Isolde
Player: MaxiTaba
Female dwarf barbarian (invulnerable rager) 1 - CR 1/2
True Neutral Humanoid (Dwarf); Age: 50; Height: 4' 9";
Weight: 155 lb.; Eyes: Celestes; Hair: Colorada; Skin:
Blanca
     Hit Points
         19
        Ability                  Score                    Modifier             Temporary
      STR                        17                         3
     STRENGTH
      DEX                        14                         2
     DEXTERITY
      CON                        16                         3
   CONSTITUTION
       INT                        7                         -2
   INTELLIGENCE
       WIS                       10                         0
      WISDOM
      CHA                         6                         -2
     CHARISMA
   Saving Throw          Total        Base      Ability    Resist    Misc     Temp     Notes
                                                                                                 Skill Name                             Total        Ability       Ranks     Temp
 FORTITUDE                                                                                        Acrobatics                            -1        DEX (2)            0
  (CONSTITUTION)
                          +6 =           +2      +3                    +1
      SAVE                                                                                       Appraise                               -2        INT (-2)           0
    REFLEX                +2 =                   +2
    (DEXTERITY)                                                                                  Bluff                                  -2        CHA (-2)           0
      SAVE
 WILL SAVE                +1 =                                         +1                         Climb                                 +0        STR (3)            0
      (WISDOM)
                                                                                                 Diplomacy                              -2        CHA (-2)           0
             Total         Armor Shield Dex           Size Natur Deflec Dodge Misc               Disguise                               -2        CHA (-2)           0
   AC         16      = +4                    +2                                                  Escape Artist                         -1        DEX (2)            0
                      10                                                                                                                                             0
  Touch AC              12            Flat-Footed AC                    14                        Fly                                   -1        DEX (2)
                                          BAB         Strength         Size          Misc        Heal                                   +0        WIS (0)            0
   CM Bonus               +4      =       +1              +3            -             -          Intimidate                             -2        CHA (-2)           0
                                                                                                 Perception                             +4        WIS (0)            1
                                                BAB         Strength     Dexterity        Size
                                                                                                  Ride                                  -1        DEX (2)            0
 CM Defense               16      = 10          +1             +3             +2            -
20 vs. Bull Rush; 20 vs. Trip                                                                    Sense Motive                           +0        WIS (0)            0
                                                                                                  Stealth                               -1        DEX (2)            0
             Base Attack                                               +1                        Survival                               +4        WIS (0)            1
                  Initiative                                           +4                         Swim                                  +0        STR (3)            0
                   Speed                                             30 ft                                                            Feats
                                      Falchion                                                   Armor Proficiency (Light)
                                                                                                   When you wear a type of armor with which you are proficient, the armor
Both hands: +4, 2d4+4 S                                                       Crit: 18+/×2         check penalty for that armor applies only to Dexterity- and Strength-based skill
                                                                                    2-hand         checks.
                                                                                                 Armor Proficiency (Medium)
                                 Unarmed strike                                                    When you wear a type of armor with which you are proficient, the armor
                                                                                                   check penalty for that armor applies only to Dexterity- and Strength-based skill
Main hand: +4, 1d3+3 B nonlethal                                               Crit: ×2            checks.
Double: +0 (Off: -2), 1d3+3 B                                          Light, Nonlethal
                                                                                                 Martial Weapon Proficiency - All
nonlethal/1d3+1 nonlethal                                                                          You are proficient with all Martial weapons.
                                                                                                 Power Attack -1/+2
                                                                                                   You can subtract from your attack roll to add to your damage.
                                                                                                 Shield Proficiency
                                                                                                   You can use a shield and take only the standard penalties.
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                                   Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
                                        Feats                                                                  Experience & Wealth
Simple Weapon Proficiency - All                                                          Experience Points: 00
  Proficient with all simple weapons.                                                    Current Cash: 81 gp
Toughness
  You gain +3 hit points.
