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Trading - Minecraft Wiki

The document provides an overview of the trading system in Minecraft, detailing how players can trade emeralds for items with villagers and wandering traders. It explains the mechanics of trading, including villager levels, trade slots, and the economic factors affecting trade prices. Additionally, it describes non-trading villagers and their characteristics, as well as specific trade offers available in both Java and Bedrock editions of the game.

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0% found this document useful (0 votes)
60 views1 page

Trading - Minecraft Wiki

The document provides an overview of the trading system in Minecraft, detailing how players can trade emeralds for items with villagers and wandering traders. It explains the mechanics of trading, including villager levels, trade slots, and the economic factors affecting trade prices. Additionally, it describes non-trading villagers and their characteristics, as well as specific trade offers available in both Java and Bedrock editions of the game.

Uploaded by

yooljang2013
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Minecraft Wiki EXPLORE GAMES MINECRAFT MINECRAFT DUNGEONS WIKI COMMUNITY

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Trading SIGN IN TO EDIT

WIKI

Minecraft Interactive Experience

For the mechanic used with piglins, see Bartering.

The trading system is a gameplay mechanic


that allows players to trade principally
emeralds for items (and vice-versa) with
villagers, as well as wandering traders.

Contents [ hide ]
The current trading menu in Java
Edition.
1. Mechanics
Recent Images
1.1. Economics

2. Non-trading villagers

2.1. Nitwit

2.2. Unemployed villager

3. Java Edition oFers


The current trading menu in Bedrock
3.1. Armorer
Edition.
3.2. Butcher FarlandsEndWithExternalPro Bogged2
gram in Bogged
3.3. Cartographer
in Java Edition hard limits 24 hours ago
3.4. Cleric 20 hours ago
3.5. Farmer

3.6. Fisherman
Others like you also viewed
3.7. Fletcher

3.8. Leatherworker

3.9. Librarian

3.10. Mason
Villager Minecraft Wiki Enchanting
3.11. Shepherd

3.12. Toolsmith

3.13. Weaponsmith

4. Bedrock Edition oFers


Popular Pages
4.1. Armorer
Everything You Need to Know
4.2. Butcher
About Collision Point
4.3. Cartographer Presented by NHTSA
4.4. Cleric

4.5. Farmer Smithing Template

4.6. Fisherman

4.7. Fletcher
Brewing
4.8. Leatherworker

4.9. Librarian

4.10. Shepherd Villager

4.11. Stone Mason

4.12. Toolsmith Enchanting


4.13. Weaponsmith

5. Wandering trader sales

5.1. Java Edition sales

5.2. Bedrock Edition sales

6. Notes

7. Achievements

8. Advancements

9. Video

10. History

11. Issues

12. Trivia

13. Gallery

14. References

Mechanics
Pressing use on an adult villager with a profession, or on a wandering trader, opens a
menu, allowing a player to trade with the villager or wandering trader. This action
pauses any path]nding the entity was doing. If the entity takes damage while
trading, the trading menu closes.

All transactions involve emeralds. Villagers buy or sell goods for emeralds, and
wandering traders sell items for emeralds but do not buy items. Trading is the only
legitimate method of acquiring the globe banner pattern, woodland explorer maps,
and ocean explorer maps in Survival mode. It is also the only renewable way to obtain
bells, diamond gear (up until 1.20.1)[note 1], lapis lazuli[BE only], bottles o' enchanting,
glass, sand, red sand, coral blocks, and small dripleaves.

Villagers have ]ve career levels that can be increased by trading with them. Each
villager starts at the "novice" level. A villager's level can be seen in the trading menu.
The badge they wear can also be identi]ed: stone for a novice, iron for an apprentice,
gold for a journeyman, emerald for an expert, and diamond for a master. Trading until
the villager's trading bar gets full unlocks the next level of trades. When a player
trades with a villager, both the villager and the player gain experience. All villager
trades reward the player with 3–6 experience, plus an additional 5 experience if the
villager levels up due to the trade. Trading with a wandering trader also rewards the
player with some experience, although the trader does not have experience levels to
gain. A villager levels up when its experience bar becomes full and gains up to two
new trades, along with keeping their old ones. Additionally, a villager receives a
Regeneration eFect, and becomes surrounded by pink particles for ten seconds.

