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V List 60

The document outlines a Tyranid army roster for Warhammer 40,000 10th Edition, detailing various units, their abilities, and point costs, totaling 1,255 points. Key units include the Broodlord, Neurotyrant, Gargoyles, Genestealers, and several monsters like the Exocrine and Haruspex, each with unique weapons and abilities. Additionally, it describes specific game rules such as Anti-Psyker, Blast, and Deadly Demise that apply to the Tyranid faction.

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0% found this document useful (0 votes)
13 views8 pages

V List 60

The document outlines a Tyranid army roster for Warhammer 40,000 10th Edition, detailing various units, their abilities, and point costs, totaling 1,255 points. Key units include the Broodlord, Neurotyrant, Gargoyles, Genestealers, and several monsters like the Exocrine and Haruspex, each with unique weapons and abilities. Additionally, it describes specific game rules such as Anti-Psyker, Blast, and Deadly Demise that apply to the Tyranid faction.

Uploaded by

Vlasis Komninos
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Tyranid 1250pts (Warhammer 40,000 10th Edition) [1,255pts]

Army Roster (Xenos - Tyranids) [1,255pts]

Invulnerable Save This model has a 4+ invulnerable save.

Leader This model can be attached to the following unit:

Broodlord Claws and Talons Melee 5 2+ 6 -2 2


Devastating Wounds, Twin-linked

Unit M T SV W LD OC Ref

Broodlord 8" 5 4+ 6 7+ 1

Neurotyrant [115pts]

Abilities Description Ref

Biophagic Flow (Aura) Tyranids model only. While a friendly HARVERSTER model is
within 12" of the bearer, when using the Feed the Swarm ability, that HARVESTER model can
Regenerate one friendly Tyranids unit that is within 9" instead of one within 6".

Invulnerable Save This model has a 4+ invulnerable save.

Leader This model can be attached to the following units:

- NEUROGAUNT

- TYRANT GUARD

Node Lash (Psychic) While this model is leading a unit, each time a model in that
unit makes an attack, add 1 to the Hit roll. If the target is Battle-shocked, add 1 to the
Wound roll as well.

Melee Weapons Range A WS S AP D Keywords Ref

Psychic scream 18" 2D6 N/A 5 -1 2 Ignores Cover,


Psychic, Torrent

Unit M T SV W LD OC Ref

Neurotyrant 6" 8 4+ 9 7+ 3

Selections: Prime Talons, Regenerating Monstrosity [20pts]

Rules: Deep Strike, Leader, Shadow in the Warp, Synapse

- GARGOYLES
- TYRANID WARRIORS WITH MELEE BIO-WEAPONS

- TYRANID WARRIORS WITH RANGED BIO-WEAPONS

Regenerating Monstrosity Tyranids model only (excluding MONSTERS models)


The bearer's unit can be regenerated up to twice per phase, instead of once.

Melee Weapons Range A WS S AP D Keywords Ref

Prime Talons Melee 6 2+ 6 -2 2 -

Unit M T SV W LD OC Ref

Winged Tyranid Prime 12" 5 4+ 6 7+ 1

Battleline [150pts]

Gargoyles [150pts]

Abilities: Winged Swarm

20x Gargoyles

Selections: 20x Blinding Venom, 20x Fleshborer

Rules: Assault

Melee Weapons: Blinding Venom, Ranged Weapons: Fleshborer, Unit: Gargoyles

Abilities Description Ref

Winged Swarm In your Shooting phase, after this unit has shot, if it is not within
Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does,
until the end of the turn, this unit is not eligible to declare a charge.