                                                                                                                 Tracked Resources
                                        Traits                                             Rage (7 rounds/day) (Ex)
Indomitable Faith
  +1 Will saves.                                                                                                        Languages
Reactionary                                                                                            Common                                  Dwarven
  +2 Initiative
                                   Hide armor                                                                    Sourcebooks Used
                                                                                         • Advanced Player's Guide - Invulnerable Rager
                                           Max Dex: +4, Armor Check: -3
           +4                             Spell Fail: 20%, Medium, Slows
                                                                                            (archetype)
                                                                                         • Advanced Player's Guide / Adventurer's Armory -
                                                                                            Blanket (equipment)
                                                                                         • APG Traits / Character Traits Web Enhancement -
                                        Gear                                                Reactionary (trait)
Total Weight Carried: 70/260 lbs, Encumbrance                                            • APG Traits / Character Traits Web Enhancement /
                                                                                            Ultimate Campaign - Indomitable Faith (trait)
Ignored                                                                                  • Inner Sea Races - Unstoppable (alternate racial trait)
(Light: 86 lbs, Medium: 173 lbs, Heavy: 260 lbs)
Artisan's outfit (Free)                                                              -
Backpack <Holds: Flint and steel, Rope, Pot, Soap,                               2 lbs
Torch,
Belt    Trail rations, Waterskin, Blanket>
     pouch                                                                     0.5 lbs
Blanket <In: Backpack>                                                            1 lb
Falchion                                                                         8 lbs
Flint and steel <In: Backpack>                                                       -
Hide armor                                                                     25 lbs
                                                                                     -
Pot <In: Backpack>                                                               4 lbs
Rope <In: Backpack>                                                            10 lbs
Soap <In: Backpack>                                                            0.5 lbs
Torch 10 <In: Backpack>                                                           1 lb
Trail rations 5 <In: Backpack>                                                    1 lb
Waterskin <In: Backpack>                                                         4 lbs
                             Special Abilities
Darkvision (60 feet)
  A creature with darkvision can see in total darkness, usually to a range of 60 feet.
  Within this range the creature can see as clearly as a sighted creature could see
  in an area of bright light. Darkvision is black and white only but otherwise like
  normal sight.
Defensive Training +4
  +4 dodge bonus to AC against monsters of the Giant subtype.
Fast Movement +10 (Ex)
 A barbarian’s base speed is faster than the norm for her race by 10 feet. This
 benefit applies only when she is wearing no armor, light armor, or medium armor,
 and not carrying a heavy load. Apply this bonus before modifying the barbarian’s
 speed because of any load carried or armor worn. This bonus stacks with any
Greed
 other bonuses to the barbarian’s base speed.
 +2 racial bonus on Appraise checks made to determine the price of nonmagical
 goods that contain precious metals or gemstones.
Hatred +1
  +1 racial bonus to attack rolls against humanoid creatures of the orc and goblinoid
  subtypes because of their special training against these hated foes.
Rage (7 rounds/day) (Ex)
  Fly into a rage, giving you +4 Str, +4 Con, +2 to Will saves and -2 to Armor Class.
  Many skills and abilities cannot be used while the character is enraged. At the
  end of the rage, the barbarian becomes fatigued (-2 Str, -2 Dex, can't charge or
  run) for a number of rounds equal to twice the number of rounds spent raging.
Slow and Steady
  Your base speed is never modified by armor or encumbrance.
Stability +4
  +4 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip
  attempt while standing on the ground.
Stonecunning +2
  +2 racial bonus on Perception checks to potentially notice unusual stonework, such
  as traps and hidden doors located in stone walls or floors. Receive a check to
  notice any such features that they pass within 10 feet of, whether or not they are
  actively looking.
