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00 RiseoftheFirstborn

The document discusses the authors' journey into the world of Chronopia, a tabletop game they discovered after its cancellation, leading them to create an unofficial fanmade expansion. The expansion continues the story of the Firstborn and introduces new units and a new race while preserving the original game's rules and lore. It highlights the rise of the Firstborn, their conquests, and the ongoing conflicts with other races in the Chronopia universe.

Uploaded by

Pierre Lenandel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
127 views89 pages

00 RiseoftheFirstborn

The document discusses the authors' journey into the world of Chronopia, a tabletop game they discovered after its cancellation, leading them to create an unofficial fanmade expansion. The expansion continues the story of the Firstborn and introduces new units and a new race while preserving the original game's rules and lore. It highlights the rise of the Firstborn, their conquests, and the ongoing conflicts with other races in the Chronopia universe.

Uploaded by

Pierre Lenandel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A few words at the beginning...

Chronopia has become one of our favorite tabletop games in the


last years although we have discovered it years after it`s official
end.
We have played Warhammer Fantasy Battles for over twenty
years and have long been fixated on it, while we have ignored
other tabletop systems like Chronopia.
But times have changed since Games Workshop ended War-
hammer Fantasy in 2015. The members of our tabletop gaming
group became more open for alternative systems and other fan-
tasy worlds. So we finally found Chronopia and its rich und fas-
cinating background.
Unfortunately, the game had already been canceled years ago
with the end of Excelsior Entertainment that had once released
the second edition. Nevertheless, as fans of fantastic universes
and backgrounds we always wanted to know what happens next
in the world of the Firstborn, the Blackblood Orcs and all the
other races. After reading the old „fluff“ books, we decided to
write an inofficial fanmade expansion for Chronopia.
The classic game rules of the 2. edition and the old „fluff“ are
still valid and remain untouched by this project - we just went
on with the story of the Chronopia universe and added some new
units for the „old“ factions and furthermore an entire new race.
We hope that you will enjoy the expansion of Chronopia and the
new aspects we have incorporated into this great game.

So have some fun and let the war rage on...

The authors of „Rise of the Firstborn“ in Mai 2019


„The Firstborn have risen, their old king has forged a world em-
pire. Their knights have razed the fortresses of the Devout and
forced nations to their knees. Now the settlers, the Exemplars,
the Judges and the priests of the true faith follow. Castles are
built, ramparts are thrown up and villages are founded. Who
does not want to bow, dies by the sword.
They have become bossy, relentless and hungry, the men who
follow the One King on the battlefield, and they still crave for
more land. Even their blood relatives, the Sons of Kronos, had to
experience that there is no room left for those who still want to
be free and independent in this new world. Where the invaders
appear, they do not only bring the regime of the One King. No,
they also bring repression, exploitation, hate and genocide.
But what have the Elves done through all these years? Nothing!
Nothing at all! They just watched in fear as they were outstrip-
ped by barbarians who finally became the rulers around the In-
ner Sea. At least so far, but times have changed. The greed of
the humans seems to be boundless, their impudence has reached
a level that seems unbearable for all other races. The One King,
who pretends to know the future, already has far more enemies
than he thinks.

Shall I tell you what I saw in the future? A stage from which
streams of blood flowed down. A stage where tragedies were
played that left whole nations in despair. That was all the gods
revealed to me. Sorrow, war, death - everywhere! No more and
no less!“

