Physical Education
Project Report
                                 On
                       “Kabaddi”
Under Supervision of                              Submitted by
____________________________                       Harsh Kumar Kanyan
Lecturer in Physical Education                     Roll No.
                                             Class XII (Non-Medical)
        Adarsh Sr. Sec. School,
            Kurukshetra
                          Session: 2019-20
                                 CERTIFICATE
      This is to certify that the project titled “Kabaddi”, has been undertaken by
Harsh Kumar Kanyan, Roll No.                 a student of XII (Medical).
      This project has been carried out as a part of Physical Education projects as
prescribed by the Central Board of Secondary Education. This work is done by
candidate’s own efforts.
                                                         ____________________
                                                         Lect. In Physical Education
                            ACKNOWLEDGEMENT
      I express my deep sense of gratitude to ________________________,
Lecturer of Physical Education, Adarsh Sr. Sec. School, Kurukshetra for his
inspiration, valuable guidance and constant encouragement in the completion of
this project. Without him it would have been an impossible task for me. I have put
my sincere effort to make this project interesting. I have fully consulted all the
available books on this subject and I am thankful to esteemed authors.
                                                        _______________________
                                                        Class 10+2
                                                        Non-Medical
                                                        Roll No.
History and development
       The game, known as Hu-Tu-Tu in Western India, Ha-Do-Do in Eastern India and
Bangladesh, Chedugudu or Sadugudu in Tamil Nadu, Southern India and Kaunbada in
Northern India, Kavaddi in Sistan and Zu in Center of Iran has changed through the ages.
Modem Kabaddi is a synthesis of the game played in various forms under different
names.[4]
There are claims by some that Kabaddi is game version of the Chakravyuha an ancient
war strategy and defensive formation. Abhimanyu, son of Arjuna enters breaks into the
Chakravyuha and is the enemy, the Kauravas
       Kabaddi received international exposure during the 1936 Berlin Olympics,
demonstrated by Hanuman Vyayam Prasarak Mandal, Amaravati, Maharashtra. The
game was introduced in the Indian Olympic Games at Calcutta in 1938. In 1950 the All
India Kabaddi Federation came into existence and compiled standard rules. The Amateur
Kabaddi Federation of India (AKFI) was founded in 1973. After formation of the
Amateur Kabaddi Federation of India, the first men's nationals were held in Madras (re-
named Chennai), while the women's were in Calcutta in 1955.The AKFI has given new
shape to the rules and has the right to modify them. The Asian Kabaddi Federation was
founded under the chairmanship of Mr. Janardan Singh Gehlot.
       The first men's kabaddi nationals championship on Mat and indoor Stadium were
held in Pune and this championship Organiz by BADAMI HAUD SANGH Pune.
       Asian Amateur Kabaddi Federation is now headed By Mr. Janardan Singh Gehlot
as President and Mr. Muhammad Sarwar as Secretary General and Mr. Mohammad Reza
Maghsodlou as Vice President.
       Kabaddi was introduced and popularized in Japan in 1979. The Asian Amateur
Kabaddi Federation sent Prof. Sundar Ram of India to tour Japan for two months to
introduce the game.
       In 1979, a return test between Bangladesh and India was held at different places of
India including Mumbai, Hyderabad, and Punjab. The Asian Kabaddi Championship was
arranged in 1980 and India emerged as champion and Bangladesh runner-up. Bangladesh
became runner-up again in 1985 in the Asian Kabaddi Championship held in Jaipur,
India. The other teams in the tournament were Nepal, Malaysia and Japan. The game was
included for the first time in the Asian Games in Beijing in 1990. India, China, Japan,
Malaysia, Sri Lanka, Pakistan and Bangladesh took part. India won the gold medal and
has also won gold at the following six Asian Games in Hiroshima in 1994, Bangkok in
1998, Busan in 2002, Doha in 2006 and Guangzhou in 2010.
       Attempts to popularize kabaddi in Great Britain saw British TV network Channel
4 commission a programme dedicated to the sport. The show, Kabaddi, on Channel 4 in
the early 1990s, failed to capture viewers despite fixtures such as West Bengal Police
versus the Punjab. Kabaddi was axed in 1992, but not before its presenter Krishnan Guru-
Murthy suffered a collapsed lung while participating in the sport.[7]
       In the 1998 Asian games the Indian Kabaddi team defeated Pakistan in a thrilling
final match at Bangkok (Thailand). The chief coach of the team was former kabaddi
player and coach Flt. Lt. S P Singh.