                       Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
                                  Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
                                                                  Isolde – Abilities & Gear
 Power Attack -1/+2                                                      Feat             Stonecunning +2                                   Racial Ability (Dwarf,Race)
You can make exceptionally deadly melee attacks by sacrificing                          +2 racial bonus on Perception checks to potentially notice unusual
accuracy for strength.                                                                  stonework, such as traps and hidden doors located in stone walls
                                                                                        or floors. Receive a check to notice any such features that they
Prerequisites: Str 13, base attack bonus +1.                                            pass within 10 feet of, whether or not they are actively looking.
Benefit: You can choose to take a –1 penalty on all melee attack
rolls and combat maneuver checks to gain a +2 bonus on all melee                          Fast Movement +10 (Ex)                            Class Ability (Barbarian,Class)
damage rolls. This bonus to damage is increased by half (+50%) if                       A barbarian’s base speed is faster than the norm for her race by
you are making an attack with a two-handed weapon, a one                                10 feet. This benefit applies only when she is wearing no armor,
handed weapon using two hands, or a primary natural weapon that                         light armor, or medium armor, and not carrying a heavy load. Apply
adds 1-1/2 times your Strength modifier on damage rolls. This                           this bonus before modifying the barbarian’s speed because of any
bonus to damage is halved (–50%) if you are making an attack with                       load carried or armor worn. This bonus stacks with any other
an off-hand weapon or secondary natural weapon. When your base                          bonuses to the barbarian’s base speed.
attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by –1 and the bonus to damage increases by +2. You
must choose to use this feat before making an attack roll, and its
                                                                                          Rage (7 rounds/day) (Ex)                          Class Ability (Barbarian,Class)
effects last until your next turn. The bonus damage does not apply                      Fly into a rage, giving you +4 Str, +4 Con, +2 to Will saves and -2
to touch attacks or effects that do not deal hit point damage.                          to Armor Class. Many skills and abilities cannot be used while the
                                                                                        character is enraged. At the end of the rage, the barbarian
                                                                                        becomes fatigued (-2 Str, -2 Dex, can't charge or run) for a
 Toughness                                                               Feat           number of rounds equal to twice the number of rounds spent
You have enhanced physical stamina.                                                     raging.
Benefit: You gain +3 hit points. For every Hit Die you possess
beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die
(such as when you gain a level).
 Indomitable Faith                                                       Trait
You were born in a region where your faith was not popular, yet
you never abandoned it. Your constant struggle to maintain your
own faith has bolstered your drive; you gain a +1 trait bonus on Will
saves as a result.
Appears In: Character Traits Web Enhancement, APG Traits,
Ultimate Campaign
 Reactionary                                                             Trait
You were bullied often as a child, but never quite developed an
offensive response. Instead, you became adept at anticipating
sudden attacks and reacting to danger quickly. You gain a +2 trait
bonus to Initiative checks.
Appears In: Character Traits Web Enhancement, APG Traits
 Darkvision (60 feet)                          Racial Ability,Senses (Dwarf)
A creature with darkvision can see in total darkness, usually to a
range of 60 feet. Within this range the creature can see as clearly
as a sighted creature could see in an area of bright light.
Darkvision is black and white only but otherwise like normal sight.
 Defensive Training +4                         Racial Ability (Dwarf,Race)
+4 dodge bonus to AC against monsters of the Giant subtype.
 Greed                                         Racial Ability (Dwarf,Race)
+2 racial bonus on Appraise checks made to determine the price of
nonmagical goods that contain precious metals or gemstones.
 Hatred +1                                     Racial Ability (Dwarf,Race)
+1 racial bonus to attack rolls against humanoid creatures of the
orc and goblinoid subtypes because of their special training against
these hated foes.
 Slow and Steady                               Racial Ability,Movement (Dwarf,Race)
Your base speed is never modified by armor or encumbrance.
 Stability +4                                  Racial Ability (Dwarf,Race)
+4 racial bonus to Combat Maneuver Defense when resisting a bull
rush or trip attempt while standing on the ground.
                    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
                                Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.