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Laevantinhomerun

The discussion revolves around the perception of meta players in gaming, emphasizing that being a meta player involves strategic team building and game knowledge, rather than just using overpowered characters. It contrasts casual players' views on meta play styles, suggesting that many meta players enjoy using non-meta characters while applying their skills. Additionally, the conversation touches on the trend of ambiguous and surreal endings in films, noting that this has become more common and may be influenced by diverse storytelling in recent cinema.

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twofork006
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0% found this document useful (0 votes)
9 views5 pages

Laevantinhomerun

The discussion revolves around the perception of meta players in gaming, emphasizing that being a meta player involves strategic team building and game knowledge, rather than just using overpowered characters. It contrasts casual players' views on meta play styles, suggesting that many meta players enjoy using non-meta characters while applying their skills. Additionally, the conversation touches on the trend of ambiguous and surreal endings in films, noting that this has become more common and may be influenced by diverse storytelling in recent cinema.

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twofork006
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We take content rights seriously. If you suspect this is your content, claim it here.
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> Makes me think if majority only rely on meta charactesr and not in game knowledge

and proper teambuilding.

Yeah, for me, being a meta player means knowing proper team building, aura
management, utilising reactions, proper rotations, etc, to make my team as strong
as possible, even when I'm playing non-meta characters for fun.

But I feel like some people think meta players are just using the most OP
characters possible every single time. As if when a player says they know meta,
people immediately assume that they never ever use non meta characters. Mostly
casuals who think like this, and then dismissing the meta play style as not fun,
and saying their way of playing is the most fun.

Most meta players love using non-meta chars for fun then utilise their game
knowledge to make those characters work. Best example of this is Amber melt comp.
Fun to play, but mess up your aura, aim, or positioning and you lose the entire
rotational dps.

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2 mo. ago
ohlordwhywhy

SPOILER
"[movie named] ending reddit explained". Vague, ambiguous and surreal endings. Have
they happened more often recently?

View spoiler
Sometimes what feels like it's commonplace to one person may just have been a
coincidence or really a thing with that person specifically. Like someone says
"have you noticed everybody's got no time these days" but maybe everyone's just
avoiding the guy specifically.

I've noticed vague, ambiguous and surreal endings are more frequent in the past few
years I think. By ending I mean the very last shot.

Either that or I've become lazier and/or dumber as I more frequently feel the urge
to google "[movie name] ending reddit". Or maybe it's recency bias, anyway it's
really hard to tell on my own, I wonder if this is a shared impression.

No problems with all these ambiguous, vague or surreal endings btw. Some examples
that come to mind:

Herectic , Anora and Red Rocket (actually may just be a Sean Baker thing, Florida
Project does it too) , MaXXXine , Conclave , Infinity Pool , The Killer , Triangle
of Sadness , Love Lies Bleeding , Juror #2
Also on TV with The Curse and Swarm

I'm sure some of these will prompt you into saying "what? yes, he is a moron, how
did he not understand the ending of MOVIE"

At this point I should clarify: it's not that I don't get the ending of the movie,
though for two of those I didn't get the ending, it's just that for these movies I
find that the very final shots have potential to be a bigger point of discussion
than many other scenes in the movie. .

Which isn't a given for every movie. So many movies may end with final shot that
simply says "that's it folks", neutral, the shot means less than what just
happened.

But for other movies suddenly the protagonists are running in an impossible
setting, a character sees something that's impossible, someone important shows up
and it cuts before they say anything, or simply a shot of some unrelated people
walking that works as a metaphor.

Has this been your experience? Do you have a take on it? I particularly don't have
any negative or positive opinions. It's normal in cinema that some periods everyone
just decides to do similar things. Sometimes it's tragic endings, sometimes it's
characters talking over each other, other times it's people rubbing vaseline on the
lenses for a close up shot of Audrey Hepburn. It just happens.

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Cunfuzzles2000

2mo ago
I think there are a couple things happening.

Stylized realism is in vogue right now. Additionally I think we’re seeing more
exploration of pacing, plot structures, interesting twists of mise en scene right
now due to increased diversity in who gets to tell those stories. We have more
films made by marginalized groups that Hollywood ever let happen in the past.

Another aspect is that we just went through one of the most mind numbing vapid eras
in film imo, at least on a mainstream level. 2010 to 2020 was just nonstop sequel,
clueless comic book adaptation, lots of slop tbh (in my opinion at least).
Personally I find movies to be in a very exciting place right now.

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u/L-J-Peters avatar
L-J-Peters

2mo ago
The metrics show that in the streaming age, you need your film being discussed more
on social media and content being made about it for it to permeate in the flood of
options available. "X MOVIE explained" forum posts or YouTube videos are likely to
spring up organically if you do make a film a little ambiguous, particularly with
the ending as general audiences are basically primed to receive closure.

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overproofmonk

2mo ago
While I agree that there seem to be a whole new crop of filmmakers currently who
are willing to end their films with notably ambiguous/symbolic/poetic final images
and scenes....it is not particular new either. Films across all decades of cinema
have done this sorts of thing, and from lots of different countries and
schools/waves of filmmaking.

In fact, while I think of this sort of thing in my own head as the "French ending"
(probably because many French films I have loved include a final moment that is
almost its own mini-film, and/or that throws a sideways twist, leaving you to
question other aspects of the story you just saw)...ultimately it is probably not
at all fair or accurate to ascribe it to French filmmakers - even if they have been
playing with surreal/ambiguous moments inserted into otherwise very realist films
for many decades now.

Some examples through the ages, off the top of my head and more or less random
picks:

Swimming Pool dir. by François Ozon (2003)


Man on the Train dir. by Patrice Leconte (2002)
That Obscure Object of Desire dir. by Luis Buñuel (1977)
L'Avventura dir. by Antonioni (1960)
Rashomon dir. by Kurosawa (1950) (arguably not quite what you are thinking of,
given how overtly the ambiguity here is part and parcel of the story from the very
beginning...but I think worth listing here for how influential it was on later
filmmakers)
The Killing of a Sacred Deer dir. by Yorgos Lanthimos (2017)
Madeleine's Madeleine dir. by Josephine Decker (2018)
Inception dir. by Christopher Nolan (2010) (I almost hate to put this film in with
the others on this list, as at least to me, the way it almost forces the ambiguity
of the final shot feels anything but open-ended...but I can't argue against its
dramatic flair, and for a big-budget Hollywood movie like that to end with any
amount of ambiguity is pretty noteworthy)
American Psycho dir. Mary Harron (2000)
Barton Fink dir. by the Coen Brothers (1991)
A Serious Man dir. by the Coen Brothers (2009) - the rare film with both an
ambiguous ending AND opening!
The Color of Pomegranates dir. by Sergei Parajanov (1969)

...And let's just also include Monty Python and the Holy Grail (1975) for the sheer
audacity of, well, so much of the story's construction and framing devices, let
alone its finale.

At any rate: I think you are right to note that this motif is coming back into use
in the last several years. Personally, I feel that we are in a little moment of
incredibly interesting films being made - maybe not quite a golden age, but at
least a 'golden blip'? But the thing that is worth remembering is that the
filmmakers behind many of today's films have unprecedented access to ALL of the
films on the above list, and quite beyond it - today's directors are more fluent in
cinema's history and reach than perhaps any generation before. At least, the folks
I know working today are film lovers through and through, and have crazy-
encyclopedic knowledge of so many different films across all genres and time
periods.

And so, while it's unfair to simply say that, for example, Heretic wouldn't exist
without films such as Coppola's The Conversation and Ridley Scott's Blade Runner
having preceded it...the directors of Heretic, Scott Beck and Ryan Woods, have
mentioned Coppola as an inspiration and influence, for example.

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Majestic-Instance610

2mo ago
Most of those movies you listed where produced by a24. Surreal endings have always
been prominent in film especially arthouse films and a24 is the closest thing we
have to arthouse productions currently. That’s definitely not the entire reason but
it’s definitely an influence

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ParrotChild

2mo ago
Can you explain "A24 is the closest thing we have to arthouse productions
currently"?

Do you mean in terms of US productions, or worldwide releases?

I can't say I'd agree with either, but the former would be at least a little easier
to stomach.

Also, just because a movie ends on a strong visual metaphor doesn't necessarily
mean it's also surreal. It might be, but it's not guaranteed.

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u/No-Control3350 avatar
No-Control3350

2mo ago
Juror no 2 an "ambiguous, surreal" ending? Suuuure, you're right that only on
reddit would that ridiculous movie get any more than a 1 star rating or any
discussion whatsoever. See also Batgirl, those two are the best films of the decade
on here because redditors are ridiculous.

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