Level Badge Name Total Villager experience required

1 Novice Available from start

2 Apprentice 10

3 Journeyman 70

4 Expert 150

5 Master 250

A villager's profession dictates the trading pool used to determine its trades. For
example, villagers wearing straw hats are farmers, so their trades are based on the
Farmer trade pool. Each profession unlocks a pre-de]ned and ]nite set of oFers.
DiFerent professions are assigned to each villager based on their job-site block. This
profession is indicated by their appearance and in the trading interface. Novice
villagers who have not traded can lose their profession and change back into
unemployed villagers if their claimed job site block is removed. Removing and then
replacing a job site block can alter the trades oFered, and a villager with no
experience resets its trades every so often. Once a player trades with a villager, the
villager keeps its profession forever and subsequently locks in the oFered trades.

Villagers run out of stock after a certain number of trades, the exact number is
diFerent for each item and referenced in the tables below. When villagers work at
their job site blocks, they activate their oFers again, up to twice per day. When an
oFer is disabled, a red "X" appears in the trading interface, and the villager displays
the same particle eFect as an oFer being created.

Villagers distinguish between data values, so damaged tools cannot be traded in


place of fully repaired tools.[Bedrock Edition only] NBT data, however, is ignored, so the
content of a written book does not matter. However, written books can no longer be
sold to villagers, and no villagers currently buy any tools that have durability.

Economics
In Java Edition, villagers can have a maximum of 10
trades. Each level unlocks a maximum of two new
trades. If a level can pull from more than two trades,
the two oFered trades are chosen randomly from the
set.

In Bedrock Edition, villagers have 7–11 trade slots.


Some slots with multiple possible trades display only
one trade; for example, farmer villagers have 4
Permanent discounts
potential trades in their ]rst trade slot, so each trade
(observed prices may be
has a 1⁄4 chance to be chosen. higher or lower due to other
temporary factors).

Each trade can be used a maximum number of times,


after which the trade becomes disabled. Once trades are disabled, villagers must
work at their corresponding job site block to resupply their trades.

The price of an item rises and falls depending on three factors. Items with a high
price multiplier (0.2) are aFected by these changes more than items with a low
multiplier (0.05). All price kuctuations aFect only the ]rst item involved in trade; for
example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down
to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no
quantity can go lower than 1 or higher than the stack size.

The ]rst factor is demand. An item that was sold out gets a price increase for all
players when resupplied. If a player does not trade for a higher-priced item, the price
is reduced the next time the villager resupplies. Demand is tracked per item, not per
villager, so a villager can oFer a higher-priced trade for a single item while other
items are cheaper. Trades that have a price multiplier of 0 are not aFected by
demand.

The second way to aFect prices is the Hero of the Village eFect, which temporarily
reduces prices for the aFected player depending on the level of the eFect.

Finally, players get personal discounts or ]nes based on their reputation with that
particular villager. A positive reputation is gained by curing zombie villagers (the
villager that was cured gives a permanent discount much larger than the temporary
discount in nearby villagers). To cure a zombie villager, a player must splash it with a
splash potion or an arrow of Weakness and then feed it a golden apple. The
permanent discount is capped at one cure, while the temporary discount is capped at
8 cures. In Java Edition, players can also gain negative reputation by hitting or killing
villagers, and positive reputation by trading.

Non-trading villagers
If the player attempts to trade with a non-trading villager in Java Edition, they grunt
and shake their head.

Nitwit
Nitwits are green-coated villagers. They cannot gain a profession.

A nitwit
shaking its
head.

Unemployed villager
Villagers without a job overlay cannot trade. They only wear their biome
out]ts. An unemployed villager gains a profession by claiming an
unclaimed job site block. For example, an unclaimed cartography table
converts an unemployed villager into a cartographer when the villager
claims it, and both the villager and the table emit green particles. An
inaccessible (or destroyed) job site block causes the connected villager An
unemploye
to lose its profession, but that does not aFect the player's popularity in
d villager
the village. shaking its
head.

Java Edition oGers


For the trades before 1.8, see Trading/Before 1.8.
For the 1.13 trades, see Trading/Before Village & Pillage.

The villager pictured on the right is from the plains biome. To see villager professions
dressed for other biomes, see Villagers § Professions.

Starting from Novice, at each level two more trades become available, unless there is
only one trade within that level. If there are more than two possible trades, two are
randomly selected.

Armorer
Job site block: Blast Furnace

Armorer

Armorer Economic Trade

Trades
Default Price XP to
Item wanted Item given Quantity until
quantity multiplier villager
disabled

16
Coal 15 0.05 Emerald 1 2
trades

12
Emerald 5 0.2 Iron Helmet 1 1
trades

12
Emerald 9 0.2 Iron Chestplate 1 1
trades

12
Emerald 7 0.2 Iron Leggings 1 1
trades

12
Emerald 4 0.2 Iron Boots 1 1
trades

12
Iron Ingot 4 0.05 Emerald 1 10
trades

12
Emerald 36 0.2 Bell 1 5
trades

12
Emerald 3 0.2 Chainmail Leggings 1 5
trades

12
Emerald 1 0.2 Chainmail Boots 1 5
trades

12
Lava Bucket 1 0.05 Emerald 1 20
trades

12
Diamond 1 0.05 Emerald 1 20
trades

12
Emerald 1 0.2 Chainmail Helmet 1 10
trades

12
Emerald 4 0.2 Chainmail Chestplate 1 10
trades

12
Emerald 5 0.2 Shield 1 10
trades

Enchanted[note 2]
Emerald 19–33 0.2 1 3 trades 15
Diamond Leggings

Enchanted[note 2]
Emerald 13–27 0.2 1 3 trades 15
Diamond Boots

Enchanted[note 2]
Emerald 13–27 0.2 1 3 trades 30[note 3]
Diamond Helmet

Enchanted[note 2]
Emerald 21–35 0.2 1 3 trades 30[note 3]
Diamond Chestplate

Butcher
Job site block: Smoker

Butcher

Butcher Economic Trade

Default Price
Level Item wanted Item given Quantity
quantity multiplier

Raw Chicken 14 0.05 Emerald 1

Raw Porkchop 7 0.1 Emerald 1


Novice
Raw Rabbit 6 0.05 Emerald 1

Emerald 1 0.05 Rabbit Stew 1

Coal 16 0.05 Emerald 1

Apprentice Emerald 1 0.05 Cooked Porkchop 5

Emerald 1 0.05 Cooked Chicken 8

Raw Mutton 7 0.04 Emerald 1


Journeyman
Raw Beef 10 0.05 Emerald 1

Expert Dried Kelp Block 10 0.05 Emerald 1

Master Sweet Berries 10 0.05 Emerald 1

Cartographer
Job site block: Cartography Table

Cartograph
er

Cartographer Economic Trade

Default Price
Level Item wanted Item given
quantity multiplier

Paper 24 0.05 Emerald


Novice
Emerald 7 0.05 Empty Map

Glass Pane 11 0.05 Emerald


Apprentice
Emerald 13
0.2 Ocean Explorer Map[note 4]
Compass 1

Compass 1 0.05 Emerald


Journeyman
Emerald 14
0.2 Woodland Explorer Map[note 4]
Compass 1

Emerald 7 0.05 Item Frame

Expert
Emerald 3 0.05
Any color blank Banner[note 5]

