Cleric (Knowledge) 1 Noble
Don Omar CLASS & LEVEL BACKGROUND PLAYER NAME
Orc (nb) Chaotic good 0
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME
INSPIRATION
STRENGTH
15 -1 30 ft.
+0 +2 PROFICIENCY BONUS AC INITIATIVE SPEED
10 PERSONALITY TRAITS
10 +0 Strength
Hit Point Maximum
-1 Dexterity
DEXTERITY
+2 Constitution
-1
CURRENT HIT POINTS
+1 Intelligence
IDEALS
+4 Wisdom
8 +4 Charisma
SAVING THROWS TEMPORARY HIT POINTS
CONSTITUTION
+2
BONDS
-1 Acrobatics (Dex) Total 1d8 Successes
+2 Animal Handling (Wis) Failures
14 +1 Arcana (Int) HIT DICE DEATH SAVES
+0 Athletics (Str)
INTELLIGENCE FLAWS
+2 Deception (Cha)
NAME ATK DAMAGE/TYPE
+1 +3
+4
History (Int)
Insight (Wis)
Mace +2 1d6 bludgeoning
Domain Spells (command, identify)
Light crossbow +1 1d8-1 piercing
+2 Intimidation (Cha)
12 Blessings of Knowledge *
+1 Investigation (Int)
Darkvision (60 ft.)
WISDOM +4 Medicine (Wis)
Powerful Build
+2
+3 Nature (Int)
Mace. Melee : +2 (1d6 bludgeoning ; -)
+2 Perception (Wis) Relentless Endurance
+2 Performance (Cha) Light crossbow. Ranged : +1 (1d8-1
Adrenaline Rush (+2 hp ; 2/long rest)
15 +4 Persuasion (Cha)
piercing ; ammunition (range 80/320),
loading, two-handed)
Position of Privilege
CHARISMA
+3 Religion (Int)
-1 Sleight of Hand (Dex)
+2 -1 Stealth (Dex)
+2 Survival (Wis)
15 SKILLS
ATTACKS & SPELLCASTING
Mace, light crossbow, scale
12 PASSIVE WISDOM (PERCEPTION) CP 0 mail, shield, 20 crossbow bolts,
holy symbol/reliquary,
backpack, blanket, candle (10),
Weapons simple weapons SP 0 tinderbox, rations/1 day (2),
waterskin, clothes/fine, signet
Armors light armor, medium armor, shields, ring, alms box, sticks of
incense (2), censer, vestments,
Tools dice set
EP 0 scroll of pedigree, belt pouch
Languages Common, Dwarvish, Giant, Gnomish, Equipment weight 84.5 lb -
Orc GP 25 Cost 145.3 gp
Coins weight 0.25 lb
PP 0
PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
19 6.2 ft (Medium) 255 lb.
AGE HEIGHT WEIGHT
Don Omar
EYES SKIN HAIR
CHARACTER NAME
APPEARANCE ALLIES & ORGANIZATIONS
Noble
ADDITIONAL FEATURES
CHARACTER BACKSTORY TREASURE
3 12 +4
Cleric (Wis)
DAILY SPELLS TO
SPELLCASTING CLASS (SPELLCASTING ABILITY) PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS
0 CANTRIPS 3 6
thaumaturgy
mending
resistance
SPELL
LEVEL SLOTS SLOTS EXPENDED
1 2 7
command
identify
... 4
...
...
...
...
...
... 8
...
...
5 9