PHE
Strand: Contact Games
Sub strand: Kabaddi Skills
Introduction
Kabaddi is a full contact game with origins in Tamil Nadu, India.
The objective of the game for each team, is to score more overall points than the opposing
team in a given duration of the match. A single player on offence, referred to as a “raider”,
to run in to the opposing team’s half of a court, repeating “kabaddi, kabaddi”, touch out /
tag as many of their defenders as possible, and return to their own half of the court without
being tackled by the defenders, and in single breath.
Team Composition
It is played by two teams, of seven players a side, on opposite halves of a field or court. Five
players sit outside the court, until their team needs substitutes.
Playing Position of players;
    Four corners who are basically defenders.
    Two major raiders.
    An all-rounder who performs both as defender and the third raider.
Dress code
The game demands excessive physical work where one is to push or pull another. Therefore,
excessive loose-fitting dresses are not allowed. A short and a vest is considered to be ideal.
Coloured T-shirts are also allowed.
The court
The court measures 13 meters long and 10 meters wide, for men and 11 meters by 8 meters
for women and juniors, with some important lines. The surface of the court has to be soft,
even and covered with foam mates. Other materials that can be used include; earth,
manure and sawdust. No equipment is required to play the game.
There are separate competitions for male and female.
Scoring
Teams can score on raid as well as defense.
Points are scored for each player tagged by the raider, while the opposing team earns a
point for stopping the raider.
Players are taken out of the game if they are touched or tackled but are brought back by
their team from a tag or tackle.
The team that outs all the players on the opponent’s side scores four extra points.
Winning
The team with the most points at the end of the match wins.
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Extra Points
All Out: It is a point in the game when all the players of the team are sent off by the other
team. At this point, the other team gets extra points (2 in Pro Kabaddi).
Super Raid: If the raider successfully gets 3 or more defenders out, it is called a super raid.
(In case of bonus point + 2 defenders out is also called a super raid)
Super Tackle: If the defending team successfully tackles the raider, with 3 or fewer
defenders in the side, it is called a super tackle and the defending team gets extra points (1
in Pro Kabaddi, hence the defending team gets 2 points instead of 1 point in a normal
scenario for their efforts).
Duration of the Game
The game is played over 40 minutes with a five-minutes break between halves.
A match that ends with equal points for both sides, is considered draw and no other match
is played to declare the winner.
The highest governing body is International Kabaddi Federation.
The body is responsible for;
    Promoting and developing Kabaddi worldwide
    Standardizing the rules of the game.
    Organizing international tournaments.
History and development of Kabaddi in India
Kabaddi is a contact sport, native to the Indian subcontinent. It is one of the most popular
sports in India, played mainly among people in the village. India has taken part in four Asian
Games of Kabaddi and won gold in all of them.
Legend has it that Kabaddi originated in Tamil Nadu over 4,000 years ago. Past fans include
the Buddha, and the princes who played to display their strength and win the brides.
Kabaddi received international exposure during the 1936 Berlin Olympics. The game was
introduced in the Indian Olympic Games at Calcutta in 1938. In 1950 the All-India Kabaddi
Federation came into existence and compiled the rules. The Amateur Kabaddi Federation of
India (AKFI) was founded in 1973.
Development of Kabaddi in Kenya
Kabaddi was introduced in Kenya in August 2012 and was officially registered in March 2013
under The Sports Registrar, by then Society Act. Kenya has participated in various
International Kabaddi Championship in India since 2012. Some senior players have also
participated in Kabaddi League in India. These are David Silesia, Simon Kabure and Felix
Onyango.
In Kenya the game is governed by Kenya Kabaddi Union.
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Kabaddi Field and Dimensions
The Lobby is the area of the court which is considered active only when contact has been
made between the raider and a defender. Else, it is considered out of bounds for both the
raider and the defenders.
Bonus line is only active when there are 6 or more players on court in the opposition team.
Baulk/check line. To make the raid valid, the raider must cross the bulk/check line with one
foot with the other in the air.
Safety procedures for playing Kabaddi Game
    A pre-season medical, musculoskeletal and fitness assessment can help in identifying
       any existing weakness and/injuries.
    Performing warm up activities.
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      The surface of the field should be even to prevent injuries.
      First aid kit and icing should be availed during training sessions and during matches.
      Players should at all times be tested for ascertained standards of leg strength and
       agility.
      It’s always advisable to use skin protection to prevent cuts or abrasions over the
       body during practice sessions and matches.