       Iran has turned out to be one of the emerging nations in all three forms of Kabaddi.
They stand to be one of the few nations having transperancy in selection of team along
with world class infrastructure for development of this sport. Currently they are trained
and coached by Ashan Kumar, former Indian National Team coach and Arjuna Awardee.
It is estimated that the annual budget given by the Iranian Government for development
of this sport is arround 400,000 USD which is the highest among all nations. Prominent
Non Resident Indian in Iran and leading businessmen in the gulf, P.S.Chandhok is one of
the main intiator for development and has extended a great helping hand for development
of various sports in Iran. Currently, the construction of a dedicated World Class Kabaddi
Stadium is in progress at Tehran.
       During the 16th Asian Games at Guangzhou Iranian Men's bagged Silver Medal
and Women's bagged Bronze Medal. Amazing performance was showcased by Iranian's
during the semi-final match in women's category against India.
India has remained world champion since it was included in Asian Games and South
Asian Federation games. Kabaddi is now a very popular game and is a regular sport in
Asian Games, Asian Indoor Games and Asian Beach Games apart from SAF Games.
Gameplay
                             Kabaddi at the Asian Games 2006
         In the international team version of kabaddi, two teams of seven members each
occupy opposite halves of a field of 13m × 10m in case of men and 12m X 10m in case of
women.[3] Each has three supplementary players held in reserve. The game is played with
20 minute halves and a five minute halftime break during which the teams exchange
sides.
         Teams take turns sending a "raider" to the opposite team's half, where the goal is
to tag or wrestle ("confine") members of the opposite team before returning to the home
half. Tagged members are "out" and temporarily sent off the field.
       Meanwhile, defenders must form a chain, for example, by linking hands; if the
chain is broken, a member of the defending team is sent off. The goal of the defenders is
to stop the raider from returning to the home side before taking a breath.
The raider is sent off the field if:
      the raider takes a breath before returning or
      the raider crosses boundary line or
      A part of the raider's body touches the ground outside the boundary (except during
       a struggle with an opposing team member).
   Each time a player is out the opposing team earns a point. A team scores a bonus of
two points, called a lona, if the entire opposing team is declared out. At the end of the
game, the team with the most points wins.
   Matches are categorized based on age and weight. Six officials supervise a match: one
referee, two umpires, a scorer and two assistant scorers.
Forms of Kabaddi
Amar
       In the 'Amar' form of Kabaddi, whenever any player is touched (out), he does not
go out of the court, but stays inside, and one point is awarded to the team that touched
him. This game is also played on a time basis, i.e. the time is fixed. This form of kabaddi
is played in Punjab, Canada, England, New Zealand, USA, Pakistan and Australia. In the
Amar form of Kabaddi, each team consists of 5–6 stoppers and 4–5 raiders. At one time,
only 4 stoppers are allowed to play on the field. Every time a stopper stops the raider
from going back to his starting point, that stoppers team gets 1 point. On the other hand,
every time the raider tags one of the stoppers and returns to his starting point, his team
gets one point. At one time, only one of the stoppers can try.
Sanjeevni
         In Sanjeevni Kabaddi, one player is revived against one player of the opposite
team who is out, one out, one in. The duration, the number of players, dimensions of the
court, etc. have been fixed by the Kabaddi Federation of India. This form of Kabaddi is
the closest to the present game. In this form of Kabaddi, players are put out and revived
and the game lasts 40 minutes with a 5-minute break in between. There are nine players
on each side. The team that puts out all the players on the opponent's side scores four
extra points for a 'Iona'. The winning team is the one that scores most points after 40
minutes. The field is bigger in this form of Kabaddi and the 'cant' different in various
regions. Modern Kabaddi resembles this form of Kabaddi especially with regard to 'out &
revival system' and 'Iona'. The present form of Kabaddi is a synthesis of all these forms
with changes in the rules.[4][5]
Gaminee
         This is played with nine players on either side, in a field of no specific
measurements. The characteristic is that a player put out has to remain out until all his
team members are out. The team that is successful in putting out all the players of the
opponent's side secures a point. This is akin to the present system of 'Iona'. After all the
players are put out, the team is revived and the game continues. The game continues until
five or seven 'Iona' are secured. This form of Kabaddi has no fixed game time. The main
disadvantage of Gaminee is that the player is not in position to give his best performance
since he is likely to remain out for the better part of the match until an Iona is scored. [4][5]
Skills
        Holding breath
        Raids
        Dodging
        Movement of hand and foot
   Formation
   Safe Raid
   Holding
   Offensive Skills
   Starting a Raid
   Body Position during Raid
   Movements during Raid
   Penetration
   Misdirection
   Touching with the hand
       o   Vertical swing of arms
       o   Horizontal swing of arms
   Defensive Skills
       o   Wrist catch or Lock
       o   Crd
       o   Over the shoulder catch
       o   Ankle catch and lock
       o   Elephant stance
       o   Charging elephant
   Taunting[6]
MEASUREMENT CHART
SL     FIELD MEASUREMENTS   MEN AND   WOMEN, GIRLS AND
            [IN METERS]                          JUNIOR BOYS        SUB-JUNIOR BOYS
                                                 (Mtrs)             (Mtrs.)