Melee Weapons Range A WS S AP D Keywords Ref

Blinding Venom Melee 1 4+ 3 0 1 -

Ranged Weapons Range A BS S AP D Keywords


Ref

Fleshborer 18" 1 4+ 5 0 1 Assault

Unit M T SV W LD OC Ref

Gargoyles 12" 3 6+ 1 8+ 2

Infantry [260pts]

Genestealers [170pts]
Categories: Faction: Tyranids, Infantry, Great Devourer, Genestealers, Vanguard
Invader

Rules: Scouts 8", Synapse

Abilities: Invulnerable Save, Vanguard Predator

10x Genestealer

Selections: 10x Genestealers claws and talons

Melee Weapons: Genestealers claws and talons, Unit: Genestealers

Abilities Description Ref

Invulnerable Save Models in this unit have a 5+ invulnerable save.

Vanguard Predator Each time a model in this unit makes an attack, re-roll a Hit
roll of 1. If the target is within range of one or more objective markers, re-roll a Wound roll 1
as well.

Melee Weapons Range A WS S AP D Keywords Ref

Genestealers claws and talons Melee 4 2+ 4 -2 1 -

Unit M T SV W LD OC Ref

Genestealers 8" 4 5+ 2 7+ 1

Neurogaunts [90pts]

Categories: Infantry, Great Devourer, Neurogaunts, Endless Multitude, Faction:


Tyranids

Rules: Synapse

Abilities: Neurocytes

Neurogant Nodebeast
Selections: Xenos Claws and Teeth

Melee Weapons: Xenos Claws and Teeth, Unit: Neurogaunt Nodebeast

20x Neurogaunt

Selections: 20x Xenos Claws and Teeth

Melee Weapons: Xenos Claws and Teeth, Unit: Neurogaunt

Abilities Description Ref

Neurocytes While this unit is within Synapse Range of your army, it has the
SYNAPSE keyword.

Melee Weapons Range A WS S AP D Keywords Ref

Xenos Claws and Teeth Melee 1 4+ 3 0 1 -

Unit M T SV W LD OC Ref

Neurogaunt 6" 3 6+ 1 8+ 1

Neurogaunt Nodebeast 6" 3 6+ 1 8+ 1

Monster [555pts]

Exocrine [135pts]

Selections: Bio-plasmic Cannon, Powerful Limbs

Categories: Monster, Great Devourer, Exocrine, Faction: Tyranids

Rules: Blast, Deadly Demise D3, Heavy, Synapse

Damaged: 1-5 Wounds Remaining While this model has 1-5 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Symbiotic Targeting In your Shooting phase, after this model has shot, select one
enemy unit hit by one or more of those attacks. Until the end of the phase, each time a
friendly TYRANIDS model makes an attack that targets that unit, re-roll a Hit roll of 1.

Melee Weapons Range A WS S AP D Keywords Ref

Powerful Limbs Melee 3 3+ 7 0 2 -


Ranged Weapons Range A BS S AP D Keywords
Ref

Bio-plasmic Cannon 36" D6+3 3+ 8 -3 3 Blast, Heavy

Unit M T SV W LD OC Ref

Exocrine 8" 10 3+ 14 8+ 4

Haruspex [125pts]

Abilities Description Ref

Damaged: 1-5 Wounds Remaining While this model has 1-5 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Grisly Spectacle Each time this model is selected to fight, after resolving its attacks, if
one or more enemy units were destroyed by those attacks, each enemy unit within 6" of this
model must take a Battle-shock test.

Melee Weapons Range A WS S AP D Keywords Ref

Ravenous Maw Melee 14 3+ 7 -1 2 -

Shovelling Claws Melee 4 3+ 14 -2 D6+1 Extra Attacks

Ranged Weapons Range A BS S AP D Keywords


Ref

Grasping Tongue 12" 1 3+ 6 -2 D6+1 Precision

Unit M T SV W LD OC Ref

Haruspex 8" 11 3+ 14 8+ 4

Maleceptor [170pts]

Selections: Massive Scything Talons, Psychic Overload

Categories: Monster, Psyker, Great Devourer, Malceptor, Faction: Tyranids, Synapse

Rules: Blast, Deadly Demise D3, Shadow in the Warp, Synapse

Abilities Description Ref

Damaged: 1-5 Wounds Remaining While this model has 1-5 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Encephalic Diffusion (Aura, Psychic) While an enemy unit is within 6" of this
model, each time a model in that unit makes an attack, subtract 1 from the Hit roll, and, if
that enemy unit is Below Half-strength, subtract 1 from the Wound roll as well.
Invulnerable Save This model has a 4+ invulnerable save.

Melee Weapons Range A WS S AP D Keywords Ref

➤ Massive Scything Talons - Strike Melee 3 3+ 9 -2


D6+1 -

➤ Massive Scything Talons - Sweep Melee 6 3+ 7 -1 2


-

Ranged Weapons Range A BS S AP D Keywords


Ref

Psychic Overload 18" D6+3 3+ 10 -2 3 Blast,


Psychic

Unit M T SV W LD OC Ref

Maleceptor 8" 11 3+ 14 7+ 4

Psychophage [125pts]

Selections: Psycholastic Torrent, Talons and Betentacled Maw

Categories: Monster, Great Devourer, Psychophage, Faction: Tyranids, Harvester

Rules: Anti- Psyker 4+, Deadly Demise 1, Devastating Wounds, Feel No Pain, Synapse

Abilities: Bio-stimulus (Aura), Feeding Frenzy, Feel No Pain 5+, Melee Weapons:
Talons and Betentacled Maw, Ranged Weapons: Psycholastic Torrent, Unit: Psychophage

Abilities Description Ref

Bio-stimulus (Aura) While a friendly Tyranids unit is within 6" of this model,
models in that unit have the Feel No Pain 6+ ability.

Feeding Frenzy Each time this model makes a melee attack that targets a unit that is
below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half strength,
add 1 to the Wound roll as well.

Feel No Pain 5+ This Model has a 5+ Feel No Pain

Melee Weapons Range A WS S AP D Keywords Ref

Talons and Betentacled Maw Melee D6+1 3+ 6 -1 2


Anti-psyker 4+, Devastating Wounds
Ranged Weapons Range A BS S AP D Keywords
Ref

Psycholastic Torrent 12" D6 N/A 6 -1 1 Ignores


Cover, Torrent

Unit M T SV W LD OC Ref

Psychophage 8" 9 3+ 10 8+ 3

Force Rules

Anti- Psyker 4+: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti
weapons. Each time an attack is made with such a weapon against a target with the keyword
after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th
Edition Core Rules p28)

Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a
random number of attacks. Each time you determine how many attacks are made with a
Blast weapon, add 1 to the result for every five models that were in the target unit when you
selected it as the target (rounding down). Blast weapons can never be used to make attacks
against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit). (10th Edition Core Rules p26)

Deadly Demise 1: Some models have 'Deadly Demise x' listed in their abilities. When such a
model is destroyed, roll one D6 before removing it from play (if such a model is a
TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of
that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6"). (10th Edition Core Rules p23)

Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a
model is destroyed, roll one D6 before removing it from play (if such a model is a
TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of
that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6"). (10th Edition Core Rules p23)

Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as
Devastating Wounds weapons. Each time an attack is made with such a weapon, if that
attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all
other attacks made by the attacking unit have been allocated and resolved (10th Edition
Core Rules p28)

Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks
weapons. Each time the bearer of such a weapon fights, it can make attacks with that
weapon in addition to the one it chooses to fight with. The number of attacks made with an
Extra Attacks weapon cannot be modified by other rules. (10th Edition Core Rules p28)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with
the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a
single unit for all rules purposes. Each time an attack targets an Attached unit, until the
attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the
Bodyguard models in that unit, even if a Leader in that unit has a different Toughness
characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot
be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last
Bodyguard model in an Attached unit has been destroyed, any attacks made against that
unit that have yet to be allocated can then be allocated to Character models in that unit.
(10th Edition Core Rules p39)

Shadow in the Warp: If your Army Faction is TYRANIDS, once per battle, in either player’s
Command phase, if one or more units from your army with this ability are on the battlefield,
you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield
must take a Battle-shock test. ()

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