Aadhi
Aadhi
Report
on
NON CREDIT MANDATORY COURSE (NCMC)
Physical Education & Sports- 21PE83
Submitted in Partial Fulfillment for the Award of Degree of
Bachelor of Engineering
in
Submitted by
Aadi B Kumar
1RN21AI002
Physical Education
Mr. Prathap N
Physical Edu- Director
External Exam
Name of the Examiners Signature with Date
1.
2.
RN SHETTY TRUST®
RNS INSTITUTE OF TECHNOLOGY
Autonomous Institution Affiliated to VTU, Recognized by GOK, Approved by AICTE
(NAAC ‘A+ Grade’ Accredited, NBA Accredited (UG - CSE, ECE, ISE, EIE and EEE)
Channasandra, Dr. Vishnuvardhan Road, Bengaluru - 560 098
Ph: (080)28611880, 28611881 URL: www.rnsit.ac.in
Department of CSE (ARTIFICIAL INTELLIGENCE & MACHINE LEARNING)
DECLARATION
I, AADI B KUMAR bearing the USN 1RN21AI002, student of Bachelor of Engineering in Dept. of
CSE (Artificial Intelligence & Machine Learning)at RNS Institute of Technology, Bengaluru, hereby
declare that the Non Credit Mandatory Course(NCMC)- NON CREDIT MANDATORY COURSE-
Physical Education & Sports (21PE83) work has been carried out by me under the supervision and
guidance of Department Staff Coordinators submitted by me as a partial fulfillment for the award of
Bachelor of Engineering degree in CSE (Artificial Intelligence & Machine Learning) from
Visvesvaraya Technological University, Belagavi during 2024-25. I also declare that, this work has not
been submitted previously for the award of any degree or diploma, by me, to any institution.
Aadi B Kumar
1RN21AI002
ACKNOWLEDGEMENT
I want to profoundly thank the Management of RNS Institute of Technology for providing me
such a healthy environment for pursuing this work.
I am grateful to Dr. Ramesh Babu H S, Principal, RNS Institute of Technology for providing me
excellent facilities and academic ambience for carrying out this work at RNSIT.
I express my thanks to Dr. Andhe Pallavi, Prof. & Head, CSE (AI & ML) Dept. for her valuable
support.
I am also grateful to NCMC guide Ms. Kavyashre H L & I sincerely acknowledge and thank the
support extended by Dr. Mallikarjun H M, Department NCMC Coordinator during the execution
of NCMC.
I am also grateful to Mr. Prathap N, Physical Education Director for his valuable guidance,
suggestions, and cheerful encouragement during the Non-Credit Mandatory Course NCMC.
Finally, I take this opportunity to extend my gratitude and respect to my parents, teaching and
non-teaching staff of the Department and all my friends who have directly or indirectly supported
me during the period of this course.
Aadi B Kumar
1RN21AI002
Visvesvaraya Technological University
(State University of Government of Karnataka Established as per the VTU Act, 1994)
“Jnana Sangama”, Belagavi - 590 018, Karnataka State
Department of Physical Education & Sports
Guideline for Athletic and Sports
Semester Course Title Content No. of Hours
Fitness Components Meaning and Importance, Fit India Movement, Definition of fitness,
Components of
fitness, Benefits of fitness, Types of fitness and Fitness tips.
Practical Components: Speed, Strength, Endurance, Flexibility, and
Agility
KABADDI
A. Fundamental skills
1. Skills in Raiding: Touching with hands, Use of leg-toe touch,
squat leg thrust, side kick, mule kick, arrow fly kick, crossing of
Speed Strength Endurance baulk line. Crossing of the Bonus line.
Agility Flexibility 2. Skills of holding the raider: Various formations, catching from
particular position, different catches, catching formation and
techniques.
3. Additional skills in raiding: Escaping from various holds,
techniques of escaping from chain formation, offense and defense.