      Devise a face mask to prevent abrasions and nose injuries.
      Use elbow and knee cushions to reduce the amount of concussion sustained on
       joints.
      Taping the ankle and/or knee to prevent injuries.
      Performing cool down and taking adequate rest.
Drills and mini games for practicing Kabaddi Game
Sub-strand: Coaching Kabaddi
Kabaddi Systems of play
Defense Systems of playing Kabaddi
   1) Ankle hold- It involves tactfully grabbing the raider’s ankle and pulling him inside
      your own half, enabling the other teammates to join in and tackle the raider.
      It interferes with the raider’s kabaddi chant making him to go out.
   2) Thigh hold- It is an advanced defensive maneuver that relies on the surprise element
      to eliminate the raider. The defender dives at the thigh of the raider from a distance
      and brings him down through his body weight, enabling fellow defenders to join in
      and tackle the raider.
   3) Dash-This move requires a perfect balance of strength and agility and technique
      from a defender to execute it. When a raider ventures too deep into the opposition
      half or is trying to escape after getting a touch, a defender runs across and pushes
      him out of bounds before he gets any part of his body beyond the half line to
      eliminate him.
   4) Block- This involves getting in front of the raider and stopping him from getting to
      the half-line. It requires strength, good positioning and immaculate timing.
      A raider might try to escape a block by using a ‘Dubki’ of a Frog Jump over the
      defender.
   5) Chain Tackle- This is the perfect example of communication and coordination
      between teammates.
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       In this move, a defender locks hands with another defender to rush a raider, thereby
       reducing the amount of space that he can run into, and then both defenders tackle
       him, making it almost impossible for the raider to escape.
   6) Wrist catch- This is grabbing the raider’s wrist when he extends his arm to apply a
       hand or finger touch on a defender or when he returns to the 1st position to restart
       the raid.
   7) Crocodile catch-It is holding or catching the arm or raider from a distance later
       pulling closer.
   8) Washer man hold- In this technique, the raider is held firmly from the wrist or arm
       and later is rolled over the body. This makes the catcher to completely overpower
       the raider.
NB: A Supper Tackle is when three or less players on the mat make a successful tackle.
Kabaddi Offensive Systems of play
   1. The Hand Touch- It involves tagging one or more defenders with either hand to
      score points. Touching the defenders with the tip of a finger also counts.
   2. The Foot Touch-The raider uses his entire foot, instead of just a toe, to tag one or
      more defenders. The raider the proceeds with dragging his foot towards the
      defenders in an attempt to touch one or more-this is known as “SLIP.”
   3. The Toe Touch- It is similar to foot touch, but the raider only uses his toe to tag one
      or more antis. It is quite effective in the bonus line since it can be used by the raider
      when he is at a distance.
   4. The sudden Squat/Squat Leg Touch- It is similar with the foot touch because it also
      involves a sudden thrust of the leg. But in this, the raider is free to slide/drag the
      attacking leg both sideward to backward and forward to sideward to touch one or
      more defenders. The Squat Leg thrust is applied by a raider in a squatting or
      crouching position preferably closer to the midline for an easier escape.
   5. The Roll/Side/Front/Back Kick-These are advanced skills that include rolling on the
      surface and crawling back to the raiding team’s side, jumping over a chain of
      defenders, and ducking as low as possible, below the arm level of the chain to
      escape.
Fouls, Misconducts and the Penalties awarded to players during Kabaddi
A foul is an inappropriate or unfair act by a player as deemed by a referee, usually by
violating the rules of the game; A foul is committed when;
     Players violate the rules of the game.
     They display unsporting demeanor.
     Players disagree with referee’s decision by either word or action.
     Players indulge in delaying tactics while starting the match.
     Intentionally or unintentionally enter the field or leaving it without. Prior permission
        of the referee.
     Spitting at opponents, insulting them, using derogatory language or fighting.
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Penalties in Kabaddi
As a result of above fouls and misconduct, the referee is entitled to take the following
actions by the help of cards of different colors.
   1. Green Card
   This card is served a means of warnings. If a player continues to make the same foul, he
   is served with another green card. After two green cards, the player is served with
   yellow card.
   2. Yellow card
      This card holds more power than the green one. It is used after 2 warnings of green
      card. This card suspends a player or team official for 2 minutes. If the player or
      official continues to exhibit same foul he is served with second yellow card. A second
      yellow card will make the red card obligatory.
