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Isolde - Combined

Isolde is a level 1 female dwarf barbarian with a CR of 1/2, possessing a variety of abilities and traits that enhance her combat skills and survivability. She has a total of 19 hit points, strong physical attributes, and several racial abilities such as darkvision and defensive training against giants. Isolde carries a falchion and hide armor, along with various adventuring gear, and has a current cash of 81 gp.
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0% found this document useful (0 votes)
26 views3 pages

Isolde - Combined

Isolde is a level 1 female dwarf barbarian with a CR of 1/2, possessing a variety of abilities and traits that enhance her combat skills and survivability. She has a total of 19 hit points, strong physical attributes, and several racial abilities such as darkvision and defensive training against giants. Isolde carries a falchion and hide armor, along with various adventuring gear, and has a current cash of 81 gp.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Isolde

Player: MaxiTaba
Female dwarf barbarian (invulnerable rager) 1 - CR 1/2
True Neutral Humanoid (Dwarf); Age: 50; Height: 4' 9";
Weight: 155 lb.; Eyes: Celestes; Hair: Colorada; Skin:
Blanca
Hit Points
19

Ability Score Modifier Temporary

STR 17 3
STRENGTH

DEX 14 2
DEXTERITY

CON 16 3
CONSTITUTION

INT 7 -2
INTELLIGENCE

WIS 10 0
WISDOM

CHA 6 -2
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes


Skill Name Total Ability Ranks Temp
FORTITUDE Acrobatics -1 DEX (2) 0
(CONSTITUTION)
+6 = +2 +3 +1
SAVE Appraise -2 INT (-2) 0
REFLEX +2 = +2
(DEXTERITY) Bluff -2 CHA (-2) 0
SAVE
WILL SAVE +1 = +1 Climb +0 STR (3) 0
(WISDOM)
Diplomacy -2 CHA (-2) 0
Total Armor Shield Dex Size Natur Deflec Dodge Misc Disguise -2 CHA (-2) 0
AC 16 = +4 +2 Escape Artist -1 DEX (2) 0
10 0
Touch AC 12 Flat-Footed AC 14 Fly -1 DEX (2)
BAB Strength Size Misc Heal +0 WIS (0) 0
CM Bonus +4 = +1 +3 - - Intimidate -2 CHA (-2) 0
Perception +4 WIS (0) 1
BAB Strength Dexterity Size
Ride -1 DEX (2) 0
CM Defense 16 = 10 +1 +3 +2 -
20 vs. Bull Rush; 20 vs. Trip Sense Motive +0 WIS (0) 0
Stealth -1 DEX (2) 0
Base Attack +1 Survival +4 WIS (0) 1
Initiative +4 Swim +0 STR (3) 0
Speed 30 ft Feats
Falchion Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor
Both hands: +4, 2d4+4 S Crit: 18+/×2 check penalty for that armor applies only to Dexterity- and Strength-based skill
2-hand checks.
Armor Proficiency (Medium)
Unarmed strike When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Dexterity- and Strength-based skill
Main hand: +4, 1d3+3 B nonlethal Crit: ×2 checks.
Double: +0 (Off: -2), 1d3+3 B Light, Nonlethal
Martial Weapon Proficiency - All
nonlethal/1d3+1 nonlethal You are proficient with all Martial weapons.
Power Attack -1/+2
You can subtract from your attack roll to add to your damage.
Shield Proficiency
You can use a shield and take only the standard penalties.

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Feats Experience & Wealth
Simple Weapon Proficiency - All Experience Points: 00
Proficient with all simple weapons. Current Cash: 81 gp
Toughness
You gain +3 hit points.
Tracked Resources
Traits Rage (7 rounds/day) (Ex)
Indomitable Faith
+1 Will saves. Languages
Reactionary Common Dwarven
+2 Initiative