4. Game practice with application of Rules and Regulations.
B. Rules and their interpretations and duties of the officials.
Total 32
A. Fundamental skills hrs
1. Skills in Chasing: Sit on the box (Parallel & Bullet toe method),
3rd Sem Get up from the box (Proximal & Distal foot method), Give Kho
(Simple, Early, Late & Judgment), Pole Turn, Pole Dive, 2 hrs /
Tapping, Hammering, Rectification of foul. week
Kho kho
2. Skills in running: Chain Play, Ring play and Chain & Ring mixed
play.
3. Game practice with application of Rules and Regulations.
B. Rules and their interpretations and duties of the officials.
A. Fundamental skills
1. Skills in Raiding: Touching with hands, Use of leg-toe touch,
squat leg thrust, side kick, mule kick, arrow fly kick, crossing of
baulk line. Crossing of Bonus line.
2. Skills of holding the raider: Various formations, catching from
Kabaddi particular position, different catches, catching formation and
techniques.
3. Additional skills in raiding: Escaping from various holds,
techniques of escaping from chain formation, offense and defense.
4. Game practice with application of Rules and Regulations.
B. Rules and their interpretations and duties of the officials
Track Events
1. Starting Techniques: Standing start and Crouch start (its variations) use
of Starting Block.
2. Acceleration with proper running techniques.
3. Finishing technique: Run Through, Forward Lunging and Shoulder
Shrug.
Long Jump: Approach Run, Take-off, Flight in the air (Hang Style/Hitch Kick) and
Athletics Track- Sprints Landing
th Jumps- Long Jump Shot put: Holding the Shot, Placement, Initial Stance, Glide, Delivery Stance
4 Sem Throws- Shot Put Recovery (Perry O’Brien Technique)
Total 32
hrs
2 hrs /
week
A. Fundamental skills
1. Service: Under arm service, Side arm service, Tennis service,
Floating service.
Volleyball 2. Pass: Under arm pass, Over head pass.
3. Spiking and Blocking.
4. Game practice with application of Rules and Regulations
B. Rules and their interpretation and duties of officials.
A. Fundamental skills:
Overhand service, Side arm service, two hand catching, one hand
Throw ball overhead return, side arm return.
B. Rules and their interpretations and duties of officials
A. Fundamental Skills
Batting - Forward Defense Stroke, Backward Defense Stroke, Off Drive, On
Drive, Straight Drive, Cover Drive, Square Cut. Total 32
Bowling -Out-swing, In-swing, Off Break, Leg Break and Googly. hrs
CRICKET Fielding: Catching - The High Catch, The Skim Catch, The Close Catch
th and throwing at the stumps from different angles. Long Barrier and Throw,
6 Sem
Short Throw, Long Throw,Throwing on the Turn. 2 hrs /
Wicket Keeping week
B. Rules and their interpretation and duties of officials
A.Fundamental Skills
Player Stances – walking, extending walking, L stance, cat stance
Grip – standard grip, choke
grip Batting – swing and
BASEBALL bunt. Pitching
Baseball : slider, fast pitch, curve ball, drop ball, rise ball, change up,
knuckle ball, screw ball,
B. Rules and their interpretation and duties of officials.
Athletics Combined Events: Heptathlon all the 7 events
Combined Events- Decathlon: All 10 Events
Heptathlon & Pole Vault: Approach Run, Planting the Pole,Take-off, Bar Clearance and
Decathlon Jumps- Landing.
Pole Vault Throws- Hammer Throw: Holding the Hammer, Initial Stance Primary Swing, Turn,
Hammer Throw Release and Recovery (Rotation in the circle).
A. Fundamental Skills
1. Passing: Two hand Chest Pass, Two hands Bounce Pass, One hand
Baseball
2. Pass, Side arm Pass, Overhead Pass, Hook Pass.
3. Receiving: Two hand receiving, One hand receiving, Receiving
in stationary position, Receiving while Jumping and Receiving
while Running.
4. Dribbling: How to start dribble, drop dribble, High Dribble, Low
Basketball Dribble, Reverse Dribble, Rolling Dribble.
5. Shooting: Lay-up shot and its variations, One hand set shot, Two
hands jump shot, Hook shot, Free Throw.
6. Rebounding: Defensive rebound and Offensive rebound. Total 32
7. Individual Defence: Guarding the player with the ball and without hrs
the ball, Pivoting.
th 8. Game practice with application of Rules and Regulations.
7 Sem
B. Rules and their interpretation and duties of officials 2 hrs /
week
A. Fundamental skills
1. Catching: one handed, two handed, with feet grounded and in
flight.
2. Throwing (Different passes and their uses): One hand passes
(shoulder, high shoulder, underarm, bounce, lob), two hand passes
(Push, overhead and bounce).
3. Footwork: Landing on one foot, landing on two feet, Pivot,
Running pass.
Netball 4. Shooting: One hand, forward step shot, and backward step shot.
5. Techniques of free dodge and sprint, sudden sprint, sprint and stop,
sprinting with change at speed.
6. Defending: Marking the player, marking the ball, blocking, inside
the circle, outside the circle. Defending the circle edge against the
passing.
7. Intercepting: Pass and shot.
8. Game practice with application of Rules and Regulations.
B. Rules and their interpretation and duties of officials
A. Fundamental skills
1. Basic Knowledge: Various parts of the Racket and Grip.
2. Service: Short service, Long service, Long-high service.
Individual games 3. Shots: Over head shot, Defensive clear shot, Attacking clear shot,
Shuttle Badminton Drop shot, Net shot, Smash.
4. Game practice with application of Rules and Regulations.
B. Rules and their interpretations and duties of the officials.
A. Fundamental skills
1. Basic Knowledge: Various parts of the Racket and Grip (Shake Hand &
Pen Hold Grip).
2. Stance: Alternate & Parallel. Total 32
3. Push and Service: Backhand & Forehand. hrs
th Table Tennis 4. Chop: Backhand & Forehand.
8 Sem 5. Receive: Push and Chop with both Backhand & Forehand.
6. Game practice with application of Rules and Regulations.
B. Rules and their interpretations and duties of the officials 2 hrs /
week
A. Fundamental Skills
1. Catching, Throwing and Ball control,
2. Goal Throws: Jump shot, Center shot, Dive shot, Reverse shot.
3. Dribbling: High and low.
4. Attack and counter attack, simple counter attack, counter attack from
Handball two wings and center.
5. Blocking, GoalKeeping and Defensive skills.
6. Game practice with application of Rules and Regulations.
B. Rules and their interpretation and duties of officials
A. Fundamental skills
1. Basic Knowledge: Various parts of the Racket and Grip.
2. Service: Short service, Long service, Long-high service.
3. Shots: Over head shot, Defensive clear shot, Attacking clear shot, Drop
Ball Badminton shot, Net shot, Smash.
4. Game practice with application of Rules and Regulations.
B. Rules and their interpretation and duties of officials
Table of Contents
(As per 2021 Scheme Physical Education & Sports (21PE83) Syllabus)
Chapter Page
Chapter Name
. No. No.
8 Sports activity-2
9 Sports activity-3
10 Sports activity-4
11 Sports activity-5
12 Sports activity-6
Physical Education & Sports- 21PE83
Chapter 1
Fitness Components, Speed Strength Endurance Agility
Flexibility, Kho kho
1.1 Fitness Components
Physical fitness is essential for overall well-being and optimal performance in sports
and daily activities. The key fitness components include warming up, strength,
speed, agility, flexibility, and cardiovascular endurance. These components
enhance physical efficiency, reduce the risk of injuries, and improve athletic
performance.
Strengths-Pushups-Pullups
1. Definition: It is crucial for overall power, endurance, and resistance to
fatigue.
Pushups
1. Description: Body weight exercise targeting the chest, shoulders, triceps, and
cores.
2. Benefits: Builds upper body strength, improves endurance, and enhances
stability.
Pullups
1. Description: Upper body exercise where one pulls their body up using a
horizontal bar.
2. Benefits: Develops back, shoulder, and arm muscles while improving grip
strength.
3. Benefits:
● Improves quick movements
● Enhances reaction time
● Develops explosive power
Agility-Shuttle Run
1. Definition:
Agility is the ability to change direction quickly while maintaining speed and
control. It is vital for sports requiring quick reflexes and multi-directional
movement.
2. Shuttle Run Test:
The participant runs back and forth between two lines, touching the ground at
each end.
1. Benefits:
● Enhances coordination and reflexes
● Improves reaction time in sports
● Develops footwork and balance
Definition:
Flexibility is the ability of muscles and joints to move through their full range of
motion. It helps in preventing injuries and improving posture.
● The participant sits on the ground with legs extended straight and reaches
forward as far as possible without bending knees.
Benefits:
Definition:
Cardiovascular endurance is the ability of the heart, lungs, and circulatory system to
sustain prolonged physical activity.
Benefits:
1. Speed
Definition:
Speed is the ability to move quickly from one place to another in the shortest time
possible. It is crucial in sports such as sprinting, football, and basketball.
Types of Speed:
Training Methods:
Benefits:
2. Strength
Definition:
Strength is the ability of muscles to exert force against resistance. It is essential for
power-based sports like weightlifting, wrestling, and rugby.
Types of Strength:
● Maximal Strength: The highest amount of force a muscle can exert (e.g.,
deadlifts).
● Explosive Strength: The ability to exert force quickly (e.g., jumping,
sprinting).
● Endurance Strength: The ability to sustain muscular effort over time (e.g.,
pushups, planks).
Training Methods:
Benefits:
3. Endurance
Definition:
Endurance is the ability of the body to sustain prolonged physical activity. It is crucial
for long-distance running, swimming, and cycling.
Types of Endurance:
Training Methods:
Benefits:
4. Agility
Definition:
Agility is the ability to change direction quickly while maintaining speed, balance,
and control. It is important in sports like football, tennis, and basketball.
Training Methods:
● Shuttle Runs
● Ladder Drills
● Cone Drills (Zig-zag sprints, T-test, Illinois agility test)
Benefits:
5. Flexibility
Definition:
Flexibility is the range of motion of a joint or group of muscles. It is crucial for injury
prevention and overall movement efficiency.
Training Methods:
Benefits:
A well-balanced fitness program should incorporate all five components: Speed, Strength,
Endurance, Agility, and Flexibility. Training in these areas improves overall performance,
prevents injuries, and enhances physical well-being.
4. Gameplay:
○ The chasers attempt to tag out the runners by touching them.
○ The runners try to avoid being touched until time runs out.
○ The chasers cannot cross the centerline but can pass the chase by touching
their teammate's back and saying "Kho."
1. Chasing Skills:
● Sitting Position: Chasers must sit properly in the zig-zag formation for quick
movement.
● Kho Technique: The chaser must give a proper "Kho" (pass) by touching the back of
a teammate.
● Sudden Direction Change: Quick turns and feints help in trapping the runner.
● Pole Dive & Tap: Using poles to dive and tag runners in tricky situations.
1. Speed:
2. Strength:
3. Endurance:
● Players must maintain high energy levels for entire 9-minute sessions.
● Drills: Long-distance running, shuttle runs.
4. Agility:
5. Flexibility:
Conclusion
Chapter 2
Athletics Track- Sprints Jumps
2.1 Long Jump
Athletics includes track and field events, which test an athlete’s speed, strength,
endurance, and agility.
● Holding the Shot: Grip it at the base of fingers, not the palm.
● Placement & Initial Stance: The shot rests near the neck; body positioned
sideways.
● Techniques:
○ Glide Technique (Perry O’Brien Technique): A powerful backward
push and turn.
A. Fundamental Skills:
Throw ball is a fast-paced sport similar to volleyball but with catching and throwing
instead of volleying.
A. Fundamental Skills:
1. Serving:
○ Overhand & Sidearm Service: Throwing the ball over the net.
2. Catching & Passing:
○ Two-hand Catching: Secure grip to prevent dropping.
○ Overhead Return: Quick ball return with one hand.
Chapter 3
Athletics
3.1 Track- 110 & 400 meter
1. 110m Hurdles
2. 400m Sprint
The 400m race is a combination of speed and endurance, often called a long
sprint.
Hurdling is a sprint event with barriers that require speed, rhythm, and technique to
clear efficiently.
B. Training Drills
2. High Jump
The high jump requires an athlete to clear a horizontal bar using a powerful takeoff
and effective body positioning.
B. Training Drills
The Discus Throw is a track and field event where an athlete throws a heavy disc
(discus) as far as possible. It requires a combination of strength, technique, balance,
and explosive power.
● The discus is held with fingers spread and the thumb supporting the side.
● Stance: Feet shoulder-width apart, body relaxed, weight distributed evenly.
2. Key Techniques
3. Training Drills
1. The throw must land within the sector lines (34.92-degree angle).
2. The athlete must stay inside the throwing circle until the discus lands.
3. Faults: Stepping outside the circle, throwing outside the sector, or failing to
complete a full rotation.
3.4 Football
Football (Soccer) is a globally popular sport played between two teams of 11 players
each. The objective is to score goals by getting the ball into the opponent’s net while
following specific rules and strategies.
1. Fundamental Skills
A. Kicking Techniques
● Foot Trap: Stopping the ball using the inside, sole, or top of the foot.
● Thigh Trap: Controlling the ball using the thigh to bring it down.
● Chest Trap: Used to absorb and control aerial balls.
C. Dribbling
D. Passing
E. Heading
G. Goalkeeping
4. Training Drills
3.5 Hockey
Hockey is a fast-paced sport played between two teams, where players use sticks to
hit a ball or puck to score goals. The game requires a combination of speed, agility,
coordination, and strategic teamwork.
1. Fundamental Skills
C. Shooting Techniques
E. Goalkeeping Skills
4. Training Drills
● Passing & Shooting Drills: Quick passing, triangle plays, target shooting.
● Agility Drills: Cone dribbling, shuttle runs, speed ladder exercises.
● Defensive Drills: 1v1 tackling, marking, intercepting passes.
Chapter 4
Athletics Track- Relays Jumps-Triple Jump
1. Relay Races
Relay races involve teams of four runners passing a baton while covering a set
distance. The most common relay races are:
A. Key Techniques
1. Starting Position – First runner begins in a crouch start using starting blocks.
2. Baton Holding & Carrying – Held at the lower end with a firm grip to avoid
drops.
3. Baton Exchange Zones – Runners must exchange the baton within a 20m
zone.
4. Exchange Techniques –
○ Upsweep Method: Receiver grabs baton from below.
○ Downsweep Method: Receiver grabs baton from above.
○ Push Pass: The outgoing runner receives the baton with an extended
arm.
5. Finishing the Race – The last runner must sprint through the finish line
without slowing down.
2. Triple Jump
The Triple Jump consists of a hop, step, and jump, requiring explosive power and
balance.
1. Approach Run – A fast sprint to generate momentum (usually 12-16 strides).
2. Hop Phase – Jump off the same foot as takeoff and land on the same foot.
3. Step Phase – Switch legs, landing on the opposite foot.
4. Jump Phase – A powerful leap into the sand pit, landing with both feet.
The Javelin Throw is a track and field event where athletes throw a spear-like object
as far as possible while following specific techniques and rules.
1. Basic Techniques
● American Grip: Thumb and first two fingers grip the cord.
● Finnish Grip: Javelin held between the thumb and index finger.
● V Grip: Javelin is held between the index and middle finger.
B. Approach Run
C. Throwing Phase
1. Withdrawal – Javelin is brought back behind the head while running.
2. Cross-Step (5 Stride Rhythm) – A sideways step that builds momentum.
3. Final Stride & Release –
○ The throwing arm extends fully.
○ The chest leads, and the body leans back before release.
○ Javelin should be thrown at an optimal angle of 30° to 36° for
maximum distance.
D. Recovery Phase
● After release, the thrower must not cross the foul line.
● A controlled landing helps avoid injury.
2. Training Drills
CRICKET
Cricket is a bat-and-ball game played between two teams of eleven players each. The
game involves batting, bowling, fielding, and wicketkeeping, with the primary
objective of scoring more runs than the opponent.
1. Fundamental Skills
A. Batting Techniques
B. Bowling Techniques
C. Fielding Skills
Basic Rules:
BASEBALL
Baseball is a bat-and-ball sport played between two teams of nine players each. The
game is played on a diamond-shaped field, where teams take turns batting and
fielding. The objective is to score more runs than the opponent by hitting the ball and
running around bases.
1. Fundamental Skills
A. Batting Techniques
B. Pitching Techniques
C. Fielding Skills
D. Base Running
● Innings: A game consists of nine innings, each team bats once per inning.
● Scoring: A run is scored when a player touches all four bases and returns
home.
● Outs: A batter is out if caught, struck out (three strikes), or tagged before
reaching a base.
● Pitch Count: Four balls result in a walk, three strikes result in an out.
● Batting Drills: Tee drills, soft toss, and live batting practice.
● Pitching Drills: Accuracy practice, speed training, grip strengthening.
● Fielding Drills: Ground ball practice, relay throws, reaction drills.
● Strength & Conditioning: Sprinting, core training, shoulder strengthening.
Chapter 5
Athletics Combined Events
Pole vault is a track and field event where an athlete uses a long, flexible pole to jump
over a high bar. It is part of the decathlon (for men) and heptathlon (for women),
both of which are multi-event competitions testing an athlete’s all-around ability.
1. Fundamental Techniques
A. Approach Run
● The pole is planted into the box at the end of the runway.
● Athletes push off the ground using one foot while keeping the pole vertical.
● A strong arm drive and upward extension are crucial for height.
C. Swing Phase
● The athlete swings their trail leg forward while gripping the pole.
● The body inverts into a vertical position as the pole bends and recoils.
● Core strength and timing are essential for effective lift.
E. Landing
Hammer Throw
1. Introduction
Hammer Throw is a track and field event where an athlete swings a heavy metal ball
attached to a wire and releases it for maximum distance. It requires strength,
coordination, and balance.
2. Fundamental Techniques
● Grip & Stance: The hammer is held with both hands using a firm grip, with
feet shoulder-width apart.
● Swing Phase: The athlete performs preliminary swings to build momentum.
● Turns & Acceleration: The thrower rotates within a circle, increasing speed
with each turn.
● Release & Follow-Through: The hammer is released at an optimal angle
(35-45 degrees) for maximum distance.
3. Training Aspects
Basketball
1. Fundamental Skills
A. Passing
B. Dribbling
C. Shooting
Netball
1. Fundamental Skills
B. Shooting
Chapter 6
Individual games
6.1 Shuttle Badminton
1. Introduction
2. Fundamental Skills
A. Basic Knowledge
B. Service Techniques
C. Shots in Badminton
1. Overhead Shot: A basic shot played from above the head.
2. Defensive Clear Shot: A high and deep shot to push the opponent to the
backcourt.
3. Attacking Clear Shot: A faster and more aggressive clear shot.
4. Drop Shot: A soft shot that lands near the net.
5. Net Shot: A gentle shot played near the net to force the opponent forward.
6. Smash: A powerful, downward-angled shot used to finish a rally.
4. Training Aspects
1. Introduction
Table Tennis, also known as Ping Pong, is a fast-paced indoor sport played with a
lightweight ball and small paddles. It requires quick reflexes, precise hand-eye
coordination, and strategic shot placement. Matches can be played in singles (one vs.
one) or doubles (two vs. two).
2. Fundamental Skills
A. Basic Knowledge
● Understanding the parts of the paddle (grip, rubber surface, and handle).
4. Training Aspects
6.3 Handball
1. Introduction
Handball is a fast-paced team sport played on a rectangular court, where players pass
and dribble a small ball with their hands to score goals in the opponent's net. It
requires speed, agility, endurance, and teamwork. A standard handball match consists
of two halves of 30 minutes each with teams of seven players (including the
goalkeeper).
2. Fundamental Skills
1. Catching:
○ One-handed and two-handed catching techniques.
○ Catching with feet grounded and in motion.
○ Securing the ball while under defensive pressure.
2. Throwing Techniques:
○ Jump Shot: Used to shoot over defenders.
○ Center Shot: A basic shot from the middle of the court.
○ Dive Shot: Executed while diving towards the goal.
○ Reverse Shot: An unexpected shot using the backhand.
B. Dribbling
4. Training Aspects
1. Introduction
Ball Badminton is a fast-paced racquet sport played with a yellow woolen ball instead of a
shuttlecock. It is traditionally played in India and requires agility, reflexes, and teamwork. A
standard match is played between two teams of five players each on a 12m x 24m court
divided by a net. The game can be played both indoors and outdoors.
2. Fundamental Skills
1. Grip:
○ Standard Grip: Used for most strokes and provides control.
○ Choke Grip: Holding the racquet higher up for better maneuverability.
2. Player Stances:
○ Walking and extended walking stance.
○ L-stance for quick lateral movements.
○ Cat stance for defensive positioning.
B. Service Techniques
● Short Service: Used to keep the ball low and force the opponent into a weak return.
● Long Service: A powerful serve that sends the ball deep into the opponent’s court.
● High Service: A strategic serve that gives the server time to reposition.
C. Stroke Play
● Overhead Shot: Played with an extended arm to hit the ball forcefully.
● Defensive Clear Shot: Sending the ball high and deep into the opponent’s court.
● Attacking Clear Shot: A faster, more aggressive clear shot used to pressure the
opponent.
● Drop Shot: A soft stroke that lands close to the net.
● Net Shot: A controlled shot played close to the net to disrupt the opponent.
4. Training Aspects
Chapter 7
Aerobics
I had participated in the 3 days NCMC aerobics session conducted by our RSC members and
the sessions were led by our physical education director, Mr. Prathap sir. The sessions were
very exhilarating and energetic. Everyone was having a lot of fun while exercising
themselves!
Chapter 8
StepUp 4.0
"StepUp 4.0 – You Run, We Plant" is a 5KM run promoting fitness and environmental
sustainability. For every participant who completes the run, a tree is planted to contribute to a
greener planet.
There was a warm up zumba session before the event commenced which got everybody
prepared for the 5K run!
Chapter 9
VTU Badminton
Event Highlights:
1. Participation and Team Formation:
· Several departments formed their own teams, with both singles
and doubles
matches conducted.
· The participants showcased impressive badminton
skills, including powerful smashes, strategic drop shots, and
quick footwork.
2. Match Atmosphere:
· The match drew a lively audience of students and
faculty members, who enthusiastically cheered for their
respective departments.
· The energetic environment added to the excitement,
motivating the players to perform their best.
3. Outstanding Performances:
· Many players displayed excellent racket control,
agility, and strategic shot placement.
Chapter 10
RNSIT Sports Club
Similar to the StepUp 4.0, the 5.0 also had the motto of “you run, we plant”. In the 6.0
version, the motto was changed to “run for education”.
I had participated in 4.0 as a runner. In the next two versions, I became a part of the
organizing committee. We had a lot to work for like seeking for sponsors, setting up the
decorations, guests etc.
For the 6.0 version, we went on to donate books, bags and bottles to the students of
government schools in Ramanagara.
Chapter 11
Cricket Championship
Event Highlights:
2. Match Atmosphere:
3. Outstanding Performances:
Chapter 12
National Sports Day
On August 28, 2023, RNS Institute of Technology (RNSIT) commemorated
National Sports Day with a series of activities emphasizing physical fitness and
active living. The event was organized by the RNSIT Sports Club (RSC) in
collaboration with the Physical Education Department. Key highlights include:
1. Aerobics Session
2. Recreational Activities
3. Community Engagement