Caranthir `dey Nayor, Lotus Mage of the House of Helios


Content

Foreword.....3

Index.....5

Rise of the Firstborn.....8-17

The other Nations.....18-48

New Units.....49-63

The Cerulean Hordes.....64-88


„Chronopia is dead! It has no future!“

These had once been the last words of Arch-Chronomancer Isen-


rink before he threw himself down from the highest tower in the
city to end his life. The old seer, who had traveled the ways of
time alongside the One King for decades, had finally come to the
conclusion that the fight against decay and darkness could not be
won. This was almost two hundred years ago, but a lot has hap-
pened since then...
had seen in these days, were that all
A Look into the Abyss
paths had lead to just one future goal:
Destruction.
Surrounded by hostile nations and the So the remaining knights of the First-
hordes of the Devout, the realm of the born had gathered behind Chronopia‘s
Firstborn had to wage war for its bare walls when the minions of evil had
existence, as it could not had been bloo- come from all directions to bury the
dier and crueler. Towns and villages One King`s city like a tidal wave.
had perished in flames, while dark hor- There had been no more hope in the-
des had wreaked havoc in the land of se desperate hours. Little more had re-
the One King. mained for the defenders than to fall
Blackblooded Orcs had led their ar- honorably in a final battle, taking the
mies across the southern border and the noble heritage of their people into the
Sons of Kronos had returnred to their shadow world.
homeland, abandoning their relatives „The end of our mortal enemies has
on the battlefield in the Firstborn`s come!“, had the sinister prophets prea-
darkest hour. Even the dwarves had be- ched to their children, who, in the face
come greedy for the flesh of the rotting of Chronopia‘s impending doom, had
corpse that had been left from the One screamed and sneered.
King`s realm. But when all confidence for the First-
The Stygians had long ago destroyed all born had already vanished, the banners
the outposts the Firstborn had built in of an army approaching in the distance
their desert and had killed their knights. had suddenly moved over the horizon.
Since then they had flowed eastward A murmur had gone through the ranks
in vast numbers, rushing through the of the Devout in front of Chronopia‘s
empires of the other nations until they gates, while the prophets had become
had directly threatened the cities of the silent.
Firstborn.
However, it had been the Devout who Behind their backs the warriors of the
had risen from all the destruction and Elven Houses had appeared - with
betrayal as the ultimate victors. They shrill cries of war they had come at the
had pushed the knights of the One King followers of evil to annihilate them in
ever further back and had been about to a bloody slaughter...
tear out the heart of their archenemy‘s
empire.
When their dark legions had marched
on Chronopia under the thundering
sermons of the four hellish prophets,
a pitch-black sky had throned over the
dying capital of men.
What the One King and his wizards
their territory at the expense of the
From the Ashes...
Dwarven clans and the Sons of Kro-
nos, a period of recovery began for the
In the two centuries that followed the Firstborn.
battle of Chronopia, the kingdom of For the first time in a long era of con-
the Firstborn saw over eighty years of flicts, their children grew up in a state
peace. The city of Aregath, which had of safety behind high and solid city
been devastated by the Devout, was walls under the protection of a knight
rebuilt. The same applied to the many army, which could gradually fill its lit-
villages that had been destroyed by the tered ranks with new recruits.
dark hordes, the Orcs or the Stygians. Eighty years of peace and respite fate
The Elves who had saved the Firstborn had given to the One King.
from extinction in the last moment had
long marched back home again. Eighty years to plan, arm and to swear
Their intervention had prevented the his people to future wars...
final triumph of the Devout and pro-
bably also their own downfall. But the
thankfulness of the One King and his
people was scant. Apart from sporadic
trade relations, the humans kept away
from the Elven kingdoms, concentra-
ting entirely on rebuilding their deva-
stated empire.
Meanwhile, the flames of war conti-
nued to blaze in the south. The Black-
blood Empire had to face the invading
Stygians from the southwest and was
moreover shaken by internal conflicts.
The Ogre‘s reign had started to crum-
ble after orcish armies had gathered
under the banners of Sultan Vraghrok
in the east of the empire and conquered
the city of Tushcant. What had began
as an uprising against the ruling Ogre
caste finally turned into a bloody civil
war that slowly spread from the jungles
in the east of Jargal to Kharabad.
So the inner turmoil of the Blackblood
realm, the reluctance of the Elven
Houses and the fact, that the Devout
were increasingly trying to expand
And so They went North... Three years later, the Firstborn mar-
ched into the lands north of Gergythia
and adjudicated them to be a part of
Not for a single day, the One King had their empire. The Sons of Kronos, who
believed in peace, knowing that all the had never given up their old way of
paths through time would lead his na- life, withdrew from the invading knight
tion to the battlefields of the future. So army to the Zackwall Mountains or the
he gathered his knights near Aregath wooded Kneethlands.
and lead them across the Serpent River Once the Firstborn had not forgiven
to start a stormy and unexpected attack their relatives for having left them
on the fortress of the dark prophet Ne- alone in the fight against the Devout,
meth. now their unconcealed lust for conque-
It took less than seven days for the st excited the minds of the Berserker
rams of the Firstborn to tear down the tribes.
gates of the black city and shatter their It took only a few months for the sol-
walls. The foul blood of the Devout diers of the One King to reach the foot
stained the streets of the fortress during of the mountain range that separated
the carnage that followed the assault. the continents of Jargal and Pandaros
Master Tylic, a young general of the like a wall. There they built fortified
Firstborn, invaded the dark palace of camps, founded several settlements
Nemeth at the side of his king and be- and a port on the coast.
headed the prophet with his own sword. One winter later, several thousand far-
His knights then marched through the mers and their families marched nor-
streets of the city to slay any creature thward to colonize the occupied land.
they encountered. The Dwarves, who lived in the Claw
In the end, all that remained of the Fortress, beheld the human settlers
dreadful fortress was a tangle of broken coming from the south in ever greater
walls and burnt down buildings. Time numbers with concern. No less skep-
mages and judges came to the fallen tical were the wild tribes that lived
city, sending out spells that would fore- beyond the mountains. Although they
ver keep the beings of darkness away remained distant and were initially not
from this place. hostile, the peace appeared deceptive.
When the head of the slain Nemeth was
handed over to the One King on a tray, For the next ten years, the Firstborn
a contented laughter echoed through did not expand. Instead they littered
the chambers of the time tower in the occupied territories with forts and
Chronopia`s centre. The dark prophet other settlements. On the initiative of
Nemeth had fallen, his malicious breed the One King, a non-aggression pact
had been wiped out. But his razed city was signed with the Dwarven clans
was only one ulcer of many that still around the Claw Fortress as well as
had to be burnt out...
with the Kallach tribe. The remaining of hatred, was captured and brought
Sons of Kronos stayed in their forests to Chronopia. His defeat was total, his
or in the Zackwall Mountains, from horde of lackeys completely wiped
where they critically eyed their civi- out and the unholy fortress razed to
lized relatives from the south. the ground.
When the demonic traitor was finally
The Campaign against the thrown before of the One King`s thro-
ne, an indescribable rejoicing erupted
Hordes of Negral in the streets of the capital.
The second prophet of the Devout had
For now, the One King did not seek fallen and the imperial border was also
more land in the north, as he assured pacified in the south.
the suspicious neighboring tribes, be- Negral was locked in a time prison by
cause he was already planning some- the Chronomancers through a com-
thing else. The forges reeked inces- plicated ritual to let him pay for his
santly in the realm of the Firstborn, misdeeds until the end of eternity in
while thousands of young men became terrible loneliness. A cruel fate that
knights and the city of Chronopia was reminded all the enemies of the One
turned into a frenzy of war by fanatical King that it was better not to have the
preachers. saint as an enemy.
In the year 423, a huge army of heavily
armored warriors, archers and soldier
peasants marched south to launch an
attack against the dark prophet Negral
and his followers.
Like an unexpected hammer blow of
deadly force and precision, the First-
born knights hit the surprised enemies
on the battlefield, inflicting a crushing
defeat on them.
Then they marched over the corpses of
the slain Devout and their unholy allies
to storm the gates of Negral`s fortress.
The siege lasted almost two months,
demanding the lives of many brave
men.
But finally the walls of the dark castle
broke and the righteous wrath of the
Fristborn washed away the hellish
brood in its interior. Negral, the lord
The Flush of Victory Kronos again, ravaging their villages.
For months, the locals were hardly
able to defend themselves, while more
The victories of the Firstborn not only
and more Firstborn troops from the
troubled the remaining Devout, but
south appeared.
also the other nations around the In-
On the Hohenseelbachkopf in the
ner Sea. Tylic, now the most powerful
heart of the woods it came to a deci-
commander in the One King`s army,
sive battle, which became a carnage in
returned to the north to oversee the co-
the end, both sides should remember
lonization of the occupied territories.
for a long time.
For ten years there was a fragile peace
No faction had finally been victorious
until Tylic sent messengers to the Ber-
in this fight, which did not change the
serker tribes, who officially ordered
fact that the Sons of Kronos succumbed
the chieftains to submit to the reign of
to the much better organized Firstborn
the One King.
in the following months. Thus, entire
As expected, the savages decided to
tribes fled east to the black plains to
preserve their freedom and sent the ar-
escape a fate as humiliated vassals or
rogant heralds back to Tylic who had
even lawless slaves.
already prepared his soldiers for ano-
Bitterly burned the hatred in the proud
ther campaign.
Sons of Kronos who had finally tur-
Without hesitation he led his army of
ned away from their relatives swearing
knights into the mountains to force-
eternal revenge. But the One King had
fully subjugate the Berserker tribes
accepted that from the beginning.
living there. An act that made the gap
At an early stage he had announced to
between the Firstborn and their primi-
his generals that unpredictable barba-
tive relatives finally insurmountable.
rian tribes could no longer be tolerated
A war in rugged valleys and on snow-
at the borders of the empire.
covered mesas which lasted almost six
The victorious knights were accompa-
years and ended with the destruction
nied by soldier peasants who built far-
of several wild tribes, followed Tylics
ms and villages overnight. Where free
attack. Certainly, the Firstborn had to
Berserker tribes had once lived, stone
pay a terrible death toll, even though
houses and mighty castles should
they managed to gain control over the
stand in the future. The sacred groves
Zackwall Mountains and the passes to
of the savages were burnt down by the
South Pandaros in the end.
Firstborn, so that they could built ca-
However, the hunger for land that ur-
thedrals for the One King instead.
ged the One King was still not satis-
He, the eternal ruler of Chronopia,
fied. After he had conquered the Zack-
wanted to conquer the whole world,
wall Mountains he sent his knights
worried the other races. And while the
eastward to the woodlands of Kneeth
Berserker tribes marched east to seek
where they attacked the Sons of
new homes, the One King was already Aleha`s Breed must burn!
giving new orders to his commanders
so that his war of conquest could con-
Meanwhile, the entire population of
tinue.
the Firstborn empire was inspired by
the thoughts of coming wars. Whole
generations were trained as soldiers
and knights, because the armies of the
eternal ruler needed a constant supply
of new warriors. Neither the Dwar-
ves, nor the Orcs, nor the Elves, not
even the Stygians, dared to challenge
the Firstborn at that time. But this was
not necessary - the knights of the One
King were for their part eager to carry
the war out into the world.
Tylic, whom the countless campaigns
had turned into a scarred man with
gray hair, led a knight army of enor-
mous size over the Zackwall Moun-
tains in the year 457 and marched di-
rectly to the fortress of Aleha, the third
dark prophet. But this time the Devout
were better prepared for the attack of
their old enemies. Aleha encountered
them at the top of a fearsome horde
and it came to battle not far from the
shore.
For two days, the blood flowed on
both sides in torrents, but the Devout
finally failed to stop the Firstborn. Alt-
hough General Tylic fell victim to the
deadly blows of a Soul Flayer on the
second day, his son Irmynar took the
army banner from the hands of his fal-
len father and led the knight army to
victory.
Ultimately, Aleha fled from the batt-
lefield with the rest of her followers.
But she did not hide in the depths of
her nearby fortress, which the First-
born razed shortly thereafter, but fled What We See is Ours!
further north into the inhospitable
vastness of Pandaros, where she dis- The decades after the destruction of
appeared from the sight of her pursu- the third fortress of the Devout were
ers. characterized by an almost feverish
Once again the knights of the One buildup and colonization zeal. More
King had won and even destroyed the and more settlers came to the conque-
third fortress of the Devout. red lands to found new cities and to
When the news of this triumph were consolidate the empire of the Firstborn
announced in the streets of Chrono- from inside. Not far from the ruins of
pia, the people cheered more loudly Alehas razed castle, the One King had
than ever before. Everywhere the mi- found the town Thylia to honor his he-
nions of darkness had yet fallen under roic general.
the swords of the knights. No nation The border regions near the Sons of
in the known world could resist the Kronos, who were now facing their
Firstborn. Aleha, the wicked priestess blood relatives with hatred and dis-
of hell, had been defeated as well. gust, were secured by huge stone walls
But what not even the One King knew, and fortified camps.
though he could foresee so many faces Finally, the One King ordered his
of the future, was the fact, that Aleha commanders to invade the land of To-
was pregnant. From the day she had leria in the south of Pandaros. This
heard of the approaching enemies, she was followed by a campaign against
had let something enter her body that several human tribes and the Dwarven
aspired to live, to grow and to become clan of Mekrag, which lasted almost
more powerful than the ruler of Chro- twenty years. When the war was over,
nopia himself. Toleria‘s nations had been brought to
their knees, while the Dwarves of Me-
krag had become lieges of Chronopia.
Under the cheers of his knights, Gene-
ral Irmynar raised the royal banner in
the heart of the land Basque, marking
the provisional end of the long war of
conquest.
The small kingdom around the city of
Chronopia had finally become an em-
pire that could rival in size with that of
the Blackblood Orcs. Triumphantly Ir-
mynar returned to the capital with his
army where the people revered him in
the streets. The Firstborn had risen
from the ashes and were now ruling The Ebyron Treaty
over an empire that made all neighbo-
ring races around the Inner Sea tremble In the year 518 the Firstborn and the
with fear. But not only that, the vicious leaders of the Elven Houses signed the
Devout had finally been defeated and Ebyron Treaty which fixed the river
their fortresses had been razed. Ebyron in southwest Pandaros as the
The golden age of the Firstborn had be- boundary between the two powers.
gun. Long ago, the One King had seen Under the terms of the treaty, the First-
it shine in the future, and thanks to his born would not expand west of the
wise leadership, it had come true. Ebyron, as long as the Elven Houses
likewise did not expand to the east of
„Once upon a time, the whole world the river.
will be ours!“, proclaimed the priests Overshadowed by an atmosphere of
in Chronopia‘s cathedrals to the exu- growing misstrust, envy and hostility,
berantly cheering people and the vic- the One King and the Elven leaders
torious knights who had come back tried to find a peaceful solution by de-
from afar. termining their spheres of influence.
And even the One King, who could The Elven hoped that their colonies
look far into the labyrinth of time, saw on the west coast of Panadaros would
only the splendor of his invincible em- be protected from the expansionism of
pire, which would guide the destinies the Firstborn while the humans tried
of whole nations for centuries. At last to secure the western frontier of their
he had fulfilled his holy mission, said empire.
the eternal ruler to his Chronoman- Nonetheless, the treaty seems to be not
cers. much more than pergament and ink
because the tensions between the El-
There was no more doubt for the First- ven Houses and the Firstborn haven`t
born that the future would only belong vanished since the signing.
to them... To the contrary - the Elven animosities
towards the humans have never been
bigger. The Firstborn on the other side
have for their part never forgotten
what the Elven race has done to their
ancestors centuries ago. The Ebyron
Treaty is still valid and has not yet
been broken, but peace stands on a
knife edge...
The Wrath of the Fallen who seemed not to grow older as time
went on, won the hearts of all the li-
ving things that surrounded him. Soon
The many victories of the Firstborn
there was hardly a tribe beyond the
had brought death to countless Devout,
Midland Mountains that could escape
as well as to two of the four dark pro-
Daimor‘s influence.
phets. Hidden in his fortress, Lokoth
Voluntarily, thousands of people, hu-
remained in the lava desert beyond the
mans, Dwarfs and even Orcs gathe-
devastated Blackblood Empire among
red around Aleha and her miraculous
his last loyal followers. But he was too
offspring to help them building a dark
weak to start a new campaign against
city which was named Samsyra by the
the surrounding realms. By now, the
dark prophetess.
empire of the Firstborn had become
Far away from the Firstborn`s attenti-
so powerful that Lokoth feared the
on, a dark, black stone stronghold be-
One King could one day ally with the
gan to grow.
Blackbloods and bring death to him
With every passing year, the bulwark
too.
became larger; to the delight of Ale-
Aleha, the corrupted prophetess, had
ha and her eternally young son, whom
disappeared in the wastelands beyond
many tribes now worshiped as a living
the Midland Mountains of Pandaros.
god.
For years she had traveled with a small
Finally, the Devout began to build a
group of faithful servants through the
pyramid to dignify the holy child. The
inhospitable north to find a new home.
temple was supposed to be that huge
Meanwhile, a fruit had sprung from
that it would reach the clouds one day.
her body that was hungering for life:
More and more workers flocked to-
Daimor, a little boy with curly black
gether in the steppes to help building
hair, watchful eyes and a keen mind.
the unholy city and the dark pyramid.
Meanwhile, Aleha travelled with Dai-
On her journey through the lands in
mor through the lands of northern Pan-
the north of the mountain range, Aleha
daros to preach to the tribes.
had encountered a lot of foreign tribes.
Daimor was revered everywhere as a
Ogres from the hills, human nomads,
savior and thousands fell on their knees
Dwarven forest dwellers and predatory
in ecstasy, swaering to serve him until
Orc tribes. Where Aleha had appeared,
the end of their lives. The future of the
she had quickly brought the strangers
world would belong to Daimor, the
on her side with melodious words and
holy child, proclaimed Aleha as whole
her dark aura, what had opened a lot
tribes joined her alliance. Blinded by
of gates for her and her followers. But
her words and hopelessly under the
even more than Aleha, her son Daimor
spell of Daimor, the number of the De-
had an irresistible attraction on every
vout grew enormously within a few
creature in his vicinity. The child,
years. With the construction of Samsy- The Battle of Bear Creek
ra in the heart of the Pandaros waste-
land, the foundation for their coming After it was rumored for decades that
resurrection had been laid. Even Aleha was building a new fortress be-
though the servants of darkness had yond the Midland Mountains, the One
lost two of their old strongholds, they King decided to send his knights nor-
now had Daimor, who was able to use thwards to wipe out the rest of her fol-
thousands of men as willless puppets. lowers.
After the Firstborn army had crossed
The Devout would return, preached the mountian chain it marched for
Aleha. Mightier and more terrible than weeks through the wasteland searching
ever before to bring the final doom to for the dark prophetess. Finally the
the Firstborn and all the other races. soldiers came to a giant building site
One day, Samsyra would be an imp- where the silhouettes of several half-
regnable metropolis of darkness that finished towers and a huge pyramid
would pollute the entire world. Then, rose into the sky. This was Samsyra,
with Daimor in her arms and alongside the new born city of the Devout, that
with Lokoth, Aleha wanted to start her Aleha wanted to make to the dark ca-
revenge war and drown the creation in pital of a ruined world in the future.
blood. Thousands of barbarians, humans,
Let the One King enjoy his newly Dwarfs, Ogres and Orcs, encircled the
found empire for a while, she said. much smaller knight army, while Ale-
In the end he would only suffer more ha and her son Daimor arrived from
when everything went up in flames the north with her personal guard units
again. of loyal swordsmen.
Panicking the Firstborn tried to pull
back but it was already too late. The
Devout came over them like a desert
storm, holding them in a merciless
stranglehold that couldn`t be broken
anymore. Aleha`s servants attacked
the Firstborn from all sides under
the lovely child`s laugh of Daimor.
A slaughter followed and not a single
knight returned back home from the
wasteland beyond the mountains. The
Battle of Bear Creek in 521 became a
deep scar for the One King`s empire
that could hardly be healed...
Clawarth

“While Clawarth arduously scuffed forward he mused about his


young life. With his eighteen years he had already achieved it to
become the most hated person in his hometown Bleichenburg.
Clawarth was a murderer and rapist, he had killed not less than
five women and two men.
Now he was a slave laborer. One among a gang of several do-
zens convicted criminals on the way to the lead mines at the foot
of the Midland Mountains. Outcast and cursed by his own fami-
ly, Clawarth mindlessly marched through a parched wastland,
waiting for a painful existence without any hope for redemption.
“Life-long force labor in the mines is worse than death!”
This had been the last words the magistrate had shouted to the
people of Bleichenburg who had screamed for his blood.
Nevertheless, Clawarth still believed that he had always been
dogged by bad luck since the day of his birth. Those mendaci-
ous whores, those quarrelsome bastards…they all had awakened
this deep-rooted hatred Clawarth was feeling from the first se-
cond he had become aware of himself.
Even his own mother had finally turned away from him. She
had called him a miscarriage, a monstrosity, a godforsaken
“thing” that was a shame for the whole family.
“A creature like you can`t be my own flesh and blood!”, she had
screamed before she had spat in Clawarth`s face when the gu-
ards had dragged him out of the town gate of Bleichenburg.
The young convict slowly trudged forward under a mercilessly
burning sun, he gagged when a cloud of dust tried to penetrate
his lungs.
Several soldiers from the city guard of Bleichenburg flanked
the gang of prisoners. They let the criminals wilfully suffer by
depriving them water and food on the long march through the
wasteland.
Silently Clawarth stared at the yellow-brown ground and the
bone-dry clumps of grass between his feet. Every step seemed to
make the rusty iron ring around his neck become heavier. This
was the beginning of the end, the last scene in a young but none-
theless wasted life.
“Walk faster, dirty rat! Don`t dare to dawdle!”, heard Clawarth
a raw voice behind his back. One of the guards followed him to
push him in the right direction. Then he gave him a hard kick
against the femoral. The young prisoner turned his head, darting
a hateful look at the guard.
“Without these chaines I would break your neck!”, thought Cla-
warth while he enjoyed the imagination to torture and kill the
soldier who had kicked him. But the man of the town guard with
the halberd and the iron helmet didn`t pay attention to the con-
vict who started to stare at him with an inhuman rage in his eyes.
Instead he walked away to yell at another prisoner who had pro-
blems to keep pace with the rest of the gang.
The group of convicts and their guards marched till the red shi-
ne of the coming dusk filled the horizon. Meanwhile Clawarth
was exhausted to death, his tongue was a hard sponge and the
dust had already penetrated every pore in his body. However, the
miner`s camp was still two or more day`s marches away from
them, Clawarth heard one of the soldiers say.
Blankly he looked up to the dismal sky asking himself if there
was also a god for his forsaken kind. Eventually Clawarth stop-
ped, he began to agonize about this question while the other pri-
soners passed him in silence.
A moment later a terrifying scream broke out of the gray sha-
dows which were covering the horizon in the distance.
“Stop!”, shouted the guards, raising their weapons and peering in
all directions.
Clawarth uttered a dazed mutter and turned his head to the left.
Several cries came out of the gloom behind the gang of slaves
Some of the guards started to roar commands, one of them poin-
ted at a group of shadows that came nearer with impressive
speed.
In the meantime Clawarth`s heart had started to pound like a
steam hammer, his exhaustion had vanished, he stared at the ad-
vancing strangers and recognized a group of armored giants with
horned helmets. The warriors wielded huge swords and axes.
Instantly they came at the guards who were screaming in panic.
Clawarth started to laugh hysterically when one of the dark war-
riors beheaded a soldier with a mighty blow. In reverse the gu-
ards tried to defend themselves against the unknown attackers
who had already encircled the group of slave laborers, but they
fell under the deadly strikes of the strangers before the fight had
really begun.
Immediately Clawarth was awakened. With a mixture of hate
and sadistic glee he watched the attackers slaughter the guards.
They had shortly thereafter finished their bloody work to step out
of the shadows and muster the gang of prisoners.
While the other slaves were trembling with fear, Clawarth was
still laughing. He pointed at the head of a guard that was lying in
a pool of blood in front of his feet.
Slowly the black armored warriors came nearer. One of them, a
broad-shouldered monster of a man, positioned himself next to
Clawarth. He turned his head and shouted: “He is among them,
mistress!”
Seconds later the young prisoner stopped laughing, he looked
up to the armored giant whose face was hidden behind a helmet
of black steel. At the same time another shape came out of the
dim darkness beyond the band of warriors. Clawarth stared at the
creature with gaping mouth. He had never before seen something
like that.
With almost dancing movements the being overcame the di-
stance to the slaves. Then it went directly towards Clawarth, it
beheld him for the time of a heartbeat, bending the head to the
side.
“The gods have brought me to you, Clawarth the Great, bringer
of the sword!”, it said smiling.
The young prisoner incredulously stared at the two-legged crea-
ture. Its female body was that beautiful…bizarre…terrible…the-
se yellow cat eyes, these long legs, this smooth and ebony black
skin.
“A beauty to rape and kill…to rape and kill for!”
Clawarth was entranced. In the next moment the creature gently
touched his dirty cheek with the back of its hand, then it smiled
again. With the voice of his mother it said: “You looked for the
god of the forsaken and the god looked for you, Clawarth. And
now you have found each other.”
“Who are you?”, asked Clawarth.
The being smirked. “I`m Aleha, the queen of Samsyra. And these
warriors are your new family. Follow me into the wasteland and I
will show you your future.”
The freed slave was speechless. He was not able to find the right
words to express his immeasurable joy. Deep inside he knew that
this creature could give him everything he had ever craved.”
The Elven Houses the fact that the empire of the First-
born had become the leading power
More than once, the Elven Houses had around the Inner Sea, overwhelming
regretted the day they had saved Chro- any other realm in might and size.
nopia from being destroyed by the Although trade between the Elven
Devout. While decades of inner strife Houses and the humans flourished,
were laying behind them, the Firstborn the relationship nevertheless wor-
had become rulers of a world empire. sened with each passing year.
Although the Elven had spent the last While the Firstborn considered the
two centuries sending their fleets over Elven to be arrogant and dodgy, those
the oceans to explore new lands and regarded the humans as overbearing
establish colonies, they regarded the barbarians with an insatiable hunger
human Empire in the east as a grow- for land.
ing threat. Long ago, the Elven had been the
The more successful the Firstborn had mortal enemies of the One King and
become, the more the disputes bet- his young realm. The ruler of Chro-
ween the Elven Houses had vanished. nopia had never forgotten this, despite
The House of Helios was still the lea- the support they had given to him at
ding power, ruling over several colo- the gates of his besieged city.
nies and harbors on the distant island Both sides, though still pretending
of Yndar and on the west coast of that the old rivalry was no longer im-
Pandaros. portant, regarded each other with re-
Above all, the House of Crystal Lotus, sentment and envy. The One King had
which had also sent its ships across the long since noticed this, as well as the
seas to colonize foreign lands and to Elven Houses on the other side.
find new nations as trading partners, Meanwhile, the old rivalties between
competed with it. the Elven Houses have taken a backse-
The House of the Black Snake, which at because the rise of the Firstborn has
was still notorious among the Elven, hit the Elven soul too hard. More and
had been calm and reserved for de- more all the houses, even the smaller
cades. Especially after the Firstborn ones, were united in their hatred on
had defeated the Devout around the the aspiring humans and their eternal
Inner Sea, Ilthonai, the leader of the king, because the Elven still regarded
house and descendant of the infamous themselves as the legitimate rulers of
Valymir, was eager to dispel the still the known world.
simmering mistrust that the other El- Even more independent powers like
ven had for his clan. the House of Crystal Lotus or the
But all the colonies and the achive- Jade House have become part of a
ments of the Elven race didn`t change common front which has established
against the humans in the east. On
the other hand there is presently no between them and the Firstborn
leader like Duke Chropus among the would leave both empires in ruins,
Elven who could crush the Firstborn they don`t stop their attemps to win
empire with his iron will und his bru- the other races over to their side.
tal gumption.
But the Elven have weaved a huge But the Elves have - despite of their
political web in the last decades; they arrogance - lost a lot of their former
have made contact with the Dwarven power. In the last two centuries, de-
clans in the east, promising them mi- cadence and sloth have poisoned the
litary support if the Firstborn should Elven society. Many Elven families
ever try to expand their realm at their have been without descendants, so
cost. that todays armies are much smaller
Elven diplomats have even been sent than in the old times.
to the Berserker tribes which have lost Indeed, the situation of the Elven race
their old homelands because of the is not as dramatic as the Dwarven one
One King`s greed. Everywhere the but the decay of their once superior
Elves try to incite the other nations civilization is nonetheless obvious.
around the Inner Sea to rise up against So the Elven Houses wish for a great
the Firstborn. Their plan is an exten- leader who can not only solve the pro-
sive rebellion of the Sons of Kronos blems of their society but also smash
in the north, while the Dwarven wea- the hubristic Firstborn to the ground.
ken the Firstborn at the coast.
However, the Elven Houses hadn`t
had much sucess with their intrigues
so far because the most other races
just fight to survive. Also the Black-
blood Empire in the south is still mar-
ked by the aftermaths of the civil war
which has raged for years.
Notwithstanding, the Elven Houses
won`t stop their tries to undermine
the power of their old enemy. With
growing envy and hatred they behold
the colonization of huge territories by
the humans; a situation that is no lon-
ger acceptable for them.
As the One King increases his knight
armies, the Elves build more and
more warships and recruit new soli-
ders. Although they know that a war
The Blackblood Empire Vraghrok the Orc

What had once begun with a local con- It was in the year 419 when the Ogre
flict between the ruling Ogre caste and stadtholder of Tushcant in the eastern
rebellious Orcs had ultimately become part of the Blackblood Empire accused
a coffin nail for the mighty Blackblood a local Orc noble named Vraghrok to
Empire. have stolen from the treasury. A dispute
Craglakk, a descendant of the Orcish that finally had huge consequences.
rebel sultan Vraghrok, who had once Ogre stadtholder Bulgrol demanded
conquered the city of Tushcant, was Vraghroks conviction while the Orc
now ruling over the eastern part of the noble and his clan declared him inno-
divided empire. cent. In the end, Vraghrok had to flee
In the west, the Ogres had been able to into the sparsely populated regions
maintain their power in Kharabad af- near the eastern frontier of the empire
ter decades of fighting. Now, the land - and his whole clan followed him.
around the old capital of the Black- Raging because of Bulgrol`s defama-
blood realm was a sea of ruins. tions the strident Orc gathered a lot of
The Stygian invaders had moreover discontent other nobles around him
destroyed the cities of Terakan and and finally returned to Tushcant. In
Japur, but by now they had retreated the dead of night he sneeked into the
into their desert homeland. Neverthe- stadtholder`s palace to murder Bulgrol
less, the wounds that they had left in while he was sleeping in his bed.
the Blackblood realm could hardly be The next day the whole city was sha-
closed. ken by bloody riots. Hundreds of Orcs
The former empire of the east was and Goblins who hated the Ogre rulers
shattered and devastated; hardly a re- for decades of suppression and exploi-
flection of what it had once been. His tation attacked them in the streets.
weakness had been beneficial to the When the Ogre emperor in Kharabad
Firstborn in the north for many years. heard of the events in Tushcant he was
While the Blackbloods had lost their seething with rage. A few days later he
power, the humans had risen. sent two hundred Ogre guards to the
Altogether there is not much hope that east to bring him the head of Vraghrok.
the situation will become more stable But the rebellious Orcs, who had alrea-
in the near future. Too deep roots the dy killed every Ogre within their reach,
hate between the Ogres and the rebelli- had not been inactive. Even more in-
ous Orcs after decades of cruel warfare surgents had united under Vraghrok`s
despite of some sort of temporary tru- banner, so that he already commanded
ce. The once mighty empire is still di- a small army. When the Ogres arrived
vided in an eastern and a western part. at Tushcant, they were awaited by
thousands and thousands of Orcs and a bold deed - and moreover Vraghroks
Goblins. The Ogres, who had not ex- only and last mistake.
pected such a big horde of rebels, had The try to besiege the mighty, old me-
no chance against them and died in a tropolis ended in a desaster for the re-
slaughter that lasted for two days. bels. Vraghrok died fighting in front of
The event which should go down in the gates of Kharabad while his horde
history as the „Tushcant-Massacre“ was attacked from several sides by the
was the beginning of the longest and loyal forces of Gollfog.
cruelest war the Blackblood Empire In the end, the chiefless rebel army was
ever had to face. totally routed and scattered to the four
A few years later, Gollfog Ironclaw, winds. After his great triumph Goll-
the Ogre emperor of Kharabad, retook fog immediately started a campaign
Tushcant from the rebels after a long to retake the lost provinces in the east
siege. But it didn`t take long until Vra- of his realm but Vraghroks clan was
ghrok came back with another rebel still in Tushcant. His son Urak orga-
army to defeat the emperor`s force in nized the resistance against the Orge
the battle of Haida. ruler`s army and opened another pha-
After this great Orc victory, Vraghroks se of yearslong guerilla warfare which
troops flooded the east of the Black- went on for decades.
blood realm and conquered several
smaller cities and a lot of villages. Today the Blackblood Empire is still
divided. The Ogres have lost the eas-
The Stygian Onslaught tern part to a new noble caste of Orc
families, that reign with the same
greed and cruelty as their predeces-
At that time, also the mysterious Sty-
sors. The Stygians have meanwhile
gians left the Land of the two Ri-
withdrawn from the western part of
vers to infest the western part of the
the realm with thousands of capitves;
Blackblood Empire. Huge hordes of
leaving entire provinces in ruins.
the snake men crossed the border of
Gollfog`s realm attacking Japur, Tere-
kan and other cities. Now the catastro-
phe was perfect and the Blackblood
Empire on the brink of extinction.
While the war was raging along the
western border, Vraghrok lead his
army into the heartlands of the empi-
re, beating several armies of Ogre sol-
diers and loyal Orcs, to finally attack
Kharabad, the capital, itself. This was
The Broken People So the Mother Goddess calls in pain
for her children to demand their aid.
The Kallach tribe under the leader-
The Sons of Kronos had been loyal ship of Fynnar, a young and ambiti-
allies to the Firstborn for centuries but ous chieftain, has become the driving
times have changed. force in the Berserker`s struggle for
Who is responsible for the deep rift freedom.
between the kindred nations is still Stubborn and proud, as they have al-
controversial. The wise among the ways been, the Sons of Kronos carry
Berserker tribes claim that the First- on the fight to see another tomorrow
born have long abandoned the ways and to save their ancient culture from
of the ancestors, sealing their future extinction.
downfall with it.
The One King for his part has blamed
the Sons of Kronos of being unrelia- Hohenseelbach
ble since the day they had turned their
backs on the Firstborn, leaving them The battle of Hohenseelbach in the
fight the Devout hordes alone. year 425 was the crucial battle in the
Meanwhile, the Firstborn have expan- Firstborn campaign against the Sons
ded their empire at the expense of the of Kronos.
Berserker tribes, what became the pre- After the invaders had set their feet
lude to a grim war of brothers in the on the old, holy ground the Berser-
wild landes of the north. ker tribes called their homeland, they
The Berserker tribes have sworn to re- had cleared the forests, built fortified
claim their lost territories by all availa- camps and even desecrated the anci-
ble means and to take revenge for the ent groves of the Mother Goddess.
destructions of their sacred groves. Furthermore, the Firstborn had left no
But the Firstborn are not the only en- doubts about why they had come: To
emies, the still free Berserker tribes take the land of the free tribes and to
have to fight. New armies of the sup- civilize their barbarian relatives - by
posedly defeated Devout have invaded force, with no choice to refuse.
their land from the northeast, while At the beginning of the invasion the
the mysterious Stygians have become Berserker tribes had been to blindsi-
another growing menance. ded to react. Their villages had been
To top it all, strange men from the east destroyed and their families had to
have come over the great ocean to ex- flee to the eastern woodlands. A time
plore and chart the land of the Berser- of month-long skirmishes followed,
kers. Today, the old world of the Sons while the Sons of Kronos tried to or-
of Kronos is more vulnerable than ganize something like resistance. But
ever before. finally a strong leader who united the
tribes against their hostile relatives
was more necessary than ever to have following night. Fynnar, who was al-
a chance against the well organized ready bleeding out of a dozen wounds,
knights of the One King. charged at the top of the horde towards
Meanwhile, the Firstborn had already the Firstborn knights who had gathe-
built several huge camps at Hohen- red behind the palisades.
seelbach, a plaine in the wooded land Finally, the invaders had to pay with
beyond the Altkopf Mountains. streams of blood for their greed for
Almost 12000 knights and soldier land. Thousands of Berserkers got
peasants had gathered at Hohenseel- over the fortifications to unleash their
bach. Not guessing that the enemy, brute force inside the camp.
who was already thought to be defea- The slaughter lasted till dawn and the
ted, was waiting in great numbers in Firstborn lost over 5000 men. Fynnar
the nearby forests. had meanwhile called even more war-
More than 30000 Berserker warriors, riors to wipe out the One King`s army
lead by Fynnar, surrounded the First- in a final attack, but at noon of the fol-
born camp at daybreak to unleash one lowing day his plan was blocked.
of the bloodiest battles of that era. At the moment of their last onslaught a
Screaming swarms of barbarians relief army of several hundred knights
poured out of the thicket, welcomed arrived from the south and attacked
by the Firstborn bowmen with a mur- the barbarians from behind.
derous rain of arrows. Fynnar himself Although the Sons of Kronos conti-
lead the ferocious onslaught on the nued with their assault, the battle of
main gate of the fortified camp. See- Hohenseelbach ended with another
thing with rage, the Sons of Kronos bloodbath with hundred of dead men
ignored their casualties and climbed on both sides.
over the fortifications to jump into the In the end, the Sons of Kronos retur-
thick of the battle. ned to the woods to lick their wounds
Nevertheless, the defenders were able while the Firstborn camp was devasta-
to drive the first wave of assaults back. ted and looked like a slaughterhouse.
Hundreds of barbarians had been mo- The battle of Hohenseelbach had no
wed down by the Firstborn Longbow- real winner. The only thing left was
men but there were much more Ber- a growing wall of hatred between the
serkers lurking in the woods. Sons of Kronos and their relatives
On the next day, the battle raged on. from the south.
Hordes of attackers came at the First-
born camp from all sides but again
the Sons of Kronos had to retreat af-
ter hours of fierce fighting. Then the
defending bowmen ran out of arrows
- and the barbarians returned in the
The Old Wizard

“An airy merriment filled the cozy wine vault of the wizard aca-
demy. Twenty young men, the graduates of the last course of
studies, raised their goblets to Reinhard von Ackernau and struck
up an old drinking song. Their master smiled back, then he raised
his goblet too.
Meanwhile, the graduates who had finally become mages after
years of hard work, were totally drunk. But this was exceptional-
ly allowed this night because the aspiring wizards had all reasons
to celebrate. These young men in their long robes were the pride
of the mage academy of Chronopia.
Indeed, they had never forgotten who was the man behind their
success. Reinhard von Ackernau, this silent, thoughtful and wise
sorcerer with the high forehead and the deep blue eyes.
“Now the dark forces have every reason to fear us!”, shouted a
chubby-cheeked man with a reddish beard through the vault.
Reinhard who sat at the head end of a long banquet table nodded
approvingly. A second later he answered: “Yes, I really hope that
you will be steadfast, if you ever encouter a servant of the dark
gods, Dieter.”
“My friend will roast every daemon in the whole wasteland with
his fire spells, master Reinhard! There is no doubt that he`ll do
so…”, gurgled the neighbor of the stocky wizard with the red
beard.
Suddenly, Reinhard von Ackernau stood up. He gave the chub-
by-cheeked wizard a austere glance to ask him then: “You want
to roast all the daemons in the wasteland?”
Dieter giggled, his neighbor clapped him on the back.
“Yes, master! All of them!”
“An honorable endeavor, my young friend, but could you reco-
gnize a daemon after all if you see one?”
At a stroke the talk and the shoutings of the pupils broke off.
They all turned their heads in Reinhard`s direction. Still gravely
the mage looked back.
“Oh well…”, stammered Dieter who was obviously overwhel-
med.
“But we know all the important sorts of daemons, master”, ans-
wered a blonde man from the other end of the table instead of his
comrade who was much to drunk to be clear-headed.
“You know all the important sorts, Throvald? Really? Which sor-
ts of daemonic manifestations do you know?” Reinhard started
to grin.
His pupil grinned back to reply shortly thereafter: “Eh…horrors,
sirens…slaughterers…”
A lecture about all sorts and forms of daemonic entities follo-
wed. Finally, the blonde wizard sat down again with a pale face.
Reinhard who was eyeballed by his tipsy fosterlings harrumphed
loudly.
“You have unfortunately forgotten the most dangerous of all dae-
mons – the shapeshifter!”, added the master.
“Shapeshifter? You have never told us about that”, remarked Die-
ter with a muzzy smile in his puffy face.
“Then I should tell you about this sort of daemon now. So to say
as a last lesson”, said Reinhard. “Well, the shapeshifter can take
over a lot of forms. He can masquerade as an animal or even as a
human being.”
“I couldn`t care less! If I meet him I`ll burn him!”, uttered Dieter
to fill up his goblet again while the rest of the mages started to
laugh.
“Do you think that you are already powerful enough for this?”
“Hey, master, we are trained mages now. No more dirty peasants,
we stand high above all ordinary humans!”, bawled Dieter.
Reinhard von Ackernau kept a straight face. I didn`t take long
until the stood up once more and went to the exit door.
„I should go to bed now!“, he said to the younger wizards who
finally wished him a restful night. The old sorcerer passed the
dark halls of the academy to enter the tower where his bed cham-
ber was.
When he came into his bedroom that was only illuminated by
the dim moonlight, he went to a big chest which was decorated
with a lot of iron mountings. Reinhard opened it with a sardonic
smile. An heartbeat later the light of the moon revealed a truth
the young wizards hadn`t learnt in all those years.
A mummified corpse was lying in the chest, the remnants of the
real “Reinhard von Ackernau” who had already left this world a
long time ago.
“The poison in the wine will take effect in a few hours. Then the
Firstborn Empire will lose twenty precious mages. Today I have
fulfilled my mission, old friend. You have to admit that this was
really good work. What do you think?”, whispered the daemon to
the dead man while his human form began to crumble away.”
Only Heroes and Fools still everlastig struggle against extinction.
Since the second half of the last cen-
Hope for better Days... tury, the Wolf Clan has fought the
shrunkfever which has killed over
The last two centuries had not been two thirds of its population. Other
less harder for the Dwarven race than clans have avoided any contact with
the era before. Their clans are still the Wolf Clan for several decades for
fighting to survive in an age that is sheer fear of suffering the same fate.
more and more dominated by the am- Today there are still rumors that the
bitious knights of the One King. by then unknown shrunkfever is a de-
So the Dwarves are still in a state of vilish creation of the Devout to deci-
inner decline. Bloody wars against the mate the Dwarven race, but there has
Devout and the Stygians lie behind never been a proof for this assertion.
the clans. Plagues like the shrunkfe- The Vulture Clan has more and more
ver have decimated the population of gone over to sell his warriors for gold.
several underground cities around the Thousands of Dwarven soldiers have
Inner Sea and have almost wiped out become mercenaries in the last two
the Wolf Clan. centuries. A fact especially the Elven
Furthermore, rumors of a mysterious Houses have taken advantage of.
enemy coming out of the dark depths Only the Dark Tusks Clan has still en-
below their cities are spreading among ough strenght to hold its ground and
the Dwarves. Some warriors who have to keep up the old Dwarven way of
returned from the underground net- life.
work of labyrinths that connects the But even Colmir, the battle-hardened
Dwarven fortresses report of encoun- leader of the Dark Tusks, has not yet
ters with unknown enemies, that have been able to change the fate of his
emerged out of the subterran oceans race. Maybe the task is impossible
below the tunnel system. to break, maybe the battle is already
After all, the situation of the Dwarven lost and doom is irresistible as some
race is more grim than ever before. Dwarven say.
Surrounded by hostile nations on the
surface, another faceless threat lurks
Allies of the Elves
beneath their cities.
The Dwarves need a strong leader who
When the Firstborn started their wars
is able to overcome the deadly crisis
of conquest it were the Blood-Bone
of their species to restore the glory of
Clan and the Horned Ones Clan which
the past.
allied with the most powerful Elven
But currently there is no one who could
Houses at an early stage. This pact is
unite and heal the declining clans. All
still valid today - more or less.
that remains in this dark age is an
But the One King doesn`t seem to care is a new bloodletting for the Dwar-
about the feelings of the Dwarven race. ven. While other species seem to have
The expansion of his empire is his pri- endless reserves of new soldiers, the
mary goal, even if it includes the total Dwarven are afflicted with every war-
destruction of the old Dwarven culture riors they lose on the battlefield.
and actually the end of their species.
The fact, that it had been the Dwarven Not even the Blood-Totems, the old
who have helped the Firstborn many ancestor gods of the Dwarven race,
times in the past, is meanwhile igno- know what the future brings - in the
red by the One King and his council of strict sense they know nothing at all,
Chronomancers and warlords. because they are still brutal and mind-
So the relationship between Dwarven less monsters that can`t help their
and humans is worse than ever be- children anymore.
fore. But the clans are almost helpless
against the Firstborn empire and its
huge military force.
By now open conflicts had been avo-
ided by both sides but there is a lot of
conflict potential for the future. Some
leading Elves predict, that the next
great war against the Firstborn will
not start in the northern wastelands but
around one of the Dwarven ringholds.

The Last Bastion

The mighty Dwarven city of Karath


Dul has never been conquered in the
past and is even today the last great
bastion of the dying race. Several at-
tacks of sea monsters which has tried
to invade the city from the labyrinths
below had been repelled by the brave
warriors of the Dark Tusks Clan.
Unfortunately Karath Dul is just one
city and not able to protect the other
Dwarven fortresses around the Inner
Sea. Every new conflict, even if it is
often nothing more than a skirmish,
The Children of Tiamat race, is thirsty for seas of blood and
the soul energy of living things.
If the Stygians had already been a
From their campaigns in the east and
danger when the One King woke
north of their desert homeland, the Sty-
them from their ancient slumber, they
gian hordes returned with thousands
are a bigger threat today than ever be-
of slaves. Orcs, Goblins, Ogres, hu-
fore.
mans, Dwarves, Elves and even De-
Their furious onslaught has turned the
vout, chained together in bands, scuf-
western part of the Blackblood Empi-
fed as prisoners towards Ipkur-Kish,
re into a ruined landscape. Even the
where they disappeared in gloomy ca-
Elven city of Helio exists under the
tacombs or towering pyramids.
shadow of the Stygian menace which
What the strange creatures, who had
lurks in the deserts of the Land of the
long ago been the most powerful race
two Rivers.
in the world, want to achieve with
Without doubt, the power of the Sty-
their raids, can only be guessed by the
gians has grown in the last two centu-
other species. Who is driven into the
ries. So the One King is not only re-
hell of the Stygian deserts never re-
sponsible for the birth of the Devout
turns, as the humans say. Every sol-
but also for the awakening of the an-
dier facing the snake race on the batt-
cient snake race what had already had
lefield knows this.
bloody consequences for all nations
There is no doubt that the number of
around the Inner Sea.
Stygians has increased tremendously
Every drop of blood that is shed on
in the last two hundred years. Not only
the altars of sacrifice gives new life to
in the sandy wastelands in the east of
Tiamat, the god, who had long been
Jargal, but also elsewhere.
forgotten by the younger races.
It is reported that hordes of mysterious
More and more energy is streaming
lizard creatures are sneaking through
into the ancient stone plates Tiamat
the jungles of the Fallen Land, where
had once given to the Stygians as an
they live in ancient ruined cities. Even
garant for their eternal reign.
in the countries of the north, the Stygi-
This drives the snake men to constant-
ans are pouring out of long forgotten
ly begin new campaigns and raids be-
temples to inflict war on everyone in
cause their sperpent god perpetually
their path.
screams for more blood to regain his
The wise of Chronopia have long
old power.
suspected that the masses of slaves
Is there a chance that there will ever
serve less to rebuild the ruined cities
be some kind of peace between the
of the Stygians, but to become blood
Stygians and the other species?
sacrifices for their serpent god. Tia-
Most of the wise among the humans,
mat, the manifestation of the snake
Elves or Dwarves negate this.
Without doubt, the thinking of the In the last years several consulters of
Stygians is that strange compared the One King have seriously tried to
with that of the younger species, that evaluate the reports of soldiers who
a communication seems to be almost have fought against the Stygians or
impossible. the alien sea monsters.
Furthermore, the more powerful Tia- All in all, the results are disturbing
mat gets, the more he drives his child- because in some cases the Stygians
ren into a condition of never ending had attacked on the surface while the
belligerence. The younger races have ocean monsters had come from sub-
stolen from the Stygians what their terran caves, rivers or lakes.
ancient god had once given to them -
nothing else than world domination. Even if the closest servants of the
So the growing Firstborn empire or the One King don`t dare to say it in the
Elven colonies are giant provocations presence of Chronopia`s eternal ru-
for the serpent priests who regard the ler, they secretly curse the day, when
rise of the younger species with some their lord had awaked the snake race
sort of cold blooded hatred. from their ancient slumber...

Inscrutable Collaboration
Even if the Stygians had never tried
to ally with humans, Dwarves, Orcs
or Elves there are rumors that there is
a kind of non-aggression pact with the
mysterious creatures from the oceans
which spread terror on the surface at
increasing intervals.
Blackblood soldiers, Firstborn
knights and Elven warriors have ac-
cordingly reported that they have
seen Stygians and deep sea creatures
fighting as allies.
If this is really true, the world would
face an even bigger threat, than the
warlike snake men alone. The ima-
gination of Stygians and ocean mon-
sters coordinating their assaults is
more than scary for the kings of the
Inner Sea realms.
The Captive

„Illithor had had only one wish for hours. He wanted to die, or at
least lose consciousness for the rest of eternity to stop the horror.
The Elven captain was not dead, though a fishman had dragged
him down into the waters. What had exactly happened, however,
the sailor did not know, because his mind was broken and his
memory was like a worthless sieve.
Two creatures, ugly chimeras between man and fish, held him
in their claws, leading him through lightless depths. A greenish
glow surrounded the Elf and the scary beings who dragged him
down into the cold abyss of the ocean.
The enormous water pressure did not kill the captain - quite to his
own regret - and he was still able to breathe, even though he was
hundreds of feet below the water surface. Illithor had meanwhile
stopped screaming and avoided looking into the expressionless
grimaces of his captors. He let the inevitable happen, hoping that
death would someday save him from this nightmare.
Deeper and deeper the unknown creatures carried Illithor into
their dark world, which was that gruesomely alien that a com-
mon sense could hardly describe it.
Why wasn`t he already drown or crushed by the water masses?
The Elven captain did not know. But he was swimming through
the eternal blackness since hours as a tiny, greenish point. Lost
like a dying star in the infinity of the universe.
„Where are you taking me?“ Illithor dared to scream again in his
desperation. He turned around to one of the sea creatures, but the
monster just stared straight ahead in silence and did not seem to
care about him at all.
Undeterred, the fishmen and their captive swam through the cold
depths, while Illithor finally lost his sense of time. After a while,
the captain thought he could recognise a pale glow in the black-
ness of the deep sea. Gradually it grew larger until it resembled
a greenish dome, which pushed back the overpowering darkness
a little bit.
„What‘s that?“ The prisoner groaned, knowing he would not get
an answer.
Then Illithor suddenly saw the contours of alien buildings. Like
gigantic sea anemones, surrounded by bizarre towers and walls,
they grew out of the green glow, which looked scary and poiso-
nous to the Elf.
Finally, the two fishmen came closer to the shimmering dome
from above. Illithor saw a huge city at the bottom of the oce-
an. The fishmen pulled him into the green glow, to finally sink
down between tall, tower-like formations of stone. Walls, tube
constructions and a lot of buildings which looked like the mental
ejections of insane architects were everywhere around him.
As they sank lower, the captain spotted a multitude of fishmen.
They populated this grotesque city like the Elves the streets of
his hometown. Swarms of sea dwellers were waiting between
the towers, they stared at Illithor with her expressionless goggle
eyes.
The nightmare did not stop for the captain. He did not suddenly
wake up screaming to realize that it had just been a terrible vi-
sion of his mind. There was no awakening, The Elven capitve
remained trapped in this underwater hell.
When the fishmen finally reached the bottom of the sea, Illithor
stood on a square of enormous size. In front of him was a buil-
ding that resembled a thistle. But it was much bigger and more
bizarre than the one they had found while the had investigated
this mysterious island.
More and more deep sea creatures came from all sides to take a
look at the strange being from the surface. In the middle of the
place Illithor recognized several of those kraken-faced monsters
he had already seen during the fight on the island. Illithor feared
these things more than anything else. He prayed and started
to whimper but deep down in the ocean the Elven gods could
not hear him. One of the creatures with the octopus heads slowly
came to Illithor. The thing raised its claws, turned them; then it
entered the broken mind of the Elf.
„We are old and we will ever be!,“ the captain could filter out of
the barrage of incomprehensible thoughts the monster had sent
into his head. Then the nightmarish creature started to dismem-
ber Illithor‘s brain to find out everything about the strange sur-
face dwellers who called themselves „Elves“.
Welcome to the Jungle Shamans of the Goblin tribes imme-
diately suspected that the strangers
were searching for the Yellow Lotus
After they had successfully defended
and gave them a deadly welcome.
their independence against the Black-
But although the first invaders dis-
blood Empire, the Swamp Goblins had
appeared forever in the thicket, more
soon faced a new threat right on their
ships with new soldiers came across
doorstep. The Stygians had risen from
the eastern sea.
their age old ruins to hunt for slaves in
Some Goblin chieftains fear that the
the jungle.
jungle tribes could lose their freedom
While the Blackblood Empire had still
one day, as the other races never seem
been shattered and too weak to start
to become tired of reaching out for
new campaigns against their renegade
the treasures of the Fallen Land.
relatives in the Fallen Land, the awo-
Even if it almost always means certain
ken Stygians had poured out of their
death for their warriors, the strangers
catacombs in the thicket.
still come back again and again.
So far the Goblin tribes had been able
Meanwhile, several fleets have arri-
to withstand the Stygian onslaught
ved and whole armies have entered
with some help of the Elves of House
the green hell the Swamp Goblins call
Jade but times are getting harder for
their home.
them with every passing year.
Meanwhile, the green hell in the heart
of the Fallen Land is already a giant The Great Wildfire
battlefield which is shaken by a gro-
wing number of conflicts between the A few months after the Swamp Go-
Swamp Goblins and the mysterious blins had defeated the humans who
Stygians. had crossed the great ocean, the forest
Apart from that, the eternal conflicts started to burn.
between the Goblin tribes are con- First the regions in the east of the Fal-
tinuing, because in the depths of the len Land were devoured by a hellish
jungles everything revolves around wall of flames, shortly thereafter the
the rule over the Gourd Cities and the wildfires were spreading in all direc-
Yellow Lotus. tions. It didn`t last long until big parts
About three decades ago, humans of the Fallen Land were on fire. Fi-
from the east came across the gre- nally the flames reached the biggest
at ocean to invade the jungle realms Gourd City of the jungle turning the
of the Swamp Goblins. Some of the holy tree into a charred corpse. When
strangers were from the island of Jih- the wildfires ended, several Gourd Ci-
Pun, others even from the legendary ties were destroyed and entire tribes
continent of Samkarna. The Elder had lost their homelands. Till this
day the reason for the catastrophe is Lotus with all its magic abilities. If
unknown. However, the Elder Shama- this is really true or if it is nothing else
ns claimed that it was a sign of the spi- but the insane imagination of an old
rits to make the Swamp Goblins stop wizard can`t be answered.
their tribal wars and unite against the So far there is still enough Yellow Lo-
foreign invaders. tus in the Fallen Land but if the blue
For a while, the Goblins had stopped wasp plague can`t be stopped, the
their quarrels but the peace between risk remains that the Swamp Goblins
the tribes didn`t last all too long. To- could one day lose their most precious
day the situation is like it has always commodity.
been in the Fallen Land and tribal con- To avert this danger, also some Elven
flicts are on the table again. mages from the House of Jade try to
find a solution to get rid of the pest
The Blue Wasps - without any result until this day be-
cause the blue wasps are extremely
But the Great Wildfires was not the tough and can even survive magical
only calamity the Swamp Goblins had attacks.
to face in the last decades. A new spe-
cies has emerged in the jungle - the
blue wasps.
Where the Yellow Lotus grows the
blue wasps follow to eat the precious
flowers and to lay their eggs into them.
Not even the wisest shamans know
where the strange insects spring from,
what doesn`t makes it better for the
tribes that do almost everything for
the magic plants their jungles gives to
them since centuries.
Desperately the Swamp Goblins try
to stop the wasp infestation to save
the Yellow Lotus but they haven`t yet
found a successful method to keep the
ravenous insects away.
Cuglakk, the most famous Goblin sha-
man of the Fallen Land, has said some
time ago that the spirits have told him
that the blue wasps are a creation of
the Devout to destroy the Yellow
New Units
Firstborn
Soldier Peasants

The aggressive expansionism of the Fristborn Empire required


more soldiers than ever before. In the last decades, the One King`s
elite knight units were no longer albe to carry the burden of end-
less war alone.
Armed colonists who folled them to settle in the conquered regi-
ons have more and more become an important part of the First-
born war machine.
Although, soldier peasants don`t have the combat experience of
the knights they are numerous and furthermore replaceable. Vox
agitators, fanatical preachers who believe in the superiority of the
Firstborn nation and the undefectibility of the One King, lead the
swarms of soldier peasants on the battlefield.

Soldier peasants (6-12)

CC RC PW LD AC WD ST MV AR Def SZ CT
9 8 - 10 2 1 3 3 13 -1 1 17

Leader (Vox Agitator) (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
10 8 - 12 2 1 3 3 14 -1 1 21

Special Rules: As long as the Vox Agitator is alive the whole unit
gets + 1 CC and + 1 LD

Equipment: Shields and Beak Pikes (ST + 4)


Blackblood Empire
Naptha Throwers

This type of Orc soldier has become a common sight on the battle-
fields in the east. During the bloody civil war between the rebelli-
ous Orc clans and the ruling Ogre cast of Kharabad, Naptha Thro-
wers were dreaded warriors who attacked their enemies with highly
flammable substances that can even kill fully armored Ogres.
If the Naptha Throwers had come near enough to hurl their deadly
cocktails, the battlefield turns into a hell of flames and screaming
soldiers who have become living torches.
Meanwhile, also the Ogre rulers have realized that it`s always bet-
ter to have some units of these fire warriors in the own army.

Naptha Thrower (4-8)

CC RC PW LD AC WD ST MV AR Def SZ CT
11 10 - 11 2 1 5 3 13 -1 2 25

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
12 11 - 12 2 1 5 3 13 -1 2 29

Special Rules: Immune against panic. The Orcs can throw their
Naptha missiles in a range of 8 inch without any modifications

Equipment: Curved Dagger (ST + 1) and Naptha Potion (ST 7


(3X))
Devout
Proselytes

Since the day Aleha had come to the wasteland north of the Mid-
land Mountians she has influenced the life of the aboriginal tribes
there. The birth of Daimor increased her unholy authority so that
today dozens of nations follow her will and believe in her promises
of a brighter future for all living beings.
The tribes that regard Daimor as the true messiah and Aleha as
his holy mother have become more and more fanatical. Thousands
of workers for Samsyra and even more warriors for coming cam-
paigns against the irreligious nations in the south have gathered
around Aleha and her ravishing offspring. Those men, who have
found the true dark faith lately, are called „Proselytes“.

Proselytes (9-20)

CC RC PW LD AC WD ST MV AR Def SZ CT
9 8 - 10 2 1 3 3 12 -1 1 14

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
10 8 - 11 2 1 3 3 12 -1 1 16

Special Rules: Group Attack

Equipment: Rusty Blades (ST + 2)


Stygians
Temple Guards

Foreign soldiers who are crazy or stupid enough to attack one of the
ancient Stygian cities sometimes encounter the mysterious Tem-
ple Guards. These dreaded monsters descend from a rare bloodline
which roots in the forgotten ages of the past. The warriors who
are allowed to join the ranks of the Temple Guards are chosen by
the Stygian priests themselves. So the custodians of Tiamat`s most
important sanctuaries live only to kill everyone who dares setting
a foot on the holy grounds that only belongs to the children of the
great, old snake race. On the battlefield, the Temple Guards wield
big halberds with deadly force and precision. The few intruders
who have survived figthing against them report that the Temple
Guards prefer dying before running away.

Temple Guards (4-8) / Standard Bearer (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
13 8 - 13 2 1 6 3 16 -3 2 35

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
14 8 - 14 2 2 7 3 16 -4 2 45

Special Rules: Steadfast; „Strenght of Tiamat“ (+ 2 CC and + 2 ST


for the whole unit - can be used once per game)

Equipment: Sacred Halberds (ST + 4)


Dwarven Clans
Grown up in a world which is interspersed by decay and grief, some
Dwarven descend into a state of mental dismalness which some-
times explodes in an outburst of psychopathic rage. The Dwarven
who join the ranks of the Doom Singers are still too proud to accept
the thought, that their race is slowly dying. On the battlefield they
march forward with mourning songs on their lips while their mood
changes from deadly depression to extreme wrath in the blink of
an eye. The strange behaviour of the Doom Singers brings fear into
the hearts of the most enemies because there is nothing worse than
fighting an enemy who has already renounced the worldly life and
is totally incalculable.
Nevertheless, every Dwarven general knows that these insane vo-
lunteer warriors are an important support for the regular clan troops
when the time to fight has come.

Doom Singers (4-8)

CC RC PW LD AC WD ST MV AR Def SZ CT
12 8 - 16 2 1 5 2 15 0 2 32

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
13 8 - 17 2 1 5 2 15 0 2 35

Special Rules: Steadfast, Subterran Warrior, Ferocity, Cause Fear

Equipment: Doomsday Cleavers (ST + 2 (2x))


The Elven Houses
While the Firstborn have expanded their empire year after year
the Elves have also set up their forces to be prepared for coming
conflicts. Not only their fleet has become the most powerful in the
known world but also their land forces have been increased with
new troops. In view of future wars against the Firstborn realm an
effective cavalry is extremly important. The leaders of the Elven
Houses have meanwhile recognized this and started to act.
Young Elven nobles have the possibility to join the Dragon Wedges,
units of Dragonbane Riders for fast flank attacks. This is often the
first step on the way to a high rank Dragonbane Knight or even
a leading officer in the Elven army. On the battlefield the Dra-
gon Wedges come over the enemy with deadly longswords and the
sharp claws of their mounts.

Dragon Wedges (1-4)

CC RC PW LD AC ST
11 8 - 12 2 4

Young Dragonbane

CC RC PW LD AC ST
11 8 - 12 2 5

WD MV AR Def SZ CT
3 6 16 -3 3 66

Equipment: Longsword and Shield


Swamp Goblins
The green hell of the Fallen Land has already been the grave for
many fools who had thought that they could steal the secrets of the
evergreen forests. Jungle Assassins are highly trained killers the
Goblins chieftains use in their never ending tribal wars or against
foreign intruders who advance too deep in the forbidden woods.
While the ordinary Goblin warriors attack their enemies with loud
screams, the Jungle Assassins lurk in the thicket for hours, waiting
for the right moment to stab their poisoned blades in the backs of
their unwitting victims. More than one Goblin chieftain has been
found dead in his bed, slashed by an unknown shadow who has
infiltrated his Gourd City. If something like this happens, every
Goblin knows that a Jungle Assassin has been around to do his
work.

Jungle Assassins (3-6)

CC RC PW LD AC WD ST MV AR Def SZ CT
13 10 - 11 2 1 3 3 11 -3 1 24

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
14 10 - 12 2 1 3 3 11 -4 1 31

Special Rules: Stalk, Unseen Assailant, Swamp Warrior

Equipment: Curare Claws (ST +2 (2x)); The unit leader has a


Jaw Axe (ST + 4 (3x))
Sons of Kronos
After the Firstborn had invaded their homeland, the Sons of Kro-
nos fled eastwards to preserve their freedom. Searching for a new
place to live the tribes marched through the woodlands and step-
pes of eastern Pandaros where they encountered tribes of savage
Ogres.
Despite their primitivity, the Ogres let the humans pass their terri-
tory without attacking them. Since this day, there is some sort of
peaceful accordance between the Sons of Kronos and the wood-
land Ogres.
Like the tribes, the Ogres also fear a future invasion of the First-
born that could one day end their savage but blithely life. So the
Ogres joined the fight for freedom the Sons of Kronos had begun
after losing their ancestral ground. In the last years, savage Ogre
warriors have been useful allies in the Berserker armies who are
still waiting for their revenge.

Woodland Ogres (2-4)

CC RC PW LD AC WD ST MV AR Def SZ CT
11 8 - 13 2 2 6 3 12 0 3 36

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
12 8 - 14 2 2 7 3 12 -1 3 42

Special Rules: Cause Fear, Ferocity

Equipment: Bone Club (ST +3) and Shield


„We have asked the Firstborn to stop their expansion after the
conquest of Toleria. They accepted our terms in pretence only to
push the border of their empire further westward after ten years
had passed.
Then we asked them again to keep their troops out of Basque
but the One King and his generals refused to negotiate about any
constraints.
Meanwhile, the Firstborn empire threatens our colonies at the
westcoast of Pandaros, and we know that the One King`s thirst
for power is not yet satisfied.
So we do now, what has to be done. All the Elven Houses have
united their strenght and settled their divergences to prepare for
the day, when peace is no longer possible.
Treaties are nothing but words. We know it and the Firstborn
know it as well. And this time, we will not comply again in front
of these presumptuous barbarians and their old, greedy mo-
narch.

This time we will anser them in a language they will understand


- the only language these primitives understand!“

(From the famous „Retaliation-Speech“ of Duke Beluar, Leader


of the House of Helios, in the year 525)
„We are not their slaves anymore! We
don`t have to ask the great Elven race
for permission if we want to do some-
thing! These times are over and they will
never return!
I know that they hate us for what we
have become. Shall they! But they should
better show us respect, because we don`t
fear anyone in this world! The Firstborn
nation is always ready to fight!“

(The One King`s proclamation in the year 525)


Terror from the Deep that it was nothing but sailor`s yarn.
But finally the unbelieving Elves
In the year 471 an Elven expedition were proven wrong.
fleet reached the archipelago of Iren-
dor in the western ocean. Exploring the Ophir, one of the most imressive El-
countless islands, the seafarers found ven cities, was attacked in the year
the ruins of an age old city which were 493 by a huge horde of unknown mon-
partly drowned in water and mud. sters that had emerged from the sea.
Despite the fact that the Elven sailors Hundred of fishmen, accompanied by
had already seen a lot of lost places, outsized crabs and kraken monstrosi-
this one was more strange than all ties infested the Elven city and caused
others before. sheer panic among its inhabitans.
The cyclopic ruins looked that alien The battle against the mysterious in-
and bizarre that even the most expe- vaders lasted for three days and many
rienced seafarers were not able to de- Elven warriors died in the slaughter.
termine their origin. Furthermore, the After they had inflicted heavy losses
re were no aboriginal tribes on the my- on the defenders, the sea creatures
sterious island - just deep jungles and suddenly vanished again leaving
arcane ruins of black vulcanic stone. Ophir devastated.
So the Elves set up a camp in the old This had been the first assault of the
city and went on exploring it. On the ocean monsters the Elves meanwhile
second day they found a huge buil- call „Ceruleans“, because of a mys-
ding which had some resemblance terious blue fog that had covered the
with a sea anemone. After the sailors strangers after they had come to the
had entered it, they recognized that it surface.
was an abandoned temple full of scary Since this day, when the Ceruleans
looking idols that showed grotesque had spread terror in the streets of
kraken monsters. Ophir, the attacks of the sea monsters
Today, we don`t really know what had have increased. Not only the Elves
happend then, because the reports of had to face the horros of the depths
the few surviving Elves that returned but also the Dwarven or humans. In
from the western seas are still contra- principle, all realms around the Inner
dictory. The most told that they were Sea are not safe anymore because the
attacked by fish-like humanoids and Ceruleans emerge in the vicinity of
even more awful creatures that had the coasts without warning.
came out of the swamps. What are the stranger`s motives? This
For the next twenty years, the strange question is still a cause of worry for
sounding story was forgotten because the wise among the surface races.
every Elf who heard the tale thought Sometimes the Ceruleans plunder vil-
lages and cities as if they have a
great interest in the things the surface war to the races on the surface while
dwellers produce or build. Then again a communication with the unknown
they abduct people to tear them down enemy seems to be impossible.
into the dark abysses of the oceans. All the nations around the Inner Sea
What strange intelligence ever drives can do, is to be ever vigilant. Even
the Ceruleans Hordes forward, they the One King, who claims to know
have become a growing threat for the about the future, has not forseen the
realms around the Inner Sea. threat that has emerged from the dark
Besides, the Firstborn or the Dwarves pits of the ocean.
openly accuse the Elves that their ac- Especially the Elves fear the Cerule-
tivities on the oceans have attracted an Hordes because they have oversea
the attention of the Ceruleans to the colonies and are the leading maritime
surface nations: Another reason for power in the world of Chronopia.
strife and discrepancies between the In the last years, more and more
realms. ships of the Elven Houses have been
attacked by the Ceruleans what has
But in the moment a Cerulean Horde made the ocean trade much more
appears, all those questions or recri- dangerous than ever before. A true
minations are no longer important. catastrophe for the Elves who appre-
Hissing, croaking and trudging for- hend the breakdown of their far rea-
ward with even more odious sounds ching trade network, while the First-
the strange enemy pours over the born realm grows stronger.
battlefield shrouded in a blue mist
and the smell of salt water.
While the scaly fishmen wield clubs
and axes of a bone-like material,
other Ceruleans use sonic weapons
to kill their opponents.
The kraken-faced monsters which
have been identified by the surface
dwellers as the leaders of the hordes,
seem to have the ability to penetrate
the minds of their enemies to turn
them into screaming madmen or use
them like puppets.
Overall the Cerulean Hordes are an
even more alien threat than the Stygi-
ans who have risen from their eternal
sleep. A civilization, hidden in the
depths of the oceans, has declared
The Cerulean Hordes
The races on the surface still don`t know what caused the Cerulean
Hordes to leave their living invironment. Maybe it will always re-
main a secret, what drives them to set foot on the dry land; maybe
some day there will be something like a communication between
them and their opponents.
Currently the sea creatures are a growing threat for all surface ra-
ces because their attacks become more frequent, while bigger and
bigger hordes emerge from the depth.
From the Cerulean`s standpoint - if they really have one - invading
the realms beyond their native oceans is nevertheless a risky and
dangerous venture. Fighting on the surface or starting even longer
campaigns and raids weakens the children of sea. The longer they
stay outside the water, the more lasting is the damage they suffer.

„Loosing Vitality“

This special rule remains valid during the whole game and for the
whole Cerulean army. Every model must throw a D20 at the begin-
ning of every turn to determine its vitality. At the result of „20“ the
model loses one health point; armor saves and regeneration throws
are not allowed against this.

„Fast Regeneration“

The soldiers who have already fought against the Cerulean Hor-
des have reported about some strange regeneration abilities of the
sea creatures. Units with the „Heal“ special rule can regenerate
wounds. A model in an unit with „Heal (5)“ can for example rege-
nerate a wound at a dice roll of 1-5.
Depth Brood
Depths Broods are the core of the most Cerulean Hordes, dread-
ful fishmen with long arms which end in sharp claws. The Depth
Broods are slow but on the other hand though and stubborn. Their
weapons are made of a bone-like material which is nonetheless
hard enough to penetrate the iron armors of the humans, Elves or
Dwarves.
Usually the Depth Broods attack as a swarm of scaly monsters,
unwaveringly trudging towards the enemy. Who has ever looked
into the glassy eyes of a fishman knows which terror these strange
creatures spread on the battlefield. Even more dangerous than the
ordinary fishmen are the Depth Snappers who carry big bone scy-
thes that can even cut a Firstborn knight in half.

Depth Brood (4-8) / Standard Bearer (1 Opt.)

CC FW PW LD AC WD ST MV AR Def SZ CT
9 8 - 12 2 1 5 2 12 -2 2 31

Leader (1)

CC FW PW LD AC WD ST MV AR Def SZ CT
10 8 - 13 2 1 5 2 13 -2 2 35

Depth Snapper (1-2 Opt.)

CC FW PW LD AC WD ST MV AR Def SZ CT
9 8 - 12 2 1 6 2 12 -1 2 39

Classification: Warband
Special Rules: You may purchase one Depth Snapper for every
four Depth Broods in your warband

Every model in the unit has „Heal (5)“

The Depth Broods unit has the „Steadfast“ special rule.

Equipment: Depth Broods are armed with Sepid Axes (ST + 3)

Depth Snappers are armed with Sepid Scythes (ST + 5 (2x))

The Depth Brood Standard Bearer is armed with a Sepid Axe and
may have a standard
Sonic Broods
Sonic Broods are fishmen who use deadly ultrasonic weapons
against their enemies. The strangeness of these creatures is similar
to their dangerousness. Even heavy armors are no reliable protec-
tion against the sonic waves that let organs and brains explode.
Fortunately, the Sonic Broods can use their weapons only on a
short range. But if they have made it to come close enough to their
opponents, the impact of the sonic blasts is devastating. In com-
bination with swarms of Depth Broods the sonic bombardment
can tear huge gaps into the ranks of an opposing army. In close
combat the Sonic Broods use razor-sharp bone knives to cut down
those who have survived their mortal noise assaults.
Like the other fishmen, the Sonic Broods are extremly though and
can ignore several wounds before they finally go to the ground.

Sonic Broods (4-8)

CC FW PW LD AC WD ST MV AR Def SZ CT
7 10 - 11 2 1 3 2 11 +1 2 35

Leader (1)

CC FW PW LD AC WD ST MV AR Def SZ CT
7 12 - 11 2 1 3 2 11 +1 2 37

Special Rules: Steadfast, Every model in the unit has „Heal (5)“

Equipment: Sepid Knife (ST + 1), Sonic Waves (Range 18 inch,


ST 8 (2x); the sonic weapons suffer no shooting modifications
Prawnoids
Prawnoids are big crab-like monstrosities that serve the Cerulean
overlords as shock troopers in their wars against the surface races.
Where these creatures emerge, the hearts of their enemies are fil-
led with fear. While the Depth Broods march forward, the Praw-
noids crush into the ranks of the opposing army at first to smash
everyone in their path with their huge pincers.
As living battering rams the Prawnoids are well protected by an
exoskeleton of rock hard bones what makes them much more
dangerous. In many fights it have been the Prawnoids who have
caused the biggest panic among the enemy soldiers because even
the most experienced warriors dread these giant crabs which are
strong, fast and impetuous as well.

Prawnoids (2-4)

CC RC PW LD AC WD ST MV AR Def SZ CT
14 8 - 13 2 2 6 4 20 -2 3 61

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
14 8 - 14 2 2 6 4 20 -2 3 63

Special Rules: Cause Fear, Ferocity, Steadfast

Every model in the unit has „Heal (3)“

Equipment: Smashing Pincers (ST + 10)


Acid Spitters
These fishmen shoot bubbles of poisonous acid at their foes. Like
the Sonic Broods they can only use their weapons on a short range
but if they have come close enough , their gust of corrosive acid
brings death to everyone who stands in their way.
After the Acid Spitters have decimated the enemy, the close com-
bat units of the Cerulean Horde follow them to slaughter those
who lie screaming in pools of acid. The Elves had once been the
first surface dwellers who had encountered the Acid Spitters du-
ring the battle for Ophir. It is told that even heavily armored elite
warriors had died in great numbers when they had been hit by
flushes of acid. Meanwhile, the most surface races know what can
happen if these strange monsters come to close.