   3. Red Card
      It comes into use when players or officials are suspended from the match. Second
      red card will automatically restrict the offender from participating in the
      tournament. The offender, after being served with red card must leave court and
      technical area.
Hand signals used in Kabaddi
1.When the match begins: Rising hands simultaneously, whistling long but low and bringing
hands down to start stop watch.
2. Hinting with one hand in front of face in case of losing cant. (When a player goes to the
opposition, he must chant ‘kabaddi’ in one breath in a continuous process. The chant is also
known as cant.)
3. Making T with one palm facing down and the other hand’s finger touching it horizontally
in case of Time Out.
4. Substitution: Circulating both the hands in front.
5. Technical Point: Keeping hand parallel to the shoulder and pointing down with the
thumb.
6. Bonus Point: Keeping one hand parallel to the shoulder and pointing up with the thumb.
7. Half-Time: Making cross with both the hands in front of chest.
8. Point Out: Pointing out with the fingers raised towards the team whose players are out.
Number of fingers raised is equal to the number of players out.
9. Score: Pointing to the scoring team with the hand in that direction, keeping hand parallel
to the shoulder.
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10.Use of Scissor or any unwanted technique: Pointing with the fingers of both the hands
joined in front of Chest.
11.Entry in Lobby without struggle: Raising the close by leg and pointing with hand towards
the entry of Lobby.
12.Warning Signals: Pointing with finger and showing card.
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Rules and Regulations in Kabaddi game that are used when officiating
    Each team shall consist of no more than 12 players with only 7 taking to the field at
       any one time.
    Because of the physical nature of kabaddi, matches are categorized in age and
       weight categories.
    There are six officials looking after each Kabaddi match. The officials comprise of a
       referee, a scorer, two assistant scorers and two umpires
    The duration of the match is two halves of 20 minutes with a half time break of 5
       minutes.
    At the start of Kabaddi match, there is a coin toss with the winner having the choice
       as to whether to have the first raid or not. In the second half of the match, the team
       that did not raid first shall begin the second half with a raid.
    To win a point when raiding, the raider must take a breath and run into the
       opposition’s half and tag one or more members of the opposing team and then
       return to their own half of the pitch before inhaling again.
    To prove that another breath hasn’t been taken, the rider must continue repeatedly
       yell the word `Kabaddi’. Failure to do this, even for just a moment means that the
       rider must return to their own side of the court without points and the opposite
       team is awarded a point for a successful defense play.
    The team being raided Is defending, and the players must prevent the raiders from
       tagging them and returning back over the halfway line. Whilst in defense, a team
       may score a point by successfully preventing the raider returning to their own half
       after tagging them. Raiders may only be grabbed by their limbs or torso, not by their
       half, clothes or anywhere else, and defenders are not permitted to cross the center
       line.
    Each team will take turns in raiding and defending. Following halftime, the two
       teams switch sides of the court and the team who defend first in the first half begin
       the second half by raiding.
    The game continues in this way until the time is up, the team with the most points at
       the end of the match is declared the winner.
Strategies and tactics used during a Kabaddi game
Strategies in Kabaddi
    1. Offensive Strategies
            Foot touch
            Toe touch
            Thrust
            Squat Leg
            Kicks
            Touching of hand through upper limbs
   2. Defensive Strategies
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            The Ankle Hold
            The Thigh Hold
            The Knee Hold/Double Knee Hold
            The Waist/Back/Trunk Hold
            The Block Tackle
            The Wrist Hold
Duties and Responsibilities of the team and match officials in Kabaddi championship
Match officials
There are seven technical officials in Kabaddi match
       1. Referee
           Referee is considered all in all in a Kabaddi match. He enforces and implements
           the rules of the game. He starts the matches, announces points, issues cards and
           decide penalties, substitutions. He has the authority to overturn the decision
           given by umpire.
       2. The Umpires
          There are two umpires who assist match referee. They monitor the match and
          make decisions in accordance with the rules of the game.
       3. The Scorer
          He is entitled with the job of recording scores of both teams. At the end of the
          match, he gets score sheets signed by both the referee and umpires.
       4. Assistant Scorers
          Their work is to maintain the record of the players, who are sent out and revived.
          They ensure that players (sent out of the match) have taken their respective
          place, substitutes and team officials are in technical area. They also assist
          umpires by monitoring the activities of infield as well as outfield players during
          the match and inform the umpires when deem necessary.
       5. The Seventh Official
          He acts as a reserve official. In case any above mentioned officials is unable to
          continue, he comes to fill his vacuum.
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