    1.      Side lines (AB, CD, EF & GH)         12.50              11 [length]
    2.      End line (EH, FG)                    10                 8 [width]
    3.      Lobby) AE, BF, CG, DH)               1                  1
    4.      Baulk line [from mid line]           3.75               3
    5.      Mid-line [MN]                        10                 8
    6.      Sitting block [2 meters              8x1                6x1
            Away form midline]
    7.                    Each half of the play-field divided by the mid-line.
    Court
    8. Space surrounding the playfield           4 meters           4 meters
    DURATION OF THE MATCH                        20:5:20            15:5:15
    [IN MINUTES]
                                  RULES OF MATCHES
01) Team
Each team shall consist of minimum 10 and maximum 12 Players. 7 Players shall
take the ground at a time and the remaining players are substitutes.
02) Duration of the match
The duration of the time of the match shall be two halves of 20 minutes in case of
Men & Junior Boys with 5 Minutes interval. In the case of Women, Junior Girls,
Sub-Junior Boys & Girls two halves of 15 Minutes with 5 minutes interval. The
teams will change court after interval. The number of players for each team at the
start of second half shall remain the same as it was at the end of first half.
NOTE: The last raid of each half of the match shall be allowed to be completed
even after completion of the scheduled time as mentioned above.
03) System of scoring
Each team shall score one point for every opponent out or put out. The side,
which scores a LONA, shall score two extra points. The out and revival rule will
be applicable.
04) Time Out
      a)     Each Team shall be allowed to take Two “Time Outs” of 30 Seconds
      each in each half; such time out shall be called for by the Captain, Coach
      or any playing member of the team with the permission of referee. The
      time out time shall be added to match time.
      b)     During the time out the teams shall not leave the ground, any
      violation in this; a technical point shall be awarded to the opponent team.
     c)    Official Time out can be called for by the Referee Umpire in the
     event of any injury to a player, interruption by outsiders, re-lining of the
     ground or any such unforeseen circumstances. Such time out time will be
     added to the match time.
05) Substitution
          Five Reserve Players can be substituted with the permission of
     Referee
           during time out or interval.
          Substituted Players can be re-substituted.
          If any player is suspended or disqualified from the match, no
           substitution is allowed for that particular player. The team will play
           with less number of players
          No substitution is allowed during the official time out.
          Substitution is not allowed for out players.
06) Bonus Point
     a)    One point shall be awarded to the raider when he crosses the bonus
           line. If, the raider after crossing the bonus line is caught, the
           opponent team will also be awarded one point.
     b)    The Bonus line will be applicable when there are minimum 6 players
           in the court; the Referee/Umpire shall award the bonus point after
           completion of such raid by showing thumb upwards towards the side
           which scores.
     c)    If the raider while crossing the bonus line is caught then a point will
           be awarded to the defending team & No Bonus point shall be given.
      d)      The raider after crossing the bonus line if he puts out one or more
              antis, he will get the number of points scored in addition to the bonus
              point for crossing the bonus line.
      e)      The raider has to cross the bonus line to score the bonus point
              before touching the anti / antis or before he is caught by the
              anti/antis. The raider will not be awarded bonus point if he crosses
              the bonus line after a touch/struggle.
      f)      There shall be no revival for bonus point.
      g)      If player/players are suspended temporarily or disqualified from the
              match, then the team will play with less number of players. Such
              players shall be counted to award Bonus point.
07) Result The team, which scores the highest number of points at the end of
              the match, shall be declared the winner.
08) Tie in Knock Out        If there is a tie in the Knock out matches the match will
              be decided on the following basis:
      1. Both the teams should field 7 Players in the Court.
      2. Both teams should play the game on the baulk line.
      3. The baulk line shall be treated, as Baulk Line Cum Bonus Line and all
      the Bonus point rules shall be followed.
      4. If the raider succeeds in crossing the baulk line cum bonus line he will
           get one point.
      5. After crossing the Baulk line cum Bonus line, if the raider puts out one or
      more antis, he will get the number of points scored in addition to the one
      point scored          by crossing the baulk line cum bonus line.
      6. The out or revival rule shall not be applicable, only points scored will be
      counted.
     7. Both the teams should give the names of the five different Raiders with
     their Chest Numbers as per their order of raid to the referee. Substitution
     of players shall not be allowed from the fielded seven Players.
     8. Each team shall be given 5 Raids by different raiders to raid alternately.
     9. In case any raider in the given list of 5 raiders is injured before his
     chance of raid, in such cases, one of the remaining 2 players out of the
     seven in the field can do the raid.
     10. The side, which raids first at the beginning of the match, shall be
     allowed to raid first
     11. Even after 5 Raids, if there is a tie, the game will be decided as per the
     Golden Raid Rule.
     N.B: If player/players are suspended temporarily or disqualified during the
     Tiebreaker, the team will play with less number of players. Such players
     shall be counted to award Bonus point.
   Golden Raid
         Even after 5-5 raids, if there is a tie, a fresh toss will be taken and the
          team that wins the toss shall have the chance to raid i.e. “GOLDEN
          RAID”
         If there is tie even after the Golden Raid then a chance will be given to
          the opponent team for the Golden Raid.
         In the Golden Raid the team which scores the leading point shall be
          declared as Winner.
09) League System
     In the League System the team that wins the match will score two league
     points and the looser will score zero point. In case of Tie both the sides will
     score one league point each.
     Tie in league points:
      If there is a tie in the league points scored in the league system, the winner
      and runner of the pool will be decided on the basis of “For and Against
      Points” scored by using the following formula:
      a)    The team which scores less than 25% of the league points will not
            Be considered for the “For and Against Points” formula.
      b)    To decide the tie, the “For and Against points” of the concerned
            teams against the teams which scored 25% or more of the league
            points will be considered and the difference calculated.
      c)    The team which is scoring highest score difference of “For and
            Against’ will be declared pool winner.
      d)    Even after considering “For and against” points, if there is a tie, the
            total points “SCORED FOR” only will be counted.
      e)    Even after this if there is a tie, the result of the match played
            between the teams is to be considered.
      f)    Even after this if there is a tie, the highest number of points scored
            without applying 25% rule shall be considered.
      g)    Even after this if there is a tie, the Winner and Runner will be
            decided on toss.
      Note: Walkover is given to the opponent team by the referee due to late
      reporting, non-reporting or due to any other technical issues of the
      defaulting team. Such team will be scratched from the competition and the
      score of such teams shall not be considered to decide the tie. The same
      rule shall be applicable to teams which concede the match also.
10)   If owing to failure of light, heavy rains or any other unforeseen
      circumstances, a match could not be completed in the same session; such
      a match shall be replayed in the next session. In case of replay, the
      players need not be the same for fielding a team.
11)        In case of temporary suspension of the match, change of court/ground /
           play field such match shall be continued with the same score and
           remaining time in the same session. During the temporary suspension the
           players shall not leave their respective courts without the permission of the
           referee. If a team violates this rule a technical point will be awarded to the
           opponent team.
12)        Nails of the players must be closely clipped and no ornaments of any sort
           shall be allowed.
13)        All players must have distinct numbers on their T-shirt of at least 4 Inches
           thickness in front and 6 inches thickness at the back. The team should
           follow the dress code compulsorily.
14         Application of oils or any other soft substances to the body shall not be
           allowed.
15)        Shoes are compulsory in case the match is played on the mat surface.
National member of International Kabaddi Federation
Asia
     1.       Afghanistan                             11.   Malaysia
     2.       Bangladesh                              12.   Maldives
     3.       Bhutan                                  13.   Nepal
     4.       Cambodia                                14.   Oman
     5.       Chinese Taipei                          15.   Pakistan
     6.       India                                   16.   South Korea
     7.       Indonesia                               17.   Sri Lanka
     8.       Iran                                    18.   Thailand
     9.       Japan                                   19.   Turkmenistan
     10.      Kyrgyzstan