Acid Spitters (4-8)

CC FW PW LD AC WD ST MV AR Def SZ CT
7 10 - 11 2 1 3 2 11 +1 2 35

Leader (1)

CC FW PW LD AC WD ST MV AR Def SZ CT
7 11 - 11 2 1 3 2 11 +1 2 37

Special Rules: Steadfast; Every model in the unit has „Heal (5)“

Equipment: Sepid Knife (ST + 1), Acid Gush (ST 4 / Flamer


Template)
Depth Brood Breachers
The Depth Brood Breachers are a bigger, stronger and even thoug-
her spawn of the fishmen. With heavy Sepid Hammers in their
scaly claws the breachers are made for brutal direct assaults. The-
se creatures don`t seem to be as numerous as the ordinary Depth
Broods and are a rare sight on the battlefield.
Where these monsters appear, they are always a part of the first
wave of attackers. The Depth Brood Breacher`s abilities to survive
wounds that would kill a human on the spot have already become
a legend among the races inhabiting the surface. Those fishmen,
who have been identified by their enemies as something like „he-
roes“, seem to belong to the same bloodline as the Depth Brood
Breachers.

Depth Brood Breachers (2-4)

CC RC PW LD AC WD ST MV AR Def SZ CT
12 8 - 13 2 2 7 2 20 0 3 61

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
13 8 - 14 2 2 7 2 20 0 3 64

Special Rules: Cause Fear, Ferocity, Steadfast

Every model in the unit has „Heal (8)“

Equipment: Heavy Sepid Hammer (ST + 5)


Lagoon Things
These fishmen are dreaded stalkers that emerge out of swamps,
lakes, rivers or crevices without warning. If they don`t kill their
victims immediately, they drag them down into the dark floods
- what is maybe even worse than death - to let them disappear
forever.
Nobody on the surface knows yet what has happend to those
who have been abducted by the Lagoon Things. Do the Cerulean
overlords study them? Have they become slaves of the sea mon-
sters in their horrid underwater civilization? The truth lies beneath
the waves, that`s all the surface dwellers know...

Lagoon Things (4-8)

CC RC PW LD AC WD ST MV AR Def SZ CT
11 8 - 13 2 1 4 3 12 -1 2 34

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
12 8 - 14 2 1 4 3 12 -2 2 37

Special Rules: Steadfast, Cause Fear, Unseen Assailant

Every model in the unit has „Heal (5)“

Equipment: Sepid Axes (ST + 3)


Crab Swarms
If a Cerulean Horde marches to war huge swarms of aggressive
crabs pour out of the sea to come over everyone who dares to op-
pose the depth creatures. The reason why the animals act like this
is still a secret, indeed the wise among the surface races assume
that the crab swarms are controlled by some kind of superior in-
telligence.
What ever may drive them to behave like this, thousands of angry
crabs can be a terrific sight and also a dangerous enemy to face.
Even if a single crab is no real threat for a warrior, endless masses
of these animals can cause panic and fear in almost every force
the surface dwellers send against the Ceruleans.

Crab Swarms (6-12)

CC RC PW LD AC WD ST MV AR Def SZ CT
9 8 - 10 2 1 3 3 9 0 1 17

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
9 8 - 10 2 1 3 3 9 0 1 17

Special Rules: Group Attack

Immune against any form of psychology, crab swarms always


fight till death and never run away

Equipment: Countless pincers (ST + 5)


Trident Broods
Trident Broods are elite fishmen warriors with lance-like sepid
weapons which are electrically charged. Thus, the strange Ceru-
lean pikes cause not only deep wounds but also kill with electric
shocks. Using these unknown powers makes the Trident Broods
to scary opponents in the heat of the battle.
Who has ever seen a knight killed by an invisible force will never
forget this moment of terror. Since the surface dwellers have faced
the first fishmen of this kind, they rack their brains about the que-
stion which magical powers they use to create deadly weapons
like their tridents. So far not even the greatest thinkers among the
humans, Dwarves or Elves have found an answer.

Trident Broods (4-8) / Standard Bearer (1 Opt.)

CC RC PW LD AC WD ST MV AR Def SZ CT
9 8 - 12 2 1 5 2 12 -2 2 38

Leader (1)

CC RC PW LD AC WD ST MV AR Def SZ CT
10 8 - 13 2 1 5 2 13 -2 2 42

Special Rules: Steadfast, Secondary Attack

Every model in the unit has „Heal (5)“

Equipment: Trident (ST + 4); Electric Shock (ST 6)


Octarecs
Some wise men among the surface races assume that the kraken-
faced monsters are the ruling species of the Cerulean deep sea
civilization. On the battlefield they play the role of army comman-
ders or coordinators. So they are like „officers“ or even chieftains
in the human forces.
The Elves have once called these strange beings „Octarecs“ and
this name became also prevalent among the other surface dwel-
lers.
Octarecs have a sinister intelligence which is hard to understand
by other species. Furthermore, they have the ability to penetrate
the minds of people and manipulate them with their own will.
Whereever the Cerulean Hordes start a raid on the surface, there
are always some Octarec supervisors who lead the attack.
Octarec Mages
Octarec Mages use a form of magic which is as much frightening
as strange. These unspeakable sea warlords use storms of telepa-
thic waves or other weird methods to bring their enemies down.

Octarec Mage (1) (Individual)

CC RC PW LD AC WD ST MV AR Def SZ CT
13 8 15 15 4 3 5 3 20 -1 3 98

Special Rules: Cause Fear, Commanding Presence, Steadfast

The Octarec Mage has „Heal (5)“

Equipment: Blue Gloom Staff (ST + 4 (2x))

Spell List of the Octarec Mages


Mind Control

Cost: 10
Range: LOS
Level: 1
Actions: 2
Save: Yes
With this spell the Octarec Mage can choose which enemy unit
will be activated next. The opponent still has the control over the
target unit itself but the Octarec can decide the unit he has to play.
This may only be cast during the Octarec Mages turn and as
soon as the Octarec Mage finishes his turn, the enemy unit is ac-
tivated.

Dying Fast

Cost: 30
Range: Enemy model in LOS
Level: 5
Actions: 3
Save: Yes
When the Octarec Mage casts this spell on an enemy Individual,
the target gets to take four turns immediately. During this time the
target model may do whatever it likes. When the four turns are
over it dies. This spell can be used only once per battle.

Manipulation

Cost: 10
Range: Whole Battlefield
Level: 1
Actions: 2
Save: No
The Octarec Mage penetrates the minds of up to two soldiers of a
warband (not Individuals!) somewhere on the battlefield to make
them attack their own comrades. If the spell is successful, the sol-
diers use their full action points to attack the other models in their
unit. The Octarec player decides who is assaulted.

Roll a D20 after the spell has been successfully casted:


1-10: 1 model is under control of the Octarec Mage
11-20: 2 models are under control of the Octarec Mage
Cracked Brains

Cost: 20
Range: 24“ and LOS
Level: 4
Actions: 3
Save: No
The enemy unit is hit by a telepathic shot (D20 hits with strenght
4)

Confused Commander

Cost: 13
Range: None
Level: 3
Actions: 2
Save: N/A
The Octarec Mage player automatically gets the Initiative for the
next turn because the enemy commander is too confused to lead
his men. This spell can only be used once per battle.

Paralyzed

Cost: 15
Range: 18“ and LOS
Level: 4
Actions: 3
Save: Yes
If the Octarec Mage casts this spell successfully on an enemy unit,
every model in the unit loses one action point in this game turn.
Mouth of Madness

Cost: 15
Range: 24“ and LOS
Level: 3
Actions: 2
Save: Yes
The target unit which has been attacked by this spell has immedi-
ately to test against „Dread“.
Octarec Lurker
Octared Lurkers are a variant of the kraken-faced leaders of the
Cerulean Hordes. In combat they attack their foes with deadly
telepathic shots or kill them with huge sepid swords.

Octarec Lurker (1) (Individual)

CC RC PW LD AC WD ST MV AR Def SZ CT
12 16 - 15 3 2 5 3 19 -1 6 80

Special Rules: Eagle Eye, Steadfast, Cause Fear, Commanding


Presence

The Octarec Lurker has „Heal (5)“

Equipment: Two-Handed Sepid Sword (ST + 9), Telepathic


Shots (Profile like „Composite Bow“ in Rulebook 2. edition)
Octa Brain
Octa Brains are bizarre looking cephalopods which are able to
shoot off huge sonic blasts over great distances. Although the Octa
Brains are very sluggish, they are extremly dangerous creatures
which cause panic among enemy soldiers. As a counterpart to the
war machines of the surface races the Octa Brains use ultrasonic
waves to kill and even destroy walls or buildings.
Moreover, these sea monsters are able to create an aura of tele-
pathic influence around itself that can drive attacking men into a
condition of fear and insanity.

Octa Brain (1) (Individual)

CC FW PW LD AC WD ST MV AR Def G CT
7 11 - 12 3 3 5 1 15 +4 3 110

Special Rules: Cause Dread, Steadfast

The Octa Brain has „Heal (2)“

Equipment: Tentacles (ST + 1)

Sonic Blast Waves:


D20 hits with strenght 4 per shot
Range: 30“ and LOS
This weapon suffers no shooting modifications.
Mirelurks
Mirelurks are bipedal crabmen with the size of a troll. Thier giant
pincers are eager to tear flesh apart. These mutants are even worse
than their smaller relatives, the Prawnoid shock troopers.
Some Elven wizards who have investigated the corpses of fallen
Mirelurks have the theory that these monsters are a result of tar-
geted breeding by the Octarec overlords. However, the Mirelurks
are much more than a theory and whatever they may be - standing
in front of such a monstrosity is a terrible experience and for many
enemy soldiers also their last.

Mirelurk (1) (Individual)

CC RC PW LD AC WD ST MV AR Def SZ CT
14 8 - 13 3 2 6 3 15 -3 3 63

Special Rules: Secondary Attack, Commanding Presence, Cause


Fear

The Mirelurk has „Heal (3)“

Equipment: Two deadly Pincers (ST + 9)


Depth Ripper
These monstrous fishmen are only bred for war and lead swarms
of Depth Broods into battle. If the Cerulean overlords rely on
brutal and direct tactics, Depth Rippers are the perfect warriors to
crush the enemy lines with sheer force. As their smaller conspefics
the Depth Rippers have the ability to regenrate and heal wounds
what makes them to even more dangerous opponents. In the most
cases the Depth Rippers slaughter groups of enemy soldiers be-
fore they finally fall.

Depth Ripper (1) (Individual)

CC RC PW LD AC WD ST MV AR Def SZ CT
14 8 - 12 3 4 7 3 17 -2 3 90

Special Rules: Steadfast, Cause Fear, Ferocity, Commanding


Presence

The Depth Ripper has „Heal (5)“

Equipment: Ripper Sepid Sword (ST + 9 (2x))


Tritonic
One of the most awful undersea behemoths the surface dwellers
have ever seen is the Tritonic. This creeping cephalopod flailes
around with its tentacles and tears its victims into his giant maw
full of razor-sharp teeth.
Trictonics are very hard to kill and have also the regeneration
ability of the smaller Cerulean creatures. Sometimes a single Tri-
tonic is enough to overrun a flank. That`s the reason why the Oc-
tarecs call these terrible creatures from the dark pits of the oceans
to the surface by using their telepathic skills.

Tritonic (1) (Individual)

CC RC PW LD AC WD ST MV AR Def SZ CT
13 8 - 10 3 6 10 4 18 -2 5 130

Special Rules: Steadfast, Cause Dread, Cannot Run

The Tritonic has „Heal (4)“

Equipment: Bite Attack (ST + 4 (3x))

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