively wielding both man-portable and heavier-than anti-
mech/anti-materiel weapons and utilizing a tiered hierarchy/command structure allowing
them to operate at levels ranging from individual fire teams to brigade strength under
local Comp/Con or NHP command, a squadron of PRAETORIAN subalterns can also be
seconded to pilots under local nexus node control, and one or more squadrons are often
assigned to Legionnaire units during combat operations to provide integrated support.
Personality matrices are customizable by users, and HA offers a variety of preset options
to choose from at licensing.

Superheavy Nexus
Drone, Smart, Limited (3)
Range 10
3d6+4 damage
You may attack with this weapon without expending charges, and whenever you would be
forced to destroy a weapon due to critical damage or other effects, you may choose this
weapon to destroy even if it has no charges remaining. Each time you print this weapon
or during a Full Repair, choose whether it deals kinetic, explosive, or energy damage.

As a quick action, you may spend a charge to task a portion of the legion nexus to
operate independently from the main unit. This counts as a drone (Size 1/2, 10 HP, 10
Evasion/E-defense, 1 Armor) deployed in a free space adjacent to you. During your turn,
all deployed legion drones may move 3 spaces in any direction and then perform one of
the following as a free action:

• Make an attack against a target within range 10 as a free action using your Grit
versus the target's E-Defense, dealing 1d6+1 damage of the same type as the
legion nexus on hit.
• Lay down suppressing fire against a hostile character within range 10. That
character becomes Impaired and all your attacks with the legion nexus against
them are made with +1 Accuracy until the end of their next turn. This effect does
not stack.
• Move an additional 2 spaces. If the drone ends this movement adjacent to a hostile
character, that character takes 4 kinetic damage and must pass a Hull save or be
knocked Prone.

Legion drones cannot be recalled and expire at the end of the scene.

SPEAR Charges
Only recently approved for widespread distribution throughout Legion forces, the Shaped
Penetrator Enhanced Anti-Armor Rocket is a lightweight munition delivery system
designed to be used in place of larger payload weapons such as the GMS MC-RPG or the
Snapdragon ACGM. Designed for ease of use with minimal training and fired from
disposable tube launchers, each rocket can either be used in direct-fire mode or set to
loiter over an area, initiating top-down terminal interception upon recognizing hostile
contact within its established threat perimeter.

3 SP
Limited (2), Unique
Anti-Armor Rocket (Grenade, Range 10): Your target must pass an Agility save or take
2d6 AP explosive damage. On a success, they take half damage. All characters adjacent
to them take 2 explosive damage.
Loitering Payload (Mine): Instead of planting this mine as normal, you launch a
sophisticated loitering munition to a spot within Range 5 that establishes a Burst 2
targeting area 10 spaces high. The next time a hostile character within that area
attempts to move in or through this area in any way other than making standard move,
or makes an attack against you or an ally while inside this area, the payload immediately
launches itself at them. They take 8 AP explosive damage and must pass an Agility save
or immediately stop and lose all remaining movement (if the triggering action was
movement) or their attack automatically misses (if it was an attack). An action can only
trigger one loitering payload at a time.

You might also like