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The document outlines a structured curriculum for teaching basic programming concepts through interactive games and activities across five levels. Each level introduces new elements such as movement, looks, sound, sensing, and operators, progressively building on skills like event handling, variable usage, and user interaction. Activities include games like Maze Runner, Piano Tiles, and Math Quiz Game, designed to engage learners in a fun and educational manner.
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0% found this document useful (0 votes)
14 views2 pages

Scratch

The document outlines a structured curriculum for teaching basic programming concepts through interactive games and activities across five levels. Each level introduces new elements such as movement, looks, sound, sensing, and operators, progressively building on skills like event handling, variable usage, and user interaction. Activities include games like Maze Runner, Piano Tiles, and Math Quiz Game, designed to engage learners in a fun and educational manner.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Level 1: Basic Movement & Interaction (Motion, Control, Variables, Events)

1. Maze Runner – Guide a sprite through a maze using arrow keys. Introduces
movement, loops, and basic variables (like steps count).
2. Catch the Falling Object – A sprite moves left and right to catch a falling object.
Introduces event-based movement and score tracking.
3. Simple Race Game – Two sprites move forward when keys are pressed. The
first to reach the finish line wins. Introduces variables for tracking distance.

Level 2: Adding Looks (Motion, Control, Variables, Events, Looks)

4. Dancing Sprite – A sprite changes costumes and moves with keyboard input.
Introduces costume changes and animations.
5. Character Storytelling – A sprite changes expressions and moves when
clicked. Teaches how to switch backdrops for different scenes.
6. Blinking Lights Challenge – A traffic light or a simple animation using changing
colors and costumes.

Level 3: Adding Sound (Motion, Control, Variables, Events, Looks, Sound)

7. Piano Tiles – When clicking on different areas, different notes play. Introduces
sound effects and timing.
8. Jumping Music Game – A character jumps when a key is pressed, and sound
plays when it lands.
9. Talking Parrot – The sprite repeats what the user types using the "say" and
"play sound" blocks.

Level 4: Adding Sensing (Motion, Control, Variables, Events, Looks, Sound,


Sensing)

10. Obstacle Avoidance Game – The sprite moves using arrow keys but must avoid
touching certain objects. Uses "touching color" sensing.
11. Hand Gesture Game (Webcam Required) – Uses "video sensing" to move a
sprite by detecting motion.
12. Reaction Time Test – A sprite changes color randomly, and the player must
press a key as fast as possible. Uses "key pressed?" sensing.
Level 5: Adding Operators (Motion, Control, Variables, Events, Looks,
Sound, Sensing, Operators)

13. Math Quiz Game – A game asks random math questions, and the player must
input the correct answer. Uses random numbers and comparisons.
14. Speed Booster Game – A car moves, but the speed depends on a variable
controlled by pressing keys. Uses mathematical calculations to modify speed.
15. Guess the Number – The game picks a random number, and the player
guesses it, with hints like "too high" or "too low."

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