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Ficha Salazaar

The document outlines a character sheet for a Dungeons & Dragons player named Cauã Salazaar, who is a Dragonblood soldier. It includes details about the character's abilities, skills, equipment, and spells, as well as their combat statistics and background information. The character has a strong focus on strength and charisma, with various proficiencies in combat and spellcasting.

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0% found this document useful (0 votes)
16 views3 pages

Ficha Salazaar

The document outlines a character sheet for a Dungeons & Dragons player named Cauã Salazaar, who is a Dragonblood soldier. It includes details about the character's abilities, skills, equipment, and spells, as well as their combat statistics and background information. The character has a strong focus on strength and charisma, with various proficiencies in combat and spellcasting.

Uploaded by

mattheeus301
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Paladino (3) Soldier Cauã

CLASS & LEVEL BACKGROUND PLAYER NAME


Salazaar
Dragonblood (Com cauda)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +1 9m
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum


+3 Strength
DEXTERITY

12
+1

+1
Dexterity
Constitution
25
CURRENT HIT POINTS IDEALS
=1 Intelligence

+1 ● +2 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

13
+1 Acrobatics (Dex) Total 3 SUCCESSES
+1 Animal Handling (Wis)
0
1d10 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

8 +3

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

GreatAxe +5 1d12+3
-1 0 Insight (Wis)
● +5 Intimidation (Cha) Lance +5 1d10+3
WISDOM -1 Investigation (Int)
0 Medicine (Wis)
10 -1 Nature (Int)
Great Axe: Cleave:If you hit a creature with a melee attack
roll using this weapon, you can make a melee attack roll with
the weapon against a second creature within 5 feet
● +2 Perception (Wis) of the first that is also within your reach. On a hit,
0 the second creature takes the weapon's damage,
+3 Performance (Cha) but don't add your ability modifier to that damage
unless that modifier is negative. You can make this
+3 Persuasion (Cha) extra attack only once per turn.
CHARISMA
-1 Religion (Int)
16 +1 Sleight of Hand (Dex)
Lance: Topple: If you hit a creature with this weapon, you can
force the creature to make a Constitution saving
throw (DC 8 plus the ability modifier used to make
+1 Stealth (Dex) the attack roll and your Proficiency Bonus). On a
+3 +2 Survival (Wis)
failed save, the creature has the Prone condition.

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION)


Chain Mail, Shield,
CP
Longsword, 6
Javelins, Holy
Simple and Martial weapons SP
Symbol, Priest's
EP Pack, and 9 CP;
Light, Medium, and Heavy
armor and Shields
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 13 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3/3 7
EPAR
SPELL NAME
ED
PR

Divine Smite

Cure Wounds
4
Thunderous Smite

Command
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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