Hide armor Sourcebooks Used


• Advanced Player's Guide - Invulnerable Rager
Max Dex: +4, Armor Check: -3
+4 Spell Fail: 20%, Medium, Slows
(archetype)
• Advanced Player's Guide / Adventurer's Armory -
Blanket (equipment)
• APG Traits / Character Traits Web Enhancement -
Gear Reactionary (trait)
Total Weight Carried: 70/260 lbs, Encumbrance • APG Traits / Character Traits Web Enhancement /
Ultimate Campaign - Indomitable Faith (trait)
Ignored • Inner Sea Races - Unstoppable (alternate racial trait)
(Light: 86 lbs, Medium: 173 lbs, Heavy: 260 lbs)
Artisan's outfit (Free) -
Backpack <Holds: Flint and steel, Rope, Pot, Soap, 2 lbs
Torch,
Belt Trail rations, Waterskin, Blanket>
pouch 0.5 lbs
Blanket <In: Backpack> 1 lb
Falchion 8 lbs
Flint and steel <In: Backpack> -
Hide armor 25 lbs
-
Pot <In: Backpack> 4 lbs
Rope <In: Backpack> 10 lbs
Soap <In: Backpack> 0.5 lbs
Torch 10 <In: Backpack> 1 lb
Trail rations 5 <In: Backpack> 1 lb
Waterskin <In: Backpack> 4 lbs
Special Abilities
Darkvision (60 feet)
A creature with darkvision can see in total darkness, usually to a range of 60 feet.
Within this range the creature can see as clearly as a sighted creature could see
in an area of bright light. Darkvision is black and white only but otherwise like
normal sight.
Defensive Training +4
+4 dodge bonus to AC against monsters of the Giant subtype.
Fast Movement +10 (Ex)
A barbarian’s base speed is faster than the norm for her race by 10 feet. This
benefit applies only when she is wearing no armor, light armor, or medium armor,
and not carrying a heavy load. Apply this bonus before modifying the barbarian’s
speed because of any load carried or armor worn. This bonus stacks with any
Greed
other bonuses to the barbarian’s base speed.
+2 racial bonus on Appraise checks made to determine the price of nonmagical
goods that contain precious metals or gemstones.
Hatred +1
+1 racial bonus to attack rolls against humanoid creatures of the orc and goblinoid
subtypes because of their special training against these hated foes.
Rage (7 rounds/day) (Ex)
Fly into a rage, giving you +4 Str, +4 Con, +2 to Will saves and -2 to Armor Class.
Many skills and abilities cannot be used while the character is enraged. At the
end of the rage, the barbarian becomes fatigued (-2 Str, -2 Dex, can't charge or
run) for a number of rounds equal to twice the number of rounds spent raging.
Slow and Steady
Your base speed is never modified by armor or encumbrance.
Stability +4
+4 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip
attempt while standing on the ground.
Stonecunning +2
+2 racial bonus on Perception checks to potentially notice unusual stonework, such
as traps and hidden doors located in stone walls or floors. Receive a check to
notice any such features that they pass within 10 feet of, whether or not they are
actively looking.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Isolde – Abilities & Gear

Power Attack -1/+2 Feat Stonecunning +2 Racial Ability (Dwarf,Race)


You can make exceptionally deadly melee attacks by sacrificing +2 racial bonus on Perception checks to potentially notice unusual
accuracy for strength. stonework, such as traps and hidden doors located in stone walls
or floors. Receive a check to notice any such features that they
Prerequisites: Str 13, base attack bonus +1. pass within 10 feet of, whether or not they are actively looking.

Benefit: You can choose to take a –1 penalty on all melee attack


rolls and combat maneuver checks to gain a +2 bonus on all melee Fast Movement +10 (Ex) Class Ability (Barbarian,Class)
damage rolls. This bonus to damage is increased by half (+50%) if A barbarian’s base speed is faster than the norm for her race by
you are making an attack with a two-handed weapon, a one 10 feet. This benefit applies only when she is wearing no armor,
handed weapon using two hands, or a primary natural weapon that light armor, or medium armor, and not carrying a heavy load. Apply
adds 1-1/2 times your Strength modifier on damage rolls. This this bonus before modifying the barbarian’s speed because of any
bonus to damage is halved (–50%) if you are making an attack with load carried or armor worn. This bonus stacks with any other
an off-hand weapon or secondary natural weapon. When your base bonuses to the barbarian’s base speed.
attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by –1 and the bonus to damage increases by +2. You
must choose to use this feat before making an attack roll, and its
Rage (7 rounds/day) (Ex) Class Ability (Barbarian,Class)

effects last until your next turn. The bonus damage does not apply Fly into a rage, giving you +4 Str, +4 Con, +2 to Will saves and -2
to touch attacks or effects that do not deal hit point damage. to Armor Class. Many skills and abilities cannot be used while the
character is enraged. At the end of the rage, the barbarian
becomes fatigued (-2 Str, -2 Dex, can't charge or run) for a
Toughness Feat number of rounds equal to twice the number of rounds spent
You have enhanced physical stamina. raging.
Benefit: You gain +3 hit points. For every Hit Die you possess
beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die
(such as when you gain a level).

Indomitable Faith Trait


You were born in a region where your faith was not popular, yet
you never abandoned it. Your constant struggle to maintain your
own faith has bolstered your drive; you gain a +1 trait bonus on Will
saves as a result.

Appears In: Character Traits Web Enhancement, APG Traits,


Ultimate Campaign

Reactionary Trait
You were bullied often as a child, but never quite developed an
offensive response. Instead, you became adept at anticipating
sudden attacks and reacting to danger quickly. You gain a +2 trait
bonus to Initiative checks.

Appears In: Character Traits Web Enhancement, APG Traits

Darkvision (60 feet) Racial Ability,Senses (Dwarf)


A creature with darkvision can see in total darkness, usually to a
range of 60 feet. Within this range the creature can see as clearly
as a sighted creature could see in an area of bright light.
Darkvision is black and white only but otherwise like normal sight.

Defensive Training +4 Racial Ability (Dwarf,Race)


+4 dodge bonus to AC against monsters of the Giant subtype.

Greed Racial Ability (Dwarf,Race)


+2 racial bonus on Appraise checks made to determine the price of
nonmagical goods that contain precious metals or gemstones.

Hatred +1 Racial Ability (Dwarf,Race)


+1 racial bonus to attack rolls against humanoid creatures of the
orc and goblinoid subtypes because of their special training against
these hated foes.

Slow and Steady Racial Ability,Movement (Dwarf,Race)


Your base speed is never modified by armor or encumbrance.

Stability +4 Racial Ability (Dwarf,Race)


+4 racial bonus to Combat Maneuver Defense when resisting a bull
rush or trip attempt while standing on the ground.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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