Rogue Subclass: Scoundrel (5.24)                                                Silent Speech.
You can communicate with each other
                                                                                        silently so long as you can see one another, using
       Stack the Odds and Escape the Consequences                                       subtle gestures to convey your meaning.
       Swindling, sweet talking and sneaky, you convice your                           Mutually Helpful. You can take the Help action as a
       marks that you are, in fact, extraordinarily lucky. Of                           Bonus Action, but only to aid one another.
       course, the less they know about your loaded dice and                           Watch their Back. When the other creature fails a
       the ace up your sleeve, the better.                                              saving throw, you can use your Reaction to allow
         Scoundrels are Rogues known by the public for their                            them to re-roll the saving throw, taking the new
       con-artistry and by the authorities for their elusiveness.                       result. You can each use this Reaction once, and
       Despite their percieved self-interest, they work best as                         regain its use after finishing a Short or Long Rest.
       part of a team. With partners at their side, they
       seamlessly plan and improvise schemes, splitting their                          Level 13: Exceedingly Slippery
                                                                                       You have become extraordinarily difficult to pin down.
       winnings and encouraging tight teamwork.
                                                                                       The Restrained condition no longer imparts
       Level 3: High Roller                                                            Disadvantage on your weapon attacks. In addition,
       You have cultivated skills that allow you to win games of                       when you use the Withdraw option of your Cunning
       chance and skill - both legitimately and by cheating. You                       Strikes feature, you can automatically end all instances
       have proficiency in two kinds of Gaming Sets of your                            of the Grappled and Restrained conditions on yourself.
       choice, and you have Expertise when making checks
       with Gaming Sets with which you are proficient.                                 Level 17: Tag-team Attack
                                                                                       When you take the Help action to give your Partner in
         In addition, whenever you fail a Charisma (Deception)                         Crime Advantage on an attack roll, or vice versa, if the
       or Dexterity (Sleight of Hand) check, you can re-roll the
       check, and must use the new roll. You can re-roll a                             attack hits, the target takes an additional 3d6 damage of
       check in this way a number of times equal to your                               the attack’s type, and the target has Disadvantage on
       Dexterity modifier (minimum once) and you regain all                            attacks against both of you until the start of your next
       expended uses when you finish a Long Rest.                                      turn.
       Level 3: Run!
       Sometimes, when your cheating gets found out, talking                                                                              Enemy Pursuit
       your way out of the situation isn’t an option, and the                                                                                Will O’Brien
       only appropriate way to save your skin is to escape. You
       gain the following benefits:
       Quick Dash. When you use your Cunning Action
         feature to Dash or Disengage, you can move an extra
         10 feet before the end of your turn.
       Crowd Cover. You can attempt to Hide behind creatures
         that are your size or larger, and have Advantage on
         the Dexterity (Stealth) check if you do so amongst a
         crowd of two or more creatures that are your size or
         larger and are within 5 feet of each other.
       Disorient Pursuer. When you deal Sneak Attack
         damage to a creature, its Speed is reduced by 10 feet
         until the start of your next turn.
       Level 9: Partner in Crime
       When you finish a Short or Long Rest, you can
       designate one willing creature within 30 feet to be your
       ‘Partner in Crime’, a confidant that aids you in your
       exploits, and whom you aid in return. This creature
       continues to be your Partner in Crime until you
       designate a different creature, until another Rogue
       makes it their Partner in Crime or until you die.
         While you and your Partner in Crime are within 30
       feet of each other, you both gain the following benefits:
        Subclass by Spaghetti0
        Adapted for the 2024 Version of D&D 5e.
        Click here for the 2014 Version of this subclass.
        Click here to see all my homebrew!
v1.1   rogue: scoundrel
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