0% found this document useful (0 votes)
31 views2 pages

Elowyn L10

Elowyn Emberglow is a high elf sorcerer from a noble family, known for her impulsiveness which led to her disownment after accidentally setting fire to her family's estate. She possesses various fire-related magical abilities and is determined to prove her worth while outwardly expressing a desire to destroy her family's legacy. Elowyn's skills include innate sorcery, metamagic, and proficiency in deception, performance, and arcana.

Uploaded by

cmhtucker2003
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views2 pages

Elowyn L10

Elowyn Emberglow is a high elf sorcerer from a noble family, known for her impulsiveness which led to her disownment after accidentally setting fire to her family's estate. She possesses various fire-related magical abilities and is determined to prove her worth while outwardly expressing a desire to destroy her family's legacy. Elowyn's skills include innate sorcery, metamagic, and proficiency in deception, performance, and arcana.

Uploaded by

cmhtucker2003
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Elowyn Emberglow

10 12
Noble Sorcerer

High Elf Phoenix Soul 62

- 30 M 16
+2
+4 14

Fire Bolt +8 3d10+4

- 9

- 10
+2 14
-Ignite -Level 1: Innate Sorcery
At 1st level, you gain the ability to start fires with a touch. As Bonus Action, you can unleash magic for 1 minute, during
an action, you can magically ignite a flammable object you which you gain the following benefits:
touch with your hand -The spell save DC of your Sorcerer spells increases by 1.
-Mantle of Flame You have Advantage on the attack rolls of Sorcerer spells
As a bonus action, you magically wreathe yourself in You can use this feature twice, Long Rest
swirling fire, as your eyes glow like hot coals. For 1 minute, -Level 2: Font of Magic
you gain the following benefits: Converting Spell Slots to Sorcery Points . (no action required).
You shed bright light in a 30-foot radius and dim light for an -Creating Spell Slots . As a Bonus Action
additional 30 feet. -Level 2: Metamagic
Any creature takes fire damage equal to your Charisma sorcery points: 10 (10)
modifier if it hits you with a melee attack from within 5 feet
of you or if it touches you. (4) Quickened Spell - Cost: 2 Sorcery Points
Whenever you roll fire damage on your turn, the roll gains a Twinned Spell - Cost: 1 Sorcery Point
bonus equal to your Charisma modifier. Heightened Spell - Cost: 2 Sorcery Points.
Once you use this feature, you cant use it again until you Careful Spell - Cost: 1 Sorcery Point
finish a long rest.
-Phoenix Spark -Level 5: Sorcerous Restoration
If you are reduced to 0 hit points, you can use your reaction When you finish a Short Rest, you can regain expanded
+1 12 to draw on the spark of the phoenix. You are instead Sorcery Points, but no more than a number equal to half your
+4 19 reduced to 1 hit point, and each creature within 10 feet of Sorcerer level. Long Rest.
you takes fire damage equal to half your sorcerer level + -Level 7: Sorcery Incarnate
your Charisma modifier. (9) If you have no uses of Innate Sorcery left, you can use it if
If you use this feature while under the effects of your Mantle you spend 2 Sorcery Points when you take the Bonus Action
of Flame, this feature instead deals fire damage equal to to activate it.
your sorcerer level + double your Charisma modifier(13) -In addition, while your Innate Sorcery feature is active, you
and your Mantle of Flame immediately ends. can use up to two of your Metamagic options on each spell
Once you use this feature, you cant use it again until you you cast.
finish a long rest.
-Nourishing Fire
Starting at 14th level, your fire spells soothe and restore
you. When you expend a spell slot to cast a spell that
includes a fire damage roll, you regain hit points equal to
the slots level + your Charisma modifier.
Creature Type: Humanoid Skilled
you gain proficencyin 3 skills:
Size: Medium (6 feet tall) deception
preformance
Speed: 30 feet Arcana

Darkvision: You have Darkvision with a range of 60 feet. Elemental Adept


Ability Score Increase. Increase your Charisma score by 1,
Fey Ancestry: You have Advantage on saving throws to a maximum of 20.
you make to avoid or end the Charmed condition. Energy Mastery: Fire Spells you cast ignore Resistance to
simple damage of the chosen type. In addition, when you roll
Keen Senses: You have proficiency in the Insight, damage for a spell you cast that deals damage of that type,
Perception or Survival skill. you can treat any 1 on a damage die as a 2.
Trance: You dont need to sleep, and magic cant .
put you to sleep. You can finish a Long Rest in 4 hours
if you spend those hours in a trancelike meditation,
during which you retain consciousness.

Elf Skill: Perception

Elven Lineage: High Elf

High Elf Spells: Prestidigitation, Detect Magic, Misty


Step
+4

16

+8

Elowyn of House Emberglow was born into a prestigious


noble family renowned for their high esteem, but her
impulsiveness often led to mistakes. The final blow came
when she accidentally set fire to part of the family estate
during a gathering, destroying priceless heirlooms. This led
her family to disown her, casting her out as a disgrace.
CAN Prestidigitation 1 ac, 10ft elf Now on her own, Elowyn is determined to build a name
for herself and prove her worth. Outwardly, she claims to
want nothing more than to burn her familys legacy, but
CL Detect Magic 30ft elf deep down, she longs for them.

CL Misty Step 120ft one per L rest (elf)


CAN firebolt 1 ac, +8, 3d10+4
CAN create bonfire 1 ac 60ft 3d8

CAN green flame blade 1 ac, +8, 2d8

CAN message 120 ft

CAN shocking grasp 1 ac, +8, 3d8 cant reactions


CAN control flames 60ft, 5ft/turn fire illusions common, elvish, giant

1 Burning Hands 1 ac, Dex, 3d6+4

1 Chromatic Orb 1 ac, +8, 3d8+4

1 absorb elements 1 re-ac, 1 round

1 thunderwave 1 ac, Dex, 2d8+4 fail knockback15ft


2 Flaming Sphere ex 2d6

2 Pyrotechnics con, blind/smoke

2 Scorching Ray 1 ac, +8, 2d6

3 Fireball 1 ac, dex 8d6

3 Fly 60ft

3 Melf's Minute Meteors 1 ac +8 2d6f 6 meteors bn-ac


4 Fire Shield 1d8 on atk, dispr cold resist

4 Wall of Fire 20ft dex 5d8

4 Stoneskin res bl pi sl

5 Immolation dex sav 7d6, 3d6 fail burn continues

5 telekenisis str 30ft 1000lb

You might also like