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Roxy

Roxeri Thelyss is a Level 3 Dark Elf Cleric with a Haunted One background, possessing various abilities and spells. She has a range of proficiencies, including weapons and tools, and features like Channel Divinity and Drow Magic. Her character is marked by a complex backstory and personal traits, including a connection to the Temple of Eilistraee and a struggle with her past as a former Cleric of Lolth.

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Nate Palumbo
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0% found this document useful (0 votes)
12 views5 pages

Roxy

Roxeri Thelyss is a Level 3 Dark Elf Cleric with a Haunted One background, possessing various abilities and spells. She has a range of proficiencies, including weapons and tools, and features like Channel Divinity and Drow Magic. Her character is marked by a complex backstory and personal traits, including a connection to the Temple of Eilistraee and a struggle with her past as a former Cleric of Lolth.

Uploaded by

Nate Palumbo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Cleric 3 giga

CLASS & LEVEL PLAYER NAME


Roxeri Thelyss
Dark Elf (Drow) Haunted One 935
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 18 21 --
+0 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
• +3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Firearms, Rapier,
Shortsword, Sickle, Simple Weapons

13 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Vehicles (Land)
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish, Undercommon
30 ft. (Walking)
+0 +1 Intimidation CHA
+0 Investigation INT
11 P +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
P +4 Survival WIS
You can channel divine energy to fuel magical
Vehicles (INT)
+1 P +2 effects a number of times per short rest.

Channel Divinity: Spirits of the City • 2 / Short Rest

12
Heart of the City • 2 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +4 1d8+2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

12 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 3 giga
CLASS & LEVEL PLAYER NAME
Roxeri Thelyss
Dark Elf (Drow) Haunted One 935
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === * Channel Divinity • PHB 58 and magic can’t put you to sleep.
You can channel divine energy to fuel magical effects
* Hit Points • PHB 57 a number of times per short rest * Trance • PHB 23
You don't need to sleep, but meditate semiconsciously
* Proficiencies • PHB 57 | 1 / Short Rest • Special for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
* Spellcasting • PHB 58 | Channel Divinity: Turn Undead: 1 Action exercises that have become reflexive through years of
You can cast prepared cleric spells using WIS as your practice. After resting in this way, you gain the same
spellcasting modifier (Spell DC 12, Spell Attack +4) * Channel Divinity: Spirits of the City • benefit that a human does from 8 hours of sleep.
and prepared cleric spells as rituals if they have the Starting at 2nd level, you can use your Channel
ritual tag. You can use a holy symbol as a spellcasting Divinity to call on the city for aid. As an action, * Superior Darkvision • PHB 24
focus. you present your holy symbol, and any city You can see in darkness (shades of gray) up to 120 ft.
utility within 30 feet of you either works
* Divine Domain • PHB 58 perfectly or shuts down entirely for 1 minute * Sunlight Sensitivity • PHB 24
You choose a divine domain that grants you additional (your choice.) You have disadvantage on attack rolls and on
spells and other features related to your deity. Additionally, each hostile creature within 30 Perception checks that rely on sight when you, your
feet of you must make a Charisma saving throw. target, or whatever you are trying to perceive is in
| City Domain On a failed save, the creature is knocked prone direct sunlight.
or restrained (your choice) by hazards such as
* Bonus Cantrip • entangling wires, high pressure water erupting * Drow Magic • PHB 24
You gain the on/off cantrip from fire hydrants, pavement collapsing to You know the dancing lights cantrip. [3rd] You can cast
unseen potholes, and so on.) A restrained faerie fire once per long rest. [5th] You can cast the
* Bonus Proficiencies • creature can escape by making a successful darkness spell once per long rest. CHA is your
Strength (Athletics or Dexterity )(Acrobatics) spellcasting ability.
* Heart of the City • check against your spell save DC.
From 1st level, you are able to tap into the spirit This effect is entirely local and affects only * Drow Weapon Training • PHB 24
of community found in the city. While you are utilities within 30 feet of you. Determination of You have proficiency with rapiers, shortswords, and
within any city, you can gain advantage on a what utilities are available within range and how hand crossbows.
single Charisma (Deception, Intimidation, or the physical effects of those utilities manifest are
Persuasion) check, and you are considered left to the DM.
proficient in the appropriate skill. You can use
this feature a number of times equal to your | 2 / Short Rest • Special
Wisdom modifier (a minimum of once ). You
regain any expended uses when you finish a long
rest. === DARK ELF (DROW) RACIAL TRAITS ===

| Heart of the City : 2 / Long Rest • Special * Keen Senses • PHB 23


You have proficiency in the Perception skill.
* Domain Spells •
You gain domain spells based on your cleric level. * Fey Ancestry • PHB 23
You have advantage on saves against being charmed,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Drow Mail 1 45 lb. Bronze Spider Mirror 2 1 lb.

Shield 1 6 lb. Oil (flask) 1 1 lb.

SP 0 Mace 1 4 lb. Rations (1 day) 2 4 lb.

Crossbow, Light 1 5 lb. Tinderbox 2 2 lb.


EP 0 Radiant Sickle 1 2 lb. Torch 3 3 lb.

Crossbow Bolts 19 1.42 lb. Waterskin 1 5 lb.


GP 25 Backpack 1 5 lb. Divine Symbol of Eilistraee 2 --

Blanket 1 3 lb. Stake (Wooden) 9 --


PP 0 Candle 10 -- Alms Box 1 --

Chest 1 25 lb. Block of Incense 2 --


WEIGHT CARRIED

130.42000000000002 lb. Crowbar 1 5 lb. Censer 1 --

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Healer's Kit 1 3 lb.

PUSH/DRAG/LIFT Holy Water (flask) 1 1 lb.

300 lb. Manacles 1 6 lb.

EQUIPMENT

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Cleric 3 giga
CLASS & LEVEL PLAYER NAME
Roxeri Thelyss
Dark Elf (Drow) Haunted One 935
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Vestments 1 --

Talisman of Lolth 2 --

Roxeri's Wedding Ring 1 --

Lock of White Hair 1 --

Cellphone 1 --

Holy Symbol Cellphone Case 1 --

ADDITIONAL EQUIPMENT

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Female 119 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Roxeri Thelyss Lawful Neutral GoDDEsS Grey Blue White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === I don’t talk about the thing that torments me.
I’d rather not burden others with my curse.
Temple of Eilistraee
Skatha (Fighter from old party)

=== Organizations ===


PERSONALITY TRAITS
Former Cleric of Lolth

Cleric of the City

IDEALS

Spiderweb tattoos on her


BONDS
shoulders and arms and legs.
I am a purveyor of doom and gloom who lives
in a world without hope.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

*Disadvantage in Sunlight*

The Silver Cord club

The Streak Monky


Sam Wrench

well
station
statue

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Toll the Dead Cleric WIS 12 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Word of Radiance Cleric CON 12 1A 5 ft. V,M Instantaneous XGtE 171 V/M

O Dancing Lights <C> Dark Elf (Drow) -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M, Blue Lights

O On/Off Cleric -- 1A 60 ft. V,S Instantaneous V/S

=== 1st LEVEL === 4 Slots OOOO

O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Ceremony [R] Cleric -- 1h + 10m Touch V,S,M Instantaneous XGtE 151 V/S/M

O Remote Access Cleric -- 1A 120 ft. V,S 10 minutes D: 10m, V/S

O Faerie Fire <C> Dark Elf (Drow) DEX 11 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V

=== 2nd LEVEL === 2 Slots OO

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 12 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 12 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +4 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 12 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

SPELLS

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