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KAMBIO Rules English

KAMBIO is a card game where players aim to achieve the lowest score by viewing, swapping, and matching cards over multiple rounds. Players start with four cards and can use various ability cards to manipulate their hands and those of their opponents. Scoring is based on the total value of cards held at the end of each round, with special rewards for specific card combinations.
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0% found this document useful (0 votes)
266 views2 pages

KAMBIO Rules English

KAMBIO is a card game where players aim to achieve the lowest score by viewing, swapping, and matching cards over multiple rounds. Players start with four cards and can use various ability cards to manipulate their hands and those of their opponents. Scoring is based on the total value of cards held at the end of each round, with special rewards for specific card combinations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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KAMBIO RULES

OVERVIEW:

Get the lowest score by viewing, swapping and matching cards. A game consists of multiple rounds, each player adds
his/her score each round.

SET UP:

Deal four cards, face down, to each player in a 2x2 grid.


At the beginning of each round, players can view their bottom one cards once.

GAMEPLAY:

For the first turn, the player left of the dealer draws a card, views it without
showing anyone, and can either discard it face up or exchange it with a card
from their hand, discarding the exchanged card face up next to the deck. Play
continues in a clockwise direction.

For future turns, players can either draw a card without showing anyone from the deck or discard pile and exchange it
with a card from their hand. If a player draws a card from the deck and chooses not to exchange it, they can play it directly
into the discard pile allowing them to use the card’s abilities. Cards must be played directly from the deck into the discard
pile in order to use the abilities. Cards discarded from player’s hands do not have abilities.

ABILITY CARDS:

Certain cards allow players to view and swap cards. Ability card values start at 7 and end at 14.

Note: Players do not have to use the ability if they do not want to.

LOOK AT YOUR OWN: LOOK & SWAP:

Sevens and eights allow Thirteens allow players to view any card
players to view one card on the table and choose to exchange the
in their hand. viewed card with another card, without
viewing the other card.

LOOK AT OTHERS:

Nines and tens allow


players to view one card
in one opponent’s hand. DOUBLE LOOK & SWAP:

Fourteens allow players to view


BLIND SWAPS: one of his card and one of other card
then exchange any cards
Elevens and twelves
allow players to swap Note: Swap cards can be used between
any of others two cards any two players on the table i.e. players
table without viewing the can swap cards between opponent’s
cards. hands.
MATCHING:

At any time in the game, regardless of turn, players can reduce the number of cards in their hands by being the first to
match the last discarded card with a card from their hand or from an opponent's hand. A successful match is placing a
card of the same value of the last discarded card onto the discard pile.

If you successfully match an opponent's card, you can choose a card from your hand to replace the card used to match
from your opponent's hand. You may not view the card you give your opponent.

Note: Players can only use one physical hand and have one attempt per discarded card. An “attempt” is revealing the
card enough for someone to see it.

INCORRECT MATCHING:

If a player incorrectly attempts a match from their hand, they must return the card and take a penalty card from the deck
and add it to their hand, without viewing the card. If a player incorrectly attempts a match from an opponent’s hand, the
opponent decides if the other player should take the mismatched card or return it and take a penalty card without looking.

Note: Incorrect attempts must be shown to the whole table.

CALLING “KAMBIO”:

In replacement of a turn, players can call “KAMBIO” allowing their opponent’s one more turn before the round ends. The
KAMBIO Caller’s hand is locked from viewing, matching and swapping. Reducing your hand to zero cards is an automatic
“KAMBIO” call.

Note: If playing 1v1, the KAMBIO Caller’s hand is not locked.

SCORING:

After the last turn, players reveal their cards and add up the values of their cards to get their hand score.

If the KAMBIO Caller has the lowest score, the Caller receives their hand score.

Everyone else get their hand score.

If one or more players ties or beats the KAMBIO Caller, the Caller doubles their hand scores

Everyone else receives their hand scores.

GAME STRUCTURE:

Play to a set number of rounds or set value. The lowest cumulative score wins.

ADD-ONS:

Holding both 14’s and nothing else at the end of a round is rewarded with a hand score of -15 points.

Holding one 14 and card(s) that result in a hand score of exactly 25 points is rewarded with a hand score of -10 points.

"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw

Well...let's play KAMBIO!

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