Master Emerald 8 0.05 Globe Banner Pattern

Cleric
Job site block: Brewing Stand

Cleric

Cleric Economic Trade

Default Price
Level Item wanted Item given Quantity
quantity multiplier

Rotten Flesh 32 0.05 Emerald 1


Novice
Emerald 1 0.05 Redstone Dust 2

Gold Ingot 3 0.05 Emerald 1


Apprentice
Emerald 1 0.05 Lapis Lazuli 1

Rabbit's Foot 2 0.05 Emerald 1


Journeyman
Emerald 4 0.05 Glowstone 1

Scute 4 0.05 Emerald 1

Expert Glass Bottle 9 0.05 Emerald 1

Emerald 5 0.05 Ender Pearl 1

Nether Wart 22 0.05 Emerald 1


Master
Emerald 3 0.05 Bottle o' Enchanting 1

Farmer
Job site block: Composter

Farmer

Farmer Economic Trade

Item Default Price


Level Item given Quantity
wanted quantity multiplier

Wheat 20 0.05 Emerald 1

Potato 26 0.05 Emerald 1

Novice Carrot 22 0.05 Emerald 1

Beetroot 15 0.05 Emerald 1

Emerald 1 0.05 Bread 6

Pumpkin 6 0.05 Emerald 1

Apprentice Emerald 1 0.05 Pumpkin Pie 4

Emerald 1 0.05 Apple 4

Melon 4 0.05 Emerald 1


Journeyman
Emerald 3 0.05 Cookie 18

Emerald 1 0.05 Cake 1

Suspicious Stew
Emerald 1 0.05 5 seconds of 1
Night Vision

Suspicious Stew
Emerald 1 0.05 8 seconds of 1
Jump Boost

Suspicious Stew
Expert Emerald 1 0.05 7 seconds of 1
Weakness

Suspicious Stew
Emerald 1 0.05 6 seconds of 1
Blindness

Suspicious Stew
Emerald 1 0.05 1
14 seconds of Poison

Suspicious Stew
Emerald 1 0.05 0.35 seconds of 1
Saturation

Emerald 3 0.05 Golden Carrot 3


Master
Emerald 4 0.05 Glistering Melon Slice 3

Fisherman
Job site block: Barrel

Fisherman

Fisherman Economic Trade

Default Price
Level Item wanted Item given Quantity
quantity multiplier

String 20 0.05 Emerald 1

Coal 10 0.05 Emerald 1

Novice
Emerald 1
0.05 Cooked Cod 6
Raw Cod 6

Emerald 3 0.05 Bucket of Cod 1

Raw Cod 15 0.05 Emerald 1

Emerald 1
Apprentice 0.05 Cooked Salmon 6
Raw Salmon 6

Emerald 2 0.05 Camp]re 1

Raw Salmon 13 0.05 Emerald 1


Journeyman
Enchanted[note 2]
Emerald 8–22 0.2 1
Fishing Rod

Expert Tropical Fish 6 0.05 Emerald 1

PuFer]sh 4 0.05 Emerald 1

Master
One of 5 1 0.05 Emerald 1
Boat[note 6]

Fletcher
Job site block: Fletching Table

Fletcher

Fletcher Economic Trade

Default Price
Level Item wanted Item given Quantity
quantity multiplier

Stick 32 0.05 Emerald 1

Emerald 1 0.05 Arrow 16


Novice

Emerald 1
0.05 Flint 10
Gravel 10

Flint 26 0.05 Emerald 1


Apprentice
Emerald 2 0.05 Bow 1

String 14 0.05 Emerald 1


Journeyman
Emerald 3 0.05 Crossbow 1

Feather 24 0.05 Emerald 1


Expert
Enchanted[note 2]
Emerald 7–21 0.05 1
Bow

Tripwire Hook 8 0.05 Emerald 1

Enchanted[note 2]
Emerald 8–22 0.05 1
Crossbow

Master

Emerald 2
0.05 5
Arrow 5

Tipped
Arrow[note 7]

Leatherworker
Job site block: Cauldron

Leatherwo
rker

Leatherworker Economic Trade

Default Price
Level Item wanted Item given Quantity
quantity multiplier

Leather 6 0.05 Emerald 1

Novice Emerald 3 0.2 Leather Pants [note 8] 1

Emerald 7 0.2 Leather Tunic [note 8] 1


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