Escape Game
Criteria Points Points earned:
Escape Games and 10
Randomness: Add a
backdrop.
Add 2 sprites.
Keeping Score: 10
Make the chaser sprite "say"
the amount of time the player
sprite survived.
Play a Sound if Caught: 10
Add a sound to your game
and program your project to
play that sound.
Play a Game with a Friend: 10
Program one sprite to be
controlled by another player.
Change up the Player: 10
Change up your player's
costume whenever it touches
another Sprite.
Speed Up the Chase: 10
Make the game harder by
making the chasers faster.
High Score: 10
Create a new variable that
stores the game's current
high score.
Submission Document: 30
Write your responses in
complete sentences.
Platform Game
Criteria Points Points earned:
Use Events to Make the Sprite Jump: 10
1. Program your player sprite to jump
when the up arrow key is pressed.
2. Create a condition that says if the
sprite is not touching a platform, then
it should move down.
3. Make the player sprite fall when it
is not touching a platform.
Move the Sprite Left and Right: 10
Program your sprite to move left and
right
Create a Winning Condition: 10
1. Program an "if" block to decide if
the player wins the game.
2. Add a celebration when the player
sprite wins the game.
Time to Celebrate: Create a wild 10
winning celebration for your sprite if
they win.
Moving Platforms: Make your game 10
more challenging by creating moving
platforms
Shrinking Platforms: create a 10
shrinking platform to increase your
game’s difficulty
Splash! You Lose: Create a way for 10
the player to lose in your game
Add some tunes: ass background 10
music to your game
Bug Fix: Land on your feet… or not: 10
Fix the bug that allows things other
than a sprite’s feet to keep it on the
platform.
Submission document: responses
are written in complete sentences
Launcher Game
Criteria Points Points earned:
Launch a sprite: create an event that 10
will happen when the spacebar is
pressed.
Turn the sprite left and right: create 10
events for the left and right arrow
keys. Make the event “smooth”
Spawning enemies: make the enemy 10
sprite clone itself, bounce around the
stage, and move in random
directions
Keeping Score: create a score 10
variable to keep score for your player
Finish line cheer: program a sound to 10
play if the player touches the finish
line
Play with a friend: add a second 10
player to the game
Shrinking finish line: program the 10
finish line to get smaller as the player
scores more points
Bonus points: create a sprite that, 10
when touched, gives the player extra
points
Submission document: responses 20
are written in complete sentences
Quest Game
Criteria Points Points earned:
Places to Go: Program the game to begin on the “town” 10
backdrop.
For each entrance sprite:
● Program the backdrop to change
● Hide all entrance sprites when the backdrop changes
● Show all the entrances when the backdrop changes to
"town"
Add an exit: 10
Copy the code from the house sprite to the exit sprite.
1. Copy the code from the house sprite to the exit sprite.
2. Exchange the "show" and "hide" blocks.
3. Change the "switch backdrop" value to "town."
4. Remove the "broadcast" block.
5. Make the exit sprite change costumes depending on
the backdrop using the "when backdrop switches" and
"switch costume" blocks.
Hide the object: Hide the object at the start of the program using 10
"when backdrop switches" and "hide" blocks.
Add Storytelling Elements: 10
Add text to the narrative sprite's three costumes to introduce your
story.
Program the slides to show.
Make the character sprite say something when the backdrop
changes.
Peek-a-boo: make the game more challenging by showing the 10
object only if the character is nearby
Musical objects: add some interactive items that make sound 10
when the character walks over them
Obstacle obstruction: make the maps more realistic by preventing 10
the character from running into obstacles like trees or buildings
Hide and seek: hide the object in a random location each time 10
Submission document: responses are written in complete 20
sentences
Cave Surfing Game
Criteria Points Points earned:
Create a Scrolling Backdrop: 10
Make the player 1 sprite move across the screen.
Make the sprite keep moving across the screen.
Reset the sprite's position at the start of each game.
3. Making the Parrot Rise and Fall: 10
Add an if-else statement and a "space key pressed?" block to your
program that makes the sprite move up and down when the user
presses and releases the spacebar.
Program the if condition to move y by 5, and the else condition to
move y by -5.
Add costume changes to make the sprite look more realistic as it
flies up and down.
Winning and Losing at Cave Surfing: 10
Program a winning condition for the player sprite. (hint: use if
statements and color sensing blocks)
Program a losing condition for the player sprite. (hint: the cave
walls all have a black border)
Program the game to reset when someone wins or loses. (hint:
use a stop-all block)
Make Your Own Music: Add a drum beat and background music 10
to your game
Add another cave section: design a new cave sprite with black 10
edges and add it to your game
Make the game harder: make the player press the spacebar over 10
and over to keep the sprite in flight
Dangerous cave walls: make the player sprite explode when it 10
touches the walls of the cave
Add another level: create additional game levels that get faster 10
and harder as the game progresses
Submission document: responses are written in complete 20
sentences