Tyranid 1250pts (Warhammer 40,000 10th Edition) [1,255pts]
Army Roster (Xenos - Tyranids) [1,255pts]
Rules: Synapse
Configuration
Battle Size
Selections: 2. Strike Force (2000 Point limit)
Selections: Assimilation Swarm
Categories: Configuration
Abilities: Feed the Swarm
Abilities Description Ref
- One model in that unit regains up to D3 lost wounds
- One destroyed INFANTRY model (excluding CHARACTERS) is returned to that unit
with its full wounds. If that unit is an ENDLESS MULTITUDE unit, return up to 3 destroyed
models are returned instead.
Show/Hide Options
- GENESTEALERS
Vicious Insight While this model is leading a unit, weapons equipped by models in
that unit have the [DEVASTATING WOUNDS] ability.
Melee Weapons Range A WS S AP D Keywords Ref
Broodlord Claws and Talons Melee 5 2+ 6 -2 2
Devastating Wounds, Twin-linked
Unit M T SV W LD OC Ref
Broodlord 8" 5 4+ 6 7+ 1
Neurotyrant [115pts]
Selections: Biophagic Flow (Aura) [10pts], Neurotyrant claws and lashes, Psychic
scream, Warlord
Categories: Character, Monster, Fly, Psyker, Great Devourer, Neurotyrant, Faction:
Tyranids, Synapse, Warlord
Rules: Ignores Cover, Leader, Shadow in the Warp, Synapse, Torrent
Abilities: Biophagic Flow (Aura), Invulnerable Save, Leader, Node Lash (Psychic),
Psychic Terror (Psychic), Synaptic Relays, Melee Weapons: Neurotyrant claws and lashes,
Ranged Weapons: Psychic scream, Unit: Neurotyrant
Invulnerable Save This model has a 4+ invulnerable save.
Leader This model can be attached to the following units:
- NEUROGAUNT
- TYRANT GUARD
Node Lash (Psychic) While this model is leading a unit, each time a model in that
unit makes an attack, add 1 to the Hit roll. If the target is Battle-shocked, add 1 to the
Wound roll as well.
Psychic Terror (Psychic) If one or more Neurotyrants from your army are on the
battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test
each enemy unit on the battlefield must take as a result.
Synaptic Relays In your Command phase, you can select up to two friendly Tyranids
units within 18" of this model’s unit. Until the start of your next Command phase, the
selected units are always considered to be within Synapse Range of your army.
Melee Weapons Range A WS S AP D Keywords Ref
Neurotyrant claws and lashes Melee 6+ 3+ 5 0 1 -
Ranged Weapons Range A BS S AP D Keywords
Ref
Psychic scream 18" 2D6 N/A 5 -1 2 Ignores Cover,
Psychic, Torrent
Unit M T SV W LD OC Ref
Neurotyrant 6" 8 4+ 9 7+ 3
Winged Tyranid Prime [85pts]
Selections: Prime Talons, Regenerating Monstrosity [20pts]
Categories: Winged Tyranid Prime, Character, Infantry, Fly, Great Devourer, Faction:
Tyranids, Synapse, Vanguard Invader
Rules: Deep Strike, Leader, Shadow in the Warp, Synapse
Abilities: Alpha Warrior, Death Blow, Leader, Regenerating Monstrosity, Melee
Weapons: Prime Talons, Unit: Winged Tyranid Prime
Abilities Description Ref
Alpha Warrior While this model is leading a unit, weapons equipped by models in
that unit have the [SUSTAINED HITS 1] ability.
Death Blow If this model is destroyed by a melee attack, if it has not fought this
phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after
the attacking model’s unit has finished making its attacks, and is then removed from play.
Leader This model can be attached to the following units:
- GARGOYLES
- TYRANID WARRIORS WITH MELEE BIO-WEAPONS
- TYRANID WARRIORS WITH RANGED BIO-WEAPONS
Regenerating Monstrosity Tyranids model only (excluding MONSTERS models)
The bearer's unit can be regenerated up to twice per phase, instead of once.
Melee Weapons Range A WS S AP D Keywords Ref
Prime Talons Melee 6 2+ 6 -2 2 -
Unit M T SV W LD OC Ref
Winged Tyranid Prime 12" 5 4+ 6 7+ 1
Battleline [150pts]
Gargoyles [150pts]
Genestealers [170pts]
Categories: Faction: Tyranids, Infantry, Great Devourer, Genestealers, Vanguard
Invader
Rules: Scouts 8", Synapse
Abilities: Invulnerable Save, Vanguard Predator
10x Genestealer
Selections: 10x Genestealers claws and talons
Melee Weapons: Genestealers claws and talons, Unit: Genestealers
Abilities Description Ref
Invulnerable Save Models in this unit have a 5+ invulnerable save.
Vanguard Predator Each time a model in this unit makes an attack, re-roll a Hit
roll of 1. If the target is within range of one or more objective markers, re-roll a Wound roll 1
as well.
Melee Weapons Range A WS S AP D Keywords Ref
Genestealers claws and talons Melee 4 2+ 4 -2 1 -
Unit M T SV W LD OC Ref
Genestealers 8" 4 5+ 2 7+ 1
Neurogaunts [90pts]
Categories: Infantry, Great Devourer, Neurogaunts, Endless Multitude, Faction:
Tyranids
Rules: Synapse
Abilities: Neurocytes
Neurogant Nodebeast
Selections: Xenos Claws and Teeth
Melee Weapons: Xenos Claws and Teeth, Unit: Neurogaunt Nodebeast
20x Neurogaunt
Selections: 20x Xenos Claws and Teeth
Melee Weapons: Xenos Claws and Teeth, Unit: Neurogaunt
Abilities Description Ref
Neurocytes While this unit is within Synapse Range of your army, it has the
SYNAPSE keyword.
Melee Weapons Range A WS S AP D Keywords Ref
Xenos Claws and Teeth Melee 1 4+ 3 0 1 -
Unit M T SV W LD OC Ref
Neurogaunt 6" 3 6+ 1 8+ 1
Neurogaunt Nodebeast 6" 3 6+ 1 8+ 1
Monster [555pts]
Ranged Weapons Range A BS S AP D Keywords
Ref
Bio-plasmic Cannon 36" D6+3 3+ 8 -3 3 Blast, Heavy
Unit M T SV W LD OC Ref
Exocrine 8" 10 3+ 14 8+ 4
Haruspex [125pts]
Selections: Grasping Tongue, Ravenous Maw, Shovelling Claws
Categories: Monster, Great Devourer, Haruspex, Faction: Tyranids, Harvester
Rules: Deadly Demise D3, Extra Attacks, Precision, Synapse
Abilities: Damaged: 1-5 Wounds Remaining, Grisly Spectacle, Melee Weapons:
Ravenous Maw, Shovelling Claws, Ranged Weapons: Grasping Tongue, Unit: Haruspex
Abilities Description Ref
Damaged: 1-5 Wounds Remaining While this model has 1-5 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.
Selections: Massive Scything Talons, Psychic Overload
Categories: Monster, Psyker, Great Devourer, Malceptor, Faction: Tyranids, Synapse
Rules: Blast, Deadly Demise D3, Shadow in the Warp, Synapse
Rules: Anti- Psyker 4+, Deadly Demise 1, Devastating Wounds, Feel No Pain, Synapse
Abilities: Bio-stimulus (Aura), Feeding Frenzy, Feel No Pain 5+, Melee Weapons:
Talons and Betentacled Maw, Ranged Weapons: Psycholastic Torrent, Unit: Psychophage
Abilities Description Ref
Bio-stimulus (Aura) While a friendly Tyranids unit is within 6" of this model,
models in that unit have the Feel No Pain 6+ ability.
Feeding Frenzy Each time this model makes a melee attack that targets a unit that is
below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half strength,
add 1 to the Wound roll as well.
Feel No Pain 5+ This Model has a 5+ Feel No Pain
Melee Weapons Range A WS S AP D Keywords Ref
Talons and Betentacled Maw Melee D6+1 3+ 6 -1 2
Anti-psyker 4+, Devastating Wounds
Ranged Weapons Range A BS S AP D Keywords
Ref
Psycholastic Torrent 12" D6 N/A 6 -1 1 Ignores
Cover, Torrent
Unit M T SV W LD OC Ref
Psychophage 8" 9 3+ 10 8+ 3
Force Rules
Anti- Psyker 4+: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti
weapons. Each time an attack is made with such a weapon against a target with the keyword
after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th
Edition Core Rules p28)
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit
that Advanced this turn contains any models equipped with Assault weapons, it is still
eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can
only resolve attacks using Assault weapons its models are equipped with. (10th Edition Core
Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a
random number of attacks. Each time you determine how many attacks are made with a
Blast weapon, add 1 to the result for every five models that were in the target unit when you
selected it as the target (rounding down). Blast weapons can never be used to make attacks
against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit). (10th Edition Core Rules p26)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an
attack is made with such a weapon, if the attacking model’s unit Remained Stationary this
turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)
Scouts 8": Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this
ability, then at the start of the first battle round, before the first turn begins, it can make a
Normal move of up to x" as if it were your Movement phase – as can any DEDICATED
TRANSPORT model such a unit starts the battle embarked within (provided only